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68
Metascore
Mixed or Average
positive
14(58%)
mixed
6(25%)
negative
4(17%)
Showing 24 Critic Reviews
100
Most importantly, Space Giraffe is pure addictive fun, constantly demanding one more round as the pulsing light melts your eyes out of their sockets. [Oct 2007, p.66]
Xbox 360
100
Space Giraffe does an incredible job of tying score to performance, and the feeling that there's always a way to squeeze a few more points out of a level provides amazing replay value.
Xbox 360 FULL REVIEW
91
Space Giraffe doesn't just hand out achievements. When you finally get one under your belt, you feel like you've earned it.
Xbox 360 FULL REVIEW
90
Feels amazingly fresh and new. [Issue 26, p.118]
Xbox 360
85
Just as the film industry has had David Lynch and Stanley Kubrick, or the music industry Laurie Anderson and Phillip Glass, or the art world its Salvador Dali, so to does the videogame industry have its own creative maverick in Jeff Minter. I'm glad he exists and I'm ecstatic that he's still doing what he wants, how he wants. Best 400-points I've ever spent.
Xbox 360 FULL REVIEW
82
Original, often breathtakingly beautiful retro-styled shooter. [Nov 2007, p.85]
Xbox 360
80
This is a simple game at heart, a game about learning the rules, becoming really good at manipulating the elements, and then getting a huge high score to brag about. And who could argue with that? [Oct 2007, p.98]
Xbox 360
80
Its uniquely British humour and gentle progression system (the ability to restart levels with saved high-score is a hugely welcome feature) provide light relief to what is, essentially, one of the most unorthodox and alien gaming experiences you'll ever have.
Xbox 360 FULL REVIEW
80
Play it until the scoring system clicks and it'll have you forever. At 400 points, it's a bargain. [Nov 2007, p.96]
Xbox 360
80
Space Giraffe won’t appeal to everyone. It demands you play by its rules, adjust to its learning curve.
Xbox 360 FULL REVIEW
