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unbelievableguy

User Overview in Games
7.5Avg. User Score
User Score Distribution
positive
18(46%)
mixed
20(51%)
negative
1(3%)
Highest User Score
Lowest User Score

Games Scores

Jan 13, 2025
Mass Effect 2
7
User Scoreunbelievableguy
Jan 13, 2025
Actually it is good quality action RPG game but whole suicide mission is a big joke. Because you can't direct the scenario to cause some companions' death. For example, Miranda is invincible until the last defence option, which is you led 2 people to fight with boss and while create a group that, covers your back. Before that you could get killed every companion but not Miranda. For cutscene reasons, unfortunately. If you reject the offer of Illusive Man, Miranda will defy him. So we should make her alive, until that point. That's is horrendous for solid RPG design. To survive everyone, you need to upgrade the ship armor, gun and base defence. Loyalty level is important. Once you do that some random decisions will decide outcome of the last mission. 7 is good, believe me.
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PC
Jan 1, 2025
Roberta Williams' Phantasmagoria
7
User Scoreunbelievableguy
Jan 1, 2025
Phantasmagoria. The game took this concept and (it could only be done this way) linked a nostalgic reason to it to create fear and brutality. Of course, it is funny to squeeze the main villain of the game, the ghost, into a book by exorcism method, but it is definitely a very nice try.
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PC
Dec 16, 2024
Undertale
7
User Scoreunbelievableguy
Dec 16, 2024
First of all, it is necessary to determine which unity Undertale addresses in the video game industry. Years ago, Dost Kayaoğlu said in his review of this game that the game appeals to a special audience. It is obvious that this diagnosis is made with the idea of ​​​​players of multiplayer games, and in this respect, it is valid. However, while Undertale is drawing a route for itself, its effort to avoid the complicated as much as possible is included in this route. This means that it makes a general speech by approaching the levels of the game's sections to the simple. It should be considered together with the fact that Undertale addresses a special unity, that Undertale consists of a composition of species. Otherwise, there are not even complex outlines in the narrative, gameplay, and design. For example, the main subject in the scenario was the war between humans and monsters. Frisk represented all of humanity. A reasonable representation of humanity can only be made with partnerships. Thus, Undertale presents the simple and uncommon main character in this way. Long-term analyses can be made on the scenario, I think that doing so will not contribute to the understanding of the game. Because what the game conveys to the player is a very entertaining presentation of the struggle of the two communities. When he wanted to impose thoughts, he did it by using the characters' mouths. When I move on to the design, here, the people who made the game can be praised one after another, because this is the one that provides the greatest assistance to the other elements. Also, even when tried to be considered on its own, there can be an aesthetic side. I think the reason for this is that pixel errors create an image that allows it to be read as a suitable part of a whole. For example, let's talk about the characters, take a closer look at the design of Frisk's or Sans' bodies. This is a huge mistake for art creation authorities who progress with the ideology of photorealism. Thus, it is also understandable why Undertale is called Undertale. Due to this preference, pixel errors (I say pixel errors because I mean that game engines can easily provide smoothness in this age, otherwise we cannot think the same way for Final Fantasy VI) stop being a defect and contribute to this tale. I've talked about it so much, let me talk about the tale a little bit. Undertale can be described as a wonderful union of modern fairy tales and video games. When thinking about Undertale, we should not forget this. Toby Fox must have been aware of what he was doing, he made the formula of the game the same as the formula of a fairy tale. For example, Frisk had to face King Asgore against the rules brought by the drama in the scenario - of course he could not go against it. He used the power of the fairy tale against the question of "Where did this come from?" to create extraordinary scenes in the game. We can give all the scenes where Mettaton is present as an example. This can be called the power of the modern fairy tale. Aesop's fables are not open to extraordinary moments, whereas phantasma is constantly found in these fables. Undertale, on the other hand, is a work built on a formula and constantly trying to destroy this formula.
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PC
Dec 16, 2024
Portal 2
8
User Scoreunbelievableguy
Dec 16, 2024
By offering the principle of causality to redefine the level of "superiority" in puzzle games and making a reference to the concept of dialectics (by changing the paradigms within that medium), Portal 2 reached a peak that had not been stepped on in the previous generation and became Valve's magnum opus. Later, unable to escape the influence of capitalism, they turned into a joint-stock company whose motto was only "money" (just like other joint-stock companies). In other words, the money factor caused Valve's initiative to change. If I go back to the Portal series, when I examine the series by being revisionist, avant-garde accumulations stand out. The biggest point that Valve dealt with when launching this series was the Portal mechanic itself, which gave the game its name. It was left in the background, there was a story and narration technique. However, the production team resorted to caution during the development phase of the 2nd game, made rational impressions, and hybridized gameplay and story on a common ground. Thanks to the change I mentioned, Portal's adventure effect has become a complete success. At this point of the review, I will talk about the story and narration I mentioned. The story progresses through conflicts: Chell, our passive character who never says a word, Wheatley, the active robot who can't stop creating vibrations, or Cave Johnson, who we don't know much about, and GLaDOS, who tells us about herself at every opportunity, as in the examples, a good parallel is created from the contrasts. The robot that took over the management of the system suddenly loses its control and becomes the despot of a mob society was an effective symbolism. Another important part of the story is the humorous narratives. The important part here is that the comedy products have a moderation. The Portal series has done this wonderfully in its second game as it did in its first game. The quality of the characters' writing, their dialogues with each other, the references to the first game and their plot are so on point that I believe "no other work can be done this optimally with the same material". Technically and design-wise, it is still at a very good level. The voice-overs and music are meticulously done. In the design, it is intended to emphasize that the Portal universe is not just rooms where we solve puzzles. As I mentioned, we do not have detailed information about Cave Johnson, but we do have information about the company's history, projects, vision and mission. The gel puzzles in the level designs are so great. It is admirable that a game with Portal mechanics has gone beyond its limits and turned to such designs.Portal 2 is not only the best game Valve has ever made, but it has quickly become one of my favorite games.
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PC
Dec 16, 2024
Tomb Raider
7
User Scoreunbelievableguy
Dec 16, 2024
The new reboot of Tomb Raider, another game series influenced by Indiana Jones, is a sterile production in terms of the scenario and telling its own characters. Dialogues, facial expressions, and the flow of the scenario can be very ordinary. If the characters are based on cutscenes, they are too predictable and not well written. If you read the documents, the characters gain a little more depth. Instead of giving importance to cutscenes, they turned these details into something that can be collected by making you read them. Laziness. The scenario is cliché, but in a few places it can show little and tell a lot. For example, Roth and Reyes entering a room in a footage that Lara is watching. People want such details to be many because the excessive detailing of fantasy-adventure stories and the ability to tell their characters very well make them unique. See Raiders of the Lost Ark. When it comes to gameplay, it is almost perfect. They could have been braver in some places, but the mechanics are too good. Thanks to the updates made to the weapons and new features, it was a very cunning job to turn to old locations. As if their good modeling of Lara wasn't enough, they gave a great control scheme. The level designs are nice. The special 7 tombs where we earn the currency salvage are also nicely done. Of course, they are not incredibly difficult like the old series of Tomb Raider. The section where the samurai appeared was very disappointing. Up to that point in the game, I had unlocked almost every skill and made all the weapon updates. As mentioned in the documents, our samurai unit that massacred armies and families appeared before me as a more armored version of Mathias' men. Although I played the game on hard mode, I finished it with pleasure. They could have acted more bravely here. They could have at least created a special attack strategy for the samurai. Apart from this deficiency, the action scenes are plentiful and look cool. The graphics are exquisite compared to their contemporaries. Dealing with collectibles and struggles was enjoyable for me. It is a game that can be played as a snack in a weekend. It is definitely not a masterpiece, but it does have some good works. My advice is to finish the game on hard mode and by straining to 100%. In this way, you will get the most out of the game.
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PC
Dec 16, 2024
BioShock
9
User Scoreunbelievableguy
Dec 16, 2024
The game has an incredible story with references to the choices people make, the personalities they adopt as a result of the choices they make, the relative positions of producers and consumers, people who are given a choice in their lives being able to find a family, and many other things. The story is more philosophical than drama and horror. Plot twists in the quality of Planet of the Apes are also a plus. The atmosphere is jaw-dropping. Swinging objects, people who have lost their minds, election propaganda, incredible details underwater, and different animations. At first glance, it is possible to understand that things are not going well here and that the order is shaken. It is creepy to see Rapture, the city of art, industry, and science, as a place caught up in such anarchist ideology. Dystopia is very well thought out. It is possible to discover new details as you play. As I focus on the environment and people's reactions to events, I empathize with the characters and understand their mottos. In addition, the game is extremely mechanically friendly. Plasmids, different bullets of weapons and the interaction of plasmids with the environment have an incredibly enjoyable combat. The best game I have played, experienced and reviewed and this situation is likely to become an eternal situation. Read my all reviews, would you kindly?
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PC
Dec 16, 2024
Fable: The Lost Chapters
5
User Scoreunbelievableguy
Dec 16, 2024
This game was a first for me. I played for over 10 hours and then I couldn't stand it and quit. The main reasons are as follows:-You can't save during a side quest, the game allows you to save either before or after: Some of the side quests can take a long time. Maybe you can be patient, but other factors got on my nerves. And I like RPGs where you can save whenever you want. -The game respawns the dead minions there when you switch between doors to gain XP: This is a design choice. Because Morrowind, which came out 2 years ago, can save where you are and what you do. This disgraceful game doesn't have that. -The game is extremely childish. Okay, it was like that in the beginning, that's reasonable anyway, the characters are children, but the situation didn't change much when they grew up. You're still dealing with the stupid black girl. And I think I did the worst thing you can do in the game there. I killed this girl to become the arena champion. And NOTHING happened after that. HAHAHAHAHA. -It makes you feel like trying to be the bad character in the game is a waste of time. Because our child is affiliated with this organization of heroes, you do good in most of the side missions. There are few side missions where you are given the option to do evil. Even the Regenade style in Mass Effect is worse than the one in this game.
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PC
Dec 16, 2024
Max Payne
9
User Scoreunbelievableguy
Dec 16, 2024
After finishing the game, I now understand why it was brought to legendary status. Because when this game was advertised (I'm talking about the old manuals), bullet time and realism were the two anchor points. However, one of the important elements that makes this game beautiful is that its psychologically suppressive side stands out. Unfortunately, some deficiencies in the artificial intelligence weakened this suppressive effect. After discovering those gaps, you have extra solutions at every point of the game. Now let me explain what I said:The story in the game is roughly as follows: We have a character named Max Payne, a former NYPD detective. One day, a few men raid Max Payne's house and kill his wife and child. Max Payne starts tracking for revenge. Since he doesn't have a solid track, most of the work he does goes in vain. We have a guy wandering around here and there for almost two chapters. Around the end of the second chapter and the beginning of the third chapter, he goes after the Aesir Corporation, which is offering the drug Valkyr to the market. While continuing this investigation, he collects information about the murders of his wife and child, and determines his target towards the leaders of the Aesir. Max Payne spends the last part of the game hunting his target. As soon as he hunts his target, the police take him into custody right there with the accumulation of the murders he left **** can be seen from the summary, there is a recovery in the 3rd part. Now let me tell you why this recovery occurred: Max, who started the adventure without a strong trace, immediately kills an important person. For this reason, the police follow Max and follow him closely. In other words, Max must be constantly on the move, and at the same time, he must understand his own case. This is not where he has a problem, though. Because this man is a very talented gunfighter. Since he cannot connect the data around him to anything, he often finds out-of-context things in irrelevant places. The tension that the police make him feel from behind also makes the character feel even more empty. In this context, Max Payne, as we have seen in graphic novels, seems to be extremely hopeless and continues only because he can (i.e. because he is not dead yet). The peak of this is the compositions in the 2nd and 3rd prologues. Those are really awesome. It's like the game blames Max for not being able to figure things out. It almost gives the character a "failed messiah" accessory there. As for the recovery, we encounter a Max Payne who has decided what to do after the second half of the 3rd part. Even though what he is trying to do is something that poses extreme risks for him.They have adapted this recovery segment to the part where we fight against the soldiers with Colt Commando, the most powerful weapon in the game. You might seriously stop and think at that moment if a mod has been added to the game. It gets so serious that the conflicts really challenge most players there. The level of aggression of the enemy, the repetition of the enemies waiting in ambush, the tight pockets, most of the guys have Colt Commando anyway. The processing of what I am talking about here on both thematic and mechanical levels has created a magnificent design pattern. This is the trademark of this series, if you ask the truth.
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PC
Dec 16, 2024
Just Cause
6
User Scoreunbelievableguy
Dec 16, 2024
Your mediocre TPS game. You're dethroning a Latin America leader to eventually drive the country to communism. Gameplay is lovable thing in JC. You do have a quick character, which can parachute from heights, withstand against many enemies, control helicopters and jets.
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PC
Dec 16, 2024
Alpha Protocol
8
User Scoreunbelievableguy
Dec 16, 2024
If the message is one person can't change anything (only can expose some details) about US foreign policy, the game is spot on. Because in whole game, every bad thing comes from US based organizations. But once again, there is no big remorse, because the game is American.
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PC
Dec 16, 2024
Tom Clancy's Splinter Cell: Chaos Theory
8
User Scoreunbelievableguy
Dec 16, 2024
IDSF, Otomo, N. Korean government, etc. are the main causes for US intervention. Just like real life, US says if we do not take any action, bad things will happen. But apart from this, I liked the gameplay. Again its beautiful and consistent. Still I love the first, more.
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PC
Dec 16, 2024
Far Cry 2
6
User Scoreunbelievableguy
Dec 16, 2024
You can see some blueprints of FC3, outposts, upgrades, trading, enemy patterns, etc. but game is so icky. All main quests are SAME, there is no consequence of capturing outposts so large map is unnecassary, driving is boring, walking is senseless. To much GRIND is required.
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PC
Dec 16, 2024
Mass Effect
9
User Scoreunbelievableguy
Dec 16, 2024
It's action RPG with loyal and rebel options. But being bad doesn't affect what XP you get, that much. That's good. Although lengthen little bit, I admire plot. Definitely well written. Especially, problems of humans not being recognized as greats. And how can they prove it.
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PC
Dec 16, 2024
Hotline Miami
7
User Scoreunbelievableguy
Dec 16, 2024
Obviously they added more features in the sequel, yet I love the original more because it mostly focuses on gameplay, it is not trying to explain everything, keeping the mystery factor. In top-down shooters, gameplay is even more important because it is not usual.
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PC
Dec 16, 2024
Fallout
10
User Scoreunbelievableguy
Dec 16, 2024
What a game, man. Before heading into, I knew it was classic and it has an odd time limit. After finishing the game, finding a water chip doesn’t bother me that much because 150 days is just enough for getting it, even if you’re playing the game so badly. Also, for once, you can supply your vault through water merchants in Hub and add 100 days more to countdown. Now I can say this wasn’t most impressive thing in the game. There is only 3 obligatory mission in the game. Overseer wants 3 thing, mainly. To reach the ending, really, just you need to go to Necropolis, Mariposa Military Base and the Cathedral, of course. This is amazing because most of the RPG games entails you, to do missions. To form the bond with story. I’m not saying it is a bad method, but why someone needs to drag me into some other things to reach the goal. If they were optional and I liked the world, I would do that anyway. This is the case for Fallout, definitely. There are 12 locations in the game and devs tried to connect everyplace through side quests. And results of some of those will have an affect on main quest arc. There is no level scaling in the game, also. Let’s say with some aid of Super Mutants, you can reach Military Base, and Lieutenant. To see, how hard the challenge will be. Yeah, in some point, I escaped the outside of Base, and hoped that Guard will miss. Of course, the game is chance based but I’m sure, you don’t want to get into a fight with nearly 0 chance of winning. And lastly, I love the evils in the game, both Lieutenant and Master. Especially when you heard the story of Master from Harold. I feel bad for him. You can terminate him with argument but it was pretty rough on him. That disclosure was painful to watch. So I’ve decided to activate the nuke in the Cathedral with Lieutenant’s Key after eliminating him. Damn. Sorry Master, once again.
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PC
Dec 16, 2024
Prototype (2009)
6
User Scoreunbelievableguy
Dec 16, 2024
It's a Spider-man game basically but in more brutal manner. Usually I don't dig this type of extreme scenarios for a big city, like NYC but somehow game doesn't **** up that much. I liked its platforming rather than combat. Good escapade overall.
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PC
Dec 16, 2024
The Saboteur
7
User Scoreunbelievableguy
Dec 16, 2024
I can't dig plot very much but whole sabotage concept was unique. If sabotaging wasn't a thing in game, whole open-world will be only atmospheric. We know that occupated Paris, isn't that interesting for an open world game.
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PC
Dec 16, 2024
Manhunt
9
User Scoreunbelievableguy
Dec 16, 2024
At first ​glance you can see a game, where it's assets based on GTA III and VC. In a sense this is a GTA mod, but they have gone too far on various things. Brilliant setting story, gore-stealth based gameplay (later it is action-gore), and the game is challenging enough.
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PC
Dec 16, 2024
Call of Duty 4: Modern Warfare
8
User Scoreunbelievableguy
Dec 16, 2024
It was admirable, as I expected. Yeah, it has certain issues because of its main stream structure but this game has quality, just like CoD2. Big budget war-FPS game. Campaign felt like decontaminated from start. Since its not trying to capturing a major thing like WW2.
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PC
Dec 16, 2024
F.E.A.R.
7
User Scoreunbelievableguy
Dec 16, 2024
Good game. It is a tense corridor-shooter (most of the time), where you shoot ATC securities or Replica soldiers on the way to get the objectives. Variety of places is decent enough, although game has focused about on events on ATC building. So, replayability is not...
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PC
Dec 16, 2024
Return to Castle Wolfenstein
8
User Scoreunbelievableguy
Dec 16, 2024
Superb fun gameplay and intriguing campaign. The game was short, so because of that, devs could have made progress in terms of effects and animations. Both the Venom gun and Tesla gun were bewitching. The game is super ryhtmic, although enemies usually put on trap position.
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PC
Dec 16, 2024
System Shock 2
8
User Scoreunbelievableguy
Dec 16, 2024
Real solid game. It has 9 decks, interestingly I started to enjoy the game after reaching 4th level so the game unlocks right there. From FPS perspective it was unusual, relying on stats and research rather than aim quality of player. And general level design was superb, overall.
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PC
Dec 16, 2024
Gun
7
User Scoreunbelievableguy
Dec 16, 2024
A/W, I can say that this game was/is tolerable. Open-world is even more poor simulated than Saints Row games I'm saying it because the game is experiencing a classic revenge story on a open-world base. But the focus on guns and upgrades were good as well.
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PC
Dec 16, 2024
Soldier of Fortune
7
User Scoreunbelievableguy
Dec 16, 2024
Although the spawns that are created due to the script drive you crazy while playing, this is a quality FPS. I especially liked the NY (C) missions. Although the gameplay is fun, I think what makes this game special is the setting. Here, take the setting as "setting". The Dekker brothers do not play their bad roles badly either.
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PC
Dec 16, 2024
Far Cry
9
User Scoreunbelievableguy
Dec 16, 2024
AAAAAAAAAA!!!! This game is by far the hardest FPS I've ever played; NPCs that can use tactics against you, have far above average perception skills, their mutant forms, and the developers' level design is a really bad game that challenges you a lot. Run-and-gun doesn't work.
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PC
Dec 16, 2024
Prey (2006)
8
User Scoreunbelievableguy
Dec 16, 2024
This is a fantastic experiment, really. You play an Amerind who goes through a lot of events in a fully bionic giant ship called Sphere and eventually becomes God. It's a mechanically diverse game, although it has a certain level formula, in each level.
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PC
Dec 16, 2024
Call of Duty 2
8
User Scoreunbelievableguy
Dec 16, 2024
This game may be the most realistic FPS game about World War II, technically speaking, I liked it while playing it, but it definitely does not have a MoHAA or RtCW difficulty (I played the game on Hardened level). The reason for this is the auto-save and the fact that the troops do not leave you alone. Still, quality.
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PC
Dec 16, 2024
Medal of Honor: Allied Assault
7
User Scoreunbelievableguy
Dec 16, 2024
It does a great job of handling the uber-difficulty of D-Day, but most of the game is about a one-man-army dude destroying Germans. The gameplay is fun, except for the muzzle jitter when you take damage.
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PC
Dec 16, 2024
Beyond Good & Evil
7
User Scoreunbelievableguy
Dec 16, 2024
This is a hybrid game that includes stealth, hack and slash and a bit of an open world. Because of its focus on the scenario, you can find meaning in every repetition you do. The co-op aspect is also interesting, you always have a companion in the game and their contribution is important.
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PC
Dec 16, 2024
The Elder Scrolls IV: Oblivion
9
User Scoreunbelievableguy
Dec 16, 2024
Of course I'm comparing it to Skyrim since I played it later, but the game should be discussed with New Vegas, VtMB, etc. It's a progressive game, if it could be made now, it could more easily handle the physical load created by the Radiant Al and the open world, and a very large game could be made.
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PC
Dec 16, 2024
Hitman: Contracts
6
User Scoreunbelievableguy
Dec 16, 2024
This was the last game I finished in the pre-reboot part of the series. And when you play it, you see what the reasons are. 6 out of 12 missions are from HC47. These are not the same sections anymore because Hitman remembers the sections incorrectly while in a coma. Yes, it was done to extend.
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Xbox
Dec 16, 2024
Fallout: New Vegas
9
User Scoreunbelievableguy
Dec 16, 2024
I mean, it's really, really great. My favorite part was this: In all of their design choices, they made the game's sides (mostly groups) as tight as possible so that the player can stick their nose in everywhere and make offers.
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PC
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