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Cyrus666

User Overview in Games
7.8Avg. User Score
User Score Distribution
positive
45(61%)
mixed
21(28%)
negative
8(11%)
Highest User Score

Games Scores

May 15, 2026
Banishers: Ghosts of New Eden
8
User ScoreCyrus666
May 15, 2026
Number of playthroughs: 1.5 Main story completion: 27 hours Platinum: 60 hours Summary: Fantastic AA game. Good combat, great story and characters. Warning: very grindy **** my opinion, one of the reasons we don’t see more innovation in the gaming industry is that many gamers don’t support smaller titles enough. Banishers: Ghosts of New Eden is exactly the kind of game that deserves more attention. It is a very solid game considering its budget and development scale. It is not a life-changing masterpiece like The Witcher 3, but it is still a very good **** terms of combat and structure, it takes heavy inspiration from the Norse God of War games. The camera sometimes avoids cutting between scenes — not a full one-shot style like God of War, but almost like mini one-take moments. You also have a companion, similar to Atreus in God of War. There are hidden loading sections where you crawl between walls, shortcuts where you drop ropes, and familiar block/parry mechanics. So, in short, Banishers is God of War’s son. However, you should not expect full AAA quality from a smaller **** story is interesting and engaging. Both the main story and side content include haunting cases, where at the end you decide whether to blame the living, banish the ghost, or ascend the ghost. One thing the game does well — similar to The Witcher 3 — is that some cases are not easy to judge. Sometimes both the ghost and the living person have done bad things. Other times, both sides have understandable reasons for what they did. This makes the choices more interesting from a story **** combat feels good, especially the rifle. You have light and heavy attacks, block and parry mechanics, and the ability to shoot enemies with your rifle. You can also switch between Red and Antea during combat, and Antea has her own abilities. Overall, the combat is very enjoyable. Criticisms: In my opinion, the game does not have anything that should stop people from playing it. However, I did experience some technical issues. At times, the game stuttered badly, and both the gameplay and music froze for a few seconds, which really annoyed **** main criticism is about the platinum trophy. If you are not going for the platinum, you probably won’t be nearly as annoyed by the game.I think collectibles should be proportional to the size and length of the main story. **** is relatively short, it does not make sense for it to have a huge number of collectibles. Banishers is not extremely short — I finished the main story in 27 hours — but it still has far too many collectibles. Worse, many of them do not appear clearly on the map, so you often need guides to find **** platinum grind was pure torture. This was my first experience genuinely hating a platinum trophy this much. I loved the game and wanted to complete it out of respect for the developers, but the process became exhausting. For the platinum, you need all 88 pieces of equipment, which are scattered across locked chests, cursed chests, Void Breaches, lost chests, and other activities. To open each cursed chest, you need to find three related dolls in the world. To open locked chests, you need keys. The worst offenders are the treasure hunts, where you first need to find the map and then figure out where the treasure **** haunting cases also become bloated when going for full completion. You need to investigate what happened, find clues, and judge who is in the right. That is interesting at first, but doing it across 23 haunting cases becomes tiring.Overall, Banishers is a great game if you are not going for the platinum. The story, characters, atmosphere, and combat are all strong. But the platinum grind damages the experience.Final score: 8/10
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PlayStation 5
Oct 13, 2025
Dark Souls II: Scholar of the First Sin
2
User ScoreCyrus666
Oct 13, 2025
Definitely the worst game in the series and one of the worst games I have ever played. I'm only one trophy from Platinuming and honestly I'm not bothered enough to plat it. **** this clunky game
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PlayStation 4
Sep 28, 2025
Assassin's Creed II
6
User ScoreCyrus666
Sep 28, 2025
I played the **** out of this game in my childhood and it left a positive in my memory. Since it was a part of PS Plus, I decided to play it **** it was not as great as I remembered it to be. It definitely was an achievement in gaming back when it was released but as a modern gamer, it is severely lacking. Now I know that we can't judge old games based on modern standards but I keep hearing that people complain that the old AC games were masterpieces compared to the newer ones. I haven't yet played the newer AC games but I know that this game has its flaws. And maybe people just hate the modern games so much that they want to praise this game too much. Any game is amazing when you played it through childhood. Nostalgia can distort memories that way. I still love playing the Shinobi 3 game form Sega era even though it is super outdates. People complain that recent AC games feel bloated since the map is filled with collectibles, this game is that too. You need to synchronize 73 vantage points to be able to see the map in its entirety. 100 feathers and many other collectibles. Brotherhood also has 100 flags so does Revelations. So again the trend started with older games not with newer ones. I also hate slow walking with NPC sections or following them from a distance. overall, a great game back when it was released but not so much rn
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Xbox 360
Sep 28, 2025
Warhammer 40,000: Boltgun
5
User ScoreCyrus666
Sep 28, 2025
Number of playthroughs: 1 It is an okay game. I played it recently for free since it was a monthly game on PS Plus. The issue is that these types of games become boring relatively fast. All you do is move around the arena and shoot enemies. I know that this is due to its genre but I don't feel a connection to it. Also I was playing on the hardest difficulty for the trophy and at a certain point, some enemies were extremely bullet sponges and not enough of powerful guns' ammo. I used accessibility options to give myself all the guns and infinite ammo.I have no idea how someone can finish the game on the hardest difficulty without the infinite. I mean it certainly is possible but it would take ages to take down tough enemies
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PC
May 23, 2025
Blood Omen 2
10
User ScoreCyrus666
May 23, 2025
This is one of my favorite games from my childhood. I honestly can't count how many times I replayed it back then. The atmosphere, characters, and story left a huge impression on me growing up.That said, if I were to play Blood Omen 2 for the first time today, I doubt I'd enjoy it as much. Gaming has evolved so much, and what once felt like perfection now shows its age. A big part of my love for this game is tied to nostalgia, and I recognize that it may not hold up well for new players unfamiliar with the series.Still, I love the Legacy of Kain series and truly hope it gets revived or remastered someday. There's something timeless about its world and characters that deserves another chance.
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PlayStation 5
Sep 28, 2025
Resident Evil: Revelations
6
User ScoreCyrus666
Sep 28, 2025
Number of playthroughs: Multiple(most of them played ages ago)This is an okay game. It definitely isn’t the best game in the series but it isn’t the worst either(the worst Resident Evil is Revelations 2). I loved the guns and the upgrade mechanic, it made it more fluid and modular. I think that this game is a game that every RE fan needs to play once. Now onto my criticisms:1)You have an AI partner. They are very useless. I don’t know what is the point of adding a partner that is useless and that you can’t even use with a friend. I mean the game was made after RE 5 so they could have made the partner playable. 2)I also hate the fact that more than half of the trophies in the game is dedicated to Raid Mode. Which makes the platinum trophy very grindy and hard. 3)I hated that every time I restarted the game, I had to view the previously cinematics as if I’m watching a tv series. I don’t know the reason behind them making both Revelations games like episodes. Maybe they wanted to try sth new but it was a horrible choice. 4)Sth I’ve learned about myself recently is the fact that I hate it when I spend time with the main character and upgrade them and have to play as other characters for some time. I hated it in Arkham City, I hated when I played as Atreus in GOW Ragnarok, and I hated it here. And this game is filled with parts of playing as different people. 5)I also hated the final boss especially on Infernal difficulty. Overall, an okay game in general.
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PlayStation 3
Sep 12, 2025
The Rogue Prince of Persia
9
User ScoreCyrus666
Sep 12, 2025
Number of playthroughs: Many (it’s a roguelite)Total hours of playtime: 28Progress: Almost platinumShort review: I loved the game and found it way more forgiving and easy than Dead Cells. Had it not been for the game deleting my save file, I would have platinumed it already. I still will—but maybe a few months from **** anyone is interested in trying out the roguelite genre, I’d definitely recommend starting with this one.Quick side note: Make copies of your save files. My main one got deleted on its own. The game saves both locally and on the cloud, and that system is buggy—so be careful.Full review: This game was made by some of the devs behind Dead Cells, and it shows. Both games share a lot of similarities:Biomes, Roguelite structure, Healing fountains that restore some HP and a flask. But here are the key differences:0) Parkour:The biggest (and best) difference is the parkour. Dead Cells doesn’t really need parkour, but Rogue Prince makes it central, and it’s so much fun. Just parkouring around enemies feels fantastic.1) Forgiveness:Rogue Prince is far more forgiving. The kick mechanic makes the game noticeably easier. Also, if you pick up a blueprint during a run and die, you keep it. In Dead Cells, you’d have to find it again.2) Simplicity: In Dead Cells, you juggle 2 weapons (3 with the backpack) and 2 tools. In Rogue Prince, you get 1 weapon and 1 tool. Tools here consume energy instead of cooldown **** kick deserves a special mention—it’s ridiculously strong. Almost all enemies (except bosses and shielded ones) can be stunned by it. You can also use it to push enemies into traps or off ledges for easy kills. Dead Cells has stats that synergize with your gear, but Rogue Prince doesn’t. Instead, you find medallions that give passive buffs. Weapons are simpler too: no RNG stats, just tiered upgrades (only 2 upgrades per weapon). I actually found that less stressful.3) Healing: Dead Cells has safe zones between biomes where you can refill flasks and heal fully (on lower Boss Cells). Rogue Prince has no safe zones. Instead, you get 4 flasks total, and at the start of each level you find a fountain that refills 1 flask and heals about half your bar. Sounds harder, but because the game is easier overall, it balances out.4) Boss choices: In Dead Cells, biome choices lock you into certain bosses. In Rogue Prince, you can always pick between two bosses in each level. I like this more—you get flexibility.5) Progression: Dead Cells uses Metroidvania unlocks (items that open new areas). Rogue Prince expands by unlocking new biomes as you progress through runs.6) Difficulty scaling: Dead Cells has Boss Cells to ramp up difficulty. Rogue Prince doesn’t. Instead, after beating the final boss you unlock “Awakening” slabs that make runs harder, but they’re not needed for platinum. Even with them, the game isn’t too difficult.7) Skills: You gain XP during runs, earn skill points, and unlock abilities that smooth out the experience. The max level is 15, but Awakening runs let you earn more.8)Procedural generation: Dead Cells biomes are more procedurally generated. Rogue Prince feels more fixed. For example, the Academy biome has nearly identical structure every time.Overall:A fantastic game. Amazing art direction, fun combat, and Persian-inspired music that ties it all together.I highly recommend it—especially if you’re new to roguelites.
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PC
Sep 12, 2025
The Rogue Prince of Persia
9
User ScoreCyrus666
Sep 12, 2025
Number of playthroughs: Many (it’s a roguelite) Total hours of playtime: 28 Progress: Almost platinum Short review: I loved the game and found it way more forgiving and easy than Dead Cells. Had it not been for the game deleting my save file, I would have platinumed it already. I still will—but maybe a few months from **** anyone is interested in trying out the roguelite genre, I’d definitely recommend starting with this one. Quick side note: Make copies of your save files. My main one got deleted on its own. The game saves both locally and on the cloud, and that system is buggy—so be careful. Full review: This game was made by some of the devs behind Dead Cells, and it shows. Both games share a lot of similarities:Biomes, Roguelite structure, Healing fountains that restore some HP and a flask. But here are the key differences: 0) Parkour:The biggest (and best) difference is the parkour. Dead Cells doesn’t really need parkour, but Rogue Prince makes it central, and it’s so much fun. Just parkouring around enemies feels fantastic. 1) Forgiveness:Rogue Prince is far more forgiving. The kick mechanic makes the game noticeably easier. Also, if you pick up a blueprint during a run and die, you keep it. In Dead Cells, you’d have to find it again. 2) Simplicity: In Dead Cells, you juggle 2 weapons (3 with the backpack) and 2 tools. In Rogue Prince, you get 1 weapon and 1 tool. Tools here consume energy instead of cooldown **** kick deserves a special mention—it’s ridiculously strong. Almost all enemies (except bosses and shielded ones) can be stunned by it. You can also use it to push enemies into traps or off ledges for easy kills. Dead Cells has stats that synergize with your gear, but Rogue Prince doesn’t. Instead, you find medallions that give passive buffs. Weapons are simpler too: no RNG stats, just tiered upgrades (only 2 upgrades per weapon). I actually found that less stressful. 3) Healing: Dead Cells has safe zones between biomes where you can refill flasks and heal fully (on lower Boss Cells). Rogue Prince has no safe zones. Instead, you get 4 flasks total, and at the start of each level you find a fountain that refills 1 flask and heals about half your bar. Sounds harder, but because the game is easier overall, it balances out. 4) Boss choices: In Dead Cells, biome choices lock you into certain bosses. In Rogue Prince, you can always pick between two bosses in each level. I like this more—you get flexibility. 5) Progression: Dead Cells uses Metroidvania unlocks (items that open new areas). Rogue Prince expands by unlocking new biomes as you progress through runs. 6) Difficulty scaling: Dead Cells has Boss Cells to ramp up difficulty. Rogue Prince doesn’t. Instead, after beating the final boss you unlock “Awakening” slabs that make runs harder, but they’re not needed for platinum. Even with them, the game isn’t too difficult. 7) Skills: You gain XP during runs, earn skill points, and unlock abilities that smooth out the experience. The max level is 15, but Awakening runs let you earn more. 8)Procedural generation: Dead Cells biomes are more procedurally generated. Rogue Prince feels more fixed. For example, the Academy biome has nearly identical structure every time. Overall:A fantastic game. Amazing art direction, fun combat, and Persian-inspired music that ties it all together.I highly recommend it—especially if you’re new to roguelites.
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PlayStation 5
Aug 3, 2025
Star Wars Jedi: Survivor
8
User ScoreCyrus666
Aug 3, 2025
Total Hours of Playtime: 50 Platinum Trophy: Achieved Rating without considering platinum: 8/10 Rating considering platinum grind: 6/10 Short Version: The game is really fun and the negative things are annoyance not deal breakers. Positive Points:I really enjoyed the game—loved the characters, the combat, and the locations. It's a solid experience. I’m not sure why it gets labeled a Soulslike, though. Even on Jedi Master difficulty, it didn’t feel like one to ****, it borrows some elements—meditation points where you heal and reset enemies, dropping XP on death (which you lose if you die again), and unlocking shortcuts—but that’s about it. It’s way more straightforward than a Souls game, which I actually appreciated. No deep build systems or 10-hour tutorials on combat—just jump in and play. Negative Points (not related to trophies): 1. Unoptimization and file size:On PS5, the game was a massive 150 GB. For a single-player game with decent but not groundbreaking graphics, that’s hard to justify. I assume the poor PC launch hints at general optimization issues, and I wouldn’t be surprised if that’s more on EA than the devs.I played on performance mode. Gameplay was mostly stable, but there were occasional frame drops. The bigger annoyance was the switch between 60 FPS gameplay and 30 FPS cutscenes (and photo mode). It was jarring. 2. No compass/navigation issues:There’s no compass, which really hurts exploration. When you set a waypoint or have an objective, you either need to click into the droid camera (two clicks) or open the map manually. This could’ve easily been solved with a simple on-screen compass or marker. 3. Padding through fast travel restrictions:You can only fast travel between meditation points—not from anywhere. And strangely, you can’t fast travel from the Mantis. So every time you land on a planet, you have to walk to the nearest meditation point just to fast travel elsewhere. Either this was bad design, or intentional padding. 4. Platforming frustrations:Some platforming sections were annoying. On the second planet, walking on sand triggered a sand monster with no way to avoid it—not even a quick-time event. In other spots, you had to platform over electricity while getting shot at. These sections didn’t feel fun—just tedious. 5. Combat limitations and clutter:The game wants you to feel like a powerful Jedi, but it clearly wasn’t optimized for large enemy groups. Fighting more than 3 enemies often became chaotic. You get interrupted mid-combo, there's no invincibility after parrying, and enemies have huge aggro ranges—especially in places like Fort **** top of that, many humanoid enemies block your attacks constantly, making combo skills feel useless. Animals are too aggressive for combos too. The block meter system also made no sense: sometimes enemies had 1 HP, but I still had to break their block to land the final hit. That’s just bad **** the super slow-motion mode? Almost pointless. It charges slowly, ends fast, and doesn't offer meaningful power. Enemies snap out of it too quickly, especially if you hit them. For something that takes that long to charge, it should feel way more impactful. 6. Jedha = boring:I found the planet Jedha visually dull. It’s your typical desert environment, and it didn’t help that one of the longest story missions takes place there. It dragged badly. 7. Cosmetic overload:This one’s minor, but the game is packed with cosmetics—most of which feel pointless. Cal’s clothes don’t change much, you barely see your lightsaber, and BD-1’s skins add nothing. I wish they’d replaced some of that with meaningful collectibles. Trophy Grind (aka Pain): Let’s talk about the platinum now, because it’s a separate beast. The game is stuffed with Ubisoft-style padding:Collect 100 shardsComplete 8 mini-gamesFind 12 fishRecruit all the Cantina NPCsBut the worst offender? The bounty hunting.Here’s how it works:You get a bounty > kill the target > go back to the quest giver > repeat. But the game forces you to bounce between planets constantly. You can’t just take all bounties at once and finish them logically. Instead, it’s:Go to the Mantis,Fly to a planet,Reach a meditation point,Fast travel to the bounty,Kill the bounty,Go all the way back,Repeat 9 more ****’s awful. I've heard Starfield and The Outer Worlds use similar designs, and honestly, it's just bad game design. Either make interplanetary travel seamless or don’t base your quest structure around **** grind wore me out so much that I dropped the difficulty just to speedrun the story. I ended up ruining my own experience with trophy cleanup. Final Verdict: Even with all these flaws, Jedi: Survivor is a very good game. I enjoyed the story, the world, and the mechanics. But the performance issues, design quirks, and platinum grind bring it **** you're not aiming for 100%, you'll probably love it. But if you're a trophy hunter? Brace yourself.
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PlayStation 5
Jul 24, 2025
Source of Madness
10
User ScoreCyrus666
Jul 24, 2025
Playthroughs: One complete run and many failed attemptsI’ve been a gamer for almost 25 years now. I’ve played a lot of games and plan to play many more—but in all that time, I’ve never played a game with a vibe quite like Source of **** game is a roguelite set in a Lovecraftian horror world, and honestly, I think this genre is the perfect match for Lovecraft’s themes. The madness, the horror, the endless loop—it just fits.I’ve never had a game make me walk into a new location and ask, “WTF am I even looking at?”—and I mean that in the best way. Apparently, the devs used AI to help design enemies so that their limbs behave independently. And man, the way those creatures moved and shifted never stopped amazing me.Difficulty:It’s not as hard as something like Dead Cells. At least on the default difficulty, it’s a much easier experience.Combat:I really enjoyed the combat. You can equip two rings and use the left and right triggers to cast their abilities. There’s a decent variety of rings with different effects, and while the game isn’t overly complex, it’s **** can also use two additional items with cooldowns. The Arcane Devices in particular were one of the most fun experiences I’ve had in gaming—blasting enemies with two of them at once felt **** Design:This game is very unique in its visual style. I’ve seen plenty of beautiful and jaw-dropping environments in games, but making eerie, alien landscapes like these is another level of **** many areas, I found myself asking again, “What am I looking at?”—but again, in a good way. The visuals truly made me feel like I was trapped in a never-ending loop of **** might sound odd, but I was hooked on the art style from the very start.Overall:This is the most unique game I’ve ever played. And I get it—unique doesn’t always mean good. But for me, this was a masterpiece of weird limbs, satisfying combat, and a hauntingly designed world.Criticism:My only issue is with the grindy trophies. I wanted to platinum the game because I loved it, and I got most of them—except for five that require a ridiculous amount of grinding.I'm depressed, so heavy grind just isn’t feasible right now. One trophy requires 10,000 enemy kills, but after my full run (plus many failed ones), I had only ~2,000. Another wants you to get poisoned 150 **** worst one, though, is unlocking all upgrades. The skill tree is massive, and getting the resources to finish it would take ages.I’m strongly against this kind of grind in trophy design. So when I saw how much was left, I shelved the platinum **** this game for you?If you enjoy roguelites where you die and restart from scratch, and you’re drawn to Lovecraftian horror, this could be a great fit. That said, it’s not for everyone. I highly recommend watching a few videos first—it’s a strange beast, and you’ll either click with it or bounce off it. I loved the game so much after playing it for free on PS Plus that I bought the game from Steam at full price which is something I’ve never ever done and I did that so that I can support the devs
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Nintendo Switch
Jul 24, 2025
Source of Madness
10
User ScoreCyrus666
Jul 24, 2025
Playthroughs: One complete run and many failed attemptsI’ve been a gamer for almost 25 years now. I’ve played a lot of games and plan to play many more—but in all that time, I’ve never played a game with a vibe quite like Source of **** game is a roguelite set in a Lovecraftian horror world, and honestly, I think this genre is the perfect match for Lovecraft’s themes. The madness, the horror, the endless loop—it just fits.I’ve never had a game make me walk into a new location and ask, “WTF am I even looking at?”—and I mean that in the best way. Apparently, the devs used AI to help design enemies so that their limbs behave independently. And man, the way those creatures moved and shifted never stopped amazing me.Difficulty:It’s not as hard as something like Dead Cells. At least on the default difficulty, it’s a much easier experience.Combat:I really enjoyed the combat. You can equip two rings and use the left and right triggers to cast their abilities. There’s a decent variety of rings with different effects, and while the game isn’t overly complex, it’s **** can also use two additional items with cooldowns. The Arcane Devices in particular were one of the most fun experiences I’ve had in gaming—blasting enemies with two of them at once felt **** Design:This game is very unique in its visual style. I’ve seen plenty of beautiful and jaw-dropping environments in games, but making eerie, alien landscapes like these is another level of **** many areas, I found myself asking again, “What am I looking at?”—but again, in a good way. The visuals truly made me feel like I was trapped in a never-ending loop of **** might sound odd, but I was hooked on the art style from the very start.Overall:This is the most unique game I’ve ever played. And I get it—unique doesn’t always mean good. But for me, this was a masterpiece of weird limbs, satisfying combat, and a hauntingly designed world.Criticism:My only issue is with the grindy trophies. I wanted to platinum the game because I loved it, and I got most of them—except for five that require a ridiculous amount of grinding.I'm depressed, so heavy grind just isn’t feasible right now. One trophy requires 10,000 enemy kills, but after my full run (plus many failed ones), I had only ~2,000. Another wants you to get poisoned 150 **** worst one, though, is unlocking all upgrades. The skill tree is massive, and getting the resources to finish it would take ages.I’m strongly against this kind of grind in trophy design. So when I saw how much was left, I shelved the platinum **** this game for you?If you enjoy roguelites where you die and restart from scratch, and you’re drawn to Lovecraftian horror, this could be a great fit. That said, it’s not for everyone. I highly recommend watching a few videos first—it’s a strange beast, and you’ll either click with it or bounce off it. I loved the game so much after playing it for free on PS Plus that I bought the game from Steam at full price which is something I’ve never ever done and I did that so that I can support the devs
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Xbox One
Jul 24, 2025
Source of Madness
10
User ScoreCyrus666
Jul 24, 2025
Playthroughs: One complete run and many failed attemptsI’ve been a gamer for almost 25 years now. I’ve played a lot of games and plan to play many more—but in all that time, I’ve never played a game with a vibe quite like Source of **** game is a roguelite set in a Lovecraftian horror world, and honestly, I think this genre is the perfect match for Lovecraft’s themes. The madness, the horror, the endless loop—it just fits.I’ve never had a game make me walk into a new location and ask, “WTF am I even looking at?”—and I mean that in the best way. Apparently, the devs used AI to help design enemies so that their limbs behave independently. And man, the way those creatures moved and shifted never stopped amazing me.Difficulty:It’s not as hard as something like Dead Cells. At least on the default difficulty, it’s a much easier experience.Combat:I really enjoyed the combat. You can equip two rings and use the left and right triggers to cast their abilities. There’s a decent variety of rings with different effects, and while the game isn’t overly complex, it’s **** can also use two additional items with cooldowns. The Arcane Devices in particular were one of the most fun experiences I’ve had in gaming—blasting enemies with two of them at once felt **** Design:This game is very unique in its visual style. I’ve seen plenty of beautiful and jaw-dropping environments in games, but making eerie, alien landscapes like these is another level of **** many areas, I found myself asking again, “What am I looking at?”—but again, in a good way. The visuals truly made me feel like I was trapped in a never-ending loop of **** might sound odd, but I was hooked on the art style from the very start.Overall:This is the most unique game I’ve ever played. And I get it—unique doesn’t always mean good. But for me, this was a masterpiece of weird limbs, satisfying combat, and a hauntingly designed world.Criticism:My only issue is with the grindy trophies. I wanted to platinum the game because I loved it, and I got most of them—except for five that require a ridiculous amount of grinding.I'm depressed, so heavy grind just isn’t feasible right now. One trophy requires 10,000 enemy kills, but after my full run (plus many failed ones), I had only ~2,000. Another wants you to get poisoned 150 **** worst one, though, is unlocking all upgrades. The skill tree is massive, and getting the resources to finish it would take ages.I’m strongly against this kind of grind in trophy design. So when I saw how much was left, I shelved the platinum **** this game for you?If you enjoy roguelites where you die and restart from scratch, and you’re drawn to Lovecraftian horror, this could be a great fit. That said, it’s not for everyone. I highly recommend watching a few videos first—it’s a strange beast, and you’ll either click with it or bounce off it. I loved the game so much after playing it for free on PS Plus that I bought the game from Steam at full price which is something I’ve never ever done and I did that so that I can support the devs
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Xbox Series X
Jul 24, 2025
Source of Madness
10
User ScoreCyrus666
Jul 24, 2025
Playthroughs: One complete run and many failed attemptsI’ve been a gamer for almost 25 years now. I’ve played a lot of games and plan to play many more—but in all that time, I’ve never played a game with a vibe quite like Source of **** game is a roguelite set in a Lovecraftian horror world, and honestly, I think this genre is the perfect match for Lovecraft’s themes. The madness, the horror, the endless loop—it just fits.I’ve never had a game make me walk into a new location and ask, “WTF am I even looking at?”—and I mean that in the best way. Apparently, the devs used AI to help design enemies so that their limbs behave independently. And man, the way those creatures moved and shifted never stopped amazing me.Difficulty:It’s not as hard as something like Dead Cells. At least on the default difficulty, it’s a much easier experience.Combat:I really enjoyed the combat. You can equip two rings and use the left and right triggers to cast their abilities. There’s a decent variety of rings with different effects, and while the game isn’t overly complex, it’s **** can also use two additional items with cooldowns. The Arcane Devices in particular were one of the most fun experiences I’ve had in gaming—blasting enemies with two of them at once felt **** Design:This game is very unique in its visual style. I’ve seen plenty of beautiful and jaw-dropping environments in games, but making eerie, alien landscapes like these is another level of **** many areas, I found myself asking again, “What am I looking at?”—but again, in a good way. The visuals truly made me feel like I was trapped in a never-ending loop of **** might sound odd, but I was hooked on the art style from the very start.Overall:This is the most unique game I’ve ever played. And I get it—unique doesn’t always mean good. But for me, this was a masterpiece of weird limbs, satisfying combat, and a hauntingly designed world.Criticism:My only issue is with the grindy trophies. I wanted to platinum the game because I loved it, and I got most of them—except for five that require a ridiculous amount of grinding.I'm depressed, so heavy grind just isn’t feasible right now. One trophy requires 10,000 enemy kills, but after my full run (plus many failed ones), I had only ~2,000. Another wants you to get poisoned 150 **** worst one, though, is unlocking all upgrades. The skill tree is massive, and getting the resources to finish it would take ages.I’m strongly against this kind of grind in trophy design. So when I saw how much was left, I shelved the platinum **** this game for you?If you enjoy roguelites where you die and restart from scratch, and you’re drawn to Lovecraftian horror, this could be a great fit. That said, it’s not for everyone. I highly recommend watching a few videos first—it’s a strange beast, and you’ll either click with it or bounce off it. I loved the game so much after playing it for free on PS Plus that I bought the game from Steam at full price which is something I’ve never ever done and I did that so that I can support the devs
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PlayStation 4
Jul 24, 2025
Source of Madness
10
User ScoreCyrus666
Jul 24, 2025
Playthroughs: One complete run and many failed attempts I’ve been a gamer for almost 25 years now. I’ve played a lot of games and plan to play many more—but in all that time, I’ve never played a game with a vibe quite like Source of Madness. The game is a roguelite set in a Lovecraftian horror world, and honestly, I think this genre is the perfect match for Lovecraft’s themes. The madness, the horror, the endless loop—it just fits.I’ve never had a game make me walk into a new location and ask, “WTF am I even looking at?”—and I mean that in the best way. Apparently, the devs used AI to help design enemies so that their limbs behave independently. And man, the way those creatures moved and shifted never stopped amazing me. Difficulty:It’s not as hard as something like Dead Cells. At least on the default difficulty, it’s a much easier experience. Combat:I really enjoyed the combat. You can equip two rings and use the left and right triggers to cast their abilities. There’s a decent variety of rings with different effects, and while the game isn’t overly complex, it’s **** can also use two additional items with cooldowns. The Arcane Devices in particular were one of the most fun experiences I’ve had in gaming—blasting enemies with two of them at once felt awesome. Art Design:This game is very unique in its visual style. I’ve seen plenty of beautiful and jaw-dropping environments in games, but making eerie, alien landscapes like these is another level of **** many areas, I found myself asking again, “What am I looking at?”—but again, in a good way. The visuals truly made me feel like I was trapped in a never-ending loop of **** might sound odd, but I was hooked on the art style from the very start. Overall:This is the most unique game I’ve ever played. And I get it—unique doesn’t always mean good. But for me, this was a masterpiece of weird limbs, satisfying combat, and a hauntingly designed world. Criticism:My only issue is with the grindy trophies. I wanted to platinum the game because I loved it, and I got most of them—except for five that require a ridiculous amount of grinding.I'm depressed, so heavy grind just isn’t feasible right now. One trophy requires 10,000 enemy kills, but after my full run (plus many failed ones), I had only ~2,000. Another wants you to get poisoned 150 **** worst one, though, is unlocking all upgrades. The skill tree is massive, and getting the resources to finish it would take ages.I’m strongly against this kind of grind in trophy design. So when I saw how much was left, I shelved the platinum attempt. Is this game for you?If you enjoy roguelites where you die and restart from scratch, and you’re drawn to Lovecraftian horror, this could be a great fit. That said, it’s not for everyone. I highly recommend watching a few videos first—it’s a strange beast, and you’ll either click with it or bounce off it. I loved the game so much after playing it for free on PS Plus that I bought the game from Steam at full price which is something I’ve never ever done and I did that so that I can support the devs
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PC
Jul 21, 2025
Call of Cthulhu: The Official Video Game
8
User ScoreCyrus666
Jul 21, 2025
Number of playthroughs: 1 Hours played: 10 Actual Rating: 6 but I give it 8 because my issue is regarding platinum triphy I think I mistook Call of Cthulhu for another game (The Sinking City, maybe?) and assumed it was third-person and similar to the Resident Evil series or Dead Space. So imagine my surprise when it turned out to be a first-person detective/walking sim–style horror **** game is set in a Lovecraftian world and was really fun for me to explore. The main character is voiced by the same actor from Vampyr, so the voice acting is top-notch. Gameplay mainly involves walking around, talking to people, finding objects, and recreating crime scenes. Near the end, you do get a gun—but don’t expect combat. You aim, shoot, and that’s it. No elaborate mechanics. It’s a weird little game, and I liked it more than I thought I would. It was made by the same developers that created Werewolves apocalypse and this game is 100 times better than that. I even liked it enough to try and platinum it. But two things stopped me: 1 - Scarcity of reliable guides. Smaller games like CoC have fewer fans, so guides and walkthroughs are limited. The game has multiple endings, and different sources contradict each other on how to get them. 2 - Buggy hidden item spawns. One achievement requires you to find 20 out of 26 hidden items. Sounds simple, but during my platinum run, I noticed that some hidden items refused to spawn—even when I had enough points in the spot-hidden skill. Sometimes reloading a checkpoint made the item appear, but not always. This happened multiple times in Chapter 3. I tried everything: reloading, starting a new save, rebuilding my database—nothing worked. Eventually I got frustrated and deleted the game. Total shame.I enjoyed the game enough to attempt a platinum, but I stopped when I hit those glitches. Another sad thing about smaller, lesser-known games is that the devs often never patch them—this game is 7 years old and still buggy. Final verdict: It was a solid 7/10 for me, but I’d knock it down to a 6 because of the bugs. Is this game for you? If you love Lovecraftian worlds and stories, and you enjoy walking sims and detective-style gameplay, then this might be your thing. Just be wary of the glitches.
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PlayStation 4
May 23, 2025
Assassin's Creed Rogue Remastered
6
User ScoreCyrus666
May 23, 2025
I started playing this game for free through PS Plus and went in with low expectations—and overall, I think that’s the best way to approach it. It’s an okay game, but definitely not one I’d call memorable unless you're a hardcore Assassin’s Creed fan.What really frustrated me, though, was the Platinum trophy. I’m not a die-hard completionist, but if a trophy list is straightforward and reasonable, I’ll go for it. Rogue, however, was anything but.I had a conversation with a friend where I complained about Ubisoft’s tendency to fill their maps with hundreds of collectibles and activities, most of which don’t feel meaningful. He argued that you can just skip all that and enjoy the game. At the time, I agreed. But after playing Rogue, I realized he was wrong.Here’s why: In my opinion, the best collectibles are the ones that contribute to gameplay—like the shards in Infamous Second Son, which give you Skill Points. That makes the grind feel purposeful. In Rogue, however, many collectibles (like the 200 fragments) are completely useless. They don’t enhance gameplay or progression—you just collect them for the sake of a trophy. That’s bad design.Even if you try to ignore the unnecessary collectibles and just focus on the main game, the grind is still there—especially when you need to upgrade your ship to handle missions properly. So whether it’s collectibles or gear upgrades, you’re grinding either way, which really wears you **** would be so much better if the number of collectibles and trophies matched the scope of the story. For a game with around 10 hours of story, you shouldn’t have 300 collectibles scattered across the map. I even showed my friend the New York map, and he was shocked by how bloated it looked. He mentioned AC Shadows seems to have improved this, but Valhalla is still grindy, so I’m definitely skipping the Platinum there.Aside from ship upgrades, there’s little sense of personal progression for Shay, and the combat is ridiculously easy. It’s almost like the game expects you to pad your time with collectibles instead of offering real challenge or **** me, earning a Platinum trophy is a way to pay respect to the developers and their game. But when a game treats your time with this little care, it feels like that respect isn’t mutual—and that really pisses me off.
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PlayStation 4
May 23, 2025
Maneater
6
User ScoreCyrus666
May 23, 2025
I started playing this game for free when it was on PS Plus, fully expecting not to enjoy it—but to my surprise, I ended up liking it enough to Platinum it. There's something really engaging about leveling up your shark and gradually evolving it into a powerful creature. That kind of progression always gives me a reason to keep playing.That said, the gameplay loop is pretty limited. You’re mostly either fighting sea creatures or attacking humans, with a bit of collectible hunting and grinding to get better gear and upgrades. It’s not a super deep game, but if you’re not a picky gamer, it’s a fun way to spend a few **** game is also relatively short and easy to platinum, so I’d definitely recommend it—especially if it’s on sale or part of a subscription service.
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PC
May 23, 2025
Ratchet & Clank: Rift Apart
10
User ScoreCyrus666
May 23, 2025
This was the second game I’ve played in the series, and boy, it was an absolute blast. I had such a great time with it from start to finish. The characters are full of charm, the voice acting is top-tier, and the combat is just ridiculously fun. The variety of weapons and how creative they are made every encounter feel fresh and ****’s one of those games that reminds you how fun video games can be. I really hope the studio continues making more entries in the Ratchet & Clank series—this kind of energy and creativity is something I’d gladly come back to again and again.
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PlayStation 5
May 23, 2025
Werewolf: The Apocalypse - Earthblood
4
User ScoreCyrus666
May 23, 2025
I gave this game a shot when it was free on PS Plus, fully expecting it to be a disaster—and while it wasn’t great, it wasn’t completely terrible either. It sits firmly in the “meh” category.I could list all the things wrong with the game, but honestly, that feels like overkill. What kept me playing was one simple thing: combat and character progression. The ability to level up and unlock new abilities always gives you a reason to keep going, even when everything else around it isn’t that **** combat, while not particularly deep, is fun and satisfying enough to carry the experience for a while. Transforming and tearing through enemies does give a sense of power that’s enjoyable, even if it’s repetitive over time.That said, the rest of the game feels pretty unpolished. It’s campy, rough around the edges, and definitely not for everyone. But if you’re in the mood for something mindless and action-heavy—and it’s either free or super cheap—it might be worth a try.
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PlayStation 5
May 23, 2025
inFamous: Second Son
10
User ScoreCyrus666
May 23, 2025
Infamous: Second SonNumber of Playthroughs: 2I had always heard great things about Infamous and finally got to try Second Son for myself—and it lived up to the hype. The story is engaging, the characters are well-written, and the gameplay is fantastic. The leveling system is a huge strength here; gaining new powers, finding shards, and upgrading abilities felt rewarding and kept me invested throughout. This series has so much potential, and I truly hope **** Punch revisits it someday.Despite loving the game enough to play it twice and earn the platinum, I did run into a few frustrations that slightly held it back:Unskippable cutscenes – Rewatching them during a second playthrough for platinum felt tedious and could have easily been avoided with a skip option.Karma system quirks – The good karma route punishes you too harshly for accidental civilian deaths, especially with the loss of your entire super move meter. It felt overly punishing for small mistakes.Power switching limitations – You have to absorb power from environmental sources instead of switching on the fly. This made it annoying when I preferred using Neon but needed to switch to Video just to fly around.Frequent recharging – Especially on Hard difficulty, the need to constantly break combat flow to recharge drained some of the pacing.Enemy accuracy – Snipers felt a bit too perfect, landing hits even while I was mid-air or dodging, which could feel unfair.Power balance – On the good karma path, Neon is the best for incapacitating enemies and traversal. Video felt underwhelming in combat. Meanwhile, the final Concrete power is introduced too late to be useful.Final boss power tease – Gaining a new power during the final fight was a great idea, but we barely got to use it. It doesn’t carry over to new playthroughs either, which is a missed opportunity.Voice direction – While the voice acting overall is solid, I personally didn’t vibe with Delsin’s voice. I felt it didn’t quite match his age or personality.Even with these nitpicks, Infamous: Second Son is a fantastic superhero game that I absolutely recommend—especially if you enjoy open-world games with evolving powers and moral choices. It’s stylish, fun, and packed with cool abilities that make you feel powerful.
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PlayStation 4
May 23, 2025
Blood Omen 2
10
User ScoreCyrus666
May 23, 2025
This is one of my favorite games from my childhood. I honestly can't count how many times I replayed it back then. The atmosphere, characters, and story left a huge impression on me growing up.That said, if I were to play Blood Omen 2 for the first time today, I doubt I'd enjoy it as much. Gaming has evolved so much, and what once felt like perfection now shows its age. A big part of my love for this game is tied to nostalgia, and I recognize that it may not hold up well for new players unfamiliar with the series.Still, I love the Legacy of Kain series and truly hope it gets revived or remastered someday. There's something timeless about its world and characters that deserves another chance.
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Xbox
May 23, 2025
Raji: An Ancient Epic
7
User ScoreCyrus666
May 23, 2025
I downloaded this game because it was free on PS Plus, and as a fan of top-down games, I was immediately interested. The lore was intriguing, the world design was beautiful, and the combat felt versatile and engaging. I liked it enough to go all the way and earn the platinum trophy.That said, I did have some issues. I started the game on Hard difficulty, but the enemies were so tanky that every regular mob fight started to feel like a boss battle. It wasn’t enjoyable, so I lowered the difficulty to make the experience smoother.There was also one boss fight I really didn’t like—the second boss, where you have to cut off her hands. The fight dragged on forever and wasn’t challenging in a skill-based way; it was just tedious. I came close to deleting the game because of how boring it felt.Despite those flaws, Raji is a very solid game. If you're into mythological settings, top-down combat, and engaging visuals, this is definitely worth a try.
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PlayStation 5
May 23, 2025
Far Cry Primal
7
User ScoreCyrus666
May 23, 2025
To be honest, I started this game expecting it to ****. I figured I’d try it for an hour and then uninstall. But to my surprise, I ended up enjoying it enough to go all the way and earn the platinum trophy.A lot of people say Far Cry Primal isn’t fun because it doesn’t have guns. Personally, I found it charming—and the main reason was the progression system. Like many games, you can keep leveling up, getting better gear, and unlocking new skills. That loop kept me motivated to push forward and **** course, the game isn’t without its flaws. For one, the side quests don’t start where you’d expect. You have to talk to someone at one location, then go to another to actually start the quest. It felt unnecessarily drawn out. I also didn’t enjoy the amount of grinding required for materials and upgrades. On top of that, the game crashed on me around 20 times—something that’s never happened to me in any other **** specific thing that really annoyed me was Ubisoft’s use of a “special vision” mechanic (kind of like Detective Mode in the Arkham games). But unlike Arkham, this vision turns off the moment you run or jump. I wish they made it toggleable instead—press once to activate, press again to deactivate.Overall, though, it turned out to be a good game. It’s not perfect, but it surprised me in a good way.
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PlayStation 4
May 23, 2025
Tales of Arise
9
User ScoreCyrus666
May 23, 2025
Tales of AriseI started this game as it was about to leave PS Plus, and I honestly didn’t expect to like it—JRPGs weren’t really my thing. But wow, I had a lot of fun. The combat is flashy and just plain satisfying, and I really enjoyed some of the character interactions. The enemy variety was solid too, and overall, it turned out to be a great experience.Unfortunately, I didn’t finish it before it left PS Plus and got locked. But I liked it so much that I ended up buying it—and eventually platinumed it. That said, I do have a few issues:Enemies got too tanky near the end. Even with four characters in your squad, late-game bosses started taking 20+ minutes to kill. It felt like they were artificially increasing the difficulty through bloated health bars. I kept making mistakes from fatigue and had to lower the difficulty just to keep things bearable.There was way too much dialogue. The characters talk constantly. I found myself skipping most of it by the end because it just dragged on and started to bore **** final dungeon was painfully long. It’s a multi-layered castle filled with hallway after hallway. That part really tested my patience.Despite all that, I loved the game enough to buy and complete it. The combat alone made the journey worth it.
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PlayStation 5
May 23, 2025
Miasma Chronicles
7
User ScoreCyrus666
May 23, 2025
I played this game for free on PS Plus. To be honest, I’d never played a tactical turn-based game before, and it turned out to be a decent experience. I really liked the look of the world—post-apocalyptic with solid graphics and **** game isn’t flawless. In fact, it has quite a few issues, but none of them were bad enough to stop me from finishing it. My biggest complaint was the difficulty balancing. The gap between “Story” and “Normal” difficulty was way too steep. Even after I got the hang of the mechanics, I still couldn’t manage on Normal, which isn’t ideal at all.
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PlayStation 5
May 23, 2025
Sniper Elite 5
9
User ScoreCyrus666
May 23, 2025
I played this game for free on PS Plus with my brother, and we had a great time. In fact, I enjoyed it so much that I definitely want to buy the complete edition and play the DLC. Just a heads-up: I only played in co-op, and that makes a big difference—most games are more fun with a friend, and this was no ****’d think the slow-motion X-ray kill cam would get old after a while, but honestly, it didn’t. It was still incredibly satisfying to watch an enemy’s brain explode from 200 meters **** game isn’t big on variety. You drop into a map, complete a few objectives, and there’s usually a kill target with optional requirements for unlocking extra content. It’s a rinse-and-repeat formula, but it works—especially in **** this game for you?If you enjoy sniping from a distance and want a solid game to play with a friend, then Sniper Elite 5 is worth checking out.
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PlayStation 5
May 23, 2025
Deliver Us Mars
7
User ScoreCyrus666
May 23, 2025
I played this for free on PS Plus, and it turned out to be a good experience. I enjoyed the story and the character interactions throughout. It’s a relatively short game—around 8 hours—but it kept me engaged the whole way **** this game for you?If you’re into story-driven games with no combat and a more reflective tone, this one’s worth a look.
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PlayStation 5
May 23, 2025
Somerville
9
User ScoreCyrus666
May 23, 2025
I played this game for free on PS Plus, and after finishing it, I actually wanted to add it to my library—it left that much of an impression. Somerville is from the developers behind Inside and Limbo, and it definitely shares a similar art style to **** gameplay is simple: you run around and solve puzzles in a mostly linear fashion. I really enjoyed the soundtrack too—it fits the atmosphere perfectly. The game is short, and you can 100% complete it (though there’s no platinum trophy) in about 3–4 **** this game for you?If you’re looking for a chill, short game with easy puzzles, a good soundtrack, and an art style similar to Inside, then this is definitely worth checking out.
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PlayStation 4
May 23, 2025
Somerville
9
User ScoreCyrus666
May 23, 2025
I played this game for free on PS Plus, and after finishing it, I actually wanted to add it to my library—it left that much of an impression. Somerville is from the developers behind Inside and Limbo, and it definitely shares a similar art style to **** gameplay is simple: you run around and solve puzzles in a mostly linear fashion. I really enjoyed the soundtrack too—it fits the atmosphere perfectly. The game is short, and you can 100% complete it (though there’s no platinum trophy) in about 3–4 **** this game for you?If you’re looking for a chill, short game with easy puzzles, a good soundtrack, and an art style similar to Inside, then this is definitely worth checking out.
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PlayStation 5
May 23, 2025
Somerville
9
User ScoreCyrus666
May 23, 2025
I played this game for free on PS Plus, and after finishing it, I actually wanted to add it to my library—it left that much of an impression. Somerville is from the developers behind Inside and Limbo, and it definitely shares a similar art style to **** gameplay is simple: you run around and solve puzzles in a mostly linear fashion. I really enjoyed the soundtrack too—it fits the atmosphere perfectly. The game is short, and you can 100% complete it (though there’s no platinum trophy) in about 3–4 **** this game for you?If you’re looking for a chill, short game with easy puzzles, a good soundtrack, and an art style similar to Inside, then this is definitely worth checking out.
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PC
May 23, 2025
Stray Blade
5
User ScoreCyrus666
May 23, 2025
I started playing this game because it was leaving PS Plus, and as soon as I hear “Soulslike,” I’m in. Surprisingly, I started to enjoy it. Stray Blade is an indie Soulslike that isn’t hard at all, which might be a plus or minus depending on what you’re looking for.Unfortunately, I couldn’t finish the game due to the lack of a proper map. Despite being an indie title, the world is quite large—but no matter how far I pushed forward, it never felt like I was making real progress. I don’t mind big worlds and branching paths, but there has to be a sense of logic and direction. Just making the world bigger isn’t always better, especially without proper guidance. The in-game compass didn’t help much either—it just vaguely pointed in the direction of the objective.This game has a lot of charm, and if not for the poor level design and navigation issues, I probably would’ve finished it. I genuinely hope the developers either improve this game or make a new one with a better map **** this game for you?If you’re into charming, smaller indie Soulslikes, then yes, give it a shot. Just don’t expect Elden Ring levels of polish or world design.
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PC
May 23, 2025
Erica
2
User ScoreCyrus666
May 23, 2025
It is a movie basically with differing choices. It's like a supermassivegame but the stakes are lower and the game is played by actors and its not animated. Overall a meh game
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PlayStation 4
May 23, 2025
Life is Strange: True Colors
7
User ScoreCyrus666
May 23, 2025
To be honest, I never thought I’d enjoy story-driven games, but after trying a few, I’ve had some truly awesome experiences. Life is Strange: True Colors is a good game. I played it right after finishing Life is Strange 2, and while it didn’t impact me as deeply, that’s mostly because the second game’s story felt more personal to me, and its music was fantastic.That said, True Colors still offers a heartfelt narrative and solid character development. It’s a pretty decent game **** this game for you?If you enjoy games with no real action—ones that focus entirely on player choices, emotional storytelling, and branching narratives—then True Colors is worth checking out.
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PlayStation 5
Mar 17, 2025
MediEvil
5
User ScoreCyrus666
Mar 17, 2025
Almost one playthrough Tbh I was enjoying the game. It was flawed but it had its charms. Right until I reached the ship level near the end. That part was so infuriating and annoying. After finally reaching the end, I got stuck on a god damn bug. So I deleted it then and there. It is definitely a fun game but bothered the **** out of me. I rarely leave games unfinished.Sadly this here was the case
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PlayStation 4
Mar 2, 2025
The Stanley Parable: Ultra Deluxe
10
User ScoreCyrus666
Mar 2, 2025
I used to think story-driven, action-free games weren’t for me. But after playing The Stanley Parable—alongside many other narrative-driven games—I’ve completely changed my mind. This game has no action. It doesn’t even have music. The only things that matter are the narrator’s monologues and your choices—or rather, the illusion of choice. What makes The Stanley Parable special is its clever writing. It’s funny, intelligent, and constantly breaks the fourth wall in ways I didn’t expect. The narrator is the heart of the game, reacting to everything you do—whether you follow the story as intended or deliberately go off course. I absolutely loved its humor and the way it plays with player expectations. Is this game for you? If you enjoy witty, unconventional games that challenge how we think about storytelling and player agency, then The Stanley Parable is a must-play.
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PlayStation 5
Mar 2, 2025
Life is Strange 2
10
User ScoreCyrus666
Mar 2, 2025
After playing Until Dawn, I assumed story-driven, action-free games weren’t my thing. I usually need fluid gameplay to stay engaged. Even in stealth games, I tend to charge in headfirst—I played Dishonored 2 like a full-on action game rather than a stealth one. So when I started Life is Strange 2, I honestly thought I wouldn’t enjoy it at all.I couldn’t have been more wrong. The first thing that caught my attention was the main menu music. As a music lover, I was invested right away. The story pulled me in, the character interactions felt real, and I loved how the plot twisted and turned all the way to its conclusion. The soundtrack throughout the game was beautiful and enhanced every moment. That said, my only issue with the game was the main character. He felt too weak at times—constantly getting pushed around and beaten up. I understand that this made him more human, but after a while, it started to feel repetitive. Despite that, I loved the game so much that I know I’ll be buying it in the future. Is this game for you? If you enjoy story-driven, action-free games with engaging characters, meaningful choices, and a fantastic soundtrack, then Life is Strange 2 is definitely worth playing.
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PlayStation 4
Mar 2, 2025
Uncharted: The Lost Legacy
4
User ScoreCyrus666
Mar 2, 2025
Classic Uncharted game. If you liked other games in the series, you’d like this one too. It is relatively short. I didn’t expect much from the game and can’t say that the game changed my mind. I usually dislike the formulaic Uncharted games. You are either exploring, climbing, solving puzzles or shooting enemies all of which get boring after a while. The game does have beautiful sceneries but it was not enough to get me invested **** long story short, if you like other Uncharted games, this game is for you. If you like more variance in the combat then it is not.
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PlayStation 4
Mar 2, 2025
Uncharted 4: A Thief's End
4
User ScoreCyrus666
Mar 2, 2025
Even though I am a Sony fan, I hugely dislike the Uncharted series. The locations and sceneries are beautiful but the combat gets boring super fast. The voice acting and cinematic events are fun but my main concern is always gameplay which gets boring really fast. the story wasn't that interesting to me either
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PlayStation 4
Mar 2, 2025
Far Cry 3: Blood Dragon
8
User ScoreCyrus666
Mar 2, 2025
The game is very fun and extremely short. It’s about 7 hours long. I didn’t think that I would ever like this game but I was proven wrong. It is an okay game. It has very funny dialogues and the combat is good too. The weapons like shotgun and sniper(especially after explosive upgrade) are fun to use. The game has the old school Ubisoft formula of extending the gameplay by crowding the map with collectibles but it is alrightOverall, a pretty decent game.
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PlayStation 4
Mar 1, 2025
GRIS
10
User ScoreCyrus666
Mar 1, 2025
My Score: 10000 out of 10 I started playing Gris for free on PS Plus Extra. Before this, I always considered myself impatient with games that lack action. Story-driven experiences often fail to hold my attention, as I’m usually drawn to gameplay and mechanics. Since Gris was free, I figured I had nothing to lose by giving it a shot. I was so wrong. I didn’t just play the game—I fell in love with it. Now, I’m in the process of losing a lot of money because I have to buy the Deluxe CD edition with its artbook. So, what is Gris? It’s a game about grief and depression. Not a single word is spoken, yet you understand everything—the emotions, the journey, and the struggles—without a single line of dialogue. That, to me, is an incredible feat. Two things stood out the most: the music and the artwork. The soundtrack is phenomenal, perfectly complementing every scene and event. The world design is breathtaking—so much so that in just a few hours of gameplay, I took over 200 screenshots. I’ve never done that before. Every new location felt like a work of art worth preserving. Before playing Gris, I assumed it was just an "artsy" game that people praised to sound sophisticated. I couldn’t have been more wrong. When I compare Gris to AAA titles that waste millions on mediocre storytelling and bloated mechanics, my mind breaks. It’s proof that you don’t need a massive budget or a giant development team to create something truly special. And the ending? It broke me. I cried like a baby. Is this game for you? If you love emotional, action-free games with stunning visuals and a fantastic soundtrack, then absolutely—this is for you.
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Nintendo Switch
Mar 1, 2025
GRIS
10
User ScoreCyrus666
Mar 1, 2025
My Score: 10000 out of 10 I started playing Gris for free on PS Plus Extra. Before this, I always considered myself impatient with games that lack action. Story-driven experiences often fail to hold my attention, as I’m usually drawn to gameplay and mechanics. Since Gris was free, I figured I had nothing to lose by giving it a shot. I was so wrong. I didn’t just play the game—I fell in love with it. Now, I’m in the process of losing a lot of money because I have to buy the Deluxe CD edition with its artbook. So, what is Gris? It’s a game about grief and depression. Not a single word is spoken, yet you understand everything—the emotions, the journey, and the struggles—without a single line of dialogue. That, to me, is an incredible feat. Two things stood out the most: the music and the artwork. The soundtrack is phenomenal, perfectly complementing every scene and event. The world design is breathtaking—so much so that in just a few hours of gameplay, I took over 200 screenshots. I’ve never done that before. Every new location felt like a work of art worth preserving. Before playing Gris, I assumed it was just an "artsy" game that people praised to sound sophisticated. I couldn’t have been more wrong. When I compare Gris to AAA titles that waste millions on mediocre storytelling and bloated mechanics, my mind breaks. It’s proof that you don’t need a massive budget or a giant development team to create something truly special. And the ending? It broke me. I cried like a baby. Is this game for you? If you love emotional, action-free games with stunning visuals and a fantastic soundtrack, then absolutely—this is for you.
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PlayStation 5
Jul 30, 2024
Prey
4
User ScoreCyrus666
Jul 30, 2024
Number of playthroughs: Played the game 2 times but never finished the game once Total Hours played: 30 I felt that I was too harsh on the game the first time so I thought I’d give the game another go this time on Windows. Sadly the experience didn’t change much more. Let's start with the positive aspects. 1) I Love the hoarding mechanic and recycling. It is a ton of fun, especially for a hoarder like me 2) The gunplay feels good. Weapons pack a punch and you can feel every shot Onto the negative aspects:1) First and the worst is the level design. I always hate sci fi locations. They are bland, generic by choice. I find them boring and confusing. Instead of having a wide map like Witcher 3 where interesting things happen all over the map, Prey’s map is multi leveled. They are layered on top of one another. Aside from being extremely convoluted and maze like, the areas are super boring and bland. I know comparing Prey to Witcher is unfair but their map design is so far apart. Most locations in Witcher are fun to look at. Sadly Prey’s level design isn’t that. You move from one boring sci fi location to another. At first, I wrote down locked safes and doors or locations that needed specific powers to unlock. But after a few hours, there are so many things that you pass by that you lose track of. I honestly don’t remember any details about what I wrote let alone go through the maps to their locations. Bioshock 1 and 2 had similar premise as Prey in terms of location but they were much more pleasant on the eye. And the fact that you didn’t have to go through them 100 times helped as well.2) At this time enemies like telepaths are too strong and bullet sponge e and deal so much damage. Just stand still for a second and you’ll get obliterated. So it seems unfair 3) I also hated the zero gravity areas. controls were not good and the spaces were too big Overall, I really wanted to finish the game the second time I played it but it turned out that I could tolerate the game even less. The areas are what killed the game for me sadly
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PlayStation 4
Jun 13, 2024
Steelrising
6
User ScoreCyrus666
Jun 13, 2024
So I came around to playing this game with some reservations. I didn’t have very high expectations. The game is okay. It’s not a bad game, but it’s not the best either. I’m assuming it didn’t have a huge budget, and the development team was small. Taking that into account, this is a very well-made game. Overall, it was an okay experience for me. It didn’t wow me, but at the same time, it didn’t annoy me either (unlike something like Callisto Protocol). It borrows the area design from Bloodborne and Souls games in general, where you unlock new shortcuts to previous locations. However, I found the area designs to be very confusing. I kept opening shortcuts, but I had no idea where they led. This is partly due to my memory, but the game does have very similar-looking environments. It’s easy to get lost. Thankfully, the developers had the foresight to include a compass to guide players through the maze of buildings. Overall, the level design is much more appealing than the starting area of Mortal Shell. I played the start of Mortal Shell and I was both bored and confused. The areas mostly looked the same and weren’t fun to **** combat is very easy. I’d say that Steelrising is among the easiest Soulslikes I’ve ever played. Not only that, but the developers also added an assist mode where you can make the game even easier. I don’t mind playing easier Soulslikes. Not all games have to be as hard as Bloodborne. Without assist mode, you can even kill bosses in one run if you’re careful **** major problem I had with this game is the fact that the unstable bosses are variations of normal enemies with some changes to their movesets. I was playing alongside my brother, and as I was playing, I kept pointing out to him, "Do you see this enemy? I defeated him as a boss a few minutes ago." I didn’t like this. I enjoy variation. I know the development team was small, but I would very much prefer it if instead of having five (I think) unique main bosses and 13 bosses that were variations of enemies, we had ten good bosses. Or even five amazing bosses. The unique bosses weren’t all that difficult to deal with either. They didn’t have a lot of moves. The game was so easy that I was slaying bosses with a low-level character and **** enemies weren’t that varied either. For example, the element-breathing snake kept changing very little but showed a lot of similarities. The module system didn’t affect the game a lot. I just slapped some things in there and didn’t change them. Since a lot of enemies were bosses turned enemies and were damage sponges, I ended up running past most of the enemies. Since the game was easy, I wasn’t incentivized to kill all enemies. So I ended up running past most of them towards the objective marker. The enemy drops were lackluster as well, mostly giving me ammunition which I never **** game also has some Zelda/Metroidvania elements where the first few main bosses you kill give you tools that allow you to access new areas. At times, the hitboxes were wonky and I got hit for some reason even though I was behind the enemy (the attack wasn’t an AOE). So overall, it was an okay game. It wasn’t the best I’ve played, but it wasn’t annoying either. I recommend it to those who want to see what the Soulslike genre is like but don’t want to go to the deep end. This game informs you about some of the core mechanics of Soulslikes but isn’t too brutal or punishing.
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PlayStation 5
May 3, 2024
Dead Space
10
User ScoreCyrus666
May 3, 2024
I came back to play the remake after so many years had passed since the original. All I can say is that I loved the original, and I love this. One of the best games I've ever played, period. I played this before I started playing Callisto Protocol, which was developed by one of the creators behind the original Dead Space. Callisto Protocol was not a great game. It had some okay elements, but it pales in comparison to Dead Space Remake. I appreciated Dead Space a lot more after going through **** there any negative aspects to Dead Space Remake? If I'm being honest, no, there aren't. For me personally, the game was perfect. There isn't a single thing I want to add or remove from the game. I have a bad history with Sci-Fi games and settings. Usually, when playing them, their repetitive areas bore me after a while. Since their setting is in the future and aboard spaceships, all areas look alike. You don't get vast cities, jungles, and mountains like in a game such as Witcher 3. I quit playing Prey and Surge 1 before finishing them for this reason. I just had enough of the similar-looking corridors and **** weird thing is that Dead Space Remake is set in the future and on a spaceship, but I never felt the boredom I experienced with the aforementioned games. The combat is very responsive and fluid. The game is a graphical masterpiece. The only downside is that the platinum trophy is too hard for a noob like me since I can't finish it on Impossible mode. Overall, I have to say that Dead Space Remake is indeed a masterpiece in the survival horror genre. I would definitely recommend it to fans of this genre
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PlayStation 5
May 26, 2024
Resident Evil: Revelations 2
2
User ScoreCyrus666
May 26, 2024
Number of playthroughs: 2 I played this game once when I was younger and replaying it made me realize what is to play a horrible game. I can’t believe this game was greenlit. Like in the game meeting there were some people who agreed on the concept of this game. Out of the 2 co op players only one player carries all the guns and can shoot. In the Claire Moira duet all Moira can do is incapacitate with flashlight and use a useless crowbar. The second duet is way much worse. The little girl is useless and all she can do I sense enemies through walls and point at things. She can’t even use flashlight or a crowbar. The worst character ever. I have no idea how people thought giving the guns to just one player is a good idea. Like when my brother was struggling with the zombies all I could do was to point at the enemies. Super useful and fun. We all love a game where we don’t want to do anything. There are so many things wrong with this game. It has some boring ass game levels and the fun thing about them is in most chapters you can go through them twice as different duets. Fun isn’t it? Another annoying thing were the invisible enemies who one shot you if you get too close. The developers must have been so proud of this design cuz the game is filled with them. The only person who can see them is Natalie and she can’t point at them, you just have to communicate with your co op friend where they roughly are. The story is dumb too. I don’t know maybe only 2 people worked on this. Looks more like an indie game than a full Resident Evil entry. I had many criticisms regarding Resident Evil 6 especially Ada’s campaign where it was obvious that the Agent that followed Ada if you played it in co op was shoe horned at the last minute cuz he’s nowhere in the cutscenes and doesn’t traverse areas like Ada just teleports to her location. But even Ada’s **** campaign was 1000 times more enjoyable than Revelations 2 . At least the 2 characters there both could use guns. 20 hours of my life I’ll never get back. Just played it for the sake of couch co op. In the second dlc you can not only play as one Natalia but 2!!!! Yeah the second I started that and saw what was going on just quit and deleted the game.
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PlayStation 4
May 26, 2024
Middle-earth: Shadow of War
5
User ScoreCyrus666
May 26, 2024
Number of playthroughs: 1 Total hours played: 25 The game is okay overall, but the gameplay loop gets boring after a while. If I had to sum up my experience with this game in one word, it would be repetitive. You’re doing the same things over and over again in different regions (minus story quests). You go to a new region, start interrogating worms to get info on all the captains (which is something you do a lot in regions because warchiefs have multiple bodyguards, and you need to neutralize the warchiefs before attacking the forts). Then you go around and mind control the warchiefs' bodyguards, then ambush/attack warchiefs and kill them. You also need to kill/control the captains controlling certain regions of the map. And then at the end, you attack the fort with your army. Another tedious thing you also did in every region was collect collectibles. I personally think if the game was 5 hours long, it would have been fine, but no, it was 20 hours long, and I was bored to death by the end of it. There is no variety. You’re always moving from one captain to another, adding them, killing them. It never ends. All games have gameplay loops, and this one didn’t click with me. I had the exact same issue with Shadow of Mordor. The game was so boring and long that I didn’t feel any need to play the DLC. I was burnt out by then.Since these two games rip so much from the Batman Arkham series, it’s only fair if we compare them. These two series share similarities, like you strike with square, counter with triangle, do ground takedowns, use beatdown, vault over enemies, have different special moves like square + triangle for takedown, etc., and they both have stealth alongside combat. Unlike Shadow of War, Arkham games constantly evolve. I played Arkham City after Asylum, and it has evolved so much and added so many features that I’ve never seen done in a sequel. Even in the City, gameplay evolves over time, like how enemies start using thermal goggles or signal jammers, or when new enemies and bosses are introduced. SOW borrows so much from Arkham games, but it never achieves what Arkham achieves. In Arkham Knight, the story is much more engaging. You can traverse by flying or using your car, which are both fun. But no, SOW isn’t like that. Personally, I find Arkham’s Batman a very compelling character, and the story is better (in all three, but mostly Knight), and the villains are much, much better. SOW is what Arkham Knight would be if you **** everything good out of it and left just the **** my biggest gripe with the game is its repetitive, boring gameplay loop. I have other issues as well. Talion's character just feels so plain. He feels like a plank of wood. The characters aren’t that fun either, with the exception of a few uruks. There was also this mechanic where if you broke captains and their level was high, you couldn’t control them, so you had to shame them and then track them somewhere else and re-do the boss fight all over to control them. This was again meant as a repetition of tedious gameplay. Another thing that really annoyed me was the enemies’ taunts. They were always taunting Talion. Sometimes they had two separate dialogues: one where they entered the location and a second when you engaged in combat with them. Although most of the taunts were short, imagine going through them a lot of times. I played Witcher 3 and listened to most dialogue and skipped very little, but here I was playing with my phone most of the time they were **** overall, it was an okay game. It was definitely better than Shadow of Mordor, but the main issue (repetitive gameplay) was still present in this game. I played Witcher 3 2.5 times and spent almost 300 hours on it, and I wasn’t bored by the combat, story, characters, or anything. But after 5 hours of SOW, I felt like I was done. So if you liked Shadow of Mordor, you’ll probably like this, especially if you’re a fan of repetitive games. The burnout is a feeling I felt both during Shadow of Mordor and Shadow of War. I was just doing it to finish it. By the time I was done with the game, I was so burnt out that I didn’t feel like playing the DLC. The game has been nominated for a few awards (which is weird to me), and the weirdest part is that in one category, it was nominated as a role-playing game. This game isn’t role-playing. It has some bare minimum role-playing elements like the sub-skills of every acquired main skill, but other than that, I don’t see how one can define this as an RPG.---Let me know if you need any more help!
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PlayStation 4
May 9, 2024
The Callisto Protocol
6
User ScoreCyrus666
May 9, 2024
Number of playthroughs: 1 Total hours played: 10 I just finished the game and I want to share my opinion with other people. It's not as bad as a lot of people say it is but it's not a good game either. One of the developers behind it created the original Dead Space so I had very high expectations from it but I was left severely disappointed. Let's talk about the good aspects first 1) Good graphics 2) Weighty combat: When you melee or shoot enemies, you feel the weight of your actions. At times when I meleed in other games there was no reaction from enemies but here it's the exact opposite. 3) Better atmosphere than Resident Evil 6 .It doesn't say much but at least it's better atmosphere-wise Now onto the negative points 1)Walking and crawling parts. For some reason the developers put a lot of forced walking parts in this which are annoying in every game. There are also forced crawling through the ducts parts as well. Annoying 2)Dodging mechanic. It does the job and when you are engaging a gang of enemies they always wait their turn to attack but there was a mini boss during later chapters where other enemies at times were present as well. At times I dodged the boss' attack and got hit with the enemy's attack which followed it. 3) Nonexistent enemy AI: the AI doesn't exist. there is a blind enemy type and I stealth killed like an army of them right beside each other and they were non the wiser. Other enemies' AI don't do much either. They just run and attack you. 4)Guns kinda feel useless in this game and melee is way overpowered. I was playing the game with Riot gun (Almost maxed in upgrades)and after 4 shots the dude was still up and running. So the best approach to the combat is to melee the **** out of enemies and when they start mutating and their tentacles are visible shoot them at their center mass then. The issue with guns being almost useless and melee being great was that I ended up with so much ammo( right until the final boss with was a bullet sponge) 5)Short length of the game. The game at best is 10 hours long. I don't know why they didn't put more things to it. I paid a ton of mone. Had I known that the game is this mediocre and short I would have stuck with digital version or PS plus version. 6) The infrequency of upgrade stations. So since we have very few inventory slots we need a lot of trips to the upgrade/shop booth. Sadly they are bit too far for my taste. (and I'm a hoarder) 7)Boring level design 8) Manual save. I hate this mechanic so much. So in normal games you either have a manual save or an autosave or sometimes both at the same time. This game has both( in name) but manual save is garbage. If you manually save the game it says that progress after the last autosave which is bizarre to me. What is the point of a manual save if it doesn't save when you want it??? It frustrated me so much. So there was this cross road. On the left it led to 3 enemies and a voice item. On the right it went down a ladder and continued the journey leading to a big fight with 4-5 enemies. I had the misfortune of autosaving on the right so if I wanted to get the audio file i had to climb the ladder go through the door, kill 3 enemies, go down the ladder and onto the arena after it. Since I died multiple times during these 2 stupid parts I just gave up on the file altogether. 9) Very few enemy types. The developers didn't want to spend too much time designing enemies and locations. So we ended up with same enemies and boring ass locations. You fight the same min boss 3-4 times. So overall I can say that it definitely isn't the worst game ever but at the same time it isn't great either. I played Callisto right after I finished Dead Space Remake and boy the difference is obvious. I feel like the developers either had no interest in making and flourishing the game or they had a limited budget. There were so many poor gameplay design choices that left me baffled. I always asked myself: How is it that these people are veterans in game development and make such silly design choices? I'm no game developer and even I know better in some cases. So I came to this game super hyped and finished it very disappointed. I wish that the developers rectify these mistakes in the next installments( if there ever will be one)
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PlayStation 5
Aug 25, 2023
Wolfenstein: Youngblood
7
User ScoreCyrus666
Aug 25, 2023
Total Hours of Playtime:: 24 Hours I recently played this game alongside my brother. It was hella fun. I enjoyed combat very much. I don't know why it has so many bad reviews. Maybe it had problems at launch? I don't know for sure. But the game is not without its flaws. One of my main issues with it is the fact that there are only a handful of areas in the game. And you're always getting side quests to revisit them. It tends to get boring. You get a mission: go to brother 2 and do the thing then you do it and you go back to the hub area and there's a new side mission asking you to go to brother 2 again. I guess this was mainly done to increase the playtime of players. The skill sets are nice. I didn't use any of the power skill tree at all. Another issue I had with the game is that it tends to get boring. You're constantly going to the previously discovered areas and do uninteresting missions over and over again. By the time we reached the end, we were pretty done with the game. So overall it was a fun game. If you have a co op partner you're gonna have a lot of fun. I got into this game with a negative approach since I heard so many negative things about it but I don't think that's the case
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PlayStation 4
Jun 14, 2023
F.I.S.T.: Forged In Shadow Torch
9
User ScoreCyrus666
Jun 14, 2023
Number of Playthroughs: 1 Total Hours Played: 20 When I started playing FIST I thought: This is a well-made AAA game. I had no idea that an indie-developing team was behind it. It is so well made, the combat, cinematic cutscenes, and level design. FIST is a Metroidvania game. Similar to other games in the genre, there are lots of areas that are locked at first but you gradually gain new abilities and unlock them. The combat is fluid and responsive and a lotta fun. The game overall is very fun but it's not without is flaws. There are short segments of underwater levels, there is a level when you have to play hide and seek with a sea creature and it gets really annoying. Another annoying part was at the ancient complex where you have to run away from a worm. I died to that thing many times and I found it to be quite unfair. My only regret is that I didn't manage to get the platinum trophy for this game for 2 reasons: 1) Even though I explored some areas completely and gathered all the collectibles, the map percentage is still not 100 percent. 2)Master Wu's training at the later stages are too difficult and I was too much of a noob to complete them. I've seen some people complain about the final boss. It's not as difficult as they claim and can be easily stunlocked by using whip's Down+ triangle for moderate damage which also gives you enough time to heal. So my final thoughts are: Fist Forged in Shadow Torch is a great Metrovania game and I recommend it to anyone who enjoys this genre.
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PlayStation 4
Jun 14, 2023
F.I.S.T.: Forged In Shadow Torch
9
User ScoreCyrus666
Jun 14, 2023
Number of Playthroughs: 1 Total Hours Played: 20 When I started playing FIST I thought: This is a well-made AAA game. I had no idea that an indie-developing team was behind it. It is so well made, the combat, cinematic cutscenes, and level design. FIST is a Metroidvania game. Similar to other games in the genre, there are lots of areas that are locked at first but you gradually gain new abilities and unlock them. The combat is fluid and responsive and a lotta fun. The game overall is very fun but it's not without is flaws. There are short segments of underwater levels, there is a level when you have to play hide and seek with a sea creature and it gets really annoying. Another annoying part was at the ancient complex where you have to run away from a worm. I died to that thing many times and I found it to be quite unfair. My only regret is that I didn't manage to get the platinum trophy for this game for 2 reasons: 1) Even though I explored some areas completely and gathered all the collectibles, the map percentage is still not 100 percent. 2)Master Wu's training at the later stages are too difficult and I was too much of a noob to complete them. I've seen some people complain about the final boss. It's not as difficult as they claim and can be easily stunlocked by using whip's Down+ triangle for moderate damage which also gives you enough time to heal. So my final thoughts are: Fist Forged in Shadow Torch is a great Metrovania game and I recommend it to anyone who enjoys this genre.
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PlayStation 5
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