Kinokee
User Overview in Games
5.9Avg. User Score
User Score Distribution
positive
110(34%)
mixed
125(39%)
negative
87(27%)
Highest User Score
Lowest User Score
Games Scores
Oct 1, 2026
World of Final Fantasy Maxima6
Oct 1, 2026
Why are all the menus soooooooooooooooooooooo slow to navigate? Game is more interesting than I initially gave it credit for but holy crap is it sooooo ****
Nintendo Switch
Sep 6, 2026
Wild Hearts S1
Sep 6, 2026
So many innovative and good ideas ruined by conflicting design decisions. Someone working there was really good. Someone working there was extremely bad. Possibly more than one person. Also whoever has been making programmer UI Dragon Age seems to have influenced whatever programmer UI exists in this game. Terrible camera controls, bad FOV, zoom too close to character. Would have benefitted from a more experienced combat designer. The camera just ****ing circles the player during combat because it is trying to be dynamic and adjust but really. That's the **** worst. Half the time I am fighting a giant pig it's from the view from inside the pig and I can't see ****. Could be a case study on bad cameras. A lot of the combat moves send you flying around in different directions but surprisingly, there aren't a lot of moves to just stand there and hit something. Like, the monster is down, this is my chance to hit it, but 90% of my buttons will send me catapulting away from it even I am not already yet airborne 150 feet above it just watching it writhe around unable to do jack. Lot of dropped frames and missed inputs for a game that's asking you to be frame perfect to parry. Also, what's up with introducing so many fusion things to use and then never telling you how to ****ing use them again. Even going through the ENTIRE skill tree one by one I can't find it. Go through again. Can't find it. Turns out it's not even listed. And the HUD dynamically hides that along with my guage management bars outside of combat so I can't check while my bar just drains to the abyss without me knowing. What a sack of crap. Possibly worst of all is that there's a relatively good chance that trying to build the structures in active combat will get you killed. Not that it's difficult, it just literally kills you. It will spawn pieces in the wrong spots including directly under you resulting in sending you directly into the monster and dying. It also has a high chance to just not work. They spawn diagonally and don't assemble, they spawn on wrong geometry, inputs are missed. It's hot garbage for a system the game is built around. Also, playing with the umbrella you float in the air. However, the falling doesn't always land on the ground. Sometimes you're stuck just hovering barely off the ground even if you float around. TLDR; ground collision ****. So... don't use air building mechanics, and don't use air mechanics if you don't want to rng kill yourself. What. A. Game. Also, why is healing uncancelable and the highest commitment move possible when bosses through out attacks in 8 chains with no tells? When is it safe to heal? Wtf knows esp since all I can see is the wall or struggle against the geometry with no idea wtf the boss is up to. Pushing the heal button 7 times but can't because my character is busy hopping around pebbles on the ground. Wow. So good. Such hunter. Beware wary of a light breeze though, sweet baby jesus. Sometimes a dodge away from the enemy is a dodge INTO the enemy at full speed. Because your dodges are based on your CHARACTER direction and not your INPUT direction. This also means if you stand next to a cliff you MUST jump off the cliff. Because you turn without driving yourself in a circle like a vehicle. Absolute. Garbage. Also, for people complain about the woke stuff, it IS layered in there on some level. It def felt like some American manager of diversity and inclusion was employed for specific things, but it's not as pronounced as some people make it out to be.
Nintendo Switch 2
Sep 6, 2026
Wild Hearts1
Sep 6, 2026
So many innovative and good ideas ruined by conflicting design decisions. Someone working there was really good. Someone working there was extremely bad. Possibly more than one person. Also whoever has been making programmer UI Dragon Age seems to have influenced whatever programmer UI exists in this game. Terrible camera controls, bad FOV, zoom too close to character. Would have benefitted from a more experienced combat designer. The camera just ****ing circles the player during combat because it is trying to be dynamic and adjust but really. That's the **** worst. Half the time I am fighting a giant pig it's from the view from inside the pig and I can't see ****. Could be a case study on bad cameras. A lot of the combat moves send you flying around in different directions but surprisingly, there aren't a lot of moves to just stand there and hit something. Like, the monster is down, this is my chance to hit it, but 90% of my buttons will send me catapulting away from it even I am not already yet airborne 150 feet above it just watching it writhe around unable to do jack. Lot of dropped frames and missed inputs for a game that's asking you to be frame perfect to parry. Also, what's up with introducing so many fusion things to use and then never telling you how to ****ing use them again. Even going through the ENTIRE skill tree one by one I can't find it. Go through again. Can't find it. Turns out it's not even listed. And the HUD dynamically hides that along with my guage management bars outside of combat so I can't check while my bar just drains to the abyss without me knowing. What a sack of crap. Possibly worst of all is that there's a relatively good chance that trying to build the structures in active combat will get you killed. Not that it's difficult, it just literally kills you. It will spawn pieces in the wrong spots including directly under you resulting in sending you directly into the monster and dying. It also has a high chance to just not work. They spawn diagonally and don't assemble, they spawn on wrong geometry, inputs are missed. It's hot garbage for a system the game is built around. Also, playing with the umbrella you float in the air. However, the falling doesn't always land on the ground. Sometimes you're stuck just hovering barely off the ground even if you float around. TLDR; ground collision ****. So... don't use air building mechanics, and don't use air mechanics if you don't want to rng kill yourself. What. A. Game. Also, why is healing uncancelable and the highest commitment move possible when bosses through out attacks in 8 chains with no tells? When is it safe to heal? Wtf knows esp since all I can see is the wall or struggle against the geometry with no idea wtf the boss is up to. Pushing the heal button 7 times but can't because my character is busy hopping around pebbles on the ground. Wow. So good. Such hunter. Beware wary of a light breeze though, sweet baby jesus. Sometimes a dodge away from the enemy is a dodge INTO the enemy at full speed. Because your dodges are based on your CHARACTER direction and not your INPUT direction. This also means if you stand next to a cliff you MUST jump off the cliff. Because you turn without driving yourself in a circle like a vehicle. Absolute. Garbage. Also, for people complain about the woke stuff, it IS layered in there on some level. It def felt like some American manager of diversity and inclusion was employed for specific things, but it's not as pronounced as some people make it out to be.
Xbox Series X
Sep 6, 2026
Wild Hearts1
Sep 6, 2026
So many innovative and good ideas ruined by conflicting design decisions. Someone working there was really good. Someone working there was extremely bad. Possibly more than one person. Also whoever has been making programmer UI Dragon Age seems to have influenced whatever programmer UI exists in this game. Terrible camera controls, bad FOV, zoom too close to character. Would have benefitted from a more experienced combat designer. The camera just ****ing circles the player during combat because it is trying to be dynamic and adjust but really. That's the **** worst. Half the time I am fighting a giant pig it's from the view from inside the pig and I can't see ****. Could be a case study on bad cameras. A lot of the combat moves send you flying around in different directions but surprisingly, there aren't a lot of moves to just stand there and hit something. Like, the monster is down, this is my chance to hit it, but 90% of my buttons will send me catapulting away from it even I am not already yet airborne 150 feet above it just watching it writhe around unable to do jack. Lot of dropped frames and missed inputs for a game that's asking you to be frame perfect to parry. Also, what's up with introducing so many fusion things to use and then never telling you how to ****ing use them again. Even going through the ENTIRE skill tree one by one I can't find it. Go through again. Can't find it. Turns out it's not even listed. And the HUD dynamically hides that along with my guage management bars outside of combat so I can't check while my bar just drains to the abyss without me knowing. What a sack of crap. Possibly worst of all is that there's a relatively good chance that trying to build the structures in active combat will get you killed. Not that it's difficult, it just literally kills you. It will spawn pieces in the wrong spots including directly under you resulting in sending you directly into the monster and dying. It also has a high chance to just not work. They spawn diagonally and don't assemble, they spawn on wrong geometry, inputs are missed. It's hot garbage for a system the game is built around. Also, playing with the umbrella you float in the air. However, the falling doesn't always land on the ground. Sometimes you're stuck just hovering barely off the ground even if you float around. TLDR; ground collision ****. So... don't use air building mechanics, and don't use air mechanics if you don't want to rng kill yourself. What. A. Game. Also, why is healing uncancelable and the highest commitment move possible when bosses through out attacks in 8 chains with no tells? When is it safe to heal? Wtf knows esp since all I can see is the wall or struggle against the geometry with no idea wtf the boss is up to. Pushing the heal button 7 times but can't because my character is busy hopping around pebbles on the ground. Wow. So good. Such hunter. Beware wary of a light breeze though, sweet baby jesus. Sometimes a dodge away from the enemy is a dodge INTO the enemy at full speed. Because your dodges are based on your CHARACTER direction and not your INPUT direction. This also means if you stand next to a cliff you MUST jump off the cliff. Because you turn without driving yourself in a circle like a vehicle. Absolute. Garbage. Also, for people complain about the woke stuff, it IS layered in there on some level. It def felt like some American manager of diversity and inclusion was employed for specific things, but it's not as pronounced as some people make it out to be.
PC
Aug 31, 2026
Wild Hearts1
Aug 31, 2026
So many innovative and good ideas ruined by conflicting design decisions. Someone working there was really good. Someone working there was extremely bad. Possibly more than one person. Also whoever has been making programmer UI Dragon Age seems to have influenced whatever programmer UI exists in this game. Terrible camera controls, bad FOV, zoom too close to character. Would have benefitted from a more experienced combat designer. The camera just ****ing circles the player during combat because it is trying to be dynamic and adjust but really. That's the **** worst. Half the time I am fighting a giant pig it's from the view from inside the pig and I can't see ****. Could be a case study on bad cameras. A lot of the combat moves send you flying around in different directions but surprisingly, there aren't a lot of moves to just stand there and hit something. Like, the monster is down, this is my chance to hit it, but 90% of my buttons will send me catapulting away from it even I am not already yet airborne 150 feet above it just watching it writhe around unable to do jack. Lot of dropped frames and missed inputs for a game that's asking you to be frame perfect to parry. Also, what's up with introducing so many fusion things to use and then never telling you how to ****ing use them again. Even going through the ENTIRE skill tree one by one I can't find it. Go through again. Can't find it. Turns out it's not even listed. And the HUD dynamically hides that along with my guage management bars outside of combat so I can't check while my bar just drains to the abyss without me knowing. What a sack of crap. Possibly worst of all is that there's a relatively good chance that trying to build the structures in active combat will get you killed. Not that it's difficult, it just literally kills you. It will spawn pieces in the wrong spots including directly under you resulting in sending you directly into the monster and dying. It also has a high chance to just not work. They spawn diagonally and don't assemble, they spawn on wrong geometry, inputs are missed. It's hot garbage for a system the game is built around. Also, playing with the umbrella you float in the air. However, the falling doesn't always land on the ground. Sometimes you're stuck just hovering barely off the ground even if you float around. TLDR; ground collision ****. So... don't use air building mechanics, and don't use air mechanics if you don't want to rng kill yourself. What. A. Game. Also, why is healing uncancelable and the highest commitment move possible when bosses through out attacks in 8 chains with no tells? When is it safe to heal? Wtf knows esp since all I can see is the wall or struggle against the geometry with no idea wtf the boss is up to. Pushing the heal button 7 times but can't because my character is busy hopping around pebbles on the ground. Wow. So good. Such hunter. Beware wary of a light breeze though, sweet baby jesus. Sometimes a dodge away from the enemy is a dodge INTO the enemy at full speed. Because your dodges are based on your CHARACTER direction and not your INPUT direction. This also means if you stand next to a cliff you MUST jump off the cliff. Because you turn without driving yourself in a circle like a vehicle. Absolute. Garbage. Also, for people complain about the woke stuff, it IS layered in there on some level. It def felt like some American manager of diversity and inclusion was employed for specific things, but it's not as pronounced as some people make it out to be.
PlayStation 5
Aug 28, 2026
Gran Turismo 51
Aug 28, 2026
Save data corruption after playing normally could no longer load save; made me lose all progress.
PlayStation 3
Aug 21, 2026
Hello Neighbor 24
Aug 21, 2026
Summary is not accurate. There's no creature ever, and there is no learning AI. The AI uses triggers to just exist where you are supposed to be to create fake difficulty. There's time pressure to act quickly before you're discovered, but the controls don't really allow pinpoint selection well. It's very forgiving for getting caught, as it should be with the controls. But the stealth mechanics are not implemented well enough, you're better off sprinting everywhere you want to go. I hate the inventory selection process, and accidentally using the wrong items takes forever. Or throwing the item by accident. Or throwing it on purpose but nothing happening. Lack of clear objectives. Tools you constantly need sometimes go missing from your inventory or the map where they should spawn.
PlayStation 5
Aug 16, 2026
WUCHANG: Fallen Feathers7
Aug 16, 2026
Combat feels pretty bad, man. For some lady with feathers growing everywhere, she's slow af. And not just the character. I mean the 18 FPS the PS5 Pro is giving me. Walking around with no enemies around almost falling off edges because the framerate is inconsistent, or being unable to loot my own souls beside a boss because the game is not reading my inputs. This game should probably be rated lower but Wuchang is hot so much that this evens out somewhere along the lines.
PlayStation 5
Aug 14, 2026
Mighty Morphin Power Rangers: Rita's Rewind3
Aug 14, 2026
Prepare to have many many misread inputs and jump attack yourself into oblivion. That or some misread dashes and dash attacks to your death. Which is stupid because there's only ONE combo string in the entire game. Attack attack attack attack. Wow. Such design. Also the other mini game parts are all half baked and don't even work half the time. There's sections with items you can't go to. The megazord crap doesn't even work half the time and the whole attack animation glitches out and skips itself.
PlayStation 5
Jul 20, 2026
Kingdom Come: Deliverance II7
Jul 20, 2026
Really fun game. Until you get stuck targeting a single enemy while the others just casually stroll behind you and stab you in the back because the game doesn't want to let you change who you FORCIBLY lock on to. wtf is wrong with combat.*. And what's up with staring at the sky and **** during combat and the **** horse controls. Can’t hit enemies in some of their animations which causes you to just do nothing and actually delay the next 5 seconds of inputs is terrible. Don't think a game is supposed to make you wish you were there to do a better job. Luckily, the game has some fun humor and the storyline and romance options are actually interesting.
PC
Jul 20, 2026
Kingdom Come: Deliverance II7
Jul 20, 2026
Really fun game. Until you get stuck targeting a single enemy while the others just casually stroll behind you and stab you in the back because the game doesn't want to let you change who you FORCIBLY lock on to. wtf is wrong with combat.*. And what's up with staring at the sky and **** during combat and the **** horse controls. Can’t hit enemies in some of their animations which causes you to just do nothing and actually delay the next 5 seconds of inputs is terrible. Don't think a game is supposed to make you wish you were there to do a better job. Luckily, the game has some fun humor and the storyline and romance options are actually interesting.
PlayStation 5
Jul 9, 2026
John Carpenter's Toxic Commando1
Jul 9, 2026
Updated to 0 after they after a new Hornet enemy in a content update that absolultely ***** your **** up. A flying tank that drops you to your death that the NPCs do not target. It would be fine alone but they come in swarms, with hundreds of zombies, multiple ground tanks, units that shoot at you and a goddamn laser beam you can't ******* kill unless you're getting beamed in the face or have a sniper rifle - WHICH ALSO SHOOTS YOU AT SECOND ZERO BEFORE YOU CAN EVEN REACT AND TAKES 30% OF YOUR **** HP. Cannot go 30 min without a new bug. Incredibly slow driving through sludge. Maps not really worth exploring. Drops not really worth picking up. Hordes without feeling their level of danger. Some stupid trophies, and some of the trophies do not track properly. AI teammates walk in front of your bullets no problem, and walk in front of your car you are driving so they get run over. Like, they are intended to. It's their AI. Suicide. They do it every game, and without fail. And my loadout (there's only one!) does not f***** save no matter what I do. The Asian character alt costumes **** and the characters feel like they meet some American minimum level of representation for gender, race, LGBQT, etc.
PC
Jul 9, 2026
John Carpenter's Toxic Commando1
Jul 9, 2026
Updated to 0 after they after a new Hornet enemy in a content update that absolultely ***** your **** up. A flying tank that drops you to your death that the NPCs do not target. It would be fine alone but they come in swarms, with hundreds of zombies, multiple ground tanks, units that shoot at you and a goddamn laser beam you can't ******* kill unless you're getting beamed in the face or have a sniper rifle - WHICH ALSO SHOOTS YOU AT SECOND ZERO BEFORE YOU CAN EVEN REACT AND TAKES 30% OF YOUR **** HP. Your NPCs allies though? They stand in fire. Like. Static fire in the environment. While you're doing the objective or looting, they just LITERALLY KILL THEMSELVES. Not even 10 hp, I am talking 100 to death. Absolute. Garbage. All this, while they went ahead and nerfed the stronger guns. Lolllll. Cannot go 30 min without a new bug. Incredibly slow driving through sludge. Maps not really worth exploring. Drops not really worth picking up. Hordes without feeling their level of danger. Some stupid trophies, and some of the trophies do not track properly. AI teammates walk in front of your bullets no problem, and walk in front of your car you are driving so they get run over. Like, they are intended to. It's their AI. Suicide. They do it every game, and without fail. And my loadout (there's only one!) does not f***** save no matter what I do. The Asian character alt costumes **** and the characters feel like they meet some American minimum level of representation for gender, race, LGBQT, etc.
PlayStation 5
Jul 6, 2026
Nickelodeon All-Star Brawl 22
Jul 6, 2026
Laggy. Slow. Feels like missed inputs. DI doesn't feel right. Even neutral game doesn't feel responsive. Arcade mode bosses have invincible times which are a pain in the ass. You are blasting them in the face and they're just monologuing. Super lame. All these bosses are ****** floating too so you have to jump attack them which is SO. SLOW. Most of the characters ****. Like there is a CLEAR difference. Forget S and D tier. It's like S and just go afk tier.
PlayStation 5
Jun 17, 2026
Far Cry 61
Jun 17, 2026
Edit: updated form a 5 to 1. Esperanza is the worst map in all of modern gaming.
Xbox Series X
Jun 17, 2026
Far Cry 61
Jun 17, 2026
Edit: updated form a 5 to 1. Esperanza is the worst map in all of modern gaming.
Xbox One
Jun 17, 2026
Far Cry 61
Jun 17, 2026
Edit: updated form a 5 to 1. Esperanza is the worst map in all of modern gaming.
PlayStation 4
Jun 17, 2026
Far Cry 61
Jun 17, 2026
Edit: updated form a 5 to 1. Esperanza is the worst map in all of modern gaming.
PC
May 23, 2026
Far Cry 61
May 23, 2026
Edit: updated form a 5 to 1. Esperanza is the worst map in all of modern gaming. bugged and stuck on a horse in the middle of the road with the camera rotating to oblivion during the tutorial to take over a checkpoint. Destruction on my eyes. Allies stuck in doorways trapping you. Turrets that can't aim high enough to shoot flying vehicles. Autodrive takes you off the road and into ditches and destroys your vehicle; gets stuck. This is basically Far Cry 3 with a worse story and even less compelling characters. Don't think Ubisoft will survive after playing this game.
PlayStation 5
May 22, 2026
Warhammer 40,000: Space Marine II2
May 22, 2026
Trophy to parry some dude. Too bad I can't do it because my teammates obliterate EVERYTHING around me before I can even get the chance to. I get they're ultra marines but maybe let me at least get the chance to parry someone and at least feel useful before they get melted. Also f these stupid af bots. Wtf are they doing getting me killed by bringing aoes to me that I can't dodge. Wtf are they doing just standing around watching me solo everything. Wtf are they doing watching mission objectives fail. Wtf are they doing with wrong rally points and skipping everything in between. INCLUDING DOING NOTHING WHEN THEY GET THERE EVEN IF THERE IS A ***** ARMY. Also wtf is going on with sticky keys in all the menus. It ABSOLUTELY **** TO HAVE YOUR CURSOR M O V E S O **** I N G S L. OW. W H. A. T. P. E. R. S. ON. MM. O. VV. E. S. L. I K. E. T. H I. S ???
PlayStation 5
May 22, 2026
Warhammer 40,000: Space Marine II2
May 22, 2026
Trophy to parry some dude. Too bad I can't do it because my teammates obliterate EVERYTHING around me before I can even get the chance to. I get they're ultra marines but maybe let me at least get the chance to parry someone and at least feel useful before they get melted. Also f these stupid af bots. Wtf are they doing getting me killed by bringing aoes to me that I can't dodge. Wtf are they doing just standing around watching me solo everything. Wtf are they doing watching mission objectives fail. Wtf are they doing with wrong rally points and skipping everything in between. INCLUDING DOING NOTHING WHEN THEY GET THERE EVEN IF THERE IS A ***** ARMY.
PC
May 19, 2026
Theatrhythm Final Bar Line8
May 19, 2026
slide trigger misreads sometimes and never recovers leading to instant failure. Wish the end-game endless playlist wasn't so bad with the quests. Multiplayer may have been nice if it was still active, but since it is not, all the items that drop with MP + stats (which is a lot) is an absolute waste.
PlayStation 4
May 15, 2026
Resident Evil Village6
May 15, 2026
Base game is really fun. Mercenaries is absolutely terrible and brought down the experience. Unfortunately, merc is required to 100%. A good example of why more is not always better.
PlayStation 5
May 12, 2026
Resident Evil Requiem10
May 12, 2026
Enjoyed the dichotomy of the characters a lot. Both characters were very capable in their own right. Resident Evil spirit was still there.
PlayStation 5
May 2, 2026
Final Fantasy XVI: The Rising Tide1
May 2, 2026
New items ****. New powers ****. Animation is janky. Boss battle is drawn out, takes forever, and has a stupid dps check. Possibly the worst dps check of all time. I like XVI but this was a waste of money
PlayStation 5
Apr 24, 2026
Slime Rancher 26
Apr 24, 2026
Ranch expansions can’t keep up with the slime requirements. The ranching loop fights the exploration too much leading to a lot of choosing between one or the other. The resource drip is not optimized and could use a balancing pass, along with the ability to travel to and from the ranch. Too much time spent walking around with a full inventory unable to do anything.
PlayStation 5
Mar 31, 2026
Granblue Fantasy: Relink0
Mar 31, 2026
Pretty awesome until you fight the ********** camera in the end-game. And game over for some reason without any reason? The camera is one of THE WORST cameras. Put it right up there with original NES cameras trying to do 3d. It's absolute garbage.Target a different enemy? Different body part? A **** icicle across the map? Some flying enemy that causes your camera to mess up that's 13049812430291 feet in the sky? It's all the same. Target directly? Camera unlocks on its own and sends you flying into AOEs. Don't lock on? Auto target onto something else or into AOEs. Target the head? Attack nothing because you're too short. Target the front of the body? All your attacks move you into the cleave and cone of attacks. It's okay you can just potion through because they realized their camera ****. Oh but wait, sometimes there's DPS checks. That you can't do. Because your character is attacking nothing. OR JUST STANDING THERE FROZEN SOLID BECAUSE A SINGLE LOW LEVEL ENEMY LOCKS YOU OUT FOR 20 SECONDS.updated to 0: The AI fails its own automated sequence in the finale and game overs. Lol wtf. CONSISTENTLY TOO WTF. 100% fail rate because the AI does not shoot its own **** on the other side of the map and just stands around doing **** all. What a waste of garbage bs time (#@*%)(#@ Also on the PS4 you can drop frames during cutscenes which just 1 shot you. And the AI companions do less damage. **** this game so much. Giving it a 0 for physically making me rage and think of never playing games again because this is the opposite of fun. Someone should do a documentary on how much s*** this **** straight from the hole.
PlayStation 4
Mar 31, 2026
Granblue Fantasy: Relink0
Mar 31, 2026
Pretty awesome until you fight the ********** camera in the end-game. And game over for some reason without any reason? The camera is one of THE WORST cameras. Put it right up there with original NES cameras trying to do 3d. It's absolute garbage. Target a different enemy? Different body part? A **** icicle across the map? Some flying enemy that causes your camera to mess up that's 13049812430291 feet in the sky? It's all the same. Target directly? Camera unlocks on its own and sends you flying into AOEs. Don't lock on? Auto target onto something else or into AOEs. Target the head? Attack nothing because you're too short. Target the front of the body? All your attacks move you into the cleave and cone of attacks. It's okay you can just potion through because they realized their camera ****. Oh but wait, sometimes there's DPS checks. That you can't do. Because your character is attacking nothing. OR JUST STANDING THERE FROZEN SOLID BECAUSE A SINGLE LOW LEVEL ENEMY LOCKS YOU OUT FOR 20 SECONDS. updated to 0: The AI fails its own automated sequence in the finale and game overs. Lol wtf. CONSISTENTLY TOO WTF. 100% fail rate because the AI does not shoot its own **** on the other side of the map and just stands around doing **** all. What a waste of garbage bs time (#@*%)(#@
PlayStation 5
Mar 27, 2026
Monster Hunter Stories 3: Twisted Reflection9
Mar 27, 2026
Massive improvement over 1 & 2. Camera still focuses on faces instead of tactical knowledge of who is actually looking at each other though. Some frame drops when trying to jump. In town draw distance is 5 meters. Everything else is fantastic.
PlayStation 5
Mar 11, 2026
Pokemon Legends: Z-A6
Mar 11, 2026
Lot more they could have done with the core loop. No new pokemon. Ending is a bit... lackluster. Pacing and story both. Legendary pokemon is lame. Where is my giant whale. Feels like pokemon these days is now turning into guy-with-gun-mon or something. The whole day night cycle premise is not implemented well. You can be in the middle of catching a shiny, with it in your pokeball and second bounce, and night can end/start and the whole world respawns with your pokemon back in their pokeballs and no shiny to be seen. wtf lol
Nintendo Switch 2
Feb 23, 2026
Monster Hunter Stories 2: Wings of Ruin1
Feb 23, 2026
Seems like a great game buuuut the camera acceleration is the worst to the point I find it unplayable. Fire whoever made it without being able to turn it **** main protagonist is not the protagonist and everyone in the game is obsessed over someone else and the game revolves around you listening to them never shut up about the character. They have more screentime, voiced lines, impact, literally everything than you do. It's like someone on the dev team couldn't live up to their father's expectations and then made a game about.
PlayStation 4
Feb 23, 2026
Monster Hunter Stories 2: Wings of Ruin1
Feb 23, 2026
Seems like a great game buuuut the camera acceleration is the worst to the point I find it unplayable. Fire whoever made it without being able to turn it off. The main protagonist is not the protagonist and everyone in the game is obsessed over someone else and the game revolves around you listening to them never shut up about the character. They have more screentime, voiced lines, impact, literally everything than you do. It's like someone on the dev team couldn't live up to their father's expectations and then made a game about. Edit: After playing through 100 hours of this crap and through the end game, I would rate this lower than 1 if I could.
Nintendo Switch
Feb 16, 2026
Yakuza Kiwami 3 & Dark Ties5
Feb 16, 2026
English VA made me turn off the game and restart it in Japanese after their very first line in the opening of the game. It was unbelievably bad. Whoever it is makes me want to vomit blood rather than listen to them voice Kiryu. Combo are not a thing; every attack can be interrupted, enemies have hyper armor, and they're invincible during their special attacks. Because of this, you're better off standing around, waiting for them to attack to only counter. Kiryu has never felt weaker and the entire vibe and spirit of what Kiryu is supposed to be feels gone now. Remake doesn't add anything with substantial positive impact, but does mess the pacing of the game up. Some major end game changes that didn't live up to the original. Dark Ties character skills are garbage; don't target, don't work when you want them to, and the premise of the main skill involves flying away from enemies targeting nothing. What a waste.
PlayStation 5
Jan 19, 2026
Where Winds Meet1
Jan 19, 2026
Incredible motion sickness, poor textures, and choppy frame rate. Controls feel a bit off.
PlayStation 5
Dec 1, 2025
Borderlands 44
Dec 1, 2025
Bad game design on a lot of missions leading to pointless deaths, tons of wasted time getting lost, etc. Many bugs. Controls are not great on a controller. Melee builds need you to tap R3 wtf lol. I can't view and equip guns I collect bug there's a bug that prevents inventories from populating. Lol. The waypoint system is barely functional. There are so many things that I have to spend so much time figuring out how to get to that I really shouldn't. When the game launched, damage was recursive and a large amount of things could do infinite damage which lasted months. There is a teammate that CONSTANTLY FLIES IN FRONT OF YOUR CROSSHAIRS AND FLOATS THERE. WHY IS THIS EVEN A THING.Also, end-game progress is no longer shared between characters. Physics is broken - you go to shoot something and before you can kill it, your quest enemy is yeeting over the horizon. Wastes time trying to find it, and messes with limited ammo types, aiming, and the entire fight for your life revive mechanic. Dumb burrito trophy. Forces your aim off what you're targeting when enemies group up. Pretty much a POS for a shooter.
PC
Dec 1, 2025
Borderlands 44
Dec 1, 2025
Bad game design on a lot of missions leading to pointless deaths, tons of wasted time getting lost, etc. Many bugs. Controls are not great on a controller. Melee builds need you to tap R3 wtf lol. I can't view and equip guns I collect bug there's a bug that prevents inventories from populating. Lol. The waypoint system is barely functional. There are so many things that I have to spend so much time figuring out how to get to that I really shouldn't. When the game launched, damage was recursive and a large amount of things could do infinite damage which lasted months. There is a teammate that CONSTANTLY FLIES IN FRONT OF YOUR CROSSHAIRS AND FLOATS THERE. WHY IS THIS EVEN A THING.Also, end-game progress is no longer shared between characters. Physics is broken - you go to shoot something and before you can kill it, your quest enemy is yeeting over the horizon. Wastes time trying to find it, and messes with limited ammo types, aiming, and the entire fight for your life revive mechanic. Dumb burrito trophy.
PlayStation 5
Nov 13, 2025
Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz2
Nov 13, 2025
Why does auto play dialogue skip by text length and not audio? All the audio is cutoff mid sentence. There is a linear menu and there is no way to predictably navigate it. Up is not always up, down is not always down, left is not left, and right is not right. And the pattern changes, even within the same menu at different points. wtf lol
Nintendo Switch
Nov 8, 2025
Middle-earth: Shadow of War2
Nov 8, 2025
Clunky controls. Slow movement. Feels like jumping is limited to cardinal directions. Climbing and running are the same button and good luck doing what you want when you want during combat. Camera enjoys moving me into oblivion. Freeze frames during combos lead to death. You need to attack immune enemies and get counter attacked to maintain combos. The camera is BS. Prepare for it to zoom in at the ground and rotate on its own as things **** on you from all angles and one shot you then level up. Game has no way to target what you attack, so be prepared to murder all your allies you spent time recruiting because for whatever reason they are high priority in the auto target system. Legitimately one of the worst and most frustrating games I've played
PlayStation 4
Nov 5, 2025
Sekiro: Shadows Die Twice8
Nov 5, 2025
the real difficulty is the god awful camera and figuring out where the f the game wants you to go at some specific points after the "go this way" markers lead you to a dead end. There's also a 5-6 frame delay when jumping. It's enough to ruin the game for me.
PlayStation 4
Oct 24, 2025
Ghost of Yotei7
Oct 24, 2025
This is not Tsushima. The unpatched v0 is total dogcrap and is worse than an Alpha. UI overlaps and is placeholder, animations look jank and are placeholder. Combat can't lock on naturally or by aim and targets wherever she wants. Minigame is **** when you actually need to be good because depth perception is ass. Random open world stuff to do bloat doesn't add much and is all tacked on. Story ****. A lot. The game **** to the point where I would rather be fighting irl with a sword and gambling with deviants because I think I have better luck irl than whatever the f she wants to do. Game does look nice though. Too bad it locks my camera into the views so I can't pan to look what's around me or appreciate views that are not intended and set.
PlayStation 5
Oct 6, 2025
Uncharted: The Lost Legacy6
Oct 6, 2025
Played on crushing difficulty. This game ****. Enemies always know where you are regardless and can shoot through walls. Platforming is not responsive and you often get stuck on geometry while enemies lightly breathe on you and kill you. I hated every moment of it and it's a stain on the series.
PlayStation 4
Sep 27, 2025
Disgaea 6 Complete4
Sep 27, 2025
It's an idle game where the save data corrupts when left to idle too long. Stat inflation invalidated items. To beat the game I think I made maybe 4-5 moves actual inputs. The rest I let it run and then watched the skit dialogue.
PlayStation 5
Sep 16, 2025
NEO: The World Ends with You7
Sep 16, 2025
Lot of good ideas poorly executed. Scramble Slam is absolute garbage and a waste of time. Pacing ****. Camera angles go to absolute hell. Characters you are controlling are offscreen attacking nothing while you're on time limits. Game ends up more frustrating than fun.
PlayStation 4
Aug 20, 2025
Anthem4
Aug 20, 2025
A case study on how to write characters people hate. The template for combat, mobility, and exploration is laid out right there but they fail to miss success on nearly every instance. Menus leave much to be desired. Game is buggy, server lags, game crashes when you sleep your PS. No wonder it failed so badly.
PlayStation 4
Aug 17, 2025
Clair Obscur: Expedition 3310
Aug 17, 2025
Amazing game. Great soundtrack. Likable characters. Fantastic story. Fun and responsive combat. Enjoyable world. Wheeee
PlayStation 5
Aug 16, 2025
My Hero One's Justice 21
Aug 16, 2025
Your character has homing attacks that do not target properly. Your opponent will stand still and you will constantly attack off 90 degrees away from them. Where they then instant counter with a fully charged Ultra attack. Why? Because the enemy starts with fully charged ranged Ultras for some reason. It's the equivalent of you playing COD with a nerfgun in a wheelchair without wheels while everyone else gets drones, terminators, lasers and nukes and a map hack. F this game. Oh also, characters have the wrong voices attached to their attacks. lol.
PlayStation 4
Aug 1, 2025
Diablo IV: Vessel of Hatred4
Aug 1, 2025
A lot of progression blocking bugs in the main storyline. A lot of bosses are bugged to become invincible. You gain a lot of power to go quick, but the game forces you to wait around for no reason. New mechanics are not interesting. Your inventory is flooded with useless crap that's hard to parse and wastes time. The story is boring and worse than what Chat GPT can give me.
PlayStation 5
Dec 2, 2024
Dragon Ball: Sparking! Zero4
Dec 2, 2024
Controls are slow, clunky and not intuitive. Even the menus are slow. What a disappointment. I watched someone struggle for an entire minute trying to kill me while I was idle and set to autoblock in a ranked online. Lol.
edit: Played some more after this review and the game only gets worse so I lowered the score.
edit: played even more and dropping the score again because the attack tracking is horrendous. Higher difficulties the enemy can super you during your own combo string and stun lock you into oblivion with their own basic attacks. The camera also likes to just track at nothing so you start attacking towards the mountains or decide to walk into a laser beam that you just dodged.
PlayStation 5
Oct 12, 2024
Dynasty Warriors 94
Oct 12, 2024
the worst musou game. Buggy, slow, pointless running. Doesn't respect your time or understand what someone wants from a musou game. I think the devs played skyrim and assassin's creed for the first time then forgot what their product vision was.
PlayStation 4
Sep 16, 2024
Dragon's Dogma 25
Sep 16, 2024
A very epic yet solid 5. Lots of neat systems but they're not very flushed out, the UI leaves some to be desired and the movement and gameplay is clunky. My number one cause of death in this game are ledges the hero wants to vault at 45 degree angles to their doom automatically on a whim. As someone who very much enjoyed the first game, the sequel seems like an insult to its name and a large step backwards in many directions.
PlayStation 5