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Apr 26, 2014
Dragons and Titans9
Apr 26, 2014
The current so-called professional reviews of this game should be completely disregarded as they completely miss any of the unique gameplay elements D&T offers. All they refer to is the superficial looks of the game (Cool looking dragons) and then directly compare it to the heavyweights of MOBA - LOL and DOTA 2. I have experience in both, over 1500 hours in DOTA 2, have dabbled in other alternatives and can assure you D&T has a lot to offer. While it is true D&T is not as complex or deep as these heavyweights having no item building in game, D&T is a fantastic entry level MOBA for those who are wary of the steep learning curve and unforgiving communities of LOL and DOTA as well as offering multiple team strategy options to win matches for veterens and hardcore competitive players of the genre. It also offers gamepad support (which I choose to use for this game) which works extremely well. Your 4 main abilities for a match are comprised of 2 dragon abilities and 2 rider weapon abilities (that you level up throughout a match) which you choose at the beginning of a match. You also get to choose two support spells. This allows you to customise and create your own gameplay styles and strategies before a match even begins. For example I like to combine and have great success with the Direbone dragon with Bladebiter as my rider weapon or Heartsone with Gorefist. There are three competitive maps to choose from a traditional 3 lane MOBA map, a capture points map and a 1 lane ARAM map. They are all worth playing and offer a great experience in their own right. MOBA The traditional 3 lane format of the genre. Even this map offers a very different experience from other offerings with the mid lane containing the traditional heavily fortified tower structures (shrines) whilst the top and bottom lanes contain less fortified titan protection structures (obelisks). Your team strategy therefore could be an all out mid push or a more sneaky backdoor approach or a combination of both. There is also a third approach and this is where the gold that you collect from killing minions or opposition dragons enters. By taking your gold back to gold wells (which also replenish your health and mana) you can release a chaos titan which devastates the opposition structures. When you die in the game ALL gold that you have on you at that time is lost. The game is won when your team releases your titan from the enemy cage. Unlike most other MOBA's however the match really isn't won until that titan is released. It can appear like a team has the game in the bag yet the other team ends up winning with a change of strategy. BRILLIANT! CAPTURE POINTS There are 5 capture points on the map. By capturing these points, taking capture points from the opposition and recapturing lost capture points your team weakens the enemy titan cage shields and you can release your titan. This is my least favourite map personally but it is still well designed and works perfectly. ARAM This is a single lane team all out push/brawl map and boy is it fun. A random dragon is selected for you (you are given the option to reroll for another random dragon once if you really dislike the dragon you have), you select your weapon of choice and spells and then you go for it. Your player skills are really put to the test in this format and the design and execution of the map is simply brilliant. Conclusion Dragons and Titans is a diamond in the rough in my honest opinion. The community is small at the moment but they are more forgiving than in other MOBA's particularly the giants. The game is balanced (though not always in matchmaking) and very well executed. All three maps are worth your while playing. A brilliant entry to the genre together with strategy and customization options for the experienced
PC