
SummaryIn Trioncube, the player must embark on a journey across eight planets into the depths of space, as the captain of the mighty space ship Penko, to rescue the princess from the grasp of Hell Metal. Players reach this goal by creating a Trioncube – a series of 3x3 blocks, which start a chain reaction that refuels the space ship. Try to create as bi...
Rated Efor Everyone
Developer:Bandai Namco Games
Trioncube
DS
Released On:
Feb 20, 2007
Game Stats for Trioncube DS
Metascore
Mixed or Average
55
4% Positive
1 Review
1 Review
85% Mixed
23 Reviews
23 Reviews
11% Negative
3 Reviews
3 Reviews
75
Trioncube is a great puzzle game, if your into that sort of thing - you'll be hooked like I was. What it lacks in depth it makes up for in sheer quanity of game here.
60
An entertaining, mildly addictive, if not innovative puzzler. [Aug 2007, p.85]
60
I'll give Trioncube mucho credit for its originality and quirkiness, but on a handheld with so many great puzzle games already available, the shallow gameplay and limited challenge are tough to accept with any overwhelming enthusiasm.
55
It's a game that's chock full of instant gratification but not much else. The design's all about exploiting the combo system, but it never really offers much in the way of a challenge.
50
The DS simply doesn’t need games like this, especially with no touch-screen control.
50
Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long.
33
Trioncube just doesn’t have the gameplay to back up a rather soulful, fun, charming and bizarre cast of characters.
User score
Available after 4 ratings
tbd
33% Positive
1 Rating
1 Rating
33% Mixed
1 Rating
1 Rating
33% Negative
1 Rating
1 Rating
Nov 25, 2019
9
I just lost my copy of TrionCube, and immediately bought a replacement copy. I'm surprised to see such low critic reviews, but then technically they're correct. The story mode is easily beaten, and the gameplay is generally simple, not much to interest the hardcore tetris enthusiast. But the endless mode provides an evil ramping challenge that I just don't seem to get tired of. It's really a different vibe than tetris: the goal is to keep the chain going until the whole screen is filled. While on the surface it seems like there's no pressure to go fast, in endless mode you have to bank timer to get past the "cruel drop" zones, so really you go full-speed nonstop. Yes it's all the same thing, but in a "mindless trance" kind of way that's perfect for air travel. I somehow reached zone 70 in endless mode on a 12 hour plane trip, and have been unable to get much past 53 since. I consider TrionCube to be a must-have game, and it saddens me that a poor critic reviews on release seem to have made it disappear without fanfare.
DS Report





























