
PlayStation 2 Critic Reviews
Filter by platform
PlayStation 2
PlayStation 2
80
Metascore
Generally Favorable
positive
18(72%)
mixed
7(28%)
negative
0(0%)
Showing 25 Critic Reviews
All Reviews
All Reviews
Metascore
Metascore
100
There's also a ton more to this game than the original. More tracks, more modes, more riders, more everything. [Sept 2003, p.101]
94
Has the technical style of their earlier racing games to make for a fun, well played racing experience, and it has the necessary personality to make it more interesting than other typical racers.
93
This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]
92
The gameplay is intuitive and accessible to gamers of all ages and skill levels and the interactive environments and charming level design will delight and fascinate all who play and even those who watch somebody else play.
90
There is so much to do, so much to unlock. You'll have fun with the two-player mode, but the heart of the game is really the single-player experience. It's addictive from the start, and the fantasy courses are so good that you'll want to race them again and again.
90
Better courses, more tricks and a major overhaul in virtually all departments, Rides Gone Wild has improved on everything that reviewers and fans alike criticized in the original.
89
The developer's most accessible and friendliest game to date, and it works. So, simply put, if you want a technically crafted watercraft racer based on a sophisticated trick system, get it.
84
A marked improvement over the original game in nearly every way. Except for the revamped trick system, which isn’t nearly as entertaining, deep, or satisfying as we had initially hoped it would be.
83
One of the best Sea-Doo racing games released.
83
An enjoyable substitute for H2O worshippers on those days when you just can't make it to the beach. High speed and high flying stunts through creative locations beats watching the rocks grow any day of the week.