It's the best original (nonport) GBA RPG to date, sporting stellar graphics, above-average sound, and a worthwhile experience (at least 20 hours of gameplay) that should make that next family roadtrip that much more tolerable.
é com toda a certeza o meu jogo favorito de todos os tempos. Eu amo GoldenSun com todas as minhas forças, foi o jogo que mais me divertiu em muito tempo, realmente me impressionou e cada novo detalhe que mostrava parecia tão inovador para o console. As mecânicas, junto ao design sonoro e os gráficos, as animações, são tão bons que mostram o carinho e o esforço para produzir o jogo. A dificuldade é ótima, na primeira vez que eu joguei, eu não usei detonado, então, cheguei na batalha final sem ter pegos todos os djinn, o que tornou tudo tão emocionante! A história, realmente, falha muito, caso o segundo jogo compensasse (não compensou) teríamos como falar em um certo prólogo, mesmo assim, eu não posso dar nada menos do que 10! Joguem Golden Sun!
Dialogue isn't great, but then, when has RPG dialogue ever been great? The story is good enough to keep you playing, there's lots to see and do - it's a good 'un. If you're an RPG fan then Golden Sun will rock your elf-obsessed world.
There is so much to Golden Sun that I can't help but fall head over heels for it. Every aspect of the game is soaked through with quality. [Jan 2002, p.233]
Definitely worth the purchase despite a cliché plot, Golden Sun is visually and aurally impressive. A deep game that should offer a bare minimum of 30 hours of gameplay.
Best dedicated handheld JRPG, ever. The difficulty is spot on, I beat the boss of the game with literally my last attack after running out of "summons", magic, healing items and well.... A basic attack doing 100 damage fell the boss with 100,000hp+.
I played this game in 2025 but i very liked **** this game is still felts old,it has some reasons:
1-This game have a very bad character and dialogues,any character in game doesnt felt alive,and game has not bad senario.
But in the end game has uniqe character build and combat mechanics.
Fun start. Towards the end, the main story had unnecessary subplots (ship, insivible man), and the last dungeon had too many puzzles, it felt unnecessarily stretched out.
Alot of great ideas, but alot of frustrating things hold it back greatly. Having characters defend instead of attacking a new enemy when the one they target dies is insanely juvenile design. Every time you try to walk up to a pot to see what's inside it you automatically start turning **** path forward often leads you to need a guide. Making me go through an entire area just to tell me to turn around isn't fun! It's juvenile and cruel.
I was gonna say this game is the most basic run of the mill RPG there is… than I stopped playing it half way though to play Final Fantasy 1… the basic **** that FF1 does that Golden Sun doesn’t is astonishing. Why is there no minimap? Why is there no buff and debuff spells? Why is the menu button the same as the interact button? This game is bad. With obscure story checkpoints that are to the likes of Zelda 2, and a massive world that is easy to get lost in, I haven’t been frustrated by a game this much in a long time.
SummaryIn a dark time, an epic adventure begins as evil slowly envelops the world! The forces of darkness are pursuing the lost art of Alchemy, and as they draw ever closer to their foul purpose, mankind's future hangs in the balance. You and your companions are the last hope: armed with noble weapons, mysterious Psynergy and a host of elementa...