The game looks great and the idea is nice. But seriously it needs waypoints. After the first 2 hours of trying to find my way in the slump to find whoever the xxx has the next assignment i gave up and deleted the game before my controller became part of my living room wall. This is clearly not for me…
“Frustration Simulator of the Year”Ah yes, it’s that magical time of year again, the annual ritual of handing EA way too much money for what initially looks like a semi-playable football game. The first few days are like a honeymoon phase: the gameplay is far from perfect, but hey, at least it’s decent. You start to think, “Maybe this year they’ve actually done it.” Spoiler alert: they haven’t. Then come the patches. Each one somehow managing to take the game from “reasonably fun” to “scientifically engineered rage device.” It’s like EA’s developers gather around a table and ask, “How can we make defending feel even more like herding blind penguins on roller skates?” By patch number four, you’re no longer playing football, you’re fighting sliders and settings like a mad scientist, desperately trying to find a combination that makes the game barely playable. And every year, without fail, you whisper the same lie to yourself: “Next patch will fix it.” But no. EA doesn’t make football games anymore; they make emotional endurance tests disguised as them. The defence feels like controlling a group of lost toddlers in oversized kits, and after three matches, you’re ready to uninstall and go lie in a dark room. At this point, chasing “realism” in a football video game is as useful as putting a steering wheel on a sandwich. It’s not real football, it never will be, and pretending it is just makes it worse. So congratulations, EA, you’ve done it again. You’ve managed to turn what could’ve been a fun escape into yet another overpriced, frustration fuelled therapy session. This was my last one (Probably).
Apart from the usual annual collection of “features” also known as the traditional bugs EA lovingly recycles every year, trying to find an enjoyable AI difficulty as a casual career-mode player feels about as realistic as driving a lawnmower to a podium. The AI difficulty swings so wildly between tracks that you’d think each circuit was developed by a completely different studio on a completely different planet. And as if that wasn’t enough, the gap between free practice, qualifying, and race pace is so gigantic you’d swear the cars were switching engines when you weren’t looking.This means players are forced to constantly fiddle with the AI level, desperately trying to achieve some sort of balance. It’s not just tedious but also absolutely annihilates any immersion career mode could have had. To be fair, presentation-wise EA nails it as always. The game looks gorgeous, sounds good, and could probably win an award for “Best Game to Watch While You’re Not Actually Playing It.” Sadly, all that beauty gets overshadowed the moment you… you know… try to play the thing. The immersion collapses under the weight of poor gameplay decisions, leaving the whole experience feeling more frustrating than fun. Simple quick fix for now LET PLAYERS ADJUST AI DURING RACES IN CAREERMODE!! It aint rocket science. But of course game dev’s feel they are above that despite clearly lacking the capability of building an even remotely stable ai diff.
A game that promises tactical stealth, epic long-range kills, and historically accurate testicle explosions. And boy, does it deliver… right up until you try to walk somewhere. Then the real sniping begins—your patience, your will to live, and possibly your controller—all shot dead by the movement controls. Let’s start with the movement system, which feels like you’re piloting a refrigerator with arthritis. Want to sneak around that enemy bunker? Nope.. you’ll be forced back to the only path you can take. Karl Fairburne might be an elite sniper, but the man climbs over waist-high walls like he’s auditioning for the role of “confused grandpa.”Speaking of walls, Sniper Elite 5 has a very special kind of wall: the invisible one. Want to take a shortcut through a perfectly open field? Think again. You’ll slam into an unseen force like you just got body-checked by a ghost. The game’s idea of “freedom of movement” is like an overprotective parent—sure, you can go outside… but only if you stay in the yard, don’t run, and avoid the bushes because they’re apparently made of solid titanium. Then there’s the fun part: enemies who went to the X-Men School of Wall-Hacks. You’re crouched in a dark attic, completely hidden, heart rate low, holding your breath like you’re defusing a bomb—and then BAM! You’re dead. Shot clean through a concrete wall by Hans the Wall-Penetrating Wunderwaffe. How? Why? No one knows. In summary, Sniper Elite 5 is the perfect game if you enjoy being a tactical genius until Karl randomly forgets how to walk up stairs. Getting spotted by enemies with psychic abilities.Running face-first into invisible geometry while trying to escape certain death. Experiencing stealth gameplay that’s less Hitman and more Clumsy Simulator: WWII Edition. Would I recommend it? Absolutely. Just don’t forget to bring your sense of humor and maybe a crash helmet. Because you’re gonna be banging your head against a lot of walls—both virtual and metaphorical.
Hunter: Call of the Wild – or as I like to call it, Call of the Bored. Looking for a thrilling adventure where nothing happens for hours? Where the most action-packed moment is adjusting your crouch stance for the hundredth time? Congratulations, Hunter: Call of the Wild is your new spiritual home.Step into a breathtakingly empty world, where you’ll wander aimlessly through beautiful, lifeless landscapes that seem to have misplaced all their animals. It’s like a nature documentary — if David Attenborough took a vow of silence and all the animals called in sick. But don’t worry — if you do find an animal (after approximately 27.4 years of hiking), shooting it is a whole new level of impossible. Apparently, the wildlife in this game has military-grade surveillance and Olympic-level sprinting ability. They’ll hear your thoughts from 1,500 meters away and vanish like you just announced open season on ghosts. Your only chance of hitting something is mastering sniper-level accuracy while moonwalking uphill in a snowstorm. And should you miraculously land a shot? Great news! The animal won’t die. Instead, you’re rewarded with a riveting minigame called “Follow the Blood Trail Until You Die of Old Age.” It’s like Dora the Explorer for grown-ups, but with less excitement. And then there’s the menu system. Ever wanted to feel like you’re hacking into NASA just to change a loadout? Mission accomplished. It’s an ergonomic fever dream designed by someone who’s never played a video game — or used logic. So, if you’re craving an experience that’s part insomnia cure, part exercise simulator, and 100% existential crisis — this is your game. Bon appétit.
WWE 2K24 is a masterclass in torment, designed specifically for those who enjoy wasting hours of their life learning controls that seem like they were created by aliens with a sadistic streak. I spent a solid three hours trying to throw someone into a flaming table—yes, three hours—because apparently, that requires the patience of a monk and the dexterity of an octopus. Oh and it gets better… want to win the submission minigame? all you have to do is mash buttons faster than any human could possibly dream of—because apparently, this is a contest for hyper-caffeinated duracell bunnies and not regular people. So after five hours of this pure agony, I did the smart thing and deleted this digital dumpster fire before I found myself on Amazon ordering a new controller… which by now, would have been part of my livingroom wall.
Ah, FC25—proof that sometimes sequels actually do get better, though in this case, it's like saying the headache is a little less throbbing this time around. Admittedly, my first couple of hours were a festival of frustration, and I came dangerously close to testing the aerodynamics of my controller. But then I discovered the "simulation setting," which might as well be called the "save your sanity" button. It turns the game from a brutal test of patience into something actually playable—especially for the "less talented" folks like me who just want to kick back and enjoy career mode without breaking a sweat... or a **** my surprise, I even found myself *enjoying* the gameplay again. I know, shocking, right? Especially when facing the AI, which still behaves like it's got the ball fused to its feet. But hey, it's progress. And finally—finally—career mode got some well-deserved attention after being ignored for what feels like a century. It’s a noticeable improvement, though don’t expect it to suddenly be perfect. The AI still loves to turn into a superhuman ball magnet right after you score, and the new "tactical foul" system? Well, let’s just say you'll see more yellow than a traffic light on your way to work.Still, FC25 is undeniably a step up from FC24. Sure, it's not perfect, but it's like that friend who finally gets their act together—still a bit rough around the edges, but at least they’re trying. And for that, I’ll take it.
Topspin 2K25 is the game you’ve been waiting for… if you love playing tennis without any actual tennis players! It’s like they raided a random public park and grabbed whoever had a racket. And don’t even get me started on the gameplay—timing your shots feels less like a skill and more like a lottery. It’s so unpredictable, you might as well close your eyes and hope for the best. Serving? Oh, it’s like trying to thread a needle while riding a unicycle during an earthquake. Just touch that left stick and boom—instant disaster. Nothing says “fun” like repeatedly screwing up because the controls have the sensitivity of a caffeine-addicted squirrel. The whole experience is so rewarding… if by “rewarding” you mean “making you want to throw your controller through a window.”
Horrible gameplay getting worse with every update. Clearly influenced outcome of matches. One single purpose ‘squeezing more money out of players after already paying for an overpriced game that took over 6 months after release to fix just a couple of tons of errors in careermode’