This game wasn't too bad in the early levels. The controls aren't super tight, but it didn't really matter much as most of the game is just sprinting forward and jumping at the right time. However, later in the game, very specifically, the warp Zone to unlock the kid, you have to use pixel perfect and frame perfect jumps multiple times through the same level. It's stupid, and for me, it's a deal breaker. I looked up the stats on this game and saw that over 95% of buyers never beat the light world. I began to realize that this is another one of those extremely **** games that just wants to be hard and not good. **** SMB. Is it Hard? Yeah, it's hard. Is it good? **** no, it's not good because it lacks consistency. The jumping, fans and repulsers are all incredibly inconsistent in this game. Next time, Try making a game that's GOOD and also hard, not one that you don't expect anyone to beat. Phil Fish is lucky as **** that you can't return a digital download. This game is not worth the money. Thank god I got it for Free on PSN, just like all the other **** Games that don't Sell.
This game is pretty good, it looks fabulous, especially if you were a fan on Xb360. Some of the cutscenes are slightly different, but the majority of the voice acting is exactly the same, same sound clips, even the part in the immulsion plant where the first Theron Guard you ever meet goes "HHHHhhhhuuuuuuuhhh" and then Baird says "When's the last time the wind said "Hostiles" to you?" Shame that part and so many more were never fixed. Just about every frustrating mistake you remember from the first game is shamelessly repeated here. A couple of the more noteable check points have been moved, but the majority that began before an unskippable cutscene, still do. The movement is improved and The aim assist is supposed to be better, but I played it on insane, and I didn't notice an aim assist. ALL the mistakes from before are repeated and there's more. I remember a particular wretch that, in my 360 version would just jump from the roof to the floor over and over again in the mines, he still does that. Broken AI. A lot more mobs, even on Insane, will do things like that, too and get stuck behind doors. I had to search and search for the last guy in one scene and he was stuck, wedged behind a door that had flung open during the fight. Dom's Ai is worse than before. Dom will get himself killed and he will get you killed and he won't lift a finger to help you at least 60% of the time. There will be entire scenes where you get kamikazi charged by three locusts with shotguns and dom just watches as they run right by him, straight at you. The AI will notice when Dom is dead and they will tend to become very aggressive in this event, usually charging, which wouldn't be a problem, except on insane, they take an entire clip to kill and shooting them in the face or knees will rarely stun them in this version. There are several levels added to the game, that apparently were available on the PC version. They're awful, they seem like something a fan created. the last scene contains a fight that rivals the difficulty of RAAM himself. You have to fight a brumak with nothing but standard weaponry and if Dom dies, you might as well start over. With only one target, the Brumak is nearly impossible to kill. I'm all for hard games, but they shouldn't be hard because the AI is so bad. I shouldn't have to wait for that lucky run were dom manages not to run directly underneath the brumak's feet. The Musical score leaves something to be desired, and it's questionable why they didn't fix any of the voice acting flubs. They're not endearing. Marcus already sounds like Eeyore. There's a lot in this game that will leave you scratching your head or simply furious because these problems shouldn't exist in modern games. Dom and co will consistently stand right in front of you, take the only available cover, block doorways, your path and your shots. There's no reason for it. There's no reason that the NPC dom has to die at all. He doesn't need to be Rambo, but he could at least stay alive. I am happy to have beaten this game again and now that I have, I don't want to ever see it again. A twisted reminder of how far our games have come, how vapid the industry is and how a lot of developers, apparently, don't play their own games on the hardest setting to completion. If they did, I imagine, they would *AT LEAST* make dom avoid the path of my bullet or change the location of most of the checkpoints. A lot of them are in the absolute dumbest places they could possibly be.
Idk why this game is rated so high. I just bought it and it ****. It's like watching a really crappy movie, except you are the one moving the ppl around. Every couple of screens is a small puzzle which is terrible bc the puzzles are usually as simple as "Get the wrench in screen 1 and use it on the flashing red bolt in screen 2". The story is incredibly dry, besides avoiding hazards like falling bombs, there is no skill element to this game. It really is one of the poorest interactive experiences that I have ever had. If you enjoy this game, you might try reading a pop up book next.