This is a really good game. The story, characters and scenery are jaw dropping, however, ditching the Rapture scene for a city in the clouds settings, while appropriate, was not my thing and I like Rapture much more than Columbia. The ending's heavy reliance on sci-fi plots and the overly simplified mechanics, especially in what comes to your ammo and weapons, are kind of deal breakers to me though. That particular brand of sci-fi is far from something I like and I missed the more strategical approach I could have by being able to switch between things on the fly instead of looking like a crazed man for another weapon.
Truly, this is a great game. I love the setting, love the collectathon aspect, love the connection to the comics, and I think I have never seen a game that loves its source material as much. However, as I am not big on comics, I feel like a lot of references and plot points fly over my head. Also, this game has this awful habit of never shutting up, every scene has to have someone talking over and threatening Batman or something. While this seems to be about creating an oppressive atmosphere, it was just annoying and I played the game on mute. The combat system is also a little too simplistic for me.
Guacamelee is a pretty fun metroidvania. I loved its setting, its use of Mexican aesthetics, and the fun platforming and boss battles. Truth be told, the game doesn't have that much depth, but it does what it does with excellence.
Celeste is a beautiful game in every sense of the word. It's a treat for the eyes and ears, and the story is so relatable it had me wrapped up in it. I love stories about self-love and that deal with mental illness because I think that there's so much relatability in these stories. The final level has been one of my all time favorite final levels, and it made me feel like I could do anything with how it dealt with accepting your darker side.
Dandara is a beautiful and unique game, which respects and values the culture it was created in in a form I have seen done very few times. While it's gameplay will take time to learn and get used to, being surprisingly difficult to properly use sometimes, it's still very interesting regardless.
I can't honestly say that this game is a bad one. For all effects, it's put together, the systems work, but there's also nothing remarkable abut it. The art style is just ok, the gameplay is just ok, the story is window dressing. I'll admit I haven't gotten very far, but it's attempt at emulating Monster Hunter left and right doesn't sit well with me either. I feel like this game wants to have a personality, but struggles to find anything it thrives on. Also, the matchmaking takes a long time and I feel like this game won't be fun as long as I can't convince my friends to play. If you have the cash, just buy a Monster Hunter game.
This game feels like it is a puzzle game as much as it is a Design Student's final project. That's not a bad or a good thing, just an observation. The game is interesting, it has personality and a unique, fun aesthetic, but it's mostly just a showcase of visual and audio, using puzzle to lead you from one showcase to another.
Blackwell Legacy is a fun game, with a lot of personality and story in it, but I feel like it is so short that it stops me just before fully immersing myself into that story. Regardless, as someone that is a big fan of ghost and mystery stories, this game offers a good thing to both. it does have the occasional poorly designed puzzle, but that's par for the course in adventure games many times.
Fun, but challenging, Towertale is a Boss Rush, which is always a win in my book, and the variety with which you can play against the bosses makes it a more strategic game than others, as each character is so different that bosses will require some different strategies. The game is sometimes frustrating slow in its story mode, and the story may be a bit "I've seen it all before", but it's still full of endearing characters, even if it drags a little bit longer than it should, I like how there seems to be many new and exciting things beneath the surface.
This is one of my favorite Kirby games. It is an incredibly fun game that has the whole Kirby aesthetic and vibe in its heart. The collection gameplay that I love so much has so much stuff in it that i have played the games 4 times just because I love collecting. I think it's a must play to Kirby fans.
Kathy Rain is a great mix of nostalgia with the advances made since then. It takes a real effort of avoiding the pitfalls of the genre while embracing this Twin Peaks vibe that I love so much. The story is fun, mysterious and at times, pretty dark and personal, which is something I really love. The puzzles make sense, and don't require the level of abstract thinking many old adventure games had when the genre sunk down.
This game bored me. I mean, take it or leave it, it's a beautiful game, with great scenery and aesthetic and the puzzles are creative, but at the end of the day, it's a walking simulator with some puzzles that are so abstract and each one being so different from each other, that they can be frustrating.
Moonlighter is a fun game. It's really beautiful and I love its atmosphere and aesthetic, but it can also be pretty boring. Its mechanics don't seem to have that much depth and it become easy to make optimize the game to a point where you are pretty much just repeating things. because the game's dungeons are so easy once you get the hang of it, the game pretty much lacks enough challenge to keep me hooked on it. I've also seen a few bugs, though I am not sure whether these are related to me using the Epic Launcher or my PC overheating, I know for a fact that when my computer froze on its own, it ended up no longer opening that software regardless, so i can't finish it.
Trine 3 is really fun. I've been following the series since the beginning, and this installment made major strives in gameplay, but the product looks unfinished. It's so short that it doesn't justify its price tag. Buy it on a good sale.
Rogue Legacy is a truly fun game. Like, it's something that very easily gobble up your time, as you learn enemy patterns, gets more equipment and stats and has quite a few cool boss fights.
Hob is a beautiful Zelda-inspired game full of awe and wonder within it. The world it shows you has an identity and is beautifully unique. The game's greatest sin is that there's a lot of minor issues that compound to it, such as puzzles that aren't really puzzles and a few bugs here and there, but they compound into damaging the overall experience, but it is overall a very pleasant one that calls for the explorer in you and amazes you with a world that is half-nature and half-machine and how that world fits together beautifully.
Sundered has an amazing atmosphere and addictive gameplay, I love the story being told in little pieces by the upgrades and the unreliable narrator. The exploration system will probably not please roguelike purists, but I was quite pleased with the way it mixed metroidvania aspects of it. There was a good balance of predictable and unpredictable, and because enemies get progressively harder, you never feel that fake difficulty some roguelites have.
Broken Age: Act 2 lacks a bit of the things that made me like the first game, includding adding some puzzles that were far from intuitive and challenged some of the sense I had, but it still manages to be a lovely game with a lot of heart in it.
Broken Age is a rather simple game, but as a fan of the whimsical storytelling it has, the twists it has and the puzzles are just what I like in my adventure games.
This game is one of my favorites of the Wii, and definitely a lost gem in my opinion. Although the characters and plot may be a little clichéd if you play a lot of JRPG, but there's a lot of charm to it. The gameplay though is my favorite part. I greatly miss it and wish more games would have this strategic take on JRPGs.
Croixleus Sigma is a fun little thing, if you're into Moe and repetitive action games, but don't expect much of it. I was forgetting about the name of the characters all through it and could not be bothered to remember anything about it. I was bored within a few hours of gameplay and never really got moved to finish it.
This is an actually pretty good game, if somewhat bogged down by the basic mechanics and repetitive gameplay and some buggy elements. I do love the art and the humor that the game has, and it's thing for pushing me towards exploration was what made me stick with it to the end, .
This is a game that has no business being as fun as it is when it seems like a sleezeball dating sim/fantasy. The game is much more difficult than what it seems and also much more strategic, which did made me enjoy the experience, but it has a lot of hiccups on its gameplay, including sometimes being too hard to gather items and getting the real ending is pretty counter intuitive which I only reached because I saw a walkthrough. To be honest, I really only bought because the game and the art book were on sale, but I don't regret it, it was a throughly enjoyable experience, in part thanks to playing this game along my other JRPG-loving friend, but it can still be a really fun experience if you ever want a strategy-heavy JRPG with some fanservice.
i'm not a long time fan of the series, so I haven't really felt the heavy disappointment some of them did, but I was always a fan of the strategic gameplay of Fire Emblem and I was glad to play this particular game. it was engaging and interesting as far as gameplay and some of the character relationships go, though I'll say, a lot of characters, especially the main one, leave things to be desired, and they come off pretty Mary Sue-ish, but the feel of the game and the challenges it present aren't half bad and I had quite a lot of fun playing through it. i was still sold on the addition of same sex relationships and I hope Fire Emblem will keep doing that because Niles' romance was amazing.
I am not blind to the defects that this game has. It has some pretty unfortunate controls, it is pretty clunky with exposition (it throws undefined terms at you and expect you to read the whole instructions about it on the menu) and none of the characters make a good first impression, aside from taking too long to get to the good part, or, for that matter, let you play the game properly. It sets a pretty low bar in its first three hours, but if you look past that, you'll find a pretty good game at the end of the tunnel: the characters are far deeper deconstructions of archetypes than what might first seem, the world is interesting and beautiful, and the fights become more strategic than you would believe it. Only play this game if you have the patience to do so, but if you do, I believe you will be rewarded for it.
Xenoblade is hands down my favorite game ever. It has absolutely everything people can want in a game. It's stunning, the story is a well written epic, the scenery is jaw dropping, the gameplay is fun and addictive. There is just so much to praise in this game and it holds a whole special place in my heart for it. I have fewer times seen a world as rich as the world of Xenoblade and had such a will to explore. This was the first game to truly make me lose track of time, since you're never really out of things to do, and stay up until the next day playing, without realizing hours had passed.
BioShock 2 had a lot to live up to, and while it may not please all the fans of the original, it maintains it high level of beauty, storytelling and action. Sure it may be missing some of the more iconic characters from the previous game, but Subject Delta and Eleanor's heartwarming father-daughter dynamic was a welcome thing.
BioShock is an amazing experience with stunning visuals and a lot of cool action. To be honest, I'm not a fan of FPS or horror before I played this game, and it changed my opinion about these two genres permanently. More importantly, BioShock is a reference to storytelling in any game of any genre.
Odd as it is, Islands was pretty beautiful to see, and quite a few moments have become part of my wallpaper gallery, but I'll admit that there's very little to do and really no story to folow unless you are willing to invent your own. If you are willing to pay and play a game just for its visuals and you're into minimalistic and plant-related aesthetics, this might be it.
Pretty as it is, Lili is a pretty run-of-the-mill game with some fun and heart to it and is visually beautiful, but you might forget about it even as you're playing with a story that you've probably heard before a long time ago.
This is a game that truly showed what SuperGiant Games had to offer. Beautiful music and art are just the very top **** that has interesting characters, a cool gameplay full of action and an amazing story that truly made me cry in the ending.
A truly bizarre and surreal narrative that talks to the way we play games as a whole, this is a fun and strange little adventure that will always make you keep playing to see what bizarre, mutant rabbit this magician **** will pull out of its top hat.
A delightfully fun game where pop culture references and sexy jokes are the norm are just my cup of tea. This new spin to dating sims that gladly pokes fun at everything under the sun is a great way to spend your time. Me and my friends killed an afternoon playing it together and just laughing all the way through as one of them just fell in love with Miranda. It takes a while for you to learn how to actually play the game, but the exploration for secret endings is worth it.
Murdered: Soul Suspect is a game that delivers... something. It certainly has charm and some style to it, but a lacking gameplay that tries and fails to fill your time with pointless enemies and a very lukewarm mystery cripple it. If you absolutely love ghosts, detectives and a dash of horror in your stories, much like myself, you will probably get enjoyment from it but don't expect to be floored anytime soon.
Emotional, mature, and honest, Night In The Woods is an exploration of adulthood, maturity, religion, mental health and personal relationships in a very unique way wrapped around a good light horror and cosmic horror packaging. Scary when it needs to be and emotional all the time, this might have been one of the most touching games I've ever played and I can identify with every character's very much human and tri-dimensional struggle because life can be crappy, whether or not you have to deal with ghosts.