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Feb 26, 2021
90
With more than one hundred levels and a gradual increase in complexity, Room to Grow will definitely keep you busy and satisfy that puzzling itch. A hint system of some kind would be a nice touch to help keep those frustrating moments at bay. It’s a minor complaint for this well-designed puzzler, though. Help me feel smart—or at least a little less dumb—about it.
Mar 1, 2021
90
Room to Grow is a game with a simple concept but an astonishing amount of depth. With over 100 levels, many of which really are wonderfully challenging, and a well-rounded collection of anti-frustration features, this is a puzzle game you can keep coming back to whenever you need to lose yourself in the moment for a little while.
Apr 5, 2021
85
Room to Grow stands apart from anything else available in the puzzle game market. It may not inspire a whole new era of puzzle gaming, but it does provide a novel and genuinely challenging experience.
Feb 24, 2021
80
Room to Grow is a game that asks to be played on its own terms. And while it’s unlikely that every player will enjoy staring at the same grid-screen as the minutes turn to hours, carefully checking every permutation of movements to finally find the one golden solution, when the game finds its intended audience, the design here really sings.
Mar 10, 2021
80
Its no-frills nature means Room to Grow probably won’t have much appeal for anyone who doesn’t enjoy the sort of eureka-moment puzzle design that it lives by. But those who enjoy going from being completely stumped by something that seems genuinely impossible to wondering how you could have missed something so obvious, there’s something brilliant here.
Mar 30, 2021
68
Room to Grow is a game with a very simple concept and no story, but with quite challenging puzzle development that will keep you busy for a while.
Mar 16, 2021
62
Room to Grow provides for some wonderfully creative puzzles that will take some time to move through and is well worth it for puzzle fans.
Mar 8, 2021
60
Room to Grow is probably one of those titles that don't do anything wrong… but aren't really that great. Sure, simplicity can work wonders, and in the world of puzzle games that has happened many times. Not here, unfortunately, as the progression is extremely slow, as if this is afraid of frightening players, with the few mechanics available being handed to you in an equally slow pace. Is Mischka Kamener's creation bad because of these issues? Far from it. As long as you don't mind NOT being fed with new stuff to remain interested, this is a neat assortment of smart puzzles, that will take some time to be completed, pro or not.