As shocking as it may sound, the combat in the GBA version of TMNT is even deeper than it is in any of the other versions. On the surface, it's a mash-the-attack-button affair, but after a few minutes of play I began to see little contextual nuances that provided a wealth of variety.
It's an awesome throwback to old-school game design, but with tons of flair and technique to jazz up the experience into a contemporary piece. It's easily one of the best brawling games I've played in years.
TMNT on the GBA doesn't slow the tempo with silly puzzles or frustrating platform-jumping sections. Instead, it's a pure, fast-paced brawler that lets you go wild beating on bad guys and bosses with a healthy variety of exaggerated martial arts moves. And, thanks to the eye-popping graphics and catchy audio, the game is as much fun to see and hear as it is to play.
TMNT for the Game Boy Advance is a fantastic game that utilises the TMNT license in a great way. The game includes bosses from the film and is a fantastic demonstration of how to release a solid game based on a movie.
In a surprise twist, the Game Boy Advance TMNT is vastly superior to its mediocre console counterpart. Instead of shoehorning the same adventure onto the limited GBA, Ubisoft created an entirely new game, one based on the classic, side scrolling Turtles games from the NES and SNES days.
The fact that it's finishable in under four hours makes it just a weeny bit short. But for a side-on retro-fest, it does its job well enough. [June 2007, p.71]
TMNT's GBA version somehow holds up to this day, which is amazing considering how hard it is to find a rom or physical copy. Although short, the GBA release has a lot to offer in terms of replayability, including multiple achievements, challenges, and items(which are rarely used)that modify the experience. The combat is one of my favorite things, since you can press B in a sort of pattern to do infinite combo. If you play the game normally, then the combat system is pretty amazing, with movement being one of the best parts of this system. A double press in left or right make a roll, a jump+A does an air kick (but b can also be used to make a slightly different air kick), and a jump against the wall can be done as long as you have the skill from one of the shops. Another thing you can do is buy stat modifiers that make combos stronger, faster, your defense better, or add more stanima. This game is just really fun, only being held back by the constraints of being a movie game.
SummaryOVER-THE-TOP NINJA ACTION Use acrobatic moves and extreme fighting skills to unite the Turtles and save the City. Play the famous TMNT characters, each with his own fighting style. Use special weapons, such as deadly ninja stars, and unique tag-team moves. Tale on big bosses from the TMNT movie.