If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again.
Dead Cells is one of the best rogue-vania games I’ve ever played. The visuals are to die for and it runs beautifully (docked and handheld), but the best facet is that the combat is ultra responsive.
My most played Switch game. Everything is just so sublime, the combat needs practise but works perfectly, the roguelike parts are really well integrated and even pushing 100 hours, I still have things to gain and skills to learn.
Our son (11) just started to play it and he is also now pulled in to the crazy need to evolve :D I went back to play at the 'easy' level he's at and it was incredibly simple! Amazing how one can hone their skills around a game but it truly happens here. Practise makes perfect.
Given the game’s structure will usually lead to short playthroughs, these short sessions won’t feel that empty and with the amount of unlockables means I’ll be playing for quite the while before all the empty jars in the opening area are filled. With this summer having other similar platformers releasing (La-Mulana 2, Iconoclasts, Chasm, Salt and Sanctuary, Death’s Gambit, and Guacamelee 2), Dead Cells definitely will hold its own and it will be in contention to be one of 2018’s finest.
Dead Cells is a masterful roguelike platformer with some of the most satisfying combat around and a beguilingly appealing dark-fantasy world to explore.
Roguelikes are aimed primarily at gameplay junkies who thrive on a challenge. Dead Cells, by contrast, is a game designed for those who don't particularly like roguelikes.
Dead Cells takes the best gameplay elements from Metroidvania and rogue-lite games and combines them into something that sinks its hooks into you and won't let go.
Being in development for such a long time, Dead Cells avoids the trap and lives up to its expectations. Nevertheless, only those brave enough to face its strong difficulty will be able to discover a deep and generous adventure. Despite a certain level of repetitiveness, even though the randomly generated levels still are hand-driven, Dead Cells' offers a brilliant artistic direction and a great but discreet soundtrack.
Wow, just wow. After literally hundreds of hours and runs in this game, with (almost) the same levels over and over again, I still don’t get bored, and that alone is incredible. It’s truly a masterpiece of game design and deserves to appear on every list of the best games of all time. It was my first roguelike(lite), and I was skeptical at first. How could it be fun to start over again and again, essentially doing (seemingly) the same thing in every run? And oh boy… how fun it turned out to be! The game constantly forces you to make interesting little decisions: which weapons and skills to choose, which tactic to use against each group of enemies, which path to take through the levels, how to combine weapons with each other, and so on. Every run feels different and exciting. It reminded me of Sid Meier’s famous saying, “Games are a series of interesting decisions” - and it applies perfectly here, even in such a fast-paced action game. On top of that, it has the best 2D combat I’ve ever played. It feels so fluid, responsive, and satisfying. I honestly hope this doesn’t ruin other 2D games with combat for me. The graphics are gorgeous, and the music fits the atmosphere perfectly, but the icing on the cake is the alternative soundtrack from the Castlevania DLC, which I love so much and can now enjoy in this game - simply wonderful. Of course, it’s understandable that not everyone likes this game, but I think you should try to be objective when rating it. If it’s not your genre, you might not get into it, and that’s fine. But just like you wouldn’t rate a racing game badly because you don’t enjoy racing, it doesn’t make sense to criticize Dead Cells for being repetitive. The repetition is part of the design. It’s about improving your skills, refining your approach, and perfecting each level, just like perfecting laps in a racing game. It makes me think of games like Pilotwings or Mario Kart 7, where you replay the same missions and tracks over and over until you’ve mastered them. That’s a similar sense of progression Dead Cells captures so brilliantly. And just when you think you’ve got everything under control, you switch to the next difficulty level, and the game feels fresh again, with some new enemies, challenges, skills, and weapons to experiment with. It is one of the many game design achievements of Dead Cells that the difficulty levels are so seamlessly integrated into the gameplay. I don’t think I’ve ever changed the difficulty in a game before (I usually stick to "normal"), but here I’m motivated to push all the way to the hardest mode. It’s amazing how the game manages to make that happen for me. Long story short: a masterpiece! Easily in my personal top 5, maybe even top 3.
2D Rogue like bir oyun Aksiyon Macerayı harmanlıyor oynanış mükemmel combolar silah çeşitliliği çok iyi boss savaşları gayet iyi tek eksisi bazen tekrar ettiğini hissettirip sıkıyor rogue like olduğu için böyle fakat yinede bu bariz bir eksi kesinlikle oynanır
The animations and art were great... but the gameplay, I felt that there was more to be desired. Though opinions will be mixed, the game to me felt interesting but boring at the same time. Theres new items/abilities to uncover over time, and many different enemies as you progress, but it really just felt like the same gameplay to me. The game just feels like something you waste your time on to grind rather than for fun for me
Jeu frustrant au possible on passe son temps à recommencer sans aucun sentiment de progression et en misant sur la chance pour avoir de bonnes armes... Pour couronner le tout je me suis retrouvé bloqué à cause d'un bug lors d'une run. Jeu desinstalé
SummaryDead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.