If you ever wanted to know how awful a fighting game would be without the ability to block, gigantic, spammable hitboxes and high movement speed leading to most matches being a waiting game, then play Brawlhalla. If you're thinking of making a fighting game I would suggest playing Brawlhalla to see what not to do. The netcode and infrastructure is really good. But really it's a shame because its completely wasted. If only it could be transplanted to a better game.
A more professionally presented game than Chivalry 1 visually with some changes that lower the skill floor to make the game more accessible to new players which is not necessarily a bad thing per se. However the game has poor map balance, worse map design than Chivalry 1, worse class balance, worse weapon balance, lots of bugs and things that feel unfinished and wonky since before release that haven't been ironed out. Poor matchmaking (recently fixed to actually back-fill but still frequently places people in the wrong region), seemingly broken server browser (can't find any populated servers in the browser, only through matchmaking). Your first couple of hours will probably be positive due to how Chaotic and unique the concept is, but after that you will hit a lack of depth and maps that will make playing very boring. It's also probably why the game reviews so well with critics who mostly base their scores on their early impressions. This game was released far too early and the devs very strongly give the impression they have no intention of fixing anything but major bugs, not perform polish (which is what the game badly needs) as well as release cosmetic content and maps which don't present any better balance than the current ones, which feels like a cash grab oriented strategy (the new cosmetics take so long to earn in game that presumably people will purchase them). I don't recommend this game, or the developer, in fact, they claimed to be turning over a new leaf and communicating better, but they have rapidly begun behaving much the same as they always have - uncommunicative and insular.
Gorgeous art, setting and animations with a nice smattering of lore. Absolutely awful everything else. Even for a board game, luck plays an absolutely enormous role - there's an abundance of player targeting cards, turn ending cards making most games a trade off between a war of attrition and an outright slug-fest. The games turns pass incredibly slow for various reasons with decisions such as making dice rolls take an extremely long time because of the game slowly tallying all the character's bonuses and equipment on screen. The average game is an hour to two hours and you may spend most of that knowing your presence has been rendered moot. The UI is extremely poor, making it very hard to quickly find information about cards, players, equipment and quests when you need it and sometimes leading to misclicks, wasted turns or premature dice rolls. The quest system in particular is one of the worst mechanics in a game - the quest will always spawn opposite your board position, encouraging you to delay accepting a quest until you can manipulate where it will appear. The quests hint at the type of tile they will be on without outright stating it - they might as well just state it - why make yet another part of the game down to chance? The game is also quite buggy, with frequent disconnects and no feature to reconnect - if a player is disconnected, he or she is replaced with a bot and she or he may NOT reconnect by any means, even in a private game with friends. Most of your strategy will center around mitigating luck, but you will quickly find there is so much luck to mitigate (and you require luck in your favor to mitigate it to begin with) making the amount of strategy in the game questionable at best. The game might make an okay social game if you have 3 friends and a 3rd party voice program, but I'm baffled who would want to play it under any other circumstance for more than 3 games at most. The original 8 characters are also (with a few exceptions) notably less powerful than the DLC cast, which may explain why the game is often on sale but the DLC never is. I can't recommend this, unless you want to support the artists behind it, because at the very least, THEY did a very good job.