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User Overview in Games
4.4Avg. User Score
User Score Distribution
positive
2(29%)
mixed
0(0%)
negative
5(71%)
Highest User Score
Lowest User Score

Games Scores

Sep 15, 2023
Starfield
3
User ScoreCik
Sep 15, 2023
It's a shallow dead environment. Lifeless. You're following a linear story, with no open world exploration of anything but the same planet copy and pasted throughout the galaxy.
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Xbox Series X
Mar 15, 2017
No Man's Sky
0
User ScoreCik
Mar 15, 2017
I have zero interest in playing a 3D version of Starbound, only limited to Single-Player, after I finished Starbound. Starbound was a very good game, and I really enjoyed it by being able to play cooperatively, though as with NMS, the similar procedurally generated ai, mobs, planets, environments were a bit **** the only way I could see myself playing NMS is "IF" it actually had some substantial multiplayer game-play; that's about it. Other than that, it is truly a lonely game of isolation and exploration, which again, I already did with Starbound. . .but was actually to occasionally play cooperatively and mission run cooperatively.
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PC
Feb 10, 2015
Starbound
10
User ScoreCik
Feb 10, 2015
A very, very enjoyable game, even at this stage of development; there is a very appealing uncomplicated beauty, yet depth of play and entertainment that has gripped me for days. It is worth it, and will continue to be as it develops more. There exists a lore for every character type as well, so the RPG elements are well polished for the build-stage this game is at, and will only get better. And the npc encounters that recognize you as your race and engage you differently in many circumstances is fresh and non-repetitive. The exploration potential is boundless and fun, along with the building emphasis of stages based upon your completion of quests; very fun. Jetting from planet to planet, system to system, makes the whole game seem never ending; very expansive. Not to mention that I found myself wandering on the surface of various planets a lot more, which I personally enjoy, and within the depths to accumulate more resources, hidden caves and base structures which I could gain unexpected gear and weapons from. The vast amount of weaponry and uniqueness to each one is simply brilliant. There is so much to see and accomplish in the game at the current stage, that I very much look forward to coming back to is with each developmental improvement.
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PC
Jul 3, 2013
Baldur's Gate: Enhanced Edition
10
User ScoreCik
Jul 3, 2013
Excellent game, and a first of its' kind when first released. Now at $5 on steam again, it earns itself a 10 becasue it is the absolute best rpg and series of its' time . This game set the stage for the genre and giving it anything but a 10 is like giving Alexander Graham Bell anything but a 10 for being the pioneer in communication with the Telephone.
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PC
Apr 20, 2013
Defiance
1
User ScoreCik
Apr 20, 2013
My thoughts follow this pre-review and then review: ****/watch?v=C-iKMWrwl74&list=UUsgv2QHkT2ljEixyulzOnUQ&index=4 ****/watch?v=JZz_KKGpgfk&list=UUsgv2QHkT2ljEixyulzOnUQ&index=3
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PC
Jan 1, 2012
Star Wars: The Old Republic
3
User ScoreCik
Jan 1, 2012
Not an mmorpg game, but a single-player rpg / cooperative-online rpg being advertised as a massively-multiplayer game. So the game, its content and features are certainly a 3.0 for the lack there-of as a massively-multiplayer game that has a $15/month subscription. It's more like a series of Star Wars the Clone Wars mini-games with absolutely no semblance of massively-multiplayer purpose. But the game is a multi-user single-player lobby-system rpg, though for that it should be buy-to-play, not a $15/month subscription model. Just to name a few, and generally speaking, PvE is 5/10; shallow - linear - static - absolutely nothing massively-multiplayer about it, and very much like the heavily linear PvE game-play of Age-of-Conan. The voice-overs is where the points come from, but again that is what I would expect in a single-player rpg. PvP is non-existent. Its a lobby-system third-person shooter within a confined shoe-box of capture the flag or control-points that offers no value or purpose to the over-arching republic verses empire struggle for control within a massively-multiplayer universe. It's a redundant short-lived purposeless activity of 10 v 10 lobby-system shallowness. Massively-multiplayer universe is not persistent or influenced by your actions at all; your influence is non-existent, so when you do accomplish a clean-up of bad guys in favor of your faction in a story, nothing in the environment has changed what-so-ever. This is a very static and meaningless world. Crafting itself is a mini-game that has absolutely no value compared to what drops from general and elite mobs in the world. The importance of Community-driven and incentivised Crafting and Merchandising doesn't matter as in this game, blue, and rare item drops from non-elite mobs and elite mobs drop at an astounding rate, diminishing the value of community-centricity and value of crafting and merchandising. So this where I would disagree on the importance of Crafting, rather than the mechanism for it. The importance of it upwards to mid-game is demeaning and non-existent, but an interesting mini-game. There is not open-world player housing or player-controlled merchandising. There are absolutely no server or community-wide dynamic events; none what-so-ever, which should incentivise and motivate one faction to thwart an enemey invasion or control of a territorial choke-point which comes with it risk of loss or substantial reward for winning. Non-existent. Warzones are few and far between; 3 battle-grounds where there is no reward for winning. They are mind-numbingly repetitive and shallow. Space combat is x-wing fighter; shallow and cheap at it's core. Achievements are non-existent, as are challenging titles. Everyone's a jedi, but at one point in Beta I could achieve a "Vicious" title as a Republic character for leaning toward the Darkside. . .that has been removed as one example of several other achievements that have been removed which could 'distinguish' your character from someone elses'. Character customization and distinguishment from an opposing player is non-existent. Every character playing looks exactly like someone elses, as do titles. You cant customize your character with distinguishing looks, appearance, title, dyed armor or clothing or color-crystal sabers, because there is no breadth or depth to any customization mechanics, features, titles, or modifications that are anything but few and which provides no visual distinction. Be warned that if you purchse this game, you are purchasing a Single-Player lobby-system Knights of The Old Republic 2 with Cooperative-Online game-play elements, not a Massively-Multiplayer Online Role-Playing Game.
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PC
Aug 7, 2011
Green Lantern: Rise of the Manhunters
4
User ScoreCik
Aug 7, 2011
Best review ever is right here: ****/2011/08/green-lantern-angry-review/ Most everything about this game, aside from the useless point that the story doesn't follow the crusade and that it is in 3-D is awful!
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Xbox 360
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