Fort Solis delivers an immersive cinematic experience, enriched by exceptional voice acting, stunning graphics, and elements such as audio and video that enhance the narrative. Exploration, collectibles, and the gradual unfolding of the plot contribute to the suspense, while excellent visuals and animation are highlighted, although movement can occasionally be stuttered. Despite being relatively short, Fort Solis offers a memorable journey into its unique universe.
Fort Solis is a good horror game, oppressive as you wish! Well told, gripping, it offers a solid horror experience, albeit short, but intelligently ramping up in intensity. The fact of not being able to run makes everything a little slow but in the end it sticks to the universe. In the radius of the weak points, we will note the presence of useless QTEs because they have no impact and the card is unreadable, but everything is effective. A very good moment of horror!
Incredible game! (Masterpiece) | Fort Solis | 100 Points (5 Stars) | Story 10P | Side Story 10P | Gameplay and Animation 10P | Graphics and Resolution 10P | Dialogue 10P | Narrative Design 10P | Character Design 10P | Species Design 10P | Dynamic and Variation 10P | Bugs and Glitches 10P
Fort Solis is a narrative experience that we found truly fascinating, characterized by a very competent direction, by very solid interpretations and by a technical sector in Unreal Engine 5 that surprises for the quality it is able to express, although in terms of performance i results leave much to be desired. The adventure proceeds at a slow pace, although it ends quite quickly (perhaps a single session will be enough to get to the end), and therefore you may not even notice the frame rate drops, while the limits of such an essential gameplay will appear very clear to you whether it is intentional or not.
Fort Solis is a moderately successful first effort from Fallen Leaf. It scores points for atmosphere and good voice work, but suffers from clashing tonality. Tension is often severed before it takes hold, and the experience wraps up before exploring threads sufficiently. I understand why the scope is limited mostly to the critical path, but there were numerous threads along the way I wanted desperately to be able to tug at. Fort Solis isn’t exactly blazing any new trails, but there’s an entertaining few hours to be had here for fans of narrative adventures.
Fort Solis starts strong but quickly struggles to circumvent its shortcomings. Despite the strong visual identity and drive towards absolute immersion, this narrative-adventure ultimately suffers due to its glacial movement and finicky controls. There's promise in the concept, but a lack of refinement is palpable in the execution.
Honestly, even after writing all these words about Fort Solis, I still feel like I’ve only brushed the surface of why it’s such a terrible game. It may look nice, but there’s literally nothing of value here. It’s a waste of time, money, and hard drive space, and you’re better off forgetting its existence.
nice little interactive movie game with a decent, tense story. Anyway, there are not many game mechanics, other than walking and a few QTEs. it's ok to experience once, but propably not twice, if you like TellTales or Supermassive games and the like
Fort Solis is one of those games that instantly pulls you in with its atmosphere alone. From the moment I stepped into the desolate Martian base, I was hooked by its haunting silence, immersive sound design, and absolutely stunning visuals. The graphics are crisp and detailed, making every corridor and console feel believable and alive. The attention to environmental realism deserves serious praise, it’s easily one of the most visually polished indie sci-fi experiences I’ve played in a while. The story, while original and full of potential, can feel a bit confusing at times. There are moments where I wished the developers had expanded on the plot and given us more time to connect with the characters and fully understand what happened on Fort Solis. It’s one of those games that feels like it ends just when things are getting truly interesting, which isn’t necessarily bad, but it does leave you craving more depth and runtime. Despite that, I genuinely enjoyed the experience. The atmosphere, performances, and originality of the concept make Fort Solis a memorable sci-fi thriller. It’s not perfect, but it’s ambitious, cinematic, and worth playing for anyone who loves story-driven games set in mysterious, isolated environments.
It could have been a good game, nice graphics but the story that doesn't convince the little longevity limits the experience ... Sorry because the game was promising, FOR ITALIAN USERS the game doesn't even have subtitles LACK ABSURD!!!
I really wanted to enjoy this game, but unfortunately, it didn’t live up to my expectations. While the atmosphere and story had potential, the experience fell short of being a true game. It’s more of a walking simulator, with minimal interaction beyond pressing a single key and the occasional quick-time event. The ending was underwhelming, the plot felt dull and convoluted, and ultimately, it all seemed surprisingly pointless. "Fort Solis" might have worked better as a movie, but as a game, it just didn’t hit the mark.
SummaryResponding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is app...