Es läuft halt einfach wie Grütze. Ich kann alle aktuellen Spiele auf hohen Einstellungen spielen, aber dieser Ableger stockert sogar wenn ich die Grafik komplett runterschraube.
Mal wieder ein miserabler Release, und sich dann wundern wen die Leute nix mehr kaufen.
Also wieder mal 6 Monate warten, bis die Patches alle draußen sind...
It is a good Game, but not as good as the hype.
The Gameplay is a mix of the Telltale Games with an addition of a fire worker distribution system. Both are executed good and make fun, while not beeing too deep.
The Story is a normal comic book superhero story. You can see the turn a mile ahead, but she is also well executed and you get what you expect out of your choices. The choices influence the gameplay and story.
It could have a bit more risk friendly and experiment a bit more with its premisse, but in the end it was well worth its pricetag.
I didn't think it would be this bad. The gameplay and graphics are more polished, but thats where the good thing end sadly. The pure amount of enemies makes some section more than tedious, the new enemies are mostly bad designed (gameplay wise), the crafting is still strange, the constant flashbacks are unstruktured and intrusive. But the story is an extra bad point. The "big bang" in the beginning is totally wasted. The game is just subpaar in the first half and feels streched. And when you think you finally get to se something more, the second part is a slap to the face. And from then on the story gets even worse. Not just that the new persprective is repulsing, but everything get messy and again is badly used. And when you think you get to the finale for the second time, you just get slapped again. That was the point where i lost the tiny amount of interesst i had in the conclusion. But the short rest gets even much worse, even though i thougt that impossible. From a Story of Hope and Gain and Connection, this game is just about loss. Losing your will to play, losing interest, losing faith.
I really, really, really wanted to love this game, but I can’t. In the beginning, it seems to do everything right: the characters seem good, the plot is interesting, the world feels alive, and the fights are engaging. But most of that fades way too fast.
While the story stays compelling for a while, the first cracks in the characters appear pretty soon. And even though you can forgive some blunders, they accumulate, and by the time you get to the middle of the story, they are all but falling apart. That is also the point where I noticed that I don’t care for the story anymore. It wasn’t that great before, but it became bad afterwards.Sadly, even the fights are way too monotonous, with each character having basically the same moves throughout the game. I never finished it, but I watched videos (in hopes of rekindling the flame), and apparently, it gets even more unravelled later on.
A really great Game. I found some minor annoyances, but the game gets so much right, that they are irrelevant.
The parry mechanic, while annoying in the begining, makes the game a lot of fun and the progression of your stats are noticeable.
Finding the timing for each enemy, slowly getting to the point where you can parry new enemies from feel, is very rewarding. The Story, while praised by most, i find only good. No bad thinks, but it didn't enthrall me like other apparently.
But the characters on the other side are all in a league of there own. Every single on has motivations, dreams, flaws and annoying habbits. They act like the character should and never do thinks, just because the story need it. Here the writers did theyre best work. I think booth endings are really fitting, and shouldn't be any different. They reflect the repercussions that each decision would most likely have, a happy go lucky ending woundn't have fit. Even though one hoped for it.
I didn't think it would be this bad.
The gameplay and graphics are more polished, but thats where the good thing end sadly.
The pure amount of enemies makes some section more than tedious, the new enemies are mostly bad designed (gameplay wise), the crafting is still strange, the constant flashbacks are unstruktured and intrusive. But the story is an extra bad point. The "big bang" in the beginning is totally wasted. The game is just subpaar in the first half and feels streched. And when you think you finally get to se something more, the second part is a slap to the face. And from then on the story gets even worse. Not just that the new persprective is repulsing, but everything get messy and again is badly used. And when you think you get to the finale for the second time, you just get slapped again. That was the point where i lost the tiny amount of interesst i had in the conclusion.
But the short rest gets even much worse, even though i thougt that impossible.
From a Story of Hope and Gain and Connection, this game is just about loss. Losing your will to play, losing interest, losing faith.
I just rate the Singleplayer, maybe for multiplayer matches it's okey! So the graphic is okeyish. Not nice, not ugly. The gunplay is sooo boring. Almost every weapon in this game plays the same, very few exceptions. They are optimised for the Multiplayer, which seems to be the main product anyway, but do not really make fun in the campaign. While i'm at things not fun: The enemies. The saddest thing is that they nerved there unique quirks. For example: In older halo games the grunts would panik if you kill an elite. In Infinite they only very rarely do that. Another anoying thing is there bulletspongyness. They just take forever to take down. Not that it hard to do so, you just need a lot of time for every single one. Even worse are the boss fights. Normaly in a small area, but always with an absurdely large health/shield pool. I hated every single encouter with them. They even managed to take the fun out of fighting hunter, by giving them more armor and hitpoints. If you knew how to you could outsmart hunters anf kill them with style, now even the "weakspot" takes a lot of bullets (And i don't like to mention the red hunter variation...). And from about the second half on there is always some enemy with a rocket launcher/grenade thrower, just to make it anoying to fight anything (Sometime even homing missiles). The vehicles are also unsatisfying. The first time you can get a Scorpion Tank is early on in the Open World Part. And normaly, when you get a tank in Halo, there is bound to be fun and you will be death incarnate, as long as you have that tank. But not in Inifinite. Here that thing is broken before you leave that outpost, unless you cleared it before getting the tank. And it's like that with every vehicle, they break faster that dryed bread. And what the fugde is wrong with there controls? It feels like you had a drink to much before you took the tank for a ride. And who had this borderline dumb idea that a Banshee can no longer hover but always has to move? Suddenly it is unrealistic that the aliance, with all their gravity tek, can build a hovering airship? Oh and as a sidenote: The main manu of the game takes about as long a normal level, just to load up. So are just so many things that are fundamentaly flawed in this game. I looks like fun, for one hour give or take, but once the nostalgia fades it leaves a very bitter and shalow taste. It fails as an open world title, and it is nowhere near being an entry in the Halo series. They tried to cover that with the music and catchphrases in the loading screen, but they failed miserably.