I’m willing to bet High on Life 2 does not reflect whatever Squanch envisioned for it. I could practically smell the cutbacks and downscaling as I traipsed through a world that promised much more than it delivered, unraveling a story full of setpieces that didn’t come close to reaching their potential. It has funny moments, some great concepts, and it's better than the original in a few key areas, but the substance is in short supply. It's a step forward for something that's a step back.
Crisol: Theater of Idols excels as a lower budget horror with high ambitions. It's got its foibles and I can nitpick all day, but so much style and effort has been poured into it that I just have to come away impressed. Fantastic visual and audio direction does a lot of the heavy lifting, taking this from a solid little homage to something more special. Creepy, intriguing, and with enough mechanical gimmickry to feel more different than it actually is, I’m certainly very glad I played it...Also, it’s stunningly cheap to buy for what it is. These days, that’s one of the most remarkable things anything can be.
What we have here is a bare bones remaster of Fighting Force and its crummy sequel, featuring only the most obligatory of modern conveniences. The paltry options menu, meager archive material, and total lack of border imagery demonstrates little of the love shown to other Limited Run releases. Fighting Force itself still has something to offer a very niche audience, but as a member of that audience I already have a version of Fighting Force, one with more options for fine tuning and without a $19.99 MSRP
The dreadful studio that brought you Quantum Error has delivered a game very much in line with its library of shameless trash. It is legitimately sad that not enough people knew of its lineage before Code Violet benefited from a whole lot of ill-gotten hype.
Octopath Traveler 0 is, in my opinion as a series fan, the best installment so far. With its gripping plot points, astounding villains, and a litany of gameplay improvements, I’ve been hooked on this game to a major degree. While the town building could have been better, it’s far from bad and just adds to a game that’d be stellar without it. An excellent RPG, through and through.
Blood: Refreshed Supply is Blood with a bit more Blood, and I’ve always got time for Blood. I’m happy to see it on console, but that feeling’s been tempered by the introduction of significant bugs and a questionable value prospect. It’s a shame I can’t be completely positive because there are welcome improvements. With some patching up and marking down, this could be the definitive experience Nightdive wants it to be.
At $29.99, the price is frigging obscene for just how little you get, and how little of that is enjoyable....Marvel Cosmic Invasion is a short, flimsy, and overpriced beat ‘em up that offers so much less than its contemporaries in the genre. Skating by on brand recognition, it’s amazing how tired of it you become despite being able to finish the dire campaign in almost no time at all. The game’s barely done wiping its feet on the mat before outstaying its welcome, and it’s ready to leave soon after. Awful shite.
Tomb Raider: Definitive Edition does a basic job of presenting the 2013 classic on Nintendo’s latest hardware, but expecting anything more than that will lead to disappointment. In fact, expecting exactly that may still be a letdown if you think it’ll look anywhere near as nice as it should. This is a game being pushed on how wonderful it looks, but it just doesn’t look good on the Switch 2 at all.
When it comes down what truly matters, I can be a dingus mushroom and wear an eggshell for a hat. That alone makes Kirby Air Riders one of the best spin-off games a platformer’s ever had.