This game could have been so much more if I could find a multiplayer game. The star cards are a bad idea. It would also help if I could spawn in the same squad as the group I entered the game in. Which I cant. Granted. the graphics are amazing and there is some seriously optimised performance. But paint a piece of **** and its still a piece of **** Litterally the only good game mode I'll keep on playing is starfighter assault (When I can find a game). But this game has officially made me boycott EA video games, on top of Activision and Ubisoft. Claim at E3 to be giving gamers what they want and that you've been listening. EA. No you've been listening to investors too much. Make a good game. And gamers will love you. We dont want pay to win trash. You are not a mobile gaming publisher. Your core business is the mainstream console platforms and PC. Show a little respect for the people who've paid you regardless of the trash you put out there.
A fun and frenetic action shooter that raises your addrenalin levels in mere moments. Its a little badly optimised for GPU's with less than 3GB ram. And some area's can feel a little samey, particularly the one's on Mars's surface. Waves of enemies in those areas can also be a bit bland in their variety of enemies. But all in all a pretty good game. I want to give it an 8 but although it is a really fun game there was never really a "pull" back to play it. I never really felt addicted and thats OK. Don't expect grandiose story and compelling characters. This is a DOOM game that goes back to the core of before DOOM III. While giving you a slight story for traction and pacing.
This game from the start I could feel that it was gonna be difficult. I new that what they were trying to do is translate a comprehensive and scientifically accurate (or close thereto) representation of real world racing. You could feel that in the remote and the way the car handled, it wasnt just a difficulty level that made it hard to drive. So I started paying attention to action and reaction and to my surprise I started understanding the car more, the track, the conditions, the weather, and how it all translates differently to every car on every track. I realised that This game will be one of learning. I dubbed this the "Dark Souls" of racing and wanted to learn more and master every car. I realised that a remote simply wasn't encompassing the full experience, and if so, would there be more if I were to buy a racing wheel? So I bought one and MAN did this game come alive. On a Decent mid ranged wheel (Logitec G9200) I started playing around with gameplay settings, Force feedback and weather conditions and now I am properly hooked. Props to Slightly Mad. They did their best to translate the physics to a remote and I think people arent realising what I did and are finding it difficult. This is a game of learining and mastering and time spent in practice and experimentation will reward you with skill. THIS is what makes it the most authentic racer. The experience. Not the physics, not the true-to life representations of the tracks and the cars, not the multiplayer and not the awesome campaign. But the experince. One of real world difficulty and learning to drive a supercar to its maximum threshold. Mastering a corner, a track you're having problems with. Realising why different cars react different ways. It is a real world EXPERIENCE that is the best part of this game. Also props to the racing engineer system. IF you dont understand tuning then this is a great way to tune and learn at the same time. Super easy. There are a lot of issues though.... There are issues with the Logitech G920 Driving force and G29 with FFB profiles and wheel locks. The AI. Sometimes they just smack in to the back of you if you're too slow off the launch. or if you approach the first corner. There are track issues with FFB and grip on some of the loose surface tracks. Mercedes A45 AMG on Dirtfish Blizzard I'm looking at you. Sometimes the game crashes at silly moments. Online play system is good, License points and ranks support respectful play, although VERY few people actually care and still messaround, love tap you out the way, rear end you on the first corner. There should be bans for a certain amount of kicks Honestly. All this aside. This is possibly the most I've ever been into a racer. Yes the studio deserves your money. The game, and you, deserve patience in learning the game. Once you have that and you learn, you will respect this game and what Slightly Mad has done. I am a long time racing fan. I've played numerous F1, GRID, NFS (Shift), GT and Forza titles, This is the pinnacle of the racing genre for this decade. I'll be impressed to see an improvement made on this. The issues I've mentioned above are simply balancing issues. And this will of course be patched with time. One thing I am slightly angry at. Is the fact that the Season pass does not cover you for all DLC. The Japanese car pack still needs to be paid for. What is the reason for the Pass then? This nickel and diming is something that EA does. Slightly Mad, You made the Shift series. But dont keep EA's business ethic please.
Weirdly brialliant. If you like Anime the likes of Evangelion, hot androids, weird logic, and convoluted meta stories portraying the meaning of life and what it means to be human, Bullet hell games, Devil May Cry fighting mechanics with a slight RPG twist and ooodles of endings in your video game. This one's a winner. Also. 2B is the sexiest games character I have ever seen.
I. FREAKING. LOVE. THIS. GAME!!! It is a first person shooter that throws the norm of military shooters out the window and replaces it with awesome abilities speacial to each character and throws in MOBA mechanics in at the same time. Each character has counters and defenses to other counters balanced in such a way that you can only become good at the game by mastering all of the characters which is one of the biggest things about progression in the game. The interchangeability and interactions between abilities of the characters themselves can yield somepretty surprising results that i'm sure the developers never even dreamed of. Although level progression provides you only with Aesthetic differences to your character this adds some serious charm to the game. The characters are loveable, The story is mystical as you're only taught the perspectives of the characters themselves and you're left to put the rest together. It is good Honest unadulterered fun and again. I love it.
Ok so I'm not really a fighting game kinda guy. I dabbled in Mortal Kombat and street fighter when I was younger but barely ever play a fighting game. I first bought Injustice Gods Among Us when it first came out and didn't really play more than the story and a few online fights and a few fights against friends in couch co op. But man, did that change when I bought injustice 2 I've played around 45 hours of this game and it is soooo much fun. Other reviewers (who claim to be avid fighting game enthusiasts) are knocking the AI and progression system a lot. Firstly. These people admittedly have put the game down after 2 days. I have not found the same issues as they. Yes Adam and blue beetle are total asses. But once you get to know their powers, timing, reach and rhythm they are totally beatable. Its about finding the opportune moment to use a certain move and know what moves your enemy can use to counteract it. You need to be as unpredictable as possible and for you to do these things, you need to learn your characters and know your enemy. Its that simple. I sincerely doubt these guys have given this game a proper shake. There are a couple flaws I've found but nothing major. For instance, you can let the AI grind level your characters without input. This is not only a very lazy way of doing things but also prevents you from learning new moves. I've AI grinded a few times to get new gear but found this boring after a while and unexciting. So I went back to fighting every single match except for 2-3 bar difficulty in the multiverse. Those are no longer worth my time and I find a better challenge out of the 4-5 bar difficulties. The game is also slightly unforgiving if you mash in commands trying to complete a combo or special move. The game place best if you input every command sequentially and cleanly. After that you start feeling like a real pro. The last gripe is that Superman is still bad and hasn't learnt the error of his ways. This **** because I love the character. That being said, the story is interesting and leads off directly from the end of the first game, characters are varied and interesting and the game is drop dead gorgeous running on Unreal 4. 60fps here is fantastic and the moves comes with its own FPS analysis. Something I never dabbled in before but is interesting for those wanting to play professionally or use every ounce of competitive edge they can muster. The multiverse is varied and interesting and kinda like MK towers but better done IMHO. There are character specific earths in the multiverse to play to get that characters epic gear. The amount of gear obtained in the game from various sources can be slightly overwhelming and sometimes its a bit annoying having to clear up a characters inventory because if its full, gear cant be taken on. Although there is an overflow menu to get them back so that's not much of a problem. The game really shines in Guilds. Guild multiverse allows you to tackle multiple earth objectives in order to get some great rewards. Guild Motherboxes (loot boxes that carry gear, shaders and player cards as well as currency) are far better in guild multiverse than in the single player multiverse. The game teaches you not only the basics in the tutorial. But character specific tutorials which allow you to learn some combos that you can string together in practice and learn real killers. This I find pretty damn great. There's an AI defence and attack whereby you can set your strongest characters with their best gear and set their fighting style affinity in order to fight other peoples builds and have yours defend as well. Mother boxes are earned from this. All in all. Don't believe the negativity of some of these reviewers. There is hundreds of hours of fun gameplay in this game and it is such an improvement over the last game.
So. I hear all the bad things about the game. And they're most definitely there. So let me get them out the way first. The HUMAN character animations during conversation and cutscene are actually laughable. No kidding i've laughed. Especially when Addisson tells me "Her face is tired" with no expression. I've actually laughed a few times because of this. But lets be realistic here. We got some amazing animations with Bioware's last game Dragon Age Inquisition. But Mass effect, historically hasnt really concentrated on it so i'm fine with it. next issue please. The Sound design was more prevalent in previous games and it felt like a space opera. Its less so. You have to scan everything to gain points for blueprints that you later can craft. This feels a little redundant and grindy. Let me say that I do find that people are concentrating more on the bad here than the good. That being said, next paragraphs, on to the good stuff. Its Addictive. OMG. SO addictive. I've been fortunate to play two games this year where i feel like a kid that wants to get home so he can play with his new toy. This game is one of them. The battles feel natural and expanded on the previous Gears of war- esque gameplay and it feels like tactically you dont have to stay behind cover. The RPG elements are fantastic as you carefully have to pick skills that compliment your playstyle and it sort of forces you to try new skills to enjoy more varied tactics. I love this. Enemies feel a little bullet spongy but this goes away completely when you realise there are power combos you can perform as experiment with crafting more powerful weaponry and find weaponry that compliments your playstyle. The combat system and charcter crafting is involved and anyone that just wants to play through shooting stuff is probably gonna have a hard time. The alien races are a little slim. You only Meet the Kett and the Angarians. But granted this is only a small cluster in mostly unexplored Andromeda galaxy. But the new Character, Jaal's personality and race are fascinating and their plight against the Kett involving. Exploration is fun, you get planted on a planet and ride around solving puzzles and mysteries of a technologically advanced master race (Nod to Promethians). You make new friends along the way while rasing the vialbility for colonization for your fellow Milky way natives. The story so far is fantastic, engrossing and mysterious. The lore might not be as rich as in previous games but remember this is our first foray into Andromeda. Human kind had been collecting information for a century in the original trilogy on the known galaxy. Andromeda is mostly still unknown. You really do get to feel like an explorer making history meeting new civilizations and plotting a course through the unknown. Exploration is possibly the best part of the game as i've dont more increasing the viability of my explored planets than i have in progressing the story line. But when i get bored of exploring and I want some cinema experience with some good game play I persue the storyline. Multiplayer is very much like ME3 but with some slightly tweaked game modes and the depth of the combat system from the single player of Andromeda makes this a fun and involved multiplayer. Even if you squeeze only 20 hours of multiplayer out of it its worth it and makes this game a whole bumch of value for your buck too. To be clear, I'm giving this game an 8. It should be a 7 objectively considering the glaring problems. But I'm giving it an 8 because the positive things ivé experienced about this game FAR outweigh the negative and the gameplay its self carries it through. If they had fixed the animations and sound issues I'd have given it a 9.
the perfect game to play if you wanna learn how to play guitar or even better, just pick up and jam to your favorite song filling in the guitar as you play. The games are a littel boring and detract from the overall experience but do teach you timing and rhythm. The game teaches you the fundamentals of tableture reading, timing, and the different techniques in order to start playing the guitar yourself. Downloadable content always makes sure you have something to play, that you WANT to play. I just wish there was more. Its more of a learning tool than a game so although I appreciate it and stil use it. The only time i'm really haveing fun is when i've masterd a song and jamming to it as hard as my black little heart can bare. The rest of the time. It feels like a grind.
A janky camera and sometimes unresponsive controls (no it wasnt my character build i checked) sometimes detract from this great game. I'd go A notch higher to 9 for this game but I feel like I should punish it as much as it punished me. The graphics arent amazing but its a fresh take on the old metroid vania game styles notorious for being overbearingly difficult and unlocking diferent areas with items and skills. The difficulty its self leaves you with a feeling of accomplishment when you kill a boss that few games out their provide you with. You genuinely feel like baddass because man this game is difficult. But at the same time you are humbled becuase the majority of bosses will kill you twice if you're not used to the game series and you make a crappy build. If you pay attention to the stats and the way your equipment influences your character build it will make the game a LOT easier. Learn the game, read wikis interact with the community. And you will have more fun and struggle less.
A good story Title. But the change to open world isnt my thing. Its interesting but ultimately detracts from why I play MGS games. A weird and fantastical Military drama told and directed amazingly. The open world starts making things repetative early on when I just want to concentrate on the game and not get roped into a multiplayer I really dont care about. The multiplayer I feel should have been another game on its own. or perhaps a DLC. Neverthe less. Great story.
Pro's: The story missions are pretty to look at and nostalgic and pretty fun for the most part. The story is a little more than ok - leaning to good. The real fun comes out in Horde mode where you co-op with friends to take on 1-50 waves and varying difficulties with bosses at every 10 waves. This is intense frenetic and will keep you on the edge of your seat. The bounty cards for versus and horde are welcome additions and make progression an involved experience. If the 5v5 formula to multiplayer that Microsoft likes to spam with its action titles is something you like. then this game's for you. Cons: The cover mechanic in vs is janky but if you know how to utilise it then you have the advantage. This makes it HELL for first timers and the average XBL child/namecaller/overall **** will probably give you issues for trying to learn this game. Once learned however its a great multiplayer. Especially with friends.
This is really not the Final Fantasy to End all Final Fantasy's. But if you're a fan. you know that there have been around 20 original games, adaptations, spinoffs and sequels. With that in mind. You are going to have to make the concession that the game will change and change DRASTICALLY over time. Long running fans should know this and accept it. As long as it FEELS like a Final Fantasy game and that familiarity fills me with nostalgia and happiness. I'm content with that. And it most certainly does. From the onset, the world feels strange. They've mixed modern day science with fantasy elements and i'm loving it. Its nostalgic of VII in a way (The first one I started on before I played its priors). So it has a soft spot in my heart and the interactions between characters are happy and it has a real feel-good vibe reminiscent of X. I"m glad its so radically different from its predecessors as i really hated the sequesl XIII-2 and Lightning returns as well as X-2. Bonus! They've done away with the depressing Fabula nova chrystallis **** and having done so it feels new and familiar at the same time. The wardrobes leaving something to be desired, coming across like a boyband than anything else), the characters are likeable and you can really tell that the theme is about friendship, loyalty, family and balancing responsibility between life and responsibility. These are adult themes that come across strongly and doen't really get touched to the same extent in other Final Fantasys. The Battle system is new. Frustrating at first. But after tweaking a few settings to "wait" in the settings menu, the mobs become manageable. and the deeper aspects of the battle system show themselves and is very gratifying. Some people are hating it but it seems to be the same people who are adverse to change. I dont see how people grumble about this game but seem to want it to be EXACTLY like something else. The game opens with the line "A Final Fantasy for fans and beginners" I think thats a great touch and is absolutely true. If you've made peace that the series you love will evolve and love it still then you will love it. And new players might be confused at first but once they get into it is very enjoyable. Its a chilled final fantasy as the random encounters of old are something of the past and it feels like you can just lose your self in this world. True to JRPG, the game doesnt throw everything you need to know at you and a lot is left for you to figure out. checking out forums and wikis will get you excited for what you can accomplish in this game. Driving around is great when going into a new area as Ignis will drive you automatically to your predetermined destination and the game its self is a beauty to behold. Things I dont like: There is sometimes some REALLY ugly texture pop and when you're driving some far off places and even medium off places arent textured and it feels muddy. I understand that this is a MASSIVE game that needs to be loaded into only and 8GB Frame buffer but it feels like this game would have been prettier on a different engine. It also DOES NOT PLAY AT 1080p at least not on XB1. Its not even a scaled up version from 720p. It is flatout 720p. Given the hardwarelimitations it is understandable but I hope this comes to PC. I'd be proud to buy it a second time around and even give it another playthrough. The visuals would have best been realised on PC and its a crying shame that Square didnt think that this game would have been a perfect showcase on PC. But seeing as how most FF's can be found on Steam these days, I'm willing to wait. The fast travel isnt available from anywhere on the map and you need to get back to your car first. This means 2 long loading screens that could have been easily avoided. Magic use is a little janky in battle but I like the spellcrafting system. Its fresh, simple and interesting. Although very limiting in what you can creat with the caps on how much magic you can draw. At least for now. Fighting in doors especially in tight corners can sometimes be frustrating due to camera angles and there just not being enough space for everything in the room. especially when casting magic. Friendly fire is a thing in this game so watch out. The rest are negligible issues but make the game what it is at the same time being gripey. So I'll touch on that. Eg. The only random encounters are in Chapter 3 when you get imperials dropping on you. Also the game seems to want you to move around in the day only and its easy to go along with that. But missioning around at night can be extremely rewarding. especially if you want to delay your rest and then double up on your XP when you do. All in all this is a good game. I cant put it down. If you're a long time fan, put all preconsceptions asside and enjoy the game as a stand alone game and you will feel like you're playing an FF title. Dont go in wanting something specifically. You'd be dissappointed by any game that way.
I played this game on the Vita. It wasn't good on that console, and it wont be good on any other. The story is incredibly bland, the acting cant be taken seriously. I'd imagine that the game play would be better on other consoles but I don't imagine it would improve the overall experience. All a pity because Aveline as a character in concept is so compelling but the acting and lack of fleshing on the characters falls short of the brilliant game this could have been. I love the AC series and this is unfortunately the black sheep in the family that no one wants to mention.