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User Overview in Games
5.1Avg. User Score
User Score Distribution
positive
3(23%)
mixed
5(38%)
negative
5(38%)
Highest User Score
Lowest User Score

Games Scores

Sep 23, 2018
The Order: 1886
4
User Scorenop
Sep 23, 2018
Yes, it is that bad. Not only it only has few hours worth of gameplay, but those not-so-precious hours mostly consist of long repetitive shooting-range-like firefights against seemingly endless hordes of the same dumb and fearless human enemies in a confined environment full of copy-pasted assets. So annoying and repetitive, you wish there were even less. Also has one of the worst stealth segments I’ve ever seen. And sudden QTEs to check that you didn’t fell asleep during the non-skippable non-interactive cinematic segments. Has QTE boss fights too, feeling like something you have done countless times already. There’s no real resolution to the story (which is kinda dumb), ends abruptly and feels like a first chapter of a much longer game which I don’t really want to see. Too bad, they could probably make something much better with these characters, setting and engine(which only looks good because it renders almost monochromatic picture full of instanced objects at < 30 FPS without anisotropic filtering in a reduced screen area thanks to those huge black bars). Seen it being compared with MGS, but it is lightyears away from mainline MGS games by the amount of content, gameplay features and the quality of the story. It only deserves to be compared to crappy FMV CD-ROM games from early 90s. A score of 5 or 6 would probably be more fitting, as it is still nice-looking & somewhat playable, but I decided to give it highest possible "negative" score, because my opinion is anything but mixed. I don't want more games like this one to be made, sorry. A huge waste of people’s time, money and of development talent.
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PlayStation 4
Apr 15, 2017
Ghost 1.0
7
User Scorenop
Apr 15, 2017
Less ambitious but much more polished than Unepic from the same author. I did not like it very much, though it is a good quality indie game. Plot/dialogue is underwhelming, and the plot tasks are very repetitive. Most of the game's actual gameplay is about collecting/applying many items of the same type and surviving security alarms while locked in a room, that become progressively harder, when triggered repeatedly. And puzzles that can become very frustrating because they require too much precision at times. There are some issues with controls too..
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PC
Nov 16, 2013
To the Moon
10
User Scorenop
Nov 16, 2013
Rating of 11 should be reserved for games with story as masterfully crafted and written, as this one. Music is top notch too. Maybe some people will say "this is not game", and call it "low-tech interactive movie" or something like that, but who cares? It's still awesome.
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PC
Mar 3, 2013
Metal Gear Solid 4: Guns of the Patriots
9
User Scorenop
Mar 3, 2013
PS3 is worth buying for this single game. For me at least. Production values, quality of storytelling, character designs are top-notch. One must be warned though that every Metal Gear game contains many references to previous games in the series and you are losing a lot of fun if not playing them in correct order. As other reviewer said, this game is made for fans. Yes, it is over the top, story is extremely convoluted and only works if you are familiar with characters already. Yes, I admit that I didn't have patience for some stealth segments because I just wanted to see story unfold or get to next awesome boss battle. Yes, this is a game where story makes up for all the minor flaws and quirks in core gameplay. And those who complain about realism should just grow up. Yes, games are not real, get over it.
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PlayStation 3
Mar 3, 2013
FTL: Faster Than Light
8
User Scorenop
Mar 3, 2013
Great game. Hard, unforgiving, maybe too dependent on luck, but extremely addictive and fun. Yes, it could be deeper, less repetitive but it is still a small unexpected masterpiece. P.S. Don't try Normal difficulty until you complete it on easy. On Normal some random encounters will kill you rather frequently unless you you have a lot of experience and skill already. On Easy you can usually survive most situations even if unprepared.
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PC
Mar 3, 2013
Afterfall: InSanity - Extended Edition
2
User Scorenop
Mar 3, 2013
This game is a poor man's Resident Evil 5/Dead Space/Silent Hill, but with greatly inferior quality of storytelling and game design. Graphics is actually quite decent, at least above average for UE3 budget titles. But, there is, like 10 minutes of intriguing introduction, then 5 hours of linear non-stop bludgeoning people to death with few badly designed puzzles in-between, then 2 minutes of witty remarks, then 3 more hours of axing people with higher percent of QTEs. You get to enjoy the usual knee-high walls, regenerating health, console controls, fetch quests and weapons removed between chapters. And then.. STUNLOCK BOSS, STUNLOCK BOSS, STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS,STUNLOCK BOSS... Who knows, maybe the final part is the pinnacle of game design, but I can't take this anymore.
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PC
Jan 18, 2013
Natural Selection 2
5
User Scorenop
Jan 18, 2013
I both love and hate this game. Idea is fun, but implementation is abysmal. Let me list some of the points: Horrible framerates even on lowest settings. On a decent system capable of 1080p @ 60 FPS in last year games I only have single-digit framerates in heated battle scenes in sub-HD display resolution and lowest possible settings. Single digits, in a fast-paced game! Network lags. For me, it is next to impossible to hit faster-moving targets. From time to time I suddently find myself in a different corner of the room. Questionable game mechanics and balance, seemingly changing after every patch. Countless minor issues with user interface and controls. alien vision frequently limits visibility instead of improving it, this doesn't make sense. NO MATCHMAKING. Literally, you can find a seasoned veteran being ordered around by someone who sounds like 12-year old child and has a green rookie nickname. This is fun for a few times, but not sustainable in a long term. No support for russian language despite popularity of this game in Russian-speaking countries. I would accept many of these problems if I didn't buy this game for 20 bucks assuming it's a finished game, not an alpha. 9 for what it tries to be, 1 for implementation quality and misleading self-advertisement.
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PC
Oct 31, 2012
DOOM 3 BFG Edition
7
User Scorenop
Oct 31, 2012
I'm one of those people who stopped playing original Doom 3 on Alpha labs stages, because of its irritating and repetitive gameplay, darkness and wildly varying performance. I'm proud to say that I managed to finish this version, so it's not that bad after all. I'll be frank, Doom 3 never was a shining example of good game design, shooting was meh(weak weapons, bullet sponge enemies), scares were cheap, story was weak. But very solid graphics engine and level design. I played for bits of good old Doom 1-2 left in it and never liked that flashlight mechanics where you can't see enemies when you can actually shoot at them. In this version this problem was solved, making it faster, more dynamic. For me, this is a plus. I would prefer a more subtle solution, though. But they just removed most of the dynamic lighting from the game. Basically, it has detail of the PC version with slightly improved textures, but lighting from old xbox 1 port. Thanks to this change, performance is very stable, but a lot of lighting magic is lost. BTW, Radeon owners can use rs_enable 0 console command to remove an unnecessary feature that makes the game slow on their systems. But there is a killer feature in this game. Stereoscopic 3D is really, really good. This is, in fact, the first game with stereo3D that I played inthis mode from start to finish, where you can get an awesome depth perception and a solid performance on 3 years old PC hardware. Console tweaks help, of course. Too bad, they didn't try to convert old Doom games to improved engine with stereo3d support, making them even more awesome than they already are. But who would play Doom 3 then?
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PC
Oct 22, 2012
XCOM: Enemy Unknown
5
User Scorenop
Oct 22, 2012
This game is a marketing success but a creative failure. I loved original XCOM game and really wanted to enjoy playing this remake. But several hours into the game I started to feel that I've been cheated. Imagine a "reboot" of original Quake, where you can only carry two weapons, regenerate health while moving from one waist-high cover to another through linear levels, watching unskippable cutscenes after every few minutes. This is what you feel if you played XCOM/UFO games before. Shallow and dumbed down kids-friendly piece of mass entertainment. Seriously, I'm surprised that after infinite ammo they didn't add regenerating health. Base building is a joke compared to the original. Geoscape is just a pretty animation. This is earth defense simulator minus the simulator part. This is a game where radio stations can work from underground caves, satellites can hover above arbitrary location on the globe and psionics only works if you break glass window first.
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PC
Jun 17, 2012
Legend of Grimrock
5
User Scorenop
Jun 17, 2012
I'll keep it short. Playing this game is like playing 4 Diablo characters at once without using item belt and spell hotkeys. Circle-strafing enemies one cell at a time while rapidly clicking multiple small buttons with mouse is what battles are in this game. Like somebody said before me, they are long mouse/keyboard dexterity tests which can frustrate even a seasoned starcraft player. Congratulations on resurrecting short-lived, inherently flawed, dead end branch of computer RPGs. There are multiple smaller problems I encountered, but these I can forgive in an indy game. Before voting this review down can you people care to explain why anything I said about gameplay is wrong, in your own review? Meanwhile I'll go play Orcs and Elves, Wolfenstein RPG or japanese Wizardry.
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PC
Apr 17, 2012
Hard Reset
1
User Scorenop
Apr 17, 2012
Bad design. Too much of it. While this game is occasionally fun, it can't compare with classic shooters, like Quake. On the quality of game design it can only be compared with Daikatana or Chasm: the Rift. Graphics engine is ok, but there is too much cheating, one object has shadow, object next to it doesn't. Some things look like they were made for 90's game. Lighting feels wrong. Weapon system ****, because effects of some weapons seem to be duplicated, and you frequently need two button presses to select one you need, can easily die while doing it. Some weapons, like smart gun, are too cheap, and there is no fun in using them. Dumb story. Irritating in it's stupidity and pointlessness. Still, I finished this game and would give it a 6 or 7, because it still made me remember some good games of old, better than this one. But points are deducted for their shameless self promotion tactics. Using classic writers and games to promote this mediocrity? Writing dozens of fake reviews and up voting them? You deserve to burn in hell for that. And in case someone wants to play a much better fast-paced 4-hour game with cyborgs, transforming weapon, lots explosions and huge robot bosses, try Vanquish.
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PC
Apr 27, 2011
Mortal Kombat (2011)
1
User Scorenop
Apr 27, 2011
Unplayable because of two very serious problems: Terrible input lag and low overall speed. Ugly art and 3d models. Woman characters are especially hideous. Seriously, you call this game "mature"? No mature person will tolerate this level of artistic/technical impotence for more than ten minutes.
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PlayStation 3
Sep 13, 2010
Dead Rising: Chop Till You Drop
2
User Scorenop
Sep 13, 2010
Dislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation is clunky, battles are unrealistic and unfair, making you basically swim through a pool of zombies coming from nowhere until your health is depleted.
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Wii
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