I really enjoyed the game. I played it together with another person and we loved every second of it. It's really satisfying whenever you unlock a new location or a new character, some with special abilities useful for puzzles and some with rather pointless abilities just for the sake of humor and/or fun. It's a joy just to mess around in the game, like trying to stack 20+ characters on top of each others without them falling, hold hands with as many characters as possible and watch them go insane, bomb a whole lot of characters and watch them fly everywhere or just mess around with the "hand holding" mechanic, pulling people into pits. Most of the characters are made up of objects you see every day, but with a cute face on it and a strange color. The art style will feel right at home if you've played Katamari or Noby Noby Boy. The creator promised this game was "heavily story driven" and it's true. The story is simple but very effective at getting its message across, especially towards the end. I can guarantee you'll shed some tears, partly due to the beautiful (and surprisingly deep!?) music accompanying the entire thing. Too bad there's just one vocal track in the entire game. On the positive side, each character adds a different twist to the background music and it's always interesting to check how the music will change when you try out a different character. Keep in mind that there is a lot of toilet humor, which may throw some people off. The game feels a bit more juvenile than Keita Takahashi's other games too and the story plays like a children's picture book, but I think it's a great match for his art style. I beat the game in 5 hours, which is fine considering the price. If you aim at completing the trophy list as well, you'll probably get an additional 3-5 hours. Great game and worth the price if you are a fan of weird and bizzare japanese games!
I loved the original on the Wii U and this is pretty much the same, except for one new character and the "Luigi" DLC already being included. Seeing Nintendo charge full price for a game released in 2012 is scummy though, especially when you can still get the Wii U version for 1/3 of the price. There are no new levels added and the graphics aren't exactly impressive enough for people to upgrade to 1080p (The original was 720p). The only 3D models are the characters themselves and a few objects, the rest is in 2D. If you want Wii U ports that actually add new stuff to the games, get "Pokken Tournament DX", "Captain Toad" or "Mario Kart Deluxe". This and the Donkey Kong game are just lazy ports made to get a quick buck. And no, just because a lot of people never had a Wii U doesn't excuse it for being "new to them". It's still an old game and should be sold for at least half the price.
It's just as bad as people say it is. Takes about 3 hours to beat, very repetitive and the animations are absolutely disgusting. Very simple flash animation with tweaking. The art itself is pretty nice to look at, but that won't help when you're bored to death by the game itself. It has some great franchises mixed together, but this feels more like a 1$ phone game than something you would've played on a console
It's a fun platformer and worth the 20$ price tag. The main character's sidekick is a character you'll either love or hate, depending on your tolerance for f-bombs and pop culture references. Good graphics, music like taken right out from a 80s video game and a good challenge even on "easy". One huge annoyance though is a boss battle at the end of two levels. It takes a while to learn his pattern and he will kill you with only 2 hits, so the whole fight is a huge annoyance, especially after spending 20-30 minutes on the levels themselves. Die, and you're back to the very beginning of the level. The "kids mode" doesn't really work either. They've forgotten to censor the intro and the credit sequence for some reason, so you'll still hear a f-bomb and a few milder swears.
I had a lot of fun with this game until chapter 19, where you're literally forced to grind for 20+ hours to even stand a chance against the bosses. The difficulty spike was insane, even though I was playing on normal and everything before it was a cakewalk. My playtime was 20 hours by then, and I spent yet another 20+ hours on tedious grinding. You can't digivolve into the strongest monsters without enoug API, and "API" requires you to level up your Digimon (preferably lvl 99 for the most points), then keep de-volving and digivolving your Digimon several times. Unfair padding at its' worst. Besides that, it's a pretty good game. Great visuals for a PS Vita game, a story that's engaging and a lot of side content for those who have the patience for that. It's great to see a more mature take on the Digimon franchise. However, when you spend more time on grinding than the story itself, it'll anger you. I never bothered to play the side quests after I had beaten the game because of this. I was just happy it was over and never touched the game again.
I have no idea why this Parappa game has so bad reviews. I absolutely loved this game. Sure, it's very short, probably an hour long at most, but the replayability is fantastic. You get a new colored cap every time you beat the game and the difficulty rises and makes the songs into a (addictive) remix. The remixes changes for every time you beat the game. Beat the game five times and get the "gold" cap, the last one you can get. There's also some CPU challenges to beat, where you get an album if you complete them all. The music is really addictive, the best in the Parappa series if you ask me. I've had every song stuck in my head, much like the songs from the original and Um Jammer Lammy. The timing is even better than the PS1 version and a lot easier to beat. The story is awesome as well. Weird, a little bit stupid, but funny and interesting. This is one of the best rhythm games for the PS2 ever made together with "Gitaroo Man". Try this out, it will be a blast!
Croc 2 is a great game. The controls are horrible and the camera even worse, but even that doesn't make this game bad. Sure, it gets frustrating, but it only adds to the challenge and the game remains fun. Like other platformers, you collect stuff and unlock levels. Beating a level is fine enough, but the bonus stages are unforgiving. You get thrown out of the bonus level if you fall into a hole, so you will have to do the whole level again to get another try. This requires a lot of patience. The character itself is very likeable and has a lot of personality. He may have annoying grunts when hit, but he does his best in all kinds of situations and never give up in his quest to save his friends. Some call him a saint, we call him... a hero! Rayman, Crash Bandicoot, Spyro & Croc. These are the most famous platforming gems for the PS1. If you haven't tried this one and/or have enjoyed one of the mentioned games, PLEASE play it. You won't regret it!
It's a single player, mini game compilation. It's hilarious and a lot of fun, but doesn't really last long. Despite the length, the game is a lot of fun. You never see what's coming and you will be amazed how weird this game can get. This is a Japanese gem at its best. Many mini-games are recycled in the story mode, so you won't feel like playing them again. That's only for the better, as your first impression is the strongest point in this game. The music is scarce, but the few tracks provided are catchy and upbeat, If you need to play something like never before, this is the game for you.
The greatest Spongebob game ever made. I've never had so much fun with a game based on this franchise. The platforming parts are challenging but rewarding, the level designs are detailed and varied, and the gameplay itself... perfect. You jump a lot, kill enemies and solve puzzles in the normal platforming stages. you slide down tall slopes really fast in "bathtub slide" levels and race against the clock in the "patty wagon race" levels. Mixing all this together makes for a varied and exciting experience. There's several missions on every level (just like in Super Mario 64) and you unlock a bunch of special content (art, sound, videos and costumes) by just playing the game. This is what every Spongebob game should be like: a game enjoyed by both kids and adults.
Your typical beat-em-up, with a few platforming sequences. You run around famous Shrek-releated landscapes, beating up bad guys and collecting coins to buy power ups. You can run past most of the enemies, which is really handy if you're just rushing through the game. There's also some innuendo (which gave this game a PG rating in the UK) to keep the adults entertained, but even that didn't make me enjoy the game. The Shrek 2 (PS2/Xbox) game is ways better than this. I recommend you to stick to that.
It's a very generic game. You go around collecting coins and wanted posters, while jumping over obstacles and punching enemies. You're able to play as Shrek, Donkey and Fiona, but not of free choice. The level decides which character to use. I played this for two hours and beat it. There's only six levels or so and the game felt like a poor man's "Crash Bandicoot" the whole time. Add some frustrating controls and no joystick/gamepad support, and there you have it: Shrek 2 PC version!
This is probably the worst Dragon Ball game I've ever played. The whole game is built around this "mission" theme, always telling you to beat up/kill characters. That's the whole premise of this game. Each mission is connected to a famous Dragon Ball arc, which IS pretty cool, but the fights themselves are repetitive and boring. There's a cutscene for every mission, but they don't make any sense unless you are a hardcore Dragon Ball fan and know the anime by heart. Luckily, most of the missions are optional, so you can beat the game without beating even 50% of the missions. I can't recommend this to anyone. The choice between English or Japanese voices are always a great addition, but paying even 15 bucks (got it at a sale) is a rip-off.
Mamorukun Curse is a very short game. There's about seven levels, each one lasting for ten minutes. However, the difficulty (even on easy) is extremely hard, so what makes up for the short time is challenge. You will die a lot and replay stages a lot. If you loose all your lives, game over, you will be returned to the title screen. Some may say the graphics are outdated, from the PS2 era perhaps. Even if true, the graphics are really cute and fits the overall tone of the game. The enviroments are varied and stands out on their own. The enemies and characters fits every levels theme and shows the fullest potential possible. With a price tag of 5 bucks on the PSN store, you won't be at a huge loss even if you dislike it. The price is a bargain compared to Japan, where this got a physical release and was sold for 55$. A great game for arcade fans, an even better game for anime/manga fans. With a cheesy story to go, it will make a great game for the latter.
The never before seen feature is a photo booth placing your face at a cows neck. Nothing special. The game is great, just as it always was. Control a worm, shoot stuff and collect items. What differs in this version is the speed. I feel like the game's running way too fast compared to the other ports. There's also a bunch of levels cut from the original version. Besides that and the photo booth feature, there's nothing new to see in this sloppy port. If you have a PS3/Xbox 360, buy that version. Or better yet, the PC (special edition) version.
It's a great HD remake which stays true to the source material. The sprites/animations could be better and there's some levels included in the special edition of the game missing from this version, but it's still the same game with a HD skin. I haven't encountered any bugs and the remastered music is cool. The trophies are horrible though and are almost impossible to obtain. Expect a 50% complete rating AT MOST. If you haven't played the original version or are skeptical to 16-bit graphics, try this modernized version. It has bonus levels, trophies, leaderboards and online co-op levels. What more could you ask for!?
Very repetitive and overall a pretty boring experience. The first One Piece game had puzzles, action and button react sequences mixed together into a very entertaining title. This one, however, is all about fighting. It's basicly "Dynasty Warriors" with a "One Piece" skin. Fight, conquer areas, fight some more, win. That's what you do the whole game. The game lasts for nine hours, which is very tedious with this kind of gameplay. The music is loud and annoying and there's not much reason for backtracking anything. I finally managed to beat it yesterday and I was full of joy. Not because I had overcome a huge obstacle or beat the final boss, but because the game was finally over. I could now experience more fun games and keep reading the "One Piece" manga without being reminded of having to complete this game. I hope the next "Pirate Warriors" game will keep the puzzles and button sequences.
I really don't understand all the bad reviews. It's a nice game and full of challenges. Sure, it could be repetetive, but at least a mediocre game if you play it in small doses. The game is basicly about riding random four-wheeled objects down the street, while kicking yakuza (gangsters), grinding on long poles and reaching the goal within the time limit. This is what you do the whole game. However, there's a bunch of locations and the premise works pretty good. With a total of 20 levels and 6 additional "freeplay" levels, there's a lot to do. It can be beaten within four hours, but even that is fine considering the price this game goes for on ebay. The music is just running in the background, but there was one particular (vocal) song that made me hum to it. The only thing that really bothered me was the recycled areas. Some levels had obviously ripped off parts from other levels, which is really lazy. There's also some really unforgiving levels where the yakuza is impossible to kill, and even if you do manage to ride past them, the time limit will end you. Play the game in small doses and it'll be a good ride, half a hour or so. I must admit I got tired after playing this non-stop for four hours, but I'm sure it would be better to take a break every five level or so.
It's a fine game only few people will get to experience due to the lack of a move controller. There's basicly seven kinds of mini-games here, but every game has five levels with a different set-up and missions. The single player mode can be beaten within two hours like most mini-game compilations, but that's excusable because these games are meant to be replayed. The game will provide a whole new experience if you play it together with family or friends, as your misses will be enjoyed and laughed at. Controls are perfect and very responsive. The BGM is typical carnival music, but forgetable. There's animated cutscenes as well, but they're nothing big to brag about as the animation is mediocre at best. This is a enjoyable game alone, but playing it with more people will boost the enjoyment.