The basic modes have been improved and Breaking Point and F1 The Movie show that Formula 1 is possibly the sport that makes the most of different types of media. Whether you're a casual or hardcore fan, playing alone or with others, F1 25 is sure to please fans of the world's biggest racing series.
EA Sports F1 25 is much better than last year's installment, and Codemasters addressed key points to ensure its fans weren't disappointed. Braking Point 3 and My Team 2.0 are high-quality offerings that warrant recommending the game to fans of the competition and those looking to immerse themselves in its world. The handling improvements, despite their rough edges that will surely be addressed in future updates, are a decent sim cadence, as is the audio-visual section. Despite the less than favorable environment, this is a good F1 installment, and it will undoubtedly hold its own throughout the season.
Na minha opinião o melhor jogo da franquia F1 desde o 2021, que novamente na minha opinião foi o último grande jogo de F1 achei muito bom o novo modo myTeam muito divertido e acho o sensação de pilotar os carros tanto no controle quanto no volante muito boa,mais uma coisa que não gostei tanto assim como nas outras edições e que as atualizações que fazem nos jogos não mudam quase nada na gameplay e até no menu do jogo mais isso não me faz abaixar a minha nota por essas coisas e muito mais acho um jogo nota 10
F1 25 is a fine racing game, worthy of the queen class of motorsports. But as you often see with sports games, not that much changes from year to year. So do you already have a version from, say, 2024 or 2023? Unless you really care about being able to race against newcomers like Kimi Antonelli, or necessarily want to see Lewis Hamilton shine for his new patron Ferrari, feel free to skip this one. Next year, quite a few rules of play are changing in Formula One, and hopefully it will also inspire Codemasters to innovate a bit more. Because just as an F1 team must constantly innovate to keep up, standing still here equals going backwards.
F1 25 is the best F1 sim to date, though it feels more like refinement than revolution. The improved handling and fun extras are welcome, but for €79.99, a bit more innovation would've been nice. Still, a solid upgrade for dedicated fans.
The 2025 edition of EA Sports F1 is packed with content aimed at the casual player, such as the return of Braking Mode, as well as other modes that engage players outside the competitive scene.
F1 25 is everything a Formula 1 fan could want. For the 2025 season, Codemasters' attention has focused on the return of Braking Point 3. The graphics and sound compartment remained at an excellent level, with appreciable renovation work on some circuits and a "reverse" experiment that proved successful. The sim-cade driving model has veered toward that of the well-received F1 23 to meet community demands, but the physics engine and game structure remain virtually unchanged with all the pros and cons. F1 25 remains a thoroughly enjoyable experience for fans of Leclerc, Norris, Piastri, Russell and co. New ideas are beginning to be lacking, however, while several modes and aspects of the game are beginning to show signs of aging.
F1 25 is a solid continuation of the series, with occasional improvements in physics, car behavior and game modes. Despite this, many of the changes are subtle for those coming from F1 24, which calls into question the usefulness of a new annual release.
Great game. In today’s world 99% of games are reviewed poorly because people simply play too many different games and don’t actually enjoy gaming for what it is. They treat it as a lifestyle, when they really just need to get a life.
An improvement in handling and physics but the whole game feels like a soap opera. So many menus and popups and servers logging in.
They need to streamline the UI a lot, its so painful and bloated.
I think F126 is meant to be a more substantial upgrade than the back and forth evolutions. But then again the even numbered series seem to be theones that come under most criticism soit's hard to say.
Apart from the usual annual collection of “features” also known as the traditional bugs EA lovingly recycles every year, trying to find an enjoyable AI difficulty as a casual career-mode player feels about as realistic as driving a lawnmower to a podium. The AI difficulty swings so wildly between tracks that you’d think each circuit was developed by a completely different studio on a completely different planet. And as if that wasn’t enough, the gap between free practice, qualifying, and race pace is so gigantic you’d swear the cars were switching engines when you weren’t looking.This means players are forced to constantly fiddle with the AI level, desperately trying to achieve some sort of balance. It’s not just tedious but also absolutely annihilates any immersion career mode could have had. To be fair, presentation-wise EA nails it as always. The game looks gorgeous, sounds good, and could probably win an award for “Best Game to Watch While You’re Not Actually Playing It.” Sadly, all that beauty gets overshadowed the moment you… you know… try to play the thing. The immersion collapses under the weight of poor gameplay decisions, leaving the whole experience feeling more frustrating than fun.