HOMM4 will infect you with what I like to call the "Turn Based Sickness." Symptoms include loss of temporal perception and inability to perform other functions (including bodily) until "just one more turn" has been completed.
The frenetic pace and intense (sometimes frustrating) challenges of the 10 levels is absorbing, graphically most satisfying, quite varied and, most of all, funny.
All in all, Anachronox is a long, rich, elegant, worthwhile, and above all satisfying gaming experience. The characters, story, and quests are really loads of fun. The goals are always clear, and if you get sidetracked you have no one to blame but yourself, and ultimately no harm is done.
The Sting! has bite! It's a hit. There may be some rough edges (blocky graphics, clunky camera, spastic movement), but the overall play and fun far outweigh such picky faultfinding.
While Jedi Outcast is firmly entrenched in the action genre, that shouldn't frighten away adventure gamers. If you've ever played an action/adventure game and have an interest in Star Wars, it's imperative to play this game.
Shadow Hearts is in turn tragic and comic, deeply philosophical and completely fluffy, and overall a great gaming experience that I was sorry to see come to an end.
With a novel, large and intricate set of societies, coupled with excellent graphics and sound, Gothic becomes one of the most immersive and believable single-play adventure/RPGs ever.
Superb craftsmanship, inventive scripting, wonderful acting, brilliant enemy AI, and sumptuous graphics are all placed in a huge, varied, and intensely colorful 60s setting by a team clearly bestowing care and love on their work and product.
You find a spectacularly violent and wonderfully thrilling adventure composed of epic, earth-shattering battles between deities' champions, fought in a dreamlike landscape as weird and varied as it is beautiful.