Bungie has created some of the most striking characters and gorgeous themes that I've seen in a videogame for a very long time, and the voice acting from a surprisingly stacked cast is superb as well. It's a good thing these story beats are of such a good quality, as I'd struggle to find motivation to complete quests otherwise. [Review in Progress]
Resident Evil Requiem stuffs three decades of fan service into a single package, all while maintaining its place as a mainline entry to the series. While it’s not without its tedium, and the new protagonist takes a minute to find her feet, Requiem finally strikes the balance between action and horror that Capcom’s wrestled with for all these years.
Reanimal exploits our love of theories and in doing so creates a game that’s bloated and narratively confusing. While it’s undeniably pretty and the boss designs are cool, two-player co-op is fiddly and unforgiving, detracting from any real tension the game tries to build.
Mewgenics offers more depth and ingenuity than any strategy game I've played in years. It is also terminally unfunny, with an aesthetic, theme, and cast of characters that consistently miss the mark. If you can square yourself with the humor, there is a genuinely great game waiting here.
By building on the original’s foundations with more impactful decision-making and gameplay refinements, The Outer Worlds 2 feels like the Obsidian game that Fallout: New Vegas fans have craved for over a decade.
Skate Story takes the familiar and flips it, elevating itself beyond a skateboarding game. Its ethereal, thumping soundtrack propels when it wants to, with each new chapter surprising with its visual inventiveness and off-the-wall, abstract ideas. It's like peeling off a bit of wallpaper and finding a whole new world behind it.
What Routine lacks in quantity, it makes up for in staggering quality. It’s cassette futurism at its most tactile, with an aesthetic direction that’s only matched by the novelty of its CAT tool. Lunar Software raises the bar in sound design to deliver a singular experience for sci-fi horror fans.
With excellent maps, slick and expressive movement, and the superb new Overload mode, Black Ops 7’s core multiplayer experience is brilliant. Zombies fans have plenty to sink their teeth into, even if a lot of its modes return from past games. BO7’s campaign, however, is its biggest disappointment, and its Endgame experiment mostly falls flat.
Ninja Gaiden 4 revives a legacy that’s languished for far too long. Its technical achievements in camera and combat movement eclipse its limited enemy and level diversity. Sure, the story is a glorified stepping stone for the future, but I’m too busy reducing enemies to a shower of limbs and bloody pulp to care.
Vampire: The Masquerade - Bloodlines 2 fails to recapture the original’s magic, instead magnifying the worst parts of Troika’s classic, with janky combat and occasionally woeful performance issues. Long-time VTM fans may enjoy haunting Seattle’s snowy streets, getting to know its well-written cast, and testing each clan’s unique playstyle, but it’s a far cry from what it could have been.