fourthwall99
User Overview in Games
9Avg. User Score
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4(100%)
mixed
0(0%)
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Recently Added
Sep 6, 2014
Pandora's Tower8
Sep 6, 2014
Pandora's tower is the perfect idea for a love filled intense master flesh pulling hardcore beautiful imaginative video game fantasy. It's also got a great opening scene. STORY 10/10 the game story go's like this, a young 18 year old girl named Elena gets cursed with a master guardian of the 12 laws named Zeron she was separated for her family and used as a war machine for the Elyrian army so Aeron the main character also the one you play as take's Elena to a tower near the mist of 13 other towers. each tower contains a boss linked to the 12 laws of Elyrian. the 12 law were establish by the Elyrian army for better order across the lands but the experiment went wrong and the 13 master got out of hand. It's now up to Aeron to bring back the flesh of 13 masters Elena will have to eat the flesh in order to stay human and not fall under zeron's curse and become a master. There's a lot of detail and deepness in the story it's emotional and every time you defeat a master you will get a dream sequence leading to the events of the making of the 13 towers. The bond 10/10 When you're not out hunting for master flesh your at the observatory tower either buying items off of Mavda a old merchant who carries an old man on her back. Mavda will sell use healing items combining items stats boosting items and gift items to give to Elena more items like that are available in new game + which i will get to later. anyway either buying staff from Mavda or talking to Elena. every time to talk to Elena bring back master flesh or give her a gift item the bond metre to the left of the screen will grow you can even get a better ending depending on how high the metre is at the final boss and I'll get to the ending's later but it's not just the multiple ending's to want out of talking to her it's how realistic and varied the interaction's and dialogue between Aeron and Elena are. Elena no generic princess stereotype and just to let you know she's not even a princess. The idea of wanting to help as much as possible by curing this curse is a compelling narrative and the partial love story help's pull you through the anxiety. The universe 10/10 The universe is an enchanting paradise of deep chasm's under 13 magically sculpted towers. there a lot to know about the mythos and how each master was once part of the 12 laws of Athos. The environments 10/10 The environments as expected are gorgeous fantasy realms. The ending 12/10 They are 5 different ending if you don't include Elena's full transformations ending S A B C D are ranked in order from happiness to sadist. The happier the ending the more you learn about Zero's curse. i like all the ending but ending S is my favourite it's emotional and satisfying possibly the best ending in a video game ever. On my first play-through which took me about 30 hours i got ending b which was still very good but when you go into new game + your bond metre stays the same so i replayed using chapter select the last half of the game into i got ending S. The bosses 7.5/10 the bosses all fell unique with they own different attack patters. they look great but sadly some of the bosses repeat earlier bosses skin and size types. The characters 7/10 The characters are Aeron Elena Mavda the leader of the Elyrian army and Zeron. Elena a true gem of them all and the rest are alright. game-play 7/10 You have a chain that you use to grab pull and decapitate enemies you have to point the Wii remote and hover it over the object you went to chain you also have other weapons as main attacks i wound like a bit more variation in the weapons besides damage and speed. The real problem with the game-play is that with mainstream enemies you can use the same technique on them over and over angina chain they're body up so they can't move and than attack them and repeat this for most enemies also there's a lack of enemy variety. Level design 5/10 In each tower there's a boss a few chains to beak and groups. May sound good at first but after the fifth tower the same 5 tower repeat. It's fells like something that should be in new game + but sadly it's tedious compulsory to pad out the game. You also have a time limit to adds fun challenge.
Wii
Sep 5, 2014
Shadow of the Colossus10
Sep 5, 2014
Shadow of the colossus is an unique image for games that can still use words but have the complexity and style. the idea **** such as this being linked to 2001's ICO through universe subtly references what they have in common though i can't necessarily recommend shadow of the colossus to any one who liked ICO their game-play is nothing alike. You already know what Shadow of the colossus is all about climbing mythical colossi and stabbing their weak spots every colossus is a different puzzle you have to figure out how to climb them before you can kill them. the overall difficulty for each boss is petty easy for the most part but it's always refreshing figuring out how to kill a colossus for yourself. the games got a beautiful atmosphere and world. This game's a breath of fresh colossus blood.
PlayStation 2
Aug 9, 2014
Bound by Flame8
Aug 9, 2014
In a modern age of gaming we're still lacking traditional RPGs besides the overused ones. So if you're actually looking for something fresh but at the same time traditional then take a gander at Bound by Flame. The story sets up an ancient ritual being held in an ancient ruin area, the ritual goes wrong and the main protagonist gets a demon stuck in his head. Throughout the game the demon will bribe you to make different decisions, and every decision you make slowly turns your character into a demon, similar to Fable. You get different boosts and abilities from these decisions. These choices affect the story and multiple endings. The story is told through NPC dialogue through side characters and main characters. Sadly the main cast isn't that good and there isn't enough variety in the voice acting, with the same voices being reused. But the writing as I've heard others complain about is surprisingly great, it's very natural talking. The main characters are interesting as well. Sadly I can't say the same for the side characters - they feel all the same. There are many memorable moments to do with story and progression and choices and some may argue the motion capture is bad but it brings out old style voice acting and writing in a good way. That's how I felt. Since the story is told so traditionally and lovingly it overall is a very compelling narrative that lasts the entire game and on of the few games you can talk about the story for more than 5 minutes. The art style is stylish, so is the music and locations, and enemy design. The armour sets, loot, weapons, and affects look good. The game plays like traditional games should be like in our modern genre. There's no specific special moves to remember or combining. You are given a few starting attacks and need to know when to use them at different times depending on the situation, light attacks, heavy attacks, block, slow motion parry, backstep, sprint, lock on, and jumping attacks. The different skill trees range from Swordplay, Daggerplay, to Pyromancy. The Pyromancy powers come from the demon consuming you for instance you'll gain additional fire damage from fire spells but lose some armour defense. The whole game is about timing and adjustment. This is a fairly linear RPG, sadly the environments are claustrophobic and small, the gameplay suffers from this because when enemies do so much damage per hit and your in a tight area it can feel unfair because you can't avoid some attacks, especially when you constantly go back and forth on enemies health. Even for a linear RPG, the skill trees feel the same since there's not much to go on, making it not matter which skill tree you ultimately pick as your build always feels the same. It has some padded moments such as backtracking to collect random objects that are mandatory to progress and sadly most of the experience you want to avoid battles because they're not very exciting. Also another frustrating thing is how fast the enemies respawn. You can run through most of it however if you have already done it. The upgrading system is good and has some variety. One thing you always want to experience though throughout the whole game is the more juicy parts of the story that don't disappoint. There's a lot of story here to keep you occupied. And the multiple endings are quite awesome including the feeling you get with the escalated tension near the end, especially how the final boss fight is a how a final boss fight should be. There are a lot of sidequests but sadly a lot of them revolve around backtracking. But some you do for the closure of the journey. I recommend anyone like me who is desperate but not in a cheap way to get your hands on an RPG that takes itself seriously in atmosphere and gameplay. 8/10.
PlayStation 3
May 31, 2014
The Spirit Engine II10
May 31, 2014
I love this game! Almost at the end now and it has taken me ages!!! The Spirit Engine 2 is a real challenge. I love the retro graphics and the turn based combat. It requires a lot of strategical thinking. If you liked the first game then you will definitely like this too.
PC