Not enough time is spent with characters to sympathise with their plight, while the narrative itself discordantly jumps between several themes without committing to a singular vision. It’s not helped by a middling combat system and exploration that is too simplistic and predictable for its own good. As a queer woman, I’m delighted that games like this exist, but I can’t bring myself to ignore the fatal flaws that hold this passionate effort back from greatness.
John Carpenter’s Toxic Commando focuses on delivering a very specific pleasure. Four buddies, a towering horde of undead, and a soundtrack that sounds like it escaped from something covered in dust in your basement. It identifies that particular itch perfectly, and it leans into it with a sense of gleeful, gory enthusiasm.
The Dying World comes to us after a messy early access period, and it shows. The pacing is all over the place, and parts of the narrative feel unfinished. The finished stuff is fantastic, but the rest leaves so much potential left unexplored.
Monster Hunter Stories 3: Twisted Reflection sets the new gold standard for the series. It raises the bar on every aspect that we love about the series, but also reinvents its go-to template by introducing exciting new mechanics that overhaul the core monster-battling gameplay. While the narrative could have been less obvious, it was still an enjoyable adventure and the new cast of characters are bound to become fan favourites.
Planet of Lana 2: Children of the Leaf builds on the delightful world that the first game whisked us away to and delivers yet another beautiful and touching tale. It raises the bar when it comes to puzzles and challenges, while giving us some much-anticipated answers as to where Mui came from and the more technologically advanced society that existed in the ancient past. Lana is more grown-up here, and so the darker story feels right at home as we continue this journey with her, and I’m now left in anticipation of her next chapter.
The just fine writing and exploration that doesn't add as much as I hoped mean that Scott Pilgrim EX isn't quite a genre-defining brawler like the stand-out Shredder's Revenge and Absolum. Instead, it's closer to Cosmic Invasion, a great beat 'em up that does a lot right with plenty of style and love for the source material, especially as an unabashedly biased fan. If this is as much of a sendoff to the series as it feels, then it's a worthy last hurrah.
There is a fun time to be had here, but ultimately Pokemon Pokopia doesn't explore the Pokemon side of its world and offers building quests that are mostly rigid and repetitive. As ever with Pokemon, there is enough charm to see it through, and the mechanics aren't shallow, even if they're used in aid of the same few tasks over and over again.
By the end, it felt like Resident Evil Requiem had marked the end of a new era that began almost a decade ago. It’s reached a point where anxiety-inducing horror and over the top explosive action can exist in tandem rather than cannibalising one another into tragic irrelevance. Leon Kennedy and Grace Ashcroft engage in a delicate dance where all of their complicated steps work together in relative harmony despite some minor missteps.
Paranormasight: The Mermaid's Curse is a strong follow-up to the first title, continuing the gorgeous art style and unique gameplay system, and cementing the series as the peak when it comes to supernatural puzzle visual novels. While the puzzles could have been more balanced throughout, the narrative and characters outshine those of the previous game and make for a deliciously moreish game that kept me captivated from beginning to end.
Even when I struggled to find a Golden Gear, I didn’t really mind that much since I knew it just meant spending extra time in Demon Tides’ moreish open world. The platforming is best-in-class, the characters and world left more of a mark than I expected, and Fabraz somehow managed to make going open-world seem both effortless and obvious. If the second game in the series is this good, I’m already counting down the days until the third.