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Kriostyx

  • Games 18
User Overview in Games
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Games Scores

May 12, 2015
The Crew
0
User Score
Kriostyx
May 12, 2015
This is a bad, ugly, broken and sometimes borderline unplayable port. I really wanted to like this since I'm a racing game fan that is starving for even decent games to play on the 360. This has a lot of potential but just squanders all of it. Here are the actual issues that this port of The Crew has : - The framerate drops constantly to unplayable levels of 15-20 at most. This makes the performance so choppy, cornering through the races or skill events becomes uncontrollable - The game doesn't look like a standard 360 racng game, everything looks like a really ugly polygon, and even the traffic can pop in out of nowhere in front of you. As an example a "round" Nissan logo on the cars is actually a star with ten points since the game cannot create a "circle" - The bugs are *everywhere*. The game freezes approximately once every 2-3 hours and often it hits a hickup area that causes it to freeze three times in 15 minutes, including the time it takes to restart the console. This issue especially makes this game practically unplayable. - The missions lack variety and creativity. On top of this, there is an especially infuriating mission type that involves trying to catch your target car and ram into it, until it's life bar goes down. Problem is the controls are so bad, they just can't hack the precision needed to actually *accomplish* this. - The controls feel weird. It's hard to explain, but it feels like there's a wooden plank in between the controller and your car, and the car is about three inches above the ground so the controls are at the same really floaty and incredibly stiff and imprecise. It makes most of the skills challenges hard in all the wrong ways, since the car just doesn't respond to your commands. - It cannot be played offline, and there is nothing you can do if **** in xbox live choose to ruin your day by ramming into you. You can't even report them because the game doesn't register them as gamertags you've "met". Instead of creating a needlessly huge empty world, the designer's should have focused on the actual car control and ironing out the millions and millions of game-braking bugs this travesty has. I even ran into a glitch in the story where it would freeze always at the exact same moment over and over again, preventing me from progressing. Broken game that cannot be completed, due to a game-braking bug. No points. I want a refund.
Xbox 360
May 6, 2015
Angry Birds Star Wars
0
User Score
Kriostyx
May 6, 2015
The price for this game is outrageous. This is content-wise an xbla game of 10 dollars at most. Also the port job didn't take into account the fact that controlling this with a 360 controller is much much different than using touch controls or a mouse. This means that there are levels that are practically impossible to 3-star, because the laser blaster bird *can not be used* quickly after slingshoting it, rendering precision shooting impossible. It doesn't help that this is likely the hardest angry birds game ever made. If you want to 3-star this game all the way, prepare wail birds upon birds upon birds for hours for *every_single_level* and watching walkthrough videos hoping against hope that you luck out like the guide player does. The game would have been improved greatly by removing any and all score-based and star-based achievements and replacing them with something that is actually fun and challenging to get instead of **** and infuriatingly impossible. This game will take you years and years to 3-star complete and you will not have a single second of fun while doing it. I beat Angry Birds Trilogy on 360 all the way 3-staring everything with merely just slight aggravation from time to time. This? This just goes overboard with the difficulty and really terrible level design that relies completely upon luck over 60% of the time. Especially the Death Star world is something that will make you stop buying anything Angry Birds related ever again.
Xbox 360
Mar 18, 2015
Watch Dogs
0
User Score
Kriostyx
Mar 18, 2015
This is really big missed opportunity. Ubisoft had a lot of potential for a good game here, but the execution just drops the ball in every way. In every mission type they have an idea... and then they forget that going through the missions is supposed to be fun. This game also has no idea whether it wants to have a stealth or an action focus so it ends up lacking in both and making especially the action parts.... I wouldn't say impossibly hard, since they can be done with blind luck something like 25% of the time... but they are thoroughly obnoxious as all hell in ways they didn't need to be. Let's list of a couple of examples. First off you're often tasked with taking out a car. So you get into a car, chase the target down and..... you can change the traffic lights near him in hopes that he has an epileptic seizure when he sees red. You can't shoot from your car. If you get out to shoot, the target will escape and the mission will fail. So what you're left with is spending the next 35 minutes ramming into the enemy car hoping against hope that you will somehow succeed. Eventually you will, but did you have fun? No you didn't. It get's better. Often you are tasked to do this against convoys. In these missions you can intercept them and shoot them with say... a grenade launcher, and it's doable, if quite generic. But then the game tasks to take one or more people from the convoy *alive*. And now you're thinking "okay, so I equip my tranquilizer darts or something like that right?" Wrong. In order to take someone alive is to run into his di*k and hit him. While the rest of the convoy guns you down and kills you. If you stop to kill the rest of the convoy first, the targets will without fail escape. So you your only hope is to kamikaze the targets like an idiot and eventually succeed in your like nineteenth try after which you get to escape against impossibly fast pursuers and you've spent days on this mission. And it sure as all hell isn't fun. The game is filled with missions like this, that practically require you to have Saint's Row IV style superpowers like flight to get these slog missions done.... but you don't. The developers made Aiden Pierce an incapable protagonist who does not have the skills nor the equipment or health to take on these armed enemies. Also points deducted for the impossible drinking minigame that has a trophy tied to it. I was really hopeful for this game even after the graphics controversy, but damn.... there is just nothing fun about this generic sandbox game.
PlayStation 4
Mar 8, 2015
SSX
0
User Score
Kriostyx
Mar 8, 2015
This game ****. Wow how hard this ****. Why? The difficulty is out of control. After going through the tutorials, playing through the first peak out of 9 and after painstakingly watching multiple "how to do tricks and score huge points" videos..... this game is impossible ****. The next peak, Siberia, tasks the player to score 1,4 million points in a trick event to even unlock any other events. So apparently the designers thought it would be funny to lock 95% of the content out of the game for players that arent in the top 30 of the world at playing this game. After multiple "how to" videos and such, I am doing what I am instructed ti do, pulling of insane amounts of tricks, stringing them together to an unbroken insane combo..... and the game just pulls some **** score out of a hat that goes somewhere between 200,000 and 600,000. So.... what, is this a practical joke by EA? Make a game that becomes it impossible to progress in the career mode after something like four events? That is something else. And that makes this technically not even a game. It makes this a piece of garbage that should be burned.
Xbox 360
Mar 8, 2015
Catherine
0
User Score
Kriostyx
Mar 8, 2015
DO NOT BUY THIS! This game had so much potential to be a unique game with an interesting story. But unfortunately Atlus decided to betray gamers and put impossible puzzle challenges not only into the game but as the main element of the game. So good luck trying to enjoy a unique story when all of your gaming time will be spent yelling and screaming at unsolvable **** puzzles. Therefore this game has no redeeming qualities left as the puzzles mire everything into an unfun and infuriating piece of garbage. There is a "very easy" mode.... thing is it is a cheat that I learned only after googling about the insane difficulty in this game. And even then it won't help you. The only difference is that you very often find power ups that make you climb three blocks instead of one. Problem is that the later levels are designed specifically in a way that this will not help you in any way, making the puzzle levels just as impossible as they were before and the only way to go forward is to watch walkthrough videos second by second and copying the moves painstakingly. How about no. How about fu*king no. Fu*k you Atlus. Fu*k you.
Xbox 360
Feb 7, 2015
Need for Speed: Rivals
0
User Score
Kriostyx
Feb 7, 2015
Not only do the graphics **** big time on the 360.... every other NFS title before this has looked lightyears more advanced and appealing to the eye on the 360.... but this game is just plain terrible. This is "baffling design choices" - the game. Many game sites have reviewed this game positively but tey are very simply lying. The idiocy here can really be summed up in a couple of sentences. First of : There is no pause button. That's right. EA has innovated by making the astoundingly terrible design decision of not being able to pause the game. That **** was supposed have been ripped out of dev's heads back in the NES era. also the game tries to force you to play multiplayer instead of single player. You can fiddle around in the options to make this idiocy not happen, but there is still no pause. The only way to make the game not fu*k you in the a*s while you want to do something else is drive to the nearest hideout, which will for all intents and purposes "pause" the game. This will take easily a couple of minutes every time. A couple of minutes to "pause" the game. Really. That is what they did here. And if you're being pursuited by hard level cops that will never ever fall behind you and by helicopters that will see you at all times? Going to a hideout does not work then so you can never *ever* get the game to pause. You have to let them bust you or try to escape for the next 5-10 minutes unsuccessfully. In the words of the AVGN "What if you gotta take a ****? Well tough **** if you gotta take a ****". And what you're doing then is driving around, being constantly spotted by the psychic cops and being pursuited until they catch you. Unless you drive back to your hideout after every single pursuit, it gets impossible to escape these real fast. And that also get tedious real quickly. Also the cops know that even when you're not being pursuited, they will start pursuits for no reason before you get to your hideout and they actually also will deliberately ram your stationary car on the side of the road to *start* a pursuit. What in the actual fu*k. I've actually liked every single NFS title all the wau from NFS II in the 90's. This. This is a joke in gamers' faces. THis is like *wow* type of bad. Please, please do not buy this game and waste your money. Fu*k this game. Fu*k it to hell.
Xbox 360
Feb 4, 2015
Majin and the Forsaken Kingdom
0
User Score
Kriostyx
Feb 4, 2015
This game is something else. Points for originality, but god damnit.... this is bad. Like relentlessly bad right down to the core. In this game you are an ineffective melee fighter/acrobat with terrible combat controls and imprecise and unreliable jumping controls. You are followed constantly by a large ogre-like creature with the IQ of a lifeless rock. The Ai is coded intentionally terribly makin the ogre (Majin) fall over nothing with an audible "ouch!" slowing you down at every turn. And guess what? This idiot creature is your only means of actual combat. He has some powerful attacks, but the AI has been crippled so badly that he can never ever hit with his basic or magic attacks. This results in fight after fight of frustration and tediousness when you try to get this giant moron to hit something. The game knows how terrible the combat is and has achievements/trophies for performing ten of each "elemental finishers" which basically require you to combo multiple enemies into stun mode using a very limited amount of magic.... that never ever hits. Resulting in achievements that are actually impossible to get as they are coded. This is one of the worst games I've played in my entire life. Fu*k. This. Game.
Xbox 360
Dec 27, 2014
Contrast (2013)
0
User Score
Kriostyx
Dec 27, 2014
This is utter trash. The game has some interesting aesthetic design going for it and the story itself is somewhat interesting, but the game is designed as a 2D / 3D platformer/puzzle solving game. And the jumping mechanics, physics engine and controls in general just can't hack what the game throws at you. For the entire runtime of the game you will be bangin your head against the wall with every single jumping puzzle, since the game keeps bugging out and dropping you into endless pits against it's own rules. The jumping also has no concept of momentum, it seems that both gravity and the continuity of motion sort of come and go based on pure chance. You have a dash mechanic that will cause you to fall to your doom without fail, since even when you actually reach the platform you were supposed to go to, the game decides to throw you down by the means of glitching. The controls are the worst controls of any game this side of Sonic 2006. Jumping very simply again does_not_work. And running and camera control is so wildly sensitive that you will end up just darting everywhere even if you are just thinking of moving the thumbsticks. Every puzzle is a lesson in frustration and they will eventually make you ragequit this game and go outside for a walk and hope that this idea **** would have been made by some other dev team. There is no fun to be found here. Avoid at all costs.
PlayStation 4
Aug 7, 2014
Magic: Duels of the Planeswalkers 2015
0
User Score
Kriostyx
Aug 7, 2014
Do not buy this game. It is a sorry excuse for a sequel that has bare bones features compared to the previous installments, is riddled with almost mandatory microtransactions if you actually want to build a deck that has any strategical chance against the campaign opponents and the cheating/sabotaging AI is back worse than ever. Let's go through this point by point. The sealed format is gone, Two headed Giant is gone and the puzzle challenges are gone. Instead there is *only* the campaign mode where you fight duels against decks that have massively superior cards than you, that you can never have unless you buy the "premium booster packs" on top of... you know... *buying the game with your hard earned money*. The AI has the magical ability of without fault always drawing the exact card it needs to win, while you get shafted by either only land or no land cards at all. I have beaten both 2013 and 2014 campaigns and the revenge campaign of 2013 so cheating is nothing new for the AI in this series but man... the AI not only cheats like a motherfu*ker but uses game-breakingly strong cards that you can never, ever gain. So going through the game becomes an exercise in "let's hit the restart button until we give up in disgust". This on the easiest difficulty. Even the "help AI" has been sabotaged against you and it constantly tells you to make moves that are simply suicidal and *always without fail* automatically tries to choose the absolute worst way to use your mana. Even if you have the patience to grind through the "explore realm" levels to get all the possible cards you can, you still eventually run into a planeswalker there as well, who will without fail decimate you by cheating and prevent you from gaining even the weak pointless cards you could get from exploring the realms. Ajani, for example trumps your progress in one of these "explore" nodes and is absolutely impossible to beat, unless the game shows mercy and decides to eventually sometime in the year 2989 give you a duel that is actually possible to win. Ajani has a deck that, if drawn perfectly, is unbeatable by any combination of cards you can muster up. And as we have already established, the AI almost always chooses to draw a perfect card for every situation and beat you. The same thing happens with most other opponents, especially planeswalkers like Jace and Liliana. So that is the game designer's idea of "fun". Impossible cheating AI duels that transform the game from a game of Magic into a game of "hit the restart button 960 000 times and smash your head against the wall and then *maybe* you can progress to the next opponent and repeat the process". This game is nothing more than a stripped down sham to try and force people to pay free-to-play microtransactions by causing aggravation and frustration. Do not waste your money on this crap. It's not even a game, it is a joke. The designer's clearly wanted to show a middle finger to every Magic player in the world, new or old, and try to prove that they can get the cash they want by putting out any insulting **** they want.
PC
Jul 26, 2014
Magic: Duels of the Planeswalkers 2015
0
User Score
Kriostyx
Jul 26, 2014
First things first : Do not buy this game. It is an absolute pay-truckloads-of-cash-to-play (a.k.a. free-to-play) scam, a massive downgrade from Duels 2014 and the opponent AI has been **** to the point of hilarious unbeatable challenge. Okay with that out of the way, let's concentrate on the issues a bit more. First off, unless you want to grind hundreds of hours for absolute crap cards, you need to take a loan from your local bank to afford the premium boosters and deck unlocks that cost enough to make you lose your house. The features have been stripped from Duels 2014 with shocking viciousness and anti-consumer philosophies in mind. No Two-headed giant, no challenge puzzles, even the battle board has been erased of all color and vividness and has been replaced by a depressing bland grey table of terrible design. As a Duels 2013 veteran I am used to the fact that sometimes the campaign opponents cheat so much it causes unneeded frustration (such as Duels 2013 Revenge Campaign Grenko, you who have played that, know what I'm talking about), but that issue was more or less resolved in Duels 2014. Now get this : Even before the actual campaign the "Final Chapter of the Tutorial" cheats so hard it is ridiculous. In a game such as this the challenge very simply is and always has been for descent players this : Is the match winnable or not, without any middle ground, since a good player what is the best move in each situation. And this statement tells everything you need to know about the cheating unbeatable AI in this game : I played flawlessly experimenting with different colored decks and the final *TUTORIAL* level just spawned mathematically unbeatable matches one after another and it absolutely destroyed me *fourteen times in a row* before finally giving a winnable scenario. That is not just bad design, the coders actively hate MtG players and wanted to sabotage their own game. Wow. Just wow. It is insane how terrible this piece of garbage is. A massive money grabbing scam woven into a frustration automaton made out of crap and ****. It doesn't even count as being a game. Do. Not. Buy. This.
Xbox 360
May 10, 2014
Deadlight
0
User Score
Kriostyx
May 10, 2014
At first I was really hopeful about this game. The graphics and the visual design seemed interesting and thought provoking. Most of the first act is even..... almost passable gameplay-wise. The game has a melee axe mechanic that very simply **** monkeyfu*k as The Nerd would put it. And you are expected to fight quite a lot of enemies with that axe. The gameplay itself is pretty identical to Flashback from the SNES, but worse. The clunkyness cripples the experience and you should be prepared for the charactet to simply jump in vain in place when you try to make him reach a ladder, or jump forward in the same situation. The level design starts as almost passable and very quickly becomes terrible, full of obstacles the control scheme just cannot hack. The checkpoint system is broken in many instances, especially in chase scenes that are not only half-impossible, but are also so buggy that the game simply makes the scene *actually* unbeatable (I'm looking at you helicopter chase inside a multi-storied building). The further you go, the more infuriating the levels and sequences get, you reach a point where you realize that you are slogging trough a terrible ass game that copies story points from The Walking Dead. A promising title that kills itself on terrible controls and a masochistic level design. It really feels that the levels were made for some other game. Absolute ****. Do not buy.
Xbox 360
Mar 26, 2014
Metal Gear Solid V: Ground Zeroes
0
User Score
Kriostyx
Mar 26, 2014
Hideo has not lost his dark sense of humor. When he directed Metal Gear Solid 2, he felt it would be fun to show a middle finger to Metal Gear fans by tricking them into buying the game and forcing them to play as Raiden insted of Solid Snake. Then he noticed that the fans actually started licking his middle finger. From there we have arrived to this day, when he is really so arrogant that he will release a 60-90 min slice from a 60$ game and sell it for almost the full retail price. This is Kojimas new "practical joke" to the fans and gamers. He knows that the Metal Gear fans are so fanatic that they will grasp at this terrible fraud of a deal and defend their purchase to the death with arguments like "You can get 1500 hours from this if you just play it 1450 times! So it's a really good deal!". This is a demo. Nothing more. If you can get this for free, then go for it. Otherwise this is with the help of the mindless fans will set a dangerous example, which will be followed by EA and Activision and other publishers after that. If this fraud of a "game" does well, every single big release will eventually cut off 1 hour of the game and sell it for 40$ as "a prologue to help with the wait anticipation." Releasing this under the name "Metal Gear Solid 5" is nothing more than criminal fraud and Kojima and Konami should be sentenced to pay a hefty fine to discourage this kind of deceit toward customers. Do not buy this. Hold on to your right to have actual *content* in your games.
PlayStation 4
Mar 13, 2014
UFC Undisputed 2009
0
User Score
Kriostyx
Mar 13, 2014
There is learning curves and then there's this. The tutorials are at least there to try to get across the insane controls of trying to handle grappling, mounting, and especially defending or countering such situations. The end result is that unless you are willing to make this game into your hobby *and* job, the situation is as follows : The opponent grabs you and gets you down into the ground, no matter how you wiggle the right stick and do everything the tutorials talk about, the AI destroys you and you lose with a TKO. This on the "beginner" level. Give me a break. Unplayable. Impossible.
Xbox 360
Feb 23, 2014
Spider-Man: Shattered Dimensions
0
User Score
Kriostyx
Feb 23, 2014
Utter unfinished garbage. I really likes the idea of varied gameplay with four characters, but essentially there are only two types on gameplay : monotone slugfests and terrible ass stealth sections. Both of which are so terribly executed, they constantly bug out on you making this game lesson in infuriating frustration. I experienced a game-breaking bug on *every level* of this piece of utter **** forcing me to kill myself in order to restart from the last checkpoint hoping that the game would allow me to continue. It baffles me how this broken disc was released and called "a game". Do not buy this. At any price. Ever.
Xbox 360
Feb 3, 2014
Ultimate Marvel vs. Capcom 3
0
User Score
Kriostyx
Feb 3, 2014
This is travesty. Not only is this a cash-grab, trying to release the same game over again with new character at full price, but they actually tweaked the game so that people who are not professionally serious about fighting games can no longer beat this game. I had MvC 3 and I consider myself to be an average fighting game player but not especially well attuned to street fighters or these games. However, could at least have fun with MvC 3 by grinding the arcade mode and beating it on the easiest settings even with poor characters. This is no longer possible. Capcom wanted to give a massive middle finger to the players by tweaking the final boss fight, Galactus, into a state where it is practically impossible to win, unless you are crazy skilled at this game and have the reflexes of an alien creature. In the normal game, I could beat Galactus by a combination of blocking, hyper combos and gritting of teeth 90% of the time, but here, he just will not go down and spams cheap unblockable full screen moves until you are dead. Even on the very easy setting. An insult as a product, do not buy this.
Xbox 360
Feb 2, 2014
From Dust
1
User Score
Kriostyx
Feb 2, 2014
I really neat idea, that suffers from imprecise control, horrible pathfinding and a difficulty curve that rolls in on itself to create a hangman's noose. For a brief moment you feel like this might be a fun little world-altering game, and then the game chokes your controller in half with endless lava flows and eruptions. As a result, the only option left is to delete this terrible game in frustration and disgust.
Xbox 360
Feb 2, 2014
I had never played MTG before in any form before this, but picked up the basics and nuances quite fast from this game and the normal campaign mode taught me important lessons about using the correct deck for each different duel. And then the "revenge campaign" happened. It is reasonable to feel that in order to actually beat this game, you have to go through the Revenge Campaign as well. It is basically a rerun of all the duels from the normal campaign but harder. Unfortunately they went way overboard with how much the AI cheats. It is true that in order to create challenging duels in a mainly luck-based card game one has to stack the deck a little bit in the AI's favor, but they just didn't know when to stop. What they ended up coding into this game was a solution where the AI doesn't actually use a deck, but simply runs an algorithm that has a 19/20 chance to pull from the bit-space (or in other words from a pool of 60 cards or so) the exact card/cards to win the duel, while taking into consideration what you have on the board or in your hand and even in your library. Your card draws are either random or simply useless by design no matter how well you have built your deck to a specific duel. You really can't do much if you draw 10 land cards in a row and nothing else. When all this cheating AI business comes apparent, the game stops being about skill, tactics, preparation or the choosing of deck. It is simply about having the patience to hit "play again" dozens of times until the AI finally decides that this is the one moment out of fifty when it does not rig the game into 100% win. I'm sorry, that is terrible game design, because unbeatable duels means that this is not a game most of the time. Only a frustrating product of terrible coding. Of course one can beat this game, but as I said : It has nothing to do with skill, the game simply finally let's you win after 50 retries if you *then* know what you're doing. Every other fight the game just wastes your time and patience. A terrible game. Challenging would be fun. Unbeatable cheating AI in 49/50 cases of some duels (Odric and Krenko for example on Revenge Campaign) is just a failure in coding. Do. Not. Buy. This.
Xbox 360
Aug 26, 2013
Silent Hill HD Collection
0
User Score
Kriostyx
Aug 26, 2013
I had to finally create an account here to warn people to stay far away from Silent Hill HD Collection on the Xbox 360. The product is broken to the point of being largely unplayable and it is actually *impossible* to experience everything within the games. The Silent Hill 2 part is so badly glitched it is actually against the law to market it as a Silent Hill 2 experience. Whenever you unlock an achievement for killing a boss, the game almost freezes up and it takes multiple minutes for it to finally continue moving on. The graphics look worse than on the original PS2 version. There are multiple instances where the textures look laughably terrible and are even completely missing. Also the sound keeps cutting out and crackling as a sign of a terrible job by Hijinx Studios. The worst glitch in this crime against humanity comes at the very end. When you've beaten the game, it freezes into the Result Screen. It sometimes manages to churn through that part after roughly 15 minutes of frozen screen, but it still glitches the game from actually acknowledging that you've beaten it. This means *no new game plus* and it also glitches outs roughly half of the achievements from that game. (No chainsaw, no blue gem, no nothing after beating the game). After this I refuse to even try the Silent Hill 3 part, as I can't trust this product to even function in any way. A terrible HD collection. Do not ever even look at it. Not even to spit at it. It is not worth it. The creators of this travesty should be brought in to answer for their crimes ad for trying to deceive consumers into thinking that this is a gaming product. I refuse to classify an unplayable mess of glitches and freezes as a "video game". This is simply garbabe on a disc that doesn't even work. Avoid at all costs.
Xbox 360
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