This game has some fun ideas, and some cool new areas, but ultimately its linear gameplay makes it not as good as the original two. The lack of any blaster types that you can swap between was a particular disappointment for me. Hypermode, while a cool concept, also feels like an unsuitable replacement for the super missile, asking you to give up your health in order to use its attacks. I didn't mind the new characters, though the bounty hunters were a nice addition. Perhaps the best change was to the controls, finally steering away from tank controls in favor of a new control scheme. While it took time to get used to, I definitely prefer it over the original controls. Overall, this game is definitely a change from the last two, though I feel that it overall is for the worse.
This game had some pretty cool elements to it. Like the first game, it does a good job with its world building and allowing you to explore a large world with a bunch of hidden secrets. Unfortunately, the way they have you progress through the game is more linear than the first title. While I did appreciate the difficulty spike for the bosses, I did not appreciate how they went about it. Some of these fights feel frustrating, whether it's figuring out how to damage it or the way they want you to go about doing it. I also am not a fan of how the different blaster types were handled. Every blaster type except for your normal one has a set ammo to it, like the missiles do. This is likely due to how powerful the blaster types are, but I much prefer the first game's method of doing this, where you could use them as many times as you wanted, but they each had their advantages and drawbacks. Having come from the remastered version of the first game, I also was not a big fan of the control scheme. Although I got used to it, I much prefer the twin stick control scheme over the way it was handled here. I also felt that the different biome areas were not as large as the first game, which may be due to them all having dark world variants, but I don't feel like this was a great way to expand the world overall. I still did enjoy this game, and new additions like the screw attack were actually nice. This is still a Metroid Prime game, but one that unfortunately is not as good as its predecessor.
Super Mario Galaxy is a fun time, with good gameplay and some interesting environments, though its individual galaxies leave a lot to be desired when it comes to exploration. The gameplay is fairly linear, though becomes more fun as the game goes on. I just wish there was more to explore like in previous 3D Mario titles.
My first time properly playing through any Metroid game, and it did not disappoint. The world of the game is crafted incredibly well, allowing you to find new obstacles and puzzles for you to solve, and rewarding you for it as well. The game's progression is also done great, with you being able to find unreachable areas that you can backtrack to later once you receive a new upgrade, whether it's for something to help make you stronger, or to progress the game. The controls of this version are also smooth, allowing you to easily find a flow that makes the game all the more enjoyable to play. The boss fights are also well done, and the overall difficulty of the game is fair, not being too hard but also not being a pushover. The music is also great, helping immerse you in the game world. My only minor complaint would be that I do wish there was a little more to explore. Overall, this is a fantastic experience.
A fun time. Mario's movement is on point, and the gameplay and environments really lend itself well to each other, allowing you to find secrets in fun ways and explore what each kingdom has to offer. The capture gimmick is an overall nice addition, even if some of the captures are one note. It's more basic than I would want it to be, but it doesn't detract too badly from what is an overall pretty enjoyable experience.