Destiny of the Railforged adds a new playable faction to Monster Train 2, along with a new game mode that further extends the game’s lifespan: Monster Train 2 has always been about making your units stronger, and now you can take that to absurd extremes. All in all, we’ve easily spent over a hundred hours exploring new combinations between the factions and the cards. For ten euros—for the expansion; the base game costs around 25 euros—that’s a very nice return on investment.
Slay the Spire II isn’t exactly a revolution: the framework of the original remains intact, but there are so many new cards and the new characters are so unique that we’re already completely hooked and frantically searching for ways to “break” the game by finding crazy card combos. The new feature we were most looking forward to was multiplayer: from now on, you can team up with other players to take down monsters. That requires a lot of coordination, especially when playing with three or four people, but wow: it adds a whole new dimension. In case it wasn’t clear: we would have rather played Slay the Spire II than written this piece. Though that’s not entirely true: we think this game is so good that we believe everyone should try it, and we’re happy to recommend it. Your wallet will barely feel it: you can get started for just 25 euros. [Early Access Score = 100]
What initially appear to be subtle nods to previous games quickly descend into unnecessary fan service. It doesn't help that every trick in the book is pulled out, and you can often see the jump scares coming a mile away. The game rarely surprises, except in its shift from camp to deadly seriousness. Resident Evil Requiem is a commendable game, but not as memorable as some other installments in the series. The ambitious game was supposed to be the culmination of thirty years of Resident Evil. But it plays it too safe and, unfortunately, rarely manages to truly surprise.
A lot has changed under the beautiful hood, and the threshold has been significantly lowered. The original was an epic that you could easily spend a hundred hours on, but where you spent a large part of that time grinding: defeating the same enemies over and over again to slowly become stronger. That has been greatly reduced. Now you can defeat weak monsters with a single push of a button. Sacrilege? Perhaps, but the result is a streamlined game that respects your time and has a much faster pace.
There is much to appreciate about Sons of Sparta. Given that it now takes six years or more to make a big game like God of War, this interlude is very welcome. What's more, Sony Santa Monica isn't taking the easy route by sending Kratos on an adventure in a genre that's new to him. Kudos for that! But within that genre, our favorite demigod suddenly finds himself in crowded company. The “Metroidvania” genre has been enjoying a revival in recent years thanks to Hollow Knight, Ori and the Will of the Wisps, and Prince of Persia. To compete with them, you have to come up with something special. Sons of Sparta is commendable and certainly has an edge for God of War fans, but it lacks that touch of magic to make it indispensable.
Eighteen (!) years after its predecessor, Metroid Prime 3, and a console generation later, we can finally play Metroid Prime 4: Beyond. This game is once again brimming with the sci-fi, spooky, space shooter action that gave this iconic series its status, but where the developers try to innovate, they fall short.
The developers postponed the game's release by a month at the last minute, and we can't help feeling that the game would have benefited from a little more delay. Unbeatable is unpolished and unfinished. It's rebellious and punk, sure, but at times it's also frustrating. With the addition of story mode and the integration of numerous mini-games, Unbeatable tries to be too many things at once, and as a result, the game doesn't always hit the right note. But for the modest price of 28 euros, you can't possibly feel cheated.
Kirby Air Riders is an anomaly. It looks like a racing game, but has the rhythm and elements of a fighting game: its own genre. It is simple, complex, and (too) chaotic at the same time. In terms of visuals and performance, this is one of the most colorful and flashy games the Switch 2 has to offer to date. Highly recommended for those who are tired of Mario Kart.
They know their classics at Square Enix, that much is clear. Final Fantasy Tactics shines like never before. But whether this polished gem will reach a new audience beyond diehard RPG fans is something we dare to doubt.
News Tower is an original addition to the management genre, full of atmosphere and surprisingly addictive. Dutch developer Sparrow Night has made a clever debut with this game. Be prepared for some red numbers in the beginning, because the entry threshold is quite high. Apparently, it's not as easy as we thought to create a high-quality, profitable newspaper. Respect for our bosses.