Some people are utterly butthurt by this game's graphics and presentation but the fact still remains that it's a very good football game compared to what we've ever had before in this genre. What really matters in a footy game? Gameplay, gameplay and gameplay. Does PES2017 have good gameplay? Yes it does. Very good, in fact. Do I really care about graphics? Yes, but it's not as important as gameplay. 9/10 - Best footy game ever. Goodbye PES5 and PES6.
I've not completed the game but I've played enough to give it a fair non-spoiler review. The story is above average, the graphics is easily below average but all in all good enough to tell a compelling story. People who generally like these kinds of games will most likely love this one, as it's a very good RPG. Now, over to more concerning stuff. The combat system, class system and attribute balance is among the weakest I've ever come across in a RPG ever. The classes themselves are interesting enough but it seems kind of moot to specialize your character in any way since the difference is so small that it doesn't matter in the end. I actually wonder why they bothered having the attribute system at all. Skills and abilities on the other hand does make a difference but it's kind of stupid and very rigid. Overall the game is above average and gets a well deserved 6 from me.
It looks ugly but it plays beautifully for the most part. The player files are easily modded and there are official modding guides that enables all but the most computer inept people to mod the games player and tournament base to their wishes. The best part about this game is that it follows an "easy to learn - difficult to master" learning curve. By that I mean that you will almost always struggle to win matches against top rated players and this isn't achieved through cheap scrips such as FIFA and Pro Evolution Soccer, but rather just having a quite decent AI. It's admittedly easier to code a good AI for a tennis game than a soccer/football game, but that's really not the point. The point is that Tennis Elbow is a freakishly good game behind the scenes while it looks a bit rough visually. I also wish there was some way to use a mixed control-scheme as I'd prefer to use keyboard and mouse together and not one or the other. What the game needs to evolve is more movement animations, including lunges to reach those tough balls, higher quality models and textures and a thorough sound effect overhaul. Mods can only do so much, and quite honestly while the sound mods available for this game through the official forums are better than the default ones, they're all abysmal at best. I also wonder why this is listed as a new release when it's quite old.
This series has plummeted into mediocrity and worse. This iteration is no exception, it follows the same curve, straight down. Graphics are nice, as usual. Simple, yet effective and I like it but it stops there for me. Enemy spawns are so frantic that you can forget about any sort of tactics and strategy, this is a fast paced frag fest where button mashing is promoted.
I've read a lot of the Lone Wolf books and also recently re-read them online and I have to say that this game doesn't really add anything I personally felt any need for. That being said, it's not a bad game/book. The fact that you're way more limited in which abilities you can get, for example either this one or that one, compared to picking freely in the original series actually annoyed me a lot. While I understand why they designed it that way, it still doesn't make sense why they chose to simplify it so that it was a necessary limitation. I've played the whole series with "my character" and evolving him, and this game even prevents me from making something similar, which is making sure that it really isn't a Lone Wolf novel in my opinion. It's a fairly cheap knock off and it can really only be considered on par with the first Lone Wolf novel, which is by far the weakest of the original series. It's still worth playing, though.
A great little game but a bit light in many ways. Godawful system but a great setting saves it somewhat. The community content, however, saves this game. The guy that creates Shadowrun Unlimited should get a medal for all his hard work. Without that mod this game would've been next to nothing.
First off I need to clarify a few things. Firstly, I don't really care about the lacking licenses. Although, admittedly,I have downloaded a patch that at least sets the right emblems for each club and the kits have more or less the correct colours. Secondly, I don't particularly enjoy the online aspect of any trivial games. If I want an online game, I play a proper one and not some silly mode on a single player game. This includes PES, FIFA and other similar games, in fact. I don't want it because the people who play these modes destroy them regardless of good or bad they were implemented in the first place. If you have a realistic point of view on the human race, you'll expect just about nothing from these modes. So, in short, I base my review on this game solely on the single player value and primarily the Become a Legend game mode. The Become a Legend mode is probably the pinnacle of single player modes in terms of football games. It's as close as you get to a footy simulation since you're only controlling a single player and have a role in the team, just as in a real life situation. The AI gameplay seems much improved compared to earlier iterations and it actually becomes interesting to play other positions than CM-AMC, which, in all honesty, were the only viable options up until now. In PES2015 I've enjoyed Right Back, Defensive Midfield, Left Midfield and Striker and they all give vastly different experiences provided that you are trying to take your role and position seriously. This want not really the case in previous iterations. The AI builds up play differently based on team instructions, which is a vast improvement of earlier iterations. This means there are at least some diversity in how teams feels to play with and against. The added leagues and divisions make the immersion of the game mode vastly improved. Now you can start out in a second division and expect regular match time as opposed to being squad filler in a premier club. There are ups and downs with both choices, however, because if you start out as squad filler it means your player gets time to evolve without having to play a lot of matches. Meaning you essentially start out your career at a later stage and with a better player, you just need to click next in order to progress. I've done both, and I enjoy both on different occasions. As far as I can tell there aren't any "typical AI goals" anymore, which I consider an improvement. Gameplay is diverse and aren't really hampered by any more stupidity than, for example, FIFA and Football Manager in terms of AI smartness. There have been a few really weird situations, but any seasoned computer sports gamer know that those are more or less unavoidable. On a more individual level, the game seems to offer a lot more viable paths as a player. You don't particularly need a top tier sprinter in order to be an effective striker, although the quicker you are the less intelligence is needed to succeed, generally. One of my players are fairly quick, and I enjoy parking the defense on runs into space and go 1 on 1 with the keeper. I also enjoy my substantially slower goal poacher who prefers good positions and less time on the ball. I look forward to try spending time at better clubs who plays more possession based football as well. Long ball and counter attacking is fun, though, and I expect the different team styles will bring lots of enjoyable matches in the future. Well done, Konami. 9/10
Not much new to write about this game. It's a football manager game, not unlike the numerous iterations before it. I am one of those who actually liked the idea behind last years version where things were simplified but as much as I regret to say it, hardly any of the match shouts and strategies seem to have any actual effect on the matches you play. You also seem to concede an obscene amount of last minute goals in this version making it an incredibly frustrating experience. I give it a 6 because I know that most of the hair pulling mistakes are going to get fixed at some point. At the moment the game is far worse and nearly unplayable. My recommendation is to wait until it's been patched at least twice before buying.
More of the same, a pretty good old school RPG. New classes aren't enough to make it an all time classic in my opinion, but it's a solid game. I still prefer Eye of the Beholder, though.
Well, pretty much everything has already been said about this game so I'm not going to repeat it. It looks great, it smells great and it feels great. One thing I've heard people complain about it is the repetitive aspect. Well, yes it's repetitive, of course it is. It's a game, after all. All games are repetitive, some more than others. This game is probably above average repetitive in some regard. But repetition isn't bad if the repetitive gameplay is good. I can't emphasize this enough. Repetition has become a bad word when associated with games, but the fact is that the best, most long-lived games in history are probably the most repetitive games we have. Pacman, Tetris, Arcanoid, Pinball and so on (in no particular order). I rest my case. Verdict: 8
I agree with the general copy+paste opinion about the game but it's still a pretty good game. It's better than least years iteration and it has the new engine rules and other details that's important for someone who actually enjoys F1 in real life and with a game perspective. Realistically I'd give the game a 7 or 8 but to counter the other clueless reviews I decided to be "just as clueless" but on the opposite side of the scale. Please try to be somewhat reflected when reviewing a game rather than childish and butthurt over minor details.
A little gem **** this is! I could write a really lengthy wall of text about this one, mainly consisting of positive after positive comment. To keep it short, combat is a bit clunky and I accept that. Styx is a Goblin with a dagger. He's not Styx: The Green Barbarian but Styx: Master of Shadows. If you accept the fact that you're not Drizz't do Urden, you're in for a ride! Use your strengths which are sneaking, backstabbing and agile climbing. While playing this game you'll do yourself a huge favor by being patient. Observe and look for opportunities and turn off on-screen objectives. They will only draw you too quickly to the next level, explore instead and use the crude in game map. You're probably in those locations for the first time anyway, so it's only realistic to not know exactly where to go. Also, when playing on "Goblin" difficulty the AI ain't so dumb as some people would have it. The AI is pretty aware of its surroundings and it will be a challenge to remain undetected, while making combat fairly hard as you'll die in one sword hit. The graphics are nice, it sets the right mood and Styx is an enjoyable character to play. The graphics isn't particularly demanding, nicely optimized and gets the job done perfectly. Anyone complaining about it should get a proper spanking as there is absolutely nothing wrong with it. Styx: MoS is a proper "Thief game". Much more so than, for example, Thief III. Styx follows a tried and tested formula and adds freedom of movement and many paths from A to B both in playstyle (Skill choices) and more literally the route through each zone. Each path with some difficulties, unlike Deus Ex HR, for example (vent routes were almost equal to no challenge). Styx also adds "accidents" which can be triggered mainly by unfastening chandeliers but also by poisoning fruit bowls that the AI guards eats from. A nice little addition to the already diverse choice of more up close and personal assassination techniques. I advice people to unlock the 4 "Kill" skills as quickly as possible. They are, in my opinion, vital to get the most out of the assassination part of the game and I do enjoy that part very much. The game gets 8 for product quality ( technical, visual and creative presentation) and 10 for fun rating which ends up with a smashing average of 9!
I can't understand why people like this game. I prefer games that actually lets me play them. In this game you're probably going to be confused for one half of the game and not in control of your character the other half of the game. An interactive novel with a light FPS mini-game? If that's your cup of tea, go ahead. I don't enjoy it.