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Jrdp

User Overview in Games
2.3Avg. User Score
User Score Distribution
positive
2(18%)
mixed
1(9%)
negative
8(73%)
Highest User Score
Lowest User Score

Games Scores

Oct 29, 2021
New World
0
User ScoreJrdp
Oct 29, 2021
Broken mmo with cheatable client mechanics (invulnerability cheat im looking to you), almost zero working end game content and horrendous development team that broke 5x more things on path that they solve.
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PC
Oct 1, 2019
Destiny 2: Shadowkeep
0
User ScoreJrdp
Oct 1, 2019
Wonderful queue and error code simulator..... weasel error codes, queues that goes up instead down, a queue to access another queue... Yes, a very fun game.
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PC
Jun 22, 2018
Warhammer 40,000: Inquisitor - Martyr
1
User ScoreJrdp
Jun 22, 2018
Currently the game is a mess. They have already launched it after several months of beta and weeks on delay over the oficial date just to release a broken game without any end game content, several broken mechanics, graphical and game breaking bugs, and the worse balancing seen in years. The key points: - Open world and Persistent: To put it easy, it's just a plain lie. The game is neither open word (no more than Path of Exile) nor persistent it's a pure blatant lie. - Graphics: Graphics are ok but the performance is atrocious. With a 7700k at 5Ghz and a 1080 i get framedrops to the 10th fps level and in ocasions the game plays like a powerpoint. - Content: Game leght is 10h if you dont count grind as content, the history is regular (not very good but at least have a wh40k feeling) but it's too short and you are just releyed to repeat the same missions again and again and again in a grindfest of 50h-100h depending on the class to reach the end game level. All the content is just plain grind, for example first even was just kill 5000 mobs, not more not less.. - Mechanics: Half the mechanics are just wrong or not working at all, for example cover is just a mimic (is a lot more safer just shoot the enemy that take cover and then shoot), the "Open World" are just the same small maps (2 min leght to clean them, with veeeery minor variations) that repeat each time till you could make them with the eyes closed, they dont are even remotely random. - Loot: You have a loot driven game that have a mechanic that force you to replace your items with new and inferior ones or have a damage done and damage receive penalties (in the order of 200% or 80% damage done penaltie to make a full 20% damage), i could not even think what the hell the developers where thinking. - End Game: Simple, Don't exist at the moment. - Class balancing: Don't exist at the moment, after months of beta, they didnt have time to balance the classes. A good 20%-40% of perks are not working properly. - Grind: It's only what exist at the moment, you need to run 10 basic missions to have the curency to run an "advanced" (Tarot) missions, one mission is 1/20 in xp of a Tarot or main quest mission, and you only have quest misions to reach lv20 of the 50 levels. And as they dont have any end game currently they have even increased the grind from lauch to have the people grind more and need more time to reach the non existing end game. Also, the dificulty is non existing, they match dificulty with repeat the same again and again till your eyes **** the hundreds of missions done to reach lv50 i think that iv'e failed maybe one and just because i was not paying attention and doing the level mechanically. - Coop or Pvp is unplayable due lag. - You need online connection not to play the game, just because the developers use it as a cheap anti-piracy. You could even continue playing a mission after the server goes down and dont crash till you end the mission and the game tried to store the mission rewards. - The game is full of cheaters, cheat is as easy (or at least was) as editing the game resource files, not to talk of more "complex" cheats of trainers and memory editting. If the missions the game never makes any calculations on the server (it dont even need the conection to the server) and is all made client side. You could have a player with several thousand of kills less than an hour after an event goes online.
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PC
Mar 16, 2018
Surviving Mars
6
User ScoreJrdp
Mar 16, 2018
When this game was announced i found several interesting themes on it, a surviving game, the mysteries, random tech tree, etc... With only 3 or 4 hours played it is soon to make a deep review, but my first thoughts: The base building seems a mixed bag, it's pretty and have enought options but the layout it's confusing, adyacent elements sometimes seems to not connect with energy and ask for 1 title power lines, it's dificult to say sometimes if the terrain would allow to plant anything at first sight, the domes are independent and people seems to avoid going from one place to another. The game seems to ask for a deep micromanagement but dont have the tools to allow you make it easily, it's very dificult and time consuming to for example review each colonist characteristics and set him in the correct dome/work but the game seems to ask for it, its like to be playing at Cities, have the need to organize the trafic layout but dont have any tool to see the densiity, flow, jams, etc... I choose one low dificulty (not the easier, but relatively close) and the game is too easy, the events till the moment are not problematic nor give any challenge and even one "catastrofic event" that was a massive meteor shower have almost zero impact on the buildings. The tech tree is ok, but i found the investigation too fast (at least on this dificulty) and dont makes you feel the need to have hard choices of what tech research, you could allways stack 4 investigations and have zero need to prioritize one over another, there is too strong favour to advance the investigations almost in order top-down left to right.... Another issue is the depleting resources deposits, it's not a bad system by itself, but if in 4 hours i have depleted a concrete deposit and a water one and need to move to the next i have terrible fears that it would become an issue in mid to late game, needing to move whole base parts to another part of the map just to repeat the same that i made the first time but over a new deposit. If it would only happend over "strange" resources like rare minerals, it would be a okis feature, but when it happend with all the resources (water, concrete, etc..) i found ii not very desirable (It's the first thing i would seek to mod with the workshop). Another thing is the need of materials micromanagement on the mid-late game, as soon as the base grow you need to manually move the materials from one part to another as the drones have a limited radious, for example, repair parts that you are building on a factory need to be moved (manually) to cover all the base if the drones that need then are not in radious of where it's stored, and it happend to a lot of resources, on the short term it's not a problem but 4 hours into the game already started to be, it's the second thing that need to be modded, automatic routes. Visually is okish, but not great but is good enougth from a base building game. The UI is really terrible, lacks basic features, i still have to found how to monitor and extrapolate power, oxigen and water consumption graphs, visual layouts of wind generator output to place new ones, when crop fails i need to known why it does and why previous ones don't, etc... As previously noted the building choices are not bad and have several building types, but from the first hours i have the strange feeling that what it's short its not the building types but the choices whithin them, you one one building type of each, one point, and if you want a larger one, or another harder to withstand meteors, or another with less maintenance, or another more efficient or automated that need less manpower to functions you are out of luck. It's really a shame because the game is asking for it for example automated plants that need less manpower at the cost of a lot more energy and maintenance or a hundreds more options allow the player to build the base that they want, but it's not currently present on the game and it's missed a lot because that way the game is made just ask to define a bunch "perfect" layouts and just use them till the hell freeze. Ok, till now i have pointed all the negative, from my review you could ask why the hell with all the points being negative he gave the game a six? The short answer for it it's the potential of the game and that could be modded into a very fun and rewarding game. The long answer is that the game have a wonderfull basement that with DLC's and specially with user mods from the steam workshop could make it the definitive base building game (and from facts like that even mysteries could be added with mods lend me to belive that it's possible), it's like have a wonderfull terrain that allow you to bring into realliity the house of your dreams but the house it's currently a rusted caravan, the posibilitites are there but the reallity is a rusted caravan
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PC
Nov 30, 2017
Star Wars Battlefront II
0
User ScoreJrdp
Nov 30, 2017
El analisis de este juego es al mismo tiempo muy sencillo y muy complejo: En la parte sencilla: - Graficos 10/10, son muy bueno, vistosos y bastante espectaculares - Sonido 9/10, como los graficos está muy cuidado - Jugabilidad 7/10, no es que sea mala pero tampoco es espectacular. En comparación con otros juegos recientes como Destiny 2 o Bf1 el movimiento es bastante malo, que roza lo ridiculo en mapas como Yavin - Single Player 6/10 en el tiempo que dura (4h) una historia buena con demasiados saltos (tiene la pinta que tendria que haber durado el triple), pero si consideramos que te afectan las cartas de las cajas al modo de un solo jugador, que es increiblemente facil, que la IA es estupida y la duración bajaría a un 3/10 si lo compras para single player - Arcade (contra bots) 2/10, una IA estupida y un sentimiento de perdida de tiempo hace que no merezca lo mas mínimo el modo, por no hablar que las recompensas son para echarse a llorar solo necesitas jugar mas de una semana (ocho dias) para conseguir una caja de recompensas o 20 dias para desbloquear un personaje - Multiplayer 3/10: La mejor palabra para describirlo es frustrante y desbalanceado, y cuando esa frustración llegas a la conclusión que es buscada por el desarrollador para que compres cajas de recompensas con dinero real para poder competir minimamente, detallando cada una de las partes: * Mapas: Visualmente muy buenos pero cuando puedes decir quien va a ganar en los primeros ¿20? segundos de la partida, con diseños de mapa que varian entre horrorosos y cabreantes... * Modos de juego: Solo hay dos modos de juego minimamente divertidos para el jugador casual el 20vs20 y el 10vs10 en naves, los otros modos de juego son demasiado dependientes del pay-to-win que han convertido el juego, especialmente el de heroes contra villanos incluso en esos llegas a la conclusion que da igual lo que hagas por que las recompensas con las mismas (si eres el primero con 20.000 puntos te pueden dar 350 creditos y si eres el ultimo con 3.000 puntos 320) la gente que no botea el mapa es simplemente un spam de campear muertes si un objetivo de ganar el mapa, hay que sumar que en vez de tener mecanicas de come-back como en bf1 para que el que pierde pueda competir hay lo contrario al que gana le dan mas puntos para que tenga mas y mejores heroes y pueda ya aplastar al contricante. Esto es extrapolable a nivel de jugador, a igualdad de habilidad al que tiene mejores cartas le dan mas puntos (tanto directamente como por matar mas) para que pueda coger los heroes antes y mejores para ya aplastar a los demas... Progresión: Es el quid de la cuestión, igual que en BF son practicamente sidegrades aqui no, aqui las cartas pueden ser increiblemente desbalanceantes desde mas vida a mas daño (del orden del 10-20% hasta el 100% con algunos combos de personajes/habilidades) por no hablar de los heroes dopados que se convierten en maquinas de picar personajes y todo parece diseñado exprofeso (las cartas, los colores de las mismas, etc..) para que alguien tenga que soltar € en compra de cajas o ser verdaderamente aplastado en una experiencia horrible y frustrante y la progresión es leeenta de narices, estas hablando de jugar 4 o 5h para poder comprar una caja que te dará 3 o cuatro articulos aleatorios que a) tienen que ser de la clase que te guste, b) tienen que ser del modo de juego que te guste, c) no tienen que ser repetidos, d) ya si nos ponemos tienen que ser de mejor calidad que la chusta blanca ya que con cada grado se multiplica por dos la efectividad de algunas habilidades con lo cual la posibilidad de que te toque despues de esas 4h el objeto que necesitas es bien ¿del 0,1% quizas?, ¿puedes fabricarlo?, si pero despues de quizas 40 o 50 horas de frustración. Y si compras cajas no compras personajes... y a los personajes tienes que doparlos (despues de comprarlos) comprando cajas de heroe que dan cartas (aleatorias por supuesto)... Y todo esto repetirlo (para personajes y para heroes) de nuevo si en vez en tierra quieres jugar con las naves... y es el suma y sigue ya que tienes que pasar con 40-50h en cada modo para ser minimamente competitivo y no ser aplastado de un horroroso y debalanceado combate o soltar (cuando las activen que lo pondran no lo dudes) 40-50€ en cajas minimo por modo de juego (tierra,-heores-navez) sobre el precio del juego. Esto hace que en vez de ser divertido jugar se convierta en una frustración mayuscula en la que para la gente que paga se fomenta el que pueda divertirse usando al resto de jugadores como blanco en vez de buscar un terreno de juego equitativo para todos, y todas y cada una de las mecánicas del juego fomentan eso (cartas, heroes, diseño de los mapas, etc.) Es por eso que le pongo un 0/10, por que simplemente no es un juego divertido para todos los jugadores sino que han diseñado un juego en que los que pagan € puedan divertirse a costa de los que no pagan.
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PC
Sep 28, 2017
Stellaris: Synthetic Dawn
8
User ScoreJrdp
Sep 28, 2017
This content is really fun for a new game, givin a new range of options. The reason to dont give it a 10 is that is a bit expensive and i found none specific missions atm.
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PC
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