There is a lot of potential in Resident Evil The Mercenaries 3D. The actual concept and implementation of the mercenaries mode is great, but, as it stands, only as an addition to a more complex game. It simply didn't make the transition from mini-game to full game successfully; more attention was needed to bring it up to the high standards players expect.
A wonderful title that invokes the very best of both the RPG and adventure genres, incorporating exploration, puzzles, narrative and platforming into a extensive and splendidly formed package.
In attempting to ape the triumphs of another medium, it overlooks the triumphs of its own. The result is disappointing game, but an impressive interactive experience.
I always new that it would never live up to expectations but I had hoped for something that would have a bit more character than just being an average shooter with Duke's face and humour plastered over it. Still, I can't bring myself to hate it or bash it vociferously. It could never be anything other than what it has been and actually, that's fine.
For the most part though, Alice: Madness Returns bazaar setting and imaginative design does a great job of immersing you, and whilst the repetition can grate slightly, its still a unique experience that is well worth your time.
A great fighting game that proves the same excellent home console experience can be translated to handhelds. And whilst the 3D aspect is lacking and even compromises the experience at times and the narrative is flawed in delivery and presentation, the fighting is exemplary.