This game is a true masterpiece, comparable to only a handful of incredible games...The gamer who has the patience and courage to plunge into the game will, without a doubt, find a truly wonderful experience, of such impact that it will live in his or her memory forever.
The lasting appeal of Twilight Princess is one of its main selling points. It is immense. Averaging around 50 hours (only for the main quest), it will keep players busy for a long time.
My favorite character personality is an assassin droid who, in calm tones, always asks you if he can shoot the person you're talking to. Or the person around them. He just wants to kill something.
It is quite clear that cel-shading has given this game a charm and grace lacking in other games. You would do yourself a grave injustice if you dismissed this game because of the use of cel-shading.
A lengthy, two-disc tale with all the sidequesting most people could ever want, Shadow Hearts: Covenant took me nearly 40 hours start to finish. And yet, after all that I still wanted to keep playing, yet another sign of greatness.
Although it is not quite up to par with Zelda, it certainly is in a category of its own. It has a true sense of art and unique style, will captivate many players, and will make a sequel a must.
A plot that is both epic and comical, a quirky and addictive battle system, beautiful graphics and music, and retro charm. Along with Meteos, this is a DS must-have.
I would have to say the single feature that most caught my attention would have to be the emotional points. Started in the original Star Ocean game, it has been honed and perfected in the sequel (I am told it's better in the next in the series).