
70
Shadowrun: Dragonfall has excellent writing which supports the whole shebang beautifully, but its sub-par tactical gameplay holds it back once the bullets and blades start flying.
85
If you’re new to Shadowrun Returns, skip the initial release and start with Dragonfall Director’s Cut. Nearly every aspect of the Dragonfall campaign is superior to Dead Man’s Switch, and there’s far more to be excited about than afraid of.
92
A world that demands your attention, Shadowrun endures long after the finale.
3
A serviceable RPG at best the combat is okay, the story is good but the game engine is clunky and awkward you have to be really precise about where your cursor is and where you click. Numerous times I clicked on a NPC only to have my character run towards them instead of attacking, this goes for movement as well, trying to get a character to run behind cover and then bam they are one square away and exposed. There is an over reliance on combat and not enough actual roleplaying. You can't customise your teammates, you inventory is severely limited, certain fights suffer from difficulty spikes. I have never seen my team go first all enemy teams get the first move and always seem to have the drop on you. The world is static and bland which does the tabletop version a great disservice. I keep reading that this one was an improvement over Shadowrun Returns but I can see it.
5
On the plus side, the game has great atmosphere, music is just on the spot, they made a lot of things better compared to first installment, any of your stats has some impact when making decisions and/or talking and fight is harder (which is good). On the bad side, its wokenes is killing it and the mood. (When dealing with foreign, widely feared, corporation of blood mages, your shaman thought that the rumors are "superstition at best, xenophobia at worst". Quarter of side missions keeps yapping about racism and half of pairs you meet are lesbians. Really? Its like watching **** Errr... Netflix.) So, if you dont mind wokeness, you will get a great (oldfashioned) game. If you do mind it, you will end up annoyed of how simpleminded the woke parts are.
5
A solid turn based RPG that ultimately failed to grab me in a number of ways. Both the characters and the plot and the gamplay just didn't work for me.
Shadowrun: Dragonfall - Director's Cut
Released On:
Sep 18, 2014
Metascore
Generally Favorable
87
User score
Generally Favorable
8.2
My Score
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All Platforms
Based on 5 Critic Reviews
87
iOS (iPhone/iPad)
Based on 3 Critic Reviews
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Based on 1 Critic Review
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Based on 1 Critic Review
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Metascore
Generally Favorable
80% Positive
4 Reviews
4 Reviews
20% Mixed
1 Review
1 Review
0% Negative
0 Reviews
0 Reviews
Oct 8, 2014
100
Dragonfall is worth any RPG fan's time and $15 unless, I don't know, they don't like cyberpunk, dragons, or exceptional tactical combat.
User score
Generally Favorable
78% Positive
271 Ratings
271 Ratings
14% Mixed
49 Ratings
49 Ratings
8% Negative
26 Ratings
26 Ratings
May 5, 2020
10
The Shadowrun Returns trilogy (Dead Man's Switch, this game aka Dragonfall, and Hong Kong) are some of the best tactical RPGs I've ever played. I admit I'm a huge fanboy of Harebrained Schemes for both this series and Battletech; can't wait for their next games. Been a while since I played any of them but, Pros: -Atmosphere, including music, visual art direction, and pacing -Satisfying combat -Specialization and unit customization / upgrades -Amazing dialog and dialog choices -All missions unique and worthwhile -Well designed overworld, perfect for chilling in between missions Cons: -Some technical issues and lack of user friendliness, such as figuring out whether gear can be equipped on your fellow shadowrunners
Feb 17, 2020
10
I enjoyed every minute of it. Lots of choices, many options to influence the story
Oct 13, 2014
90
Shadowrun Returns: Dragonfall- Director’s Cut is the best available version of an already great game.
Oct 31, 2014
85
If you’re new to Shadowrun Returns, skip the initial release and start with Dragonfall Director’s Cut. Nearly every aspect of the Dragonfall campaign is superior to Dead Man’s Switch, and there’s far more to be excited about than afraid of.
Dec 11, 2014
70
Shadowrun: Dragonfall has excellent writing which supports the whole shebang beautifully, but its sub-par tactical gameplay holds it back once the bullets and blades start flying.
Jul 12, 2018
10
ABSOLUTELY Brilliant game!! The Storyline, combat and overall atmosphere made it one the Games of the Year and my FAVORITE RPG of 2015.... Gives me goosepimple thinking how good it is. I wish Harebrained Schemes would make another Shadowrun game in the same vein because the knocked it out of the park with this game!
Nov 1, 2021
7
I loved Returns and the one starts off with a bang, and has one of my favorite video game characters [Eiger]. Eventually you set into a rhythm of taking quests, going around to everyone in town to check if anyone has something more to say, and remembering the different shops to look for upgrades at. The quests start to loose focus and feel forgettable, even when the writing of them is good, because it just won't have a strong enough connection to the story. Then I hit a brick wall of a difficulty spike mission. The first one felt more real, and had a better flow overall. I warn against the people who tell you to skip Shadowrun Returns, I think it is a good deal better than this one.
Feb 28, 2021
7
Has all the ingredients to make for a great game but needs about 2-3 extra layers of polish. Even though the combat is rather disappointing, it did manage to draw me in and be a bit addictive. It depends on the mood I guess.
I fondly remember the bad ending as an awesome thing I missed (since I wanted to pass the speech checks, and wasn't very familiar with the lore, or paying attention to the cryptic hints of Absinthe), but on second playthrough it seemed cartoonish and abrupt. But was I glad I brought my loyal dog along :)
Mar 31, 2018
4
A very linear RPG-lite style game. You do get to create a custom character but the world is tiny and boring. It feels very static. For example, NPC's generally dont move except those you fight and there is not enough combat and its very rudimentary. I did some reading into the game before playing and the posts made it sound like the game is hard... it isnt and no, you dont need to be a great thinker to win. For instance, you are not supposed to be able to kill the boss in the 1st level, and rather, you are supposed to wait a few turns and then run away. In my very 1st play-through, without even knowing how anything works aside from cover, I was able to take him down (he basically runs away)... I wasnt even trying... All I did was send continuously flank him and he went down fast. I used the summons on the tattoo guy and a drone for decoys. The next 5 missions were also a laugh when it came to combat as were the "matrix" missions. It felt like a game for kids. That said a few missions had no combat at all. Just talk to NPC A then do something at point B and talk to NPC C etc. That said, they did try to write a good backstory to the NPC's though the plot was nothing special. That said I just couldnt get myself to play it after about 15 hours. Its just too easy, slow and boring. Some people compare this to old infinity engine games... it has no relation. I replay BG, NWN or PST every year (at least once with new mods usually using new builds). They are great and tons of fun. This is not at their level. Other compare it to XCOM and although combat is similar, its too limited. In XCOM you have a z-axis (height), and actual 3D (you can run behind cover in any angle). This game has a fixed camera thus you can only take cover in one angle. You also cant destroy cover as far as I can tell. So lets just call this a 90s XCom-lite style game.
Dec 13, 2025
3
A serviceable RPG at best the combat is okay, the story is good but the game engine is clunky and awkward you have to be really precise about where your cursor is and where you click. Numerous times I clicked on a NPC only to have my character run towards them instead of attacking, this goes for movement as well, trying to get a character to run behind cover and then bam they are one square away and exposed. There is an over reliance on combat and not enough actual roleplaying. You can't customise your teammates, you inventory is severely limited, certain fights suffer from difficulty spikes. I have never seen my team go first all enemy teams get the first move and always seem to have the drop on you. The world is static and bland which does the tabletop version a great disservice. I keep reading that this one was an improvement over Shadowrun Returns but I can see it.
SummaryThe Director’s Cut is a stand alone release of Harebrained Schemes' Dragonfall campaign, which premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a variety of new content and enhancements to the original game: Five new missions, alternate endings, new music, a redesigned interface, team customization options, a... Read More
Platforms:
- PC
- iOS (iPhone/iPad)
- Nintendo Switch
- Xbox One
- Xbox Series X
- PlayStation 4
- PlayStation 5
Initial Release Date:Sep 18, 2014
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