Izzthecool
User Overview in Games
8.3Avg. User Score
User Score Distribution
positive
45(80%)
mixed
8(14%)
negative
3(5%)
Highest User Score
Lowest User Score
Games Scores
Oct 6, 2026
Dark Souls Remastered9
Oct 6, 2026
I make all my reviews AI and spoiler-free let's begin. Dark Souls 1 is a flawed masterpiece! 1. World design: The best part of Dark Souls 1 is the world design. Levels transition seemlessly between each other and the world feels very believable. The interconncetiviy of the levels is phenomonal. The amount of different routes you can take to loop back between levels is amazing. There are many mind-blowing moments of thinking you are miles away from a location just to find a door or elevator that circles back to it in a world where everything is to-scale. This makes it so one-hundred people could play this game and every person can take their own unique path and the game is not even open-world. The wishful yearning for another checkpoint just to realize instead of a new checkpoint you just kick a ladder down to circle back to the same checkpoint you have used before is incredibly satisfying. I cannot stress enough how real it makes this world feel rather than just an artificial feeling video game. In addition, it actually matters to loop back to areas because for half of this game you have zero fast-travel meaning the cool interconnectivity serves its purpose for not only being cool, but also because it is necessary for traversal. However, the second half of the game gives you an item that unlocks fast-travel capabillity. The second half of the game also makes areas feel much less connected and loses that surreal world design of the first half. 2. Level design: This catagory is not about the way the levels connect, but it is about the individual level quality. I think Dark Souls 1 has pretty good levels. Levels greatly differ in quality some are amazing and some are terrible. Most levels tend to be really good with rewarding secrets and cool visuals. However there are some annoying or just flat-out bad levels as well such as ones with annoying gimmicks or bad enemies. Epsecially in the second half there are many levels that feel rushed and very unrefined. Sometimes the enemy placement is really unfair spamming bad enemies at the player. However, most levels tend to be great and some even amazing. The good levels are the ones that value good enemy placement and well-thoughtout positioning of rooms and terrain that makes it feel fun to go through. Checkpoints in this game are also very sparse which makes getting a new one very relivieving. Checkpoint placement is more or less fair. 3. Combat: The combat in Dark Souls 1 overall is really good. Dark Souls 1's combat is about slow-pace and methodical positioning and knowing when to dodge and punish your foes. I think the combat system is very rewarding as it poses a good challenge. However, Sometimes the combat can feel kind of stiff and restrictive. The backstab mechanic is pretty cool where you have to get behind your enemy for a critical hit. The backstep mechanic is not perfect though since it is powerful and easy to do it makes most of combat feel like you are just doing a bunch of circles around your opponent. Most enemies on this game are good as well. This game has wide-range of enemies good and bad. The variety of enemies is pretty good too and it feels like most areas throw new enemies at you. There are also a variety of builds available. The game gives you quite a few different options for what weapon you want to use. In addition, the builds can be broken sometimes as many builds are far too overpowered. 4. Atmosphere: The atmosphere of Dark Souls 1 is brilliant. Areas being as connected as they are the over-arcing atmosphere of Dark Souls 1 is so believable ad it is all different parts of the same kingdom known as Lordran. The enviroments feels so cohesive to one another. In the late game areas feel more individual from onr another but late game areas also lean hevaily into the fantasy side if things which is awesome. This game's art style is also really cool but many textures feel outdated from a graphical standpoint. Even if Dark Souls 1 does not have as impressive spectacles of the later games, it has an atmosphere that feels so believable. The music of Dark souls 1 is very subjective but I heavily enjoy this the music in this game myself. 5. Bosses: The bosses in Dark Souls 1 are solid. Bosses vastly differ when it comes to quality. Most of the bossed in this game offer fair fights with good movesets. However, there are a few bosses that stand-out from the rest that truly feel amazing. There are also many bad bosses especially in the late game. The types of bosses with awful movesets or lazy feeling reskins. I will add most bosses have cool spectacle as well. 6. Story and lore: I am no lore-expert however, the lore of Dark Souls 1 is another incredible aspect of the game. Each boss has its own lore that makes the boss all the more excited. The orgin story of creation and the start of the curse is all amazing as well. Many NPCs have their own cool side-stories too. Dark Souls 1: Must-play if you are up to the challenge.
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PlayStation 4
Oct 11, 2026
AION 20
Oct 11, 2026
These "game designers" of AI on 2 are the **** of the gaming industry. Generative AI images, AI sounds, and AI everything. Pay to win too. They commit every crime there is to commit when making a game. Boycott them and spread any hate you can... they deserve it.
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PC
Oct 6, 2026
The Legend of Zelda: Skyward Sword HD9
Oct 6, 2026
I write my reviews AI and spoiler-free. Skyward Sword is a flawed masterpiece. 1. Exploration and world design: Skyward Sword is much more linear than most games in the series. There is a big sky that conncets the three main regions. The sky is pretty open and you can explire sky islands whenever you feel like for the most part. However, the regions are very closed-off and linear. You could argue it makes the game feel less adventurous but Skyward Sword does so much else to enhance the sense of adventure that it feels like one of the most adventurous in the series. Having linear world design means there is less freedom of where to go but it also means the levels are more confined and feel like dungeons at times and offer a more focused refined expirence. 2. Level design: The dungeons in Skyward Sword are the most consistently good in the series and those are high standards. As well as being consistent they also reach very high highs. The theming of the dungeons are very memorable and really lean into ancient, grand temples instead of ruined dungeons which I think works well for the theming of the game. For the gameplay, I think it is excellent. The dungeons are so consistently engaging always offering a cool puzzle and raw fun-factor. There were genuinely times where I just said "wow" at being impressed by the level design. 3. Combat: The combat system is super unique and I love it! Essentially, you have to swing specific directions with your sword. swinging left versed right actually matters. It can control a little weird if you are using motion controls. However, if you are using thumbstick controls then all it takes for is for you to have a clicking moment and you should have no troubles with it. The enemies definetly go for a quality over quantity approach. Most enemies feel well-put together but there isn't a great amount of variety in enemy types. The boss roster is also one of the best in the series. So many great sword duels with moveset vairety. In addition, the gimmick bosses were well-done. However there is a very unfun boss you are required to fight three times! This boss is repetitive and boring. In his laters fights he spams very poorly-designed area of effects attackes. 4. Pacing and progression: The pacing in Skyward Sword can be slow. Usually long dialogue doesn't last too long but there are required fetch-quests that feel like filler. There are also many late-game sections that feel like they should've been cut. Especially with side quest even if you already know what to do you have to talk to a certain person and do it in the exact scripted order. The progression feels good too. Unlocking cool new items and upgrading your sword. 5. Atmosphere: This game has a colorful art-style, breathtaking views, and stunning architecture. Dungeons feel like ancient temples but fully restored. and the seperate regions are full of life. The music is also phenomonal! Fully orchestrated and absloutely epic. Of course this subject is extremely subjective. 6. Story and lore: This game is first in the Zelda timeline. This means everything that happens is a setup to the other games. There are really cool things that happen naratively that tie-in to what happens on the future of Zelda games. The plot is also super cool covering many different emotions such as, sadness and happiness. The characters are also the best in the series. Link and Zelda are great as well. There are so many hilarious characters with full-on character arcs. Also the villan is absoloutely amazing. The companion in this game lore-wise is kind of a robotic spirit. However, especially late-game she has her moments. She does have a tendency to hold your hand. Skyward Sword: Must Play if you can handle some slow pacing.
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Nintendo Switch
Oct 6, 2026
Metroid: Zero Mission7
Oct 6, 2026
I write my reviews AI and spoil-free. Metroid Zero Mission is really good game. 1. Exploration and level design: The exploration of Metroid Zero Mission is good. Different regions are seperated by elevators and it feels pretty cohesive. This game is not too hand-holdy however, it usually marks exactly where you need to go which I think helps the game from not being too cryptic but it also takes away from the getting too lost aspect which getting lost is something that can enhance the sense of exploration. As for the level design I think it is pretty good. Levels tend to be pretty fun with cool puzzles and obstacles to work around. This being a remake if Metroid on the NES, they added some new post-game content with large stealth areas you have to run through and I think it is pretty cool even if it can be a little frusterating at times. 2. Combat: This game controls pretty smooth and you have several abillities you can use. Different types of blasters, missles, and more. Enemy encounters usually feel pretty fair as well. The bosses are generally good to great. Most bosses have several attacks, cool spectacle, and feel fair. However, there is one boss that I think is awful. I will not spoil anything about the boss visually, lore-wise, or what the boss is, but the last boss before the post-game is the worst thing in Metroid Zero Mission. The lore and spectacle is pretty cool but the gameplay is atrocious. All you do is stand on a tiny platfom getting spammed with one attack while several enviromentla hazards are just projectile spamming you from all directions on a tiny platform and it is extremely unfun. 3. Lore and atmosphere: The atmosphere is really well-done and suprisingly varied for a GBA game. It goes for a mysterious alien planet vibe and it is quite atmospheric with detailed backgrounds and a good amount of color. The music is also atmospheric as well and I enjoy the OST overall. The lore also sets up the narrative for the Metroid series really well and if you care about story then this is the best starting place. 4. Replayabillity: Metroid Zero Mission is very short. While I wouldn't go as far to say that it lacks content, it feels like it is over pretty quick. However, I can see this greatly adding to replayabillty. Just having a quick fun expirence can be a nice break from massive RPGs Metroid Zero Mission: Reccomended if you can handle old graphics.
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Game Boy Advance
Jan 9, 2026
Bloodborne10
Jan 9, 2026
I make my reviews AI and spoiler-free. Bloodborne is a surreal game. (Including DLC for this.) 1. Combat: The combat in Bloodborne feels very satisying. Htting enemies feels like you are tearing through them and it doesn't feel like you are just draining a health bar it feels like you are actually hurting your oppponent. The combat is also fast paced and exciting. Bloodborne rewards playing aggresively by the ralley mechanic where you can regain health you just lost by attacking an enemy which makes battles feel more tense. Bloodborne does this weird thing I've never quite seen where it makes the action parts of a horror game feel very tense. Most horror games are seperated by scary survival sections and gameplay-focused action sections. Although Bloodborne doesn't quite scratch the itch for a survival-horror terror-filled expirience, it makes its action gameplay feel very scary by being fast paced and stress-inducing in the good way. Blood vials are a part of Bloodborne I am mixed on. The healing items in this game are consumables that you can run out off and have to go annoyingly farm for more. However, one benefit this has is that it increasing the stakes and makes it feel more like a survival-horror where your heals are not to be wasted. Overall not a huge fan of this healing system. The builds and weapons in this game are great. Bloodborne definetly does not have a massive selection of weapons but it goes for a quality over quantity approach. In Bloodborne the weapons are known as trick weapons. Trick weapons are weapons that can transform essentially giving each weapon double the moveset! This makes the weapons in Bloodborne be super advanced and fun to expirement with. Altough other souls games have quality weapons too, Bloodborne very clearly had a lot more thought put into each weapon even if that means there isn't as many options. Bloodborne also introduces my favorite parry system ever where you time your parries with a literal gun. It feels so satisying. The enemy roster is also very good in Bloodborne as well. 2. Bosses: The bosses are overrall great in this game even if it is not the most consistent. Bloodborne has a lot of pretty good bossed especially around the mid-game. Bloodborne also has its fair share of bellow average bosses mostly in the second half of the base game. Types of Bosses with enemy ganks, annoying gimmicks, and unspecial fights. In addition, there are many optional bosses in side-dungeons that can be pretty mediocre and sometimes bad. However, some fights in the base game and especially the DLC are absoloutely amazing! Some of the most memorable fights in gaming from the presentation and high-stakes agressive movesets that flow really well. At the end of the day, Bloodborne doesn't have the most consistent boss roster but it reaches extremely high highs. 3. Level design and world design: Bloodborne's level design is another good aspect of the game. The levels in Bloodborne are often well put together. Usually having fair enemy placement, good secrets, and cool shortcuts. The areas vary in quality but are more times than not above average. Some of Bloodborne's weaker areas are the ones with not enough checkpoints or the ones with bad enemies. However, most areas in Bloodborne are pretty good. Some areas in Bloodborne are so incredibly good with some of the most thought-out level design I've ever seen. As for the world design, I think it is amazing. The world does have some of the crazy connected moments of Dark Souls 1 and areas seemlessly flow together. That being said, most times when areas connect together it is only really a thing for the cool factor of it. In Dark Souls 1 many times areas would loop back and connect together to circle back to checkpoints or unlock quicker paths to move from area to area which matters more in a game that waits awhile before giving the you fast-travel. In Bloodborne world connectivity is very cool but from a gameplay perspective it doesn't change much. 4. Atmosphere: Probably the biggest strength of Bloodborne. Obviously this subject is especially subjevtive I believe most will agree when I say Bloodborne's atmosphere is phenomonal. Before I praise the atmosphere I will mention that the variety of visuals isn't on par with other games in the series. Mamy areas in Bloodborne do look similar. However, the visuals in Bloodborne are consistent and go for a distinct style that makes the word more believable. The 1700s gothic-horror style of Bloodborne makes for an extrodinarilly unique, dope atmsphere. The visuals have crazy set-pieces and architecture. The vibes are creepy and eerie even if I think the raw terror aspect isn't as strong as most horror games. The eviromental storytelling is truly impressive. Bloodborne has one of my favorite OSTs ever! The songs and vocals absoloutely slap and most songs are very memorable. All backed up with some of the best lore in gaming. Bloodborne: Must play if you are up the challenge.
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PlayStation 4
Oct 6, 2026
Dark Souls III: The Fire Fades Edition10
Oct 6, 2026
Dark Souls 3 is a masterpiece! 1. Combat: The combat of Dark Souls 3 feels like they got the speed just right. Slicing enemies feels much better than the other Dark Souls games and the faster pace makes it much more engaging. Weapon skills are also a great feature to make weapons have more advanced movesets. With tons of great enemies too. Especially its knight-type enemies such as Lothric knights, Ringed knight, Pontiff knights, and cathedral knights. Like every souls game Dark Souls 3 has some annoying enemies too such as thralls and jaliers. The build varety might not be as large as some of the other games however, it is still great! Fun weapons like, Ithryill straightword and Profaned Greatsword. Unfortunately, sorcerery is very underpowered and not too viable. Overall great combat system. 2. Bosses: DLC included, pretty easily my favorite boss roster of any game I've ever played! Before I praise this game's boss roster I will say a lot of bosses in the first third are very mediocre. Gimmick bosses, enemy gank boss, and an annoying projectile spam fight. However, some early-game bosses are great such as what I would consider to be the skill check boss, the first boss, and the second boss. However, Dark Souls 3 also contains some of the best bosses in gaming! Late game bosses, DLC bosses, optional hard boss, many of these I would consider to be S tier! These bosses have dodge timings that feel immaculate. Fast-paced and perfectly challenging fights that have advanced movesets, multiple phases, and top-tier presentation. These bosses are also very fair. Overall surreal boss roster. 3. Level design and world design: As far as the level design goes I think it maintains good quality-control. Obviously not all, but most areas are pretty solid. Some areas are even amazing! There are a few areas I don't like but that is a given. World design-wise I think it is good. However, it is pretty linear and doesn't come near the world design of Dark Souls 1. In Dark Souls 3 the levels transition pretty well and it always gives you at least more than one choice of where to go next. Dark Souls 3 does not have any of the incredible world connectivity of Dark Souls 1 though. 4. Story and lore: I am no lore-expert so I won't spend long here but I have learned general lore for many bosses and the entire plot as a whole and I think it is really great. All the ways this game connects to Dark Souls 1 is awesome but you don't need to play Dark Souls 1 first to play Dark Souls 3. I can't say much without spoiling but I think the final boss and ending are the perfect send-off to the trilogy. All the bosses have intresting stories as well. The visual storytelling of the world going gray due to the first flame being linked for many generations is cool however, I do think this game lacks some color which I will touch on in a later catagory. 5. Atmosphere: This game truly feels like a Dark Souls game. The dark and gritty medieval fantasy is incedible. This game also has phenomonal set-pieces, impressive views, and dope skyboxes. Although from a lore perspective it is cool this game feels too gray sometimes and I don't think people overblow this it is true. Some of the best atmospheres are the ones full of color and in this game with all praises to be said about its atmosphere I do feel especially in the first half the areas are too gray. For the music it is super subjective but I think it is very hype. This game has some amazing OSTs that make me feel like I am ascending. One thing I'll say is I think some songs sound a little too similar to each other. Overall great OST. 6. For those who care I have not played the PVP. I hear it is good though. Dark Souls 3: Must-play if you are up to the challenge.
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PlayStation 4
Oct 6, 2026
The Elder Scrolls V: Skyrim9
Oct 6, 2026
I write all my reviews AI and spoil-free let's begin. Let me start by saying I am very unbiased. I played Skyrim about 13-ish years after its release so I have no nostalgia or for its time bias. I also played without any mods too. Even then... Skyrim is amazing. 1. Exploration: Argueably Skyrim's strongest aspect is the exploration. The world-building in this game is top-notch with calming enviroments, grand castles, peaceful villages, expansive caves, and visualization of current in-game politics. Don't think this is just a walking simulater because Skyrim offers inscentive to explore and a few different traversal options. The map of Skyrim is filled with cool new weapons and hidden quests. That being said I believe Skyrim truly has some of the best exploration in the industry. 2. Questlines: First off, one issue with Skyrim is the mainquestline. Skyrim's mainquest is for lack of a better word fine. It's fine. There are some cool moments in Skyrim's mainquest for sure but I wouldn't call it a highlight of the game. The good news is that Skyrim is a single-player game that relies on its big side-quests or "faction quests". If you played a massive amount of the side content in Skyrim you can get a complete feeling expirence without even touching the main story past the tutorial. The big main side-quests such as the thief's Guild, the Dark Brotherhood, the civil war, and more are all amazing side quests with good writting and rewards. It is so cool to find these hidden factions and join them. Or become a part of the big civil war. Some of these quests have plot-twists as well which are cool. One quest that was quite disappointing was the College of Winterhold questline. A big dowgrade from Oblivion's Arcane University. 3. Combat: I want to be clear combat isn't what makes Skyrim what it is. It was never a main-focus. Regardless I don't think Skyrim has bad combat I just don't think it is great. Often times it doesn't matter if you are good at the combat or not since the outcomes of battles heavily rely on your current strength and planning out your strategy of how to deal with enemies such as what spells to use and what buffs can you give your character. Skyrim's combat also rewards you for having good positioning and spacing yourself out from your opponents. However, face to face combat is almost entirely just a DPS test to see who drains who's health first. The reason combat does matter to an extent regardless of it being a main-focus or not is becasue there is a lot of combat. Combat takes a respectable chunk of core gameplay. As for the enemies I think Oblivion's roster was far better with more variety and unique creatures rather than just spiders and trolls. Of course Skyrim's enemies get more intresting then that but a lot times they are pretty generic. One other thing is I think spells in this game while good are not as good compared to Oblivion. 4. Atmosphere: I love the atmosphere of Skyrim. I feel that I touched on this a bit during the exploration section but I fell Skyrim gives an atmosphere that no other game the peace of the rainy forests and calming music. As well as the art style although dated, is really cool and right up my alley. Skyrim also has really cool set pieces as well. The music while very subjective is top-notch in mine as well as most people's opinion. Filled with calming tracks and epic tracks that slap hard. 5. Replayabillity: With as many quests as it has. With the atmosphere I yearn for it makes my brain want to play Skyrim whenever I am not playing Skyrim. Skyrim: Must play
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Xbox 360
Oct 6, 2026
The Legend of Zelda: Twilight Princess HD10
Oct 6, 2026
Twillight Princess is a near masterpiece. A genuinely incredible action-adventure game! 1. Level design: This game has the best dungeons in the entire series. Zelda dungeons are mastery of level design and Twillight Princess does this better than the rest. The dungeons are unique and memorable. the level design is fun and impressive with complex and well-made level design. 2. Pacing and progression: Twillight Princess's biggest flaw is its pacing. While I don't think it is terrible this game is slow. Too slow. This game isn't full of bad filler it is just full if mediocre to good moments that drag out a game with some of my favorite moments in gaming. It isn't all bad when it comes to pacing, Twillight Princess not caring about the moment to moment of its best gameplay means it has many sections that are good in their own right and it feels like a complete package. This game also has long dialogue and cutscenes which makes it very cintematic amd has so much depth to its narative. However there very mediocre sections that overstay their welcome known as tears of light. Tears of light sections take a huge chunck of the first 3rd of the game. Tears of light or sections were you play as Wolf Link and go off and do what are essentially gloryfied fetch quests. These are are three, required, not so short but not too long sections of the game that have cool moments but are just kinda mediocre. All and all I think Twillight Princess's pacing is an overblown issue but still definetly an issue. As for the progression it feels pretty good. Link has a diversity of items and upgrades which feels really fun to progress and get stronger even if it isn't very deep. I wouldn't except it to be it is not a RPG. The hidden skills are also a satisfying unlock that add to Link's skillset of combat moves. 3. Story, lore, and characters: I won't take too long in this catagory due to it being a spoil-free review. I think the main plot of Twillight Princess is incredibly cintematic. The narative is compelling and deep. Characters, plot points, and lore are fleshed out through hype cutscenes and cool dialogue. This game also has the best version of Link showcases lots if aura and emotion. This game's assist character doesn't feel like a robot mindlessly aiding you she actually has deep plot amd character arcs. The lore of this game is also really deep expressing itself through enviromental storytelling and cool dialogue. The chracters in this game are also really well-done. This game has full character arcs that captulated me fully. I will note due to the realistic art-style on an older game mamy character models are a little wonky looking but I don't think it is too bad especially when Link, Zelda, and the villans look awesome. 4. Atmosphere and art-style: For as subjective as this catagory is I believe the atmophere in this game to be super cool. The realistic 2000s look usually goes hard especially in Twillight Princess with cool set-pieces and a variety of regions. Tje art direction is also really cool being this grittier, more realistic Zelda game. I'll briefly add something super subjective but this happens to be my favorite video game OST with a large selection of both epic and atmospheric tracks. 5. Combat: While still good, combat has never been a highlight of the Zelda series. However, Twillight Princess perfected Zelda combat and made it much more engaging. Basic swordplay is refined and hitting while walking is a great feature that more games should have. Hidden Skills are awesome. So many cool moves that really spice up the gameplay. One complaint is most enemies while looking cool and coming in variety are way too easy with basic movesets. Enemies play too passively and deal very little damage. The bosses also happen to be the best in the series. They are very memorable and have fun gameplay. 6. Exploration: This game is pretty linear but still has sprawling regions that are fun to explore but there isn't a choice of what regions do I want to explore first. Still the sense of adventure is very prevelant. Twillight Princess: Must play if you can handle slow pacing.
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Wii U
Oct 6, 2026
Metroid Dread9
Oct 6, 2026
Metroid Dread is a game a recently beat due to the hype annoucement of Metroid Ravenous. Let me say Dread did not disappoint. 1. Exploration: The exploration in this game might not be as ambitious other metroidvanias however, this game strikes a great balance between not telling you were to go but using advanced game design techniques to make sure you subconsiously know where to go. So overrall, while not super ambitous, exploration in Dread is well-done. 2. Atmosphere: A very subjective catagory to discuss but in my eyes it captulates a cool, lonely, varied, and unique atmosphere. 3. Combat: You have parry, missles, dash, and it all controls buttery smooth. Top that off with peak bosses. 4. Story and lore: If you care a lot about this then I reccomend playing Metroid Fusion first otherwise it won't make much sense. However, it is pretty good story all things considered. Metroid Dread: highly reccomend
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Nintendo Switch