From what we've played so far, Marathon feels like a modern love letter to the classic games from Bungie’s past, while keeping their sights on the future. While the learning curve is steep, the community the game is building is already growing strong.
While the best of both worlds approach largely works, offering immersive, atmospheric horror with Grace's storyline and spectacle and tense action with Leon, Requiem ultimately presents an uneven, not fully realized campaign that runs its course sooner than expected. Hopefully, with many of the long-running storylines finally being put to rest, the new foundations set by Requiem offer a new path forward for the series, presenting a clearer vision of what comes next.
Nioh 3 is a triumphant adventure that stands up to the mightiest contemporaries in the Soulslike genre… It’s impressive how consistently strong the series is, and Nioh 3 does not disappoint.
While the mechanical redundancies and mid-game pacing hurdles keep it just shy of perfection, DRAGON QUEST VII Reimagined is a triumph of art direction and quality-of-life design. The bottom line: this is the Definitive way to play DRAGON QUEST VII, just don't be surprised if some things have changed since the last time you set foot in Eden!
Code Vein II is a game I could gush over for a few more pages, but I think it’s better experienced for yourselves. It’s an objective improvement over the first game in almost every aspect. The world is more fleshed out. The characters are more memorable. The weapon and Blood Code combinations are more interesting. As someone who adored the original, Code Vein II more than exceeded my expectations and I highly recommend it to RPG and Souls-like fans.
So far the opening hours feel like a world still trying to remember how its own systems are meant to harmonize. Let's hope midgame is able to pull it together. [Early Access Review]
Hyrule Warriors: Age of Imprisonment finally gives Zelda her due, even if she already had her first time in the spotlight with last year’s Echoes of Wisdom. This journey feels much more meaningful, providing Zelda with a sense of agency and urgency within the overall Breath of the Wild and Tears of the Kingdom lore.
What I’ll take away from my time with Where Winds Meet is how much I enjoyed just roaming the open world and seeing the beautiful vistas, and how great those first hours of combat were. If developer Everstone Studio and publisher NetEase can figure out a way to make it so that future updates and additions to the game match that feeling, then there is real potential here.