The result is a dozen levels that span an incredibly diverse range of locations that eclipse everything you can see in DOOM (2016) in just the first couple hours. Double jump, dash, and wall climbing create the opportunity for platforming puzzles and sprawling worlds that the developers have maximized to their full potential.
It seems difficult to think that the Doom franchise can raise its level of intensity even further, but it certainly does. Not only are all the additions welcome, but we can no longer imagine Doom without them.
DOOM Eternal is gorgeous to behold, a technological tour-de-force and an exciting new chapter in the Doom narrative, but it's not quite as fun to play as DOOM 2016. The problem is not that DOOM Eternal is too hard, rather it is too hard unless you play by its specific rules, which, for all its mechanical complexity, makes its combat chess less freeform and satisfying than its predecessors.
Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
Following up on an already excellent game like Doom 2016 is no easy task. Doom Eternal however, manages to kick it's precursor on all counts. The world is more engaging and varied in design. The monsters are rawer and bloodier while the weapons are more imaginative and have tons of modifications. Too bad that we also have to build our character in a role-playing like mode and are forced to watch the uninteresting story. It slows down an otherwise near excellent adrenaline-filled rush of a game.
It can be tedious and exhausting. Its faux angst and exuberance and hellstory can be grating. It’s probably a level or two too long. But in the end, there’s something so lovable about Doom Eternal, so endearingly goofy about the gory glory kills, so affectionate in the way a monster looks at me cross-eyed as I shove a blade up through its chin and out of the top of its skull. The conventional wisdom is that the monsters in this rebooted Doom gameplay are resources, and what I call shortage is just the necessary harvesting of a monster crop. But more to the point, they’re my playmates in this hopped-up jungle gym with its trampolines and swing bars and tunnels. We’re all in this together to make a colorful over-the-top playground with blaring metal music and blazing quick movement and splatter gunplay and chainsawyering. It’s enough to win over even the coldest critical heart.
Incredible shooter held back by unecessary and oftenunfun jumping puzzles. They just take you out of the action and dont enrich the level design . Gunplay 10/10 though
the game does not allow you to shoot with your favorite weapon, there is a constant lack of ammo, the game forces you to carry around with a chainsaw to knock out some ammo only to carry around with a chainsaw again after a while. very annoying platforming, the game is overloaded with question marks, unnecessary upgrade system. the game has an extremely overloaded interface, which makes the game more of a moba, since without regular use of abilities you will not pass it. doom eternal is extremely monotonous. from the advantages, the appearance of the locations can be highlighted, some tracks contain excellent guitar riffs, although a minority of them, most of the ost is generic industrial.
Well well first try on the doom serie and I must say it didn't went so good. Yeah david gordon is out there in the clouds and the musics are dope but the other aspects tho .. I dropped after a few hours, I didn't enjoyed at all the gameplay. Coming from fast games like apex I got disapointed pretty fast with doom. Yes it goes fast but you'd better like glory kills and constant interruptions during your gameplay because otherwise you're as screwed as me. More than cutting off your gameflow it's a boring unskilled mechanic to my opinion. Got also disappointed by the AD, it sticks to it's origins yeah but the consequence is that I felt it was oldschool af in term of design environement and creature wise, disapointed. Sorry Doom I come too late for you glory.
SummaryDOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack comp...