RexxRacerX
User Overview in Games
4.7Avg. User Score
User Score Distribution
positive
1(17%)
mixed
3(50%)
negative
2(33%)
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Recently Added
Jan 26, 2012
Saints Row: The Third - Genki Bowl VII5
Jan 26, 2012
Pretty short lived expansion, and for those who didn't get the seasons pack, I don't know if I would deem this worthy of the $7 price tag. 8 missions in all in 4 different types, a couple vehicles, and a couple homies... No story other than announcers, and doesn't really tie into the Saints story well, feels utterly slapped on.
PC
Jan 26, 2012
Need for Speed World6
Jan 26, 2012
Was not overly impressed with this, but hop into it from time to time to see if it's changing/improving. And it is fun in short bursts but not nearly as fun as any of the other Need for Speed titles.
PC
Jan 26, 2012
Saints Row: The Third9
Jan 26, 2012
An adult themed game that is the best sandbox environment I have played in years. Total fun factor between mini missions and actual story line content, can't wait for the next expansion to play some more!
PC
Jan 26, 2012
SOL: Exodus6
Jan 26, 2012
Not having much fun with this as of yet. For a game that was made by an indie developer wanting to stress the "fun", I have to say that it's not what I was looking or hoping for. Playing the game doesn't feel like a spiritual successor to any of the previous titles in the genre that I loved... XWing, Tie Fighter, Wing Commander, Freelancer, Star Lancer, et al. It feels more like a spiritual successor to descent in the controls and I haven't quite put my finger on why it's not "fun" yet. I think it's two fold, and have been said on forums on steam already... missions that you fail, albeit only a few, and having to restart without a checkpoint option is one... the text box interface for communication, and lack of a **** or third person view is another. The thing I do have to say positively is kudos to Seamless, you 6 guys trying to resurrect a dead genre, I applaud you for the effort. You made a great looking product, and controls are simplistic enough to not scare away those that do not want to get into a full fledged simulation. I'll write more up later as I get a chance to play more, and I'm hoping I have a Eureka moment that will either immerse me or "click" as to why I'm not feeling the fun factor.
PC
Dec 22, 2011
Star Wars: The Old Republic2
Dec 22, 2011
For anyone interested in an honest opinion and some analysis on the game Star Wars the Old Republic. There are good and not so good elements to SWTOR at launch, and I'll try to list out the pros and cons below this general statement. Overall, SWTOR is a fun experience to start, and is familiar to anyone playing the run of the mill MMO these days in the interface. Some (OK, honestly MOST) design choices are extremely clunky and poorly implemented, however offer a glimmer of hope in the spirit of what they were trying to achieve. Other things, like the layout of quest objectives, planet design, and items that I consider to be pure time sinks are not well received by me, and ultimately will turn me off from this game in short time. The voice over gimmick gets tired after about level 20-25, and while it was a great idea, again it was not pulled off in execution in my opinion because it becomes a tedious chore for all but the main story quests after some time into the game. Also, it feels like the voice over addition severely gimped the development of the actual gameplay itself, and SWTOR does not feel like a complete game, let alone polished and ready for release by any stretch. In my opinion, the last 5 years have seen many MMO's come and go, and the bar has been set higher than was achieved here, and I agree that it feels like a regression in a certain respect from other offerings in the genres. Here are some things that I really like about the game:
The companion idea - Having a useful companion like a pet from other MMO's for each class is a great idea, and overall is implemented well.
Companion questing/skills - Again, great idea and overall implemented well.
Companion able to be sent on errands to sell your junk, again great idea, but not novel considering there are at least 2 other active MMO's that have this functionality.
Having a ship that has customization options - great implementation and necessary to build upon KOTOR legacy. Things that ultimately will push me away if not addressed and fixed:
-Design of the instances make it feel like you are isolated and either alone, or with very few people. This is not worthy of a subscription in it's current state with the limited social interaction and sharded state of the servers. Oddly enough, even though the game is sharded and feels empty often times you will get to a quest node, or assassination target and have to wait for a respawn or reset.
-Conversely, there are queues on many servers at launch, and it is very disappointing to wait in an extended queue to get into what feels like an empty game.
-Poor UI Design. No options to move, customize, or resize. Pop up windows are exclusive in some cases and feels very clunky as a interface. Positioning of some windows is just utterly silly.
-No options for macros or addons.
-Poor design of the game in general. I'm talking about the quests and nature of running back and forth 800 gazillion times for rewards, which I thought the industry standard was set better years ago.Also, stairs leading to nowhere, completely empty buildings, and a almost useless navigation system with the current map and location finders.
-Lack of quest options and dynamics. All quests are basically go kill x of these, loot x of those, or click x of these. Where are the usable objects like turrets? Dynamic environment changes? Mount quests? Again, the bar is set higher then this game has achieved.
-Loading screens for new zones is another thing that is odd to see in this day and age.
-Getting stuck. If your game has a need for a /stuck command that I've personally had to use a dozen times in a week after 5 years of development, something is clearly wrong.
-Lack of Avatar customization options. Character creation is very disappointing, and again I thought the bar was set higher.
-Poor PVP options.
-More time sink items than a bantha has fleas. No sprint until lvl 10, no mount until lvl 25, again I thought we were past this type behavior.
-No voice over IP options. Again, it feels like a regression.
-Questing on a rail, lack of replayability. Each class has a separate story line, but eventually that's used up, and the side quests are very tedious and not unique. I'm sure I could nitpick and find more, but these are the glaring items that will ultimately cause me to quit playing this game. For now, I'm engrossed by each character class story and I sincerely hope that many of these items get addressed and fixed or redesigned. I score the release of the game a 2 because I feel like the companions are done so well that it warrants a couple points on it's own, all other aspects need some serious rework for this game to not end up in the F2P trash heap.
PC
Oct 1, 2011
A Game of Thrones: Genesis0
Oct 1, 2011
This game is pure garbage, and I wish I had saved my money. Controls are antiquated,with no hotkeys, Nothing of note or groundbreaking, just horrible game that you feel like came from 1995 era RTS explosion. Even the Encyclopedia is light, with very limited and not very detailed information. Save your money, and time and play rock, paper, scissors, because this is what this game is about, and has very very poor mechanics and adaptation of the George RR Martin world.
PC