FreelancerTrent
User Overview in Games
8.7Avg. User Score
User Score Distribution
positive
7(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
May 5, 2022
Crossout9
May 5, 2022
GREAT PvE experience!! Also my favorite of any vehicle-building combat game so far! There are other games which allow you to build vehicles, but this has reliable PvE (usually like 10-30 seconds to find a match), with fun map design and range of maps (for 4players vs. A.I. cannonfodder, or different maps for even more Players vs. bots in standard versus mode with competent enemy A.I.) I laughed at and derided the season pass… until a few days before it ended, when I realized it was only $10 and would instantly give me a $#!^ton of powerful weapons with all the levels I had unlocked. Then I discovered actually doing its challenges on purpose was a heck of a lot of fun… but I would avoid buying the pass until you have a lot of levels, and/or don’t get fixated on completing challenges/reward-tiers. Don’t spend money unless there’s a 50% off sale on packs you want. Overall, there's nothing comparable at the moment to Crossout in terms of build freedom (there are some insane module & cabin combos!!) or if you prefer PvE over PvP.
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Xbox One
May 31, 2019
Agents of Mayhem8
May 31, 2019
Such a pleasant experience! Playing for the first time in May of 2019 with patches, I'm really enjoying the feeling of polish and abundance to the gameworld. AoM is for those gamers like myself who enjoy the base feeling of fragging enemies enough that we want to experience how many characters do said fragging subtly differently. Just Cause 1 & 2, the compulsive destruction of the Crackdown series, AoM fits right in, but with much more character depth than Crackdown, as much as I thought the 3rd was the epitome of that series. Very similar vibes, but with more polish/production values! All the thoughtful nuances in playstyle that the game invites the player to explore and revel in are satisfying to gamers like me but not enough for those looking for a subtly different genre. Many gamers won't revel in slight variations on the same experience the same way us Dynasty Warriors / Orochi Warriors gamers do, lol. As an aside, I'm shocked when games like this and Crackdown 3 get utterly decried in games media and by gamers who consistently want a different genre of game and attest to that in their reviews.
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Xbox One
Feb 28, 2019
Crackdown 39
Feb 28, 2019
It's hard to express just how thankful & amazed I feel about the end product, although I say this as someone playing for free. This makes the original Crackdown feel like a tech demo or early access gameplay by comparison... all the ideas are fully realized and expanded on beautifully in CD3. The wealth of little touches here make everything so much more satisfying to do... such a perfect game for letting off some steam for a few minutes, whether through platforming for agility orbs or enjoying all the new weapons. But realistically I also find this game hard to put down. There are so many little elements to seek out in the world depending on what feels fun in the moment, and each gameplay system has received a complete upgrade.... which makes it hard to know where to start when writing a review. I am absolutely loving the slower progression which generally makes each skill tier increase feel rewarding, especially for agility! Agility now has movement capabilities that weren't possible in the first two games and which greatly enhance the experience of climbing towers or dashing between them during the long random engagements that hit squads facilitate. Using the quick maneuver thrusters when fighting shielded enemies or small flying drones makes the agent feel just as agile as they are tanky, especially once you can use the thrusters more than once. Been so enjoying the hitsquads, and just had a very uncommon firefight where small drones followed me up a tower and I dove through the air killing them with a shotgun, scaling balconies to the last one then just looking out at the beautiful city at night. The first 45 minutes or even 2 hours of gameplay felt slow to me now that enemies will put up more of a fight than in 1 or 2, particularly in those first couple hours of gameplay. Treat your beginning character like a savvy insurgent rather than a human tank, because until you level up your firearms, explosives, or strength (for resiliency it seems) you you'll probably find yourself surprised at how much of a fight even the basic lackeys put up in the open city. SUCH a welcome sequel! I must research what all the negative reviews are about at some point.
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Xbox One
Apr 27, 2017
Heroes of the Storm9
Apr 27, 2017
EDIT: the Heroes 2.0 update has really breathed fresh life into this game, glad they put it back on the map. I'm pleased with getting loot boxes for each hero level up, although it's too bad I didn't get some for all the hero levels I already gained!! But yeah this is a compelling little experience, even more now, makes me also curious about playing SMITE again, basically it reawakens my love for MOBAs. This game has been such a pleasant SURPRISE! As a longtime casual SMITE player, I thought it would be too boring & simple after about a week of trying it.... but then I realized that when it forgoes the meta of "standard item builds" for your class and replaces this with hero-specific talent trees this creates a very personalized sense of build and progression for each hero. Then you realize how the objectives subtley change how the game plays on a map-to-map basis, and you see what a gem this MOBA is.
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PC
Jan 29, 2017
Titanfall 29
Jan 29, 2017
Campaign gives a feeling of "I want to play that segment again" without annoyingly long cutscenes that hinder games like Battlefield 4 or Call of Duty. The levels don't feel "on rails" like so many FPS games now, even though they are often basically linear, and the story - DAT STORY BRO. They turn what could have been an over-used plot trope into something that makes you feel so clever & dangerous in game, and so intrigued at what the game is having you play through. The weapons are fun to use on enemies and you can choose between titan loadouts at any time, back-and-forth, you just can't bring them into previous levels before they were found. A solid 8.5 or 9 to me.
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Xbox One
Dec 17, 2014
Windforge8
Dec 17, 2014
(Haven't had a single crash in all my time of playing this, although I've had a few times where the gameworld would pause as if it might crash but then it would keep going fine.) Windforge is a treat for the fans of open-ended adventure, and for Minecraft fans like myself who have wished for customizable creations that could travel with them as they adventure into new lands. While there are plenty of areas where you can spend much time casually racking up easy kills and materials from enemy airships or loot from caves, gamers who love going on almost suicidal adventures into tougher territories - à la Fallout 3 & New Vegas - will be right at home as they try to jack increasingly powerful enemy airships in challenging environments. To experience less of a learning curve, you might want to simply prepare yourself for its fast & floaty movement and on-foot combat with free flash games like Raze 2, Assault Heroes, or Raze 3. Windforge's combination of arcadey fighting, plentiful ammo, and the shenanigans **** grappling hook system give the on-foot experience its own attraction, especially when swinging between islands and catapulting around with centrifugal force in search of loot crates. It is a great time to be had destroying the hostile airships of the world for their building blocks (or the occasional peaceful airships, if you're a deviant like the), and even if you positively annihilate an enemy airship in order to slay all its crew and own it yourself, you can repair all of its components back into existence, then sweep across them with the deconstruction tool to move them into your inventory for your own airship building plans. Boarding airships is good fun, as is ramming them repeatedly into cliffs until they break, or destroying the critical components that keep them afloat (possibly dousing them with flame as their flammable dirigibles break). This game has no survival element, although from negative reviews I've read it sounds like many people are having a hard enough time surviving as it is XD . The food items could become suddenly much more engaging if they provided nourishment, and if the healing potions providing some lasting health regen or damage reduction perhaps, otherwise I will stick with my stash of 140 nuts hotkeyed to the F key and utterly ignore the system of cooking meat from hostile wildlife. FYI: lots of **** flying wolves XD I haven't even raided my second temple yet in the story, as I've been busy leveling-up my character's stats and unlocking recipes like the cluster bomb turret (which is satisfyingly potent), and yet I am looking forward to the next temple and to hear more of the story. The gameworld has a lot of obvious love put into it and an immense catalogue of objects, so when I see some lulzy lack of polish such as default item descriptions ("Firestorm Pants: this is a Firestorm Pants." lel, thanks game), it doesn't really detract from all of the fun I'm having, or my enthusiasm for building an airship resembling an end-of-level boss from bullet hell style games. Windforge has that distinctive flavor of being like a great free game you'd find for download on a site like the now departed Gamehippo... and it is a game which may quickly absorb your attention away from the big-budget titles in your library. Its nature as in-development shows most poorly in the lack of enemies or content in certain dungeons, or the lack of diversity in weapon models, making assault rifles and sniper rifles certainly less satisfying to wield, as they don't make your character look more awesome. I hope this information served you well.
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PC