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  • E
  • Valcon Games
SummaryChime introduces a creative twist on both music and block puzzle games. The game will task players with covering a number of different grids with irregular shapes, each connected to a sound effect from the different music tracks, to form rectangular blocks, called quads. As gamers slowly cover the grid, they will be building up the song playing ...
Rated E
Rated Efor Everyone

Developer:Zoe Mode

Chime

Released On: 
Feb 3, 2010
Metascore
Generally Favorable
79
User score
Mixed or Average
6.5
My Score
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Metascore
Generally Favorable
79
78% Positive
25 Reviews
22% Mixed
7 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
100
Xbox World 360 Magazine UK
The best new puzzle game since 2005's Lumines and one of the best puzzle 'toys' on Xbox 360. [Apr 2010, p.121]
85
GameZone
Though missing a multiplayer component, Chime has a fun gameplay style that will have players wanting to beat their own scores way past after clearing the grids a 100 percent.
User score
Mixed or Average
6.5
42% Positive
5 Ratings
33% Mixed
4 Ratings
25% Negative
3 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Apr 25, 2011
9
tbaltimore
Very fun game and worth the small price. The music is good - really enjoyed playing the game with 2 or 3 of the 5 songs. The others are not as good but ok. Some players may not be as much a fan of the music however, and if like many other players, you play the game for extended periods of time, the repetition of the music may get annoying. It is very easy to play this game for hours on end thinking you've only played an hour or two, when actually it's been 4-5 hours.
Xbox 360 Report
Jan 17, 2015
6
DDilettante
Chime takes me back to the days when Lumines on the PSP was massive... possibly in some small sections of the PSP Puzzle Strategy community. Ok, so Lumines probably wasn't all that well known outside of the PSP, but essentially you had 2x2 different coloured squares come down, much like tetris. You'd clear the board and score points when you build up 2x2 blocks of the same colour, when a line would slide across the screen and take them out. In Chime, you don't need to worry about colour, but the pieces are all different configurations of 5 squares connected, much like tetris' 4 squares. You can move, rotate, and place them anywhere on the grid. The 'beatline' will move in time with the music, setting off events when it hits the shapes. If you have a solid blocks of 3x3 or more, they will disappear after a short while, give better music samples, and stamped down a completed section on the grid. The aim is to get 100% coverage on these grids before the time runs out. This game is great if you want to fill in time, or if you're into mixing a few tunes with samples based on how well you play. Probably a small cult following for that. In the end, since there are only 6 or 7 level/songs to play, it only becomes a grind to try to get 100% coverage on each level, not really much more than that.
Xbox 360 Report
82
Pelit (Finland)
A mesmerizing fusion of Tetris and Lumines with great music that comes at an affordable price. [Apr 2010]
80
XGN
Chime is a funny game. There are only five different songs in the game, but they are all perfect. When you get caught by the hypnotic flow of Chime, you'll be playing this game for hours and hours.
80
Vandal
Chimes makes itself lovable for its simplicity, its concept and above all the relaxed atmosphere surrounding it, following other "quiet" games like flOw or Osmos.
70
X-ONE Magazine UK
The positive score is fully justified. [Issue#57, p.107]
65
Console Monster
A brilliantly-designed title that players can easily sit down and relax to. Whilst it lacks in terms of content, the title can be enjoyed in short bursts and the donation to charity makes the Xbox Live Arcade title a deserving purchase, especially at the 400 Microsoft Points price tag.
See All 32 Critic Reviews
May 8, 2013
2
sinadoom
At first this game seemed to have potential. But I have to say it's very disappointing. Not only are the controls a bit clunky and unresponsive, but the game's mechanics, scoring system and concept are not immediately obvious. It's got unnecessarily features and flashy graphics; not to mention the truly uninspiring "level" (if you can call it that) design. The soundtrack is also horrible; basically gave a new born baby a Xylophone to play with and recorded it. Any arcade game which requires a tutorial to explain what everything is on screen, what the aim of the game is etc. is pretty bad. But this is just embarrassing, because it's a game which should be extremely fast-paced, straightforward and addicting to play over and over yet it fails miserably in all departments other than ambition. I can credit it for trying to make a mindlessly boring game like Tetris into something more appealing...which it also fails at.
Xbox 360 Report
See All 12 User Reviews
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Platforms:
  • PC
  • Xbox 360
Initial Release Date:Feb 3, 2010
Publisher:Valcon Games
Genres:
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