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ericwadding

User Overview in Games
7.7Avg. User Score
User Score Distribution
positive
1(33%)
mixed
2(67%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Nov 10, 2019
GreedFall
7
User Scoreericwadding
Nov 10, 2019
A beautiful game with solid combat and a decent plot held back by locomotion. Graphics were beautiful and detailed. The setting felt different and refreshing. The game took place in a charming world of some depth and creativity, though I would have liked it to be even more so. Character development and voice acting similarly were good, but left the feeling that more could have been done with them. Combat was very enjoyable but felt as though it could have been more rewarding if the opponents were more often humans, as the monsters found me unable to use the parry mechanic. Weapons and armor saw decent variety, though only one or two for each play style and level. Combat types, such as melee, firearms, magic, and traps, added to the diversity in game play. The main plot and side missions were decent, with a few gems even making me excited to uncover the next scene, though again, overall it felt like more could have been done with it. The game also has a great mini-area loading screen which allows you to conduct a lot of administrative tasks like talking to followers, arranging and upgrading inventory, and purchasing items while waiting for the next area to load. Furthermore, I found few bugs while playing. But movement. Just basic getting around. Going from place to place was a chore. Walking/running uses the "must finish current step before next command" style, making stopping and turning feel lagged and inaccurate. Sprinting requires holding the 'x' button, hampering the ability to control the camera (or eat with the free hand) while running from place to place. The top of the screen has a compass with nearby points of interest on it, but the labyrinthine area design utilizes an outlandish amount of turns and obstacles, making navigating extremely frustrating and the compass nearly useless. A map in the menu can be "quick" accessed, but even this gets time consuming as it must be referenced every thirty seconds or so, and the art style, though attractive, can be difficult to interpret. An on-screen mini-map could improve this tenfold. On top of that, every mission has multiple meaningless redirections. Rather than meeting someone, getting some information, and moving to an action such as combat, the character is required to speak with multiple people who each generally just tell him to find the next person, usually across town, for the needed information, further compounding the misery of just moving the character from place to place. The motivation for this mission design is unclear but feels like a lazy way to make the game longer. Overall, it is a beautiful, enjoyable game but excess and difficult travelling makes it wearisome. In my opinion, it is worth purchasing but don't expect a sleeper hit.
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PlayStation 4
Apr 24, 2019
Assassin's Creed Odyssey
10
User Scoreericwadding
Apr 24, 2019
This is a great RPG. After the negative reviews, I was surprised to find this game fantastic and exactly what I was looking for at the time. This is actually the first game that I've platinumed. I enjoyed the combat and wide variety of weapons and armor. The graphics are fantastic with one of the longest draw distances I've seen. The missions were fairly varied and some had short, interesting side story arcs. Though nothing ground-break, the story was interesting enough to make me pause whatever TV show I had going in the background at the time, which isn't bad. The game is well-made and polished; I found very few problems or glitches, even when I had gotten myself into a crazy situation that I would expect and accept a freeze or something. Reading the negative comments, I find most of them are displeased about two primary areas: microtransactions and the gameplay style. There are microtransactions in the game, which I don't love, but these are in no way necessary. I never felt like leveling was too slow or that I needed to purchase anything to advance the game. There are scores of weapons and armor already available. If one just doesn't like the fact that microtransactions exist, then they might be unhappy. Personally, I didn't even notice them since I never opened the store menu in the game. Perhaps the title should be "Assassin's Creed Presents" because there isn't actually much traditional assassination, but the gameplay and graphics are clearly assassins creed, and it does link in with the whole 'exploring the past through genetic memory' thing. Instead, this is a huge, open-world RPG.
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PlayStation 4
Nov 22, 2018
Evasion
6
User Scoreericwadding
Nov 22, 2018
A little disappointing. I did not have a chance to play this co-op, which may change the game experience. Pros: Nice textures, pretty surroundings Able to play with aim controller Didn't make me feel sick, even with safeties removed Interesting tether mechanic Weapon usage felt good Cons: No character or weapon development Only four weapons, each locked to a class only selectable at the beginning of level Nearly non-existent plot Repetitive, linear missions Boring voice acting Poor AI Dull, clunky enemies Limited controls (most buttons do nothing, no jump, no reload) This just felt like a demo of vr you would find in an arcade. It's not the serious game I'd hoped it would be. I would recommend not buying it unless it were on a decent discount. It's the first vr game I've deleted from my ps4, but I've already got Farpoint, which i feel is a bit better, so away it went.
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PlayStation 4
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