
PlayStation 5 User Reviews
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Mar 13, 2026
5
Games treats your time like whor at church. Who came up with yhe idea that if the player makes any mistake they have to redo 2 hours of gameplay. How do people see that as fun
Aug 18, 2025
10
Absolutely amazing game, my favourite game of the generation and I can't wait for Saros as well.
Feb 21, 2026
8
Good entree to the Roguelike genre. Third person shooter bullet hell is as fun and as enraging as it sounds. When it works, you fell like a bad ass, dodging and weaving enemy waves, shoting your way through hordes of aliens; when it doesn't and you are victim to bad luck on weapon draws, you can fell bad and that you wasted the last 20 min of a doomed run.
The game also lacks in the continous progession system that is so comon in the Rogelikes, mostly you'll progress story wise and unlock 2 or 3 abilities that can make next runs easier, as well as expanding the pool of weapons and upgrades you can find in next runs. This pool is also not massive, and i personally only ever used 3 of the weapons on offer as I felt that some were definitly better than others (in a game that punishes any damage taken even if it doens't kill you and that rewards keeping your distance, you can see how a long range homing missile rifle does better than a mine laying gun)
The stroy is weird, but you can piece it together, its no Darksouls story telling, but it can suffer from being unsatisfactory. Definitly a unique game and fun
Mar 5, 2026
10
A masterpiece, so addictive you want to play again and again. It’s difficult but I don’t feel frustrated dying and starting over. Every run is never the same. Beating the final boss in Biome 6 felt amazing.
Mar 4, 2026
0
I don’t know if this company is paying people to write positive reviews but this game is absolute garbage. It’s not that it’s difficult, I’ve beaten all the souls games. It’s at the game just put you in this repetitive nonsense and doesn’t truly give you a sense of building anything or accomplishing anything for hours and hours and hours. It’s not that this game is hard, it’s that it’s not fun. Honestly, this is one of the biggest waste of time I’ve ever had playing a video game and I play every single thing there is to play. You spent 90% of your time fighting the exact same creatures over and over again with a pistol. If you think this fun, you’re just not that smart.
Mar 2, 2026
10
Returnal — Бесконечный цикл боли и красоты О чём играТы — Селена Васос, космический разведчик. Терпишь крушение на планете Атропос. И тут начинается самое интересное: ты не можешь умереть. Каждый раз, когда тебя убивают, ты просыпаешься в обломках своего корабля «Гелиос». Снова. И снова. И снова.Планета живёт своей жизнью — локации меняются, враги появляются в разных местах, но ты помнишь всё. Каждую смерть. Каждую ошибку. И Атропос, кажется, тоже помнит. Атмосфера — вот за что цепляет...Атропос — не просто локация. Это живой организм, который дышит, пугает и завораживает одновременно.Каждый биом — отдельный мир со своим характером:Заросший лес с красными листьями, где ветер шевелит траву, а вдали что-то движется.Пустыня с песчаными бурями, в которых видимость падает до нуля.Замёрзшие руины с синим свечением и эхом прошлого.Подводный город, где эхо разносится по затопленным залам.Стена из плоти — органический кошмар, который пульсирует в такт твоему сердцебиению.Housemarque создали мир, в который хочется возвращаться, даже когда он тебя убивает. Визуал, свет, тени, частицы — всё работает на погружение. А через геймпад чувствуешь каждый шаг, каждую каплю дождя.️ Геймплей — вот где горит жопаЭто bullet hell в трёх измерениях. Враги стреляют так, что экран превращается в новогоднюю ёлку. Красные шары, синие лучи, фиолетовые волны — летит всё. Ты носишься по арене, уворачиваешься, используешь дэш и пытаешься не сдохнуть в первые 5 минут.Оружие — отдельная песня. Каждый ствол ведёт себя по-своему, и у каждого есть скрытые свойства, которые открываются с использованием. Нашёл гранатомёт с «Full Auto» — почувствовал себя богом. Выбил «Adrenaline Leech» — понял, что вампиризм рулит.Адреналин — твой лучший друг. Не получай урон — и шкала растёт. На максимуме ты быстрее, сильнее, и враги сыпятся как кегли. Но одно касание — и всё сначала.Сохранений нет. Умер — начал заново. Без вариантов. Именно это бесит больше всего, и именно это заставляет возвращаться снова и снова. Тот самый эффект «ещё один ран», который держит до утра. Музыка — не фон, а часть мираТам эмбиент. Но не просто «музыка для фона», а живая ткань, которая дышит вместе с планетой.Она не поддерживает тебя в бою, не делает круче. Наоборот — давит, нагнетает, напоминает, что Атропос — это враждебный организм, которому плевать на твои попытки выжить. Но в этом давлении есть странная красота.Каждый биом звучит по-своему:Лес шепчет низкими частотами.Пустыня воет ветром.Руины отзываются холодным эхом.Музыка меняется в зависимости от того, что ты делаешь: исследуешь — одна версия, врываешься в замес — тема трансформируется, становится агрессивнее. Но никогда не переходит на сторону игрока. Она всегда на стороне планеты.В тихие моменты, когда просто стоишь и смотришь на закат над красным лесом, эти звуки заставляют чувствовать себя бесконечно маленьким перед лицом чего-то древнего и равнодушного. Сюжет — можно сломать головуИстория подаётся кусками. Аудиологи в лесу. Воспоминания о сыне. Странные видения дома на Земле. Кто такая Белая Тень? Почему Селена видит саму себя мёртвой? И главное — что реально, а что нет?Игра не даст прямых ответов. Кто-то видит тут историю о травме и принятии потерь. Кто-то — научную фантастику про параллельные миры. Кто-то — и то и другое сразу. Каждый собирает свой пазл. Что беситОтсутствие сохранений. Особенно когда прошёл 2 часа, нафармил годных артефактов — и умер от глупого кристалла в стене.Рандом. Иногда тебе подкидывают идеальное оружие и артефакты, а иногда — сплошной мусор.Боссы. Они прекрасны, но когда умираешь на последней фазе в десятый раз — хочется разбить контроллер. Что в итогеReturnal — это не игра для всех. Это игра для тех, кто готов умирать, злиться, вставать и идти снова. Кто готов принять, что планета сильнее, но не сдаваться.Атмосфера затягивает с головой. Музыка становится частью тебя. Геймплей заставляет чувствовать каждую секунду.Ты прошёл её на PS5, горела жопа — я тебя понимаю., сам такой Купил на ПК — значит, оно того стоило.Если ты ещё не играл — готовься страдать. Если прошёл — ты знаешь, о чём я.Returnal — это навсегда в сердце. И в нервной системе.
Mar 2, 2026
6
Roguelikes are not really my thing but I find this one to be expecially frustrating, probably because TPSs also are not my thing or because the science fiction genre and overall "space" theme are ALSO not my thing. Yeah this game was definetely not made for me, but I gave it a fair shot anyway and it was good, until it wasn't. You could spend hours making little to no progress playing a game that at the end of the day is just a mid experience overall
Feb 4, 2026
7
Good middle of the road game. I do not like roguelikes generally because of how they work, you lose all your stuff or start over after every death. Just not a fun or forgiving way to play even in the slightest. This games story was interesting enough that it made it somewhat worth it to keep playing. The speed and pace of the game are what's keeping this game afloat. I loved the fact you can easily reenter the "void" or world within like seconds after death, so your pacing wasn't destroyed. The bosses were cool but extremely cheap, like almost like dark souls' games cheap with their hitboxes on the character. Decent game if you're on PlayStation, I would never buy the game even for a discount but its free on PSN so why not.
Feb 1, 2026
3
It is difficult, with less health potions & save point.
1 wrong step you have to start all over with no explanation.
Gameplay is bad.
Jan 24, 2026
10
A hardcore masterpiece for real gamers. It's perfect, can't see any flaws in this game.
Dec 20, 2025
8
Great roguelite. Loved the combat in this one - survival is impossible without constant movement, and balancing the art of dancing around bullet hell projectiles whilst dealing out damage of your own is a real pleasure. Death means a return to the start of a new cycle and while it's challenging, I never felt it was too difficult. Plus, unsuccessful runs often still award meaningful **** story is largely metaphorical and symbolic of a descent into madness and grief, told through a nightmarish sci-fi setting. The free DLC "Ascension" adds the endless Tower of Sisyphus, which is worth playing for more of the base game's great gameplay streamlined into a more basic, but still enjoyable, traditional roguelike. It adds a bit more to the story, but ultimately I came away from Returnal feeling slightly unfulfilled by its overall plot - I feel there was potential for a stronger narrative, and more of an emotional payoff. Still, I highly recommend this one. The gameplay is so satisfying, the difficulty is spot on, and it's something a bit different.
Dec 10, 2025
7
The combat is done very well and addicting in the first few hours. Biomes look cool and they really motivate the exploration to get better weapons and buffs. Overall the game is very polished with fast loading times and good use of the Dualsense. I like the vibes and atmosphere, it's done very good. The mistery behind everything is interesting but story is almost non existent. I'm in a love hate relationship with the roguelike aspect on this one. You can lose hours of progress to a small error or by not knowing a new enemy. But that's what makes combat more tense and interesting. I finished act 2 in 8 hours. To really end the game, you need to search fragments in biomes and poppies in the tower. This is so dumb and almost impossible to find out without guides. Really such a cheap way to make you replay everything again to get a 2 minute cutscene. It's really not bad, but just get ready to lose everything and getting almost no progress after every run (except weapon perks and some small gear updates, but nothing big). At least they implemented online coop and a save function so you can turn off your PS5 (although only once) in the middle of a run and there are also also leaderbords on the tower.
Nov 27, 2025
0
明明是 2021 年发售 的老游戏了,多人联机的 bug 还是一堆。和朋友一起玩时,经常出现 队友使用跃迁器却莫名其妙从悬崖掉下去、平白扣血 的问题,频率高到离谱,也完全影响体验。难度机制也很奇怪。到后期不仅 敌人密度飙升、AI 攻击频率更高,连 回复用的草药数量都明显减少,导致体验变得不是挑战,而是纯粹的折磨。更糟的是,玩家花了一堆时间却没有实质性的进度感,死了又要重来,进程推进非常不友好。整体来说,这种设计和 bug 叠在一起,让联机体验非常糟糕。作为已经发行好几年的游戏,现在还没修好这些问题真的说不过去。
Nov 21, 2025
9
I was sceptical towards rogue-like games until I experienced Returnal on PS5 and now I cannot get enough of them. Challenging but fair combat, very balanced progression. A must play for all.
Nov 21, 2025
5
Gunplay is awesome, levels are ok, progression is meh for roguelike, it is wery hard and punishing game. It is more frustrating than fun. 5/10
Nov 18, 2025
9
If I was Whitelight and created a YouTube video essay, I would use the title “Returnal: Almost A Masterpiece" because damn, it's really really closeReturnal is one of the few games I have played on the PS5 that truly feels "next gen" even though it's technically just a very very good Soulslike Roguelike. Like any good member of that esteemed genre, Returnal rewards skill and punishes sloppiness. Movement feels really good and is very responsive, so just navigating the ever-changing biomes feels great, especially when you gain some proficiency with the combat system which can be incredibly deep and nuanced. There's plenty of variety thanks to upgrades and weapons, the shifting biomes keeps you on your toes as it makes the level design a little less linear and the entire production is highly polished overall. AI is mostly excellent and means no two fights with the same group of enemies is identical. Even melee combat, which is essentially just a one-strike lightsaber with a cooldown, shows some depth with a risk/reward element; yes it’s powerful especially if you take the Blade Enhancer perk, but misusing it can easily get your Selene killed. The game reveals it’s permanent upgrades really slowly and carefully, which inspires you to actually use them, rather than having a giant skills tree of boredom with some upgrades that are useless and others that completely break the game. The Soulslike design style is not just present in the gameplay but also the sparing use of story/lore. It makes you yearn for more, rather than being so inundated with story that you tire of it. For example, you're never really pushed to go into the 20ᵀᴴ Century House, you want to because you're intrigued about what happens next due to the mystery/thriller/horror elements so expertly woven into it. The shift into first-person for those is inspired too; makes it feel more personal to the player, I believe. The sound design and visuals are inspired, memorable, haunting, beautiful, sometimes chilling. The sense of atmosphere they impart is crucial to the immersion Returnal provides. It’s top-tier work on both fronts, with each weapon and biome having it’s own distinct personality. I have found some of the musical score plays on in my head hours after I’ve put the controller down; like the game itself it really gets under your **** plot is a mindbending mix of science fiction, science fantasy, thriller/horror elements, Groundhog Day time looping, Greek mythology in just about the most non-God of War way possible, an introspection into the afterlife and a general if mysterious study of how we handle and perceive death. If you want to go looking, if you pay attention to everything you’re presented with you might just about be able to decode it, although of course like any good story it leaves plenty of room for interpretation. However, it’s time to admit that Returnal is not perfect. Performance is a mostly solid 60FPS however some dips into the 30s-40s will occur when the game is streaming assets in for a new area which also happens to have dozens of enemies to engage. I only started to get these when I was rushing into new rooms having begun to master the gameplay mechanics. Returnal uses Unreal Engine 4 and Housemarque do show their mastery of it by minimising longstanding engine problems, which I’ll be honest means the rare times when the cracks start to show it makes me appreciate the many other times where it runs like a well-oiled machine. Some Selene builds can totally break the difficulty curve of the game. I’m okay with this because you, the player, have to learn the combinations that do it and then choose whether or not to use it. The fourth biome (Overgrown Ruins) is a bit ludicrous in terms of being able to farm the game’s persistent currency, Ether - one good run and you can usually max out at 30 or close to it. Later biomes betray the odd sign that they ran out of time to polish, such as plants spawning in midair or some of the semi-randomised level layouts getting a bit obtuse. — These minor “not quite a masterpiece” elements aside, it’s strong in so many areas we expect games to be that it’s more than forgivable. I played this close to game launch, too, and it was mostly stable before patches which is commendable in this “release now, patch later” era of gaming. There’s a bare minimum of fuss when you boot it up, it gets you into the game quickly so you can start blasting monstrous aliens right away. I love that. No MTX, no gambling mechanics, no update nags, no seasons passes. I believe Housemarque have created one of the best games I've experienced in about two decades. Highly recommended. One of the few reasons to own a PS5, that’s how great it is. I look forward to seeing if they capture some of the same magic with Saros.
Nov 10, 2025
10
LE jeu le plus sous côté de la gen, c'est prenant, addictif, fun. Merci Playstation d'avoir financé un AAA roguelike, c'était pas gagné mais c'est une grande réussit
Oct 31, 2025
10
Returnal remains my favorite PS5 game in 2025. Few titles still look better, even years later. Its gameplay loop nails that perfect mix of fast-paced action and high challenge, with an upgrade system that rewards every run and keeps you coming back. The Tower of Sisyphus is downright addictive; I still jump in for a round or two multiple times a week. And the storytelling is wonderfully creative, weaving a haunting, cohesive narrative that melds seamlessly with the gameplay and ever-shifting environments. It’s a rare roguelike that feels both razor-sharp and artfully immersive.
Oct 28, 2025
9
Probably one of my favourite PS5 games so far.
It takes a while to get the hang of things, but when you get in the zone it feels amazing.
Fantastic story, fun weapons and upgrades, an absolute blast ****.
Oct 28, 2025
5
I played Returnal for quite a long time and all it left me thinking was how games need difficulty modes. What I played was great, but if your going to make someone spend 1-2 hours to reach the boss, you need them to defeat it within 5 attempts and you certainly need at least the 3rd to feel like they were getting somewhere. This wasn’t my experience, I could have spent another 10 hours trying it, but by that point I’d had enough replaying everything before it.
Oct 24, 2025
7
Yeah Returnal just isn’t for me, or rogue likes for that **** in a good 8-10 hours and I can see how the game does reward progression, but I just don’t like the start over aspect and retracing steps over and over. I like the satisfaction of progress despite getting my butt kicked at times.
Oct 22, 2025
10
une pépite a ne pas manquer graphiquement et techniquement réussi un gamplay vraiment cool une durée de vie généreuse et un scénario plaisant à suivre
Oct 17, 2025
2
Returnal a Nightmare of Elitism Disguised as a Masterp At first glance, Returnal wants to be a PS5 masterpiece: visually stunning, sonically immersive, and mechanically ambitious. But behind that glossy surface lies a game that confuses difficulty with punishment, mystery with confusion, and replayability with monotony. A loop of suffering disguised as a conceptThe idea of a narrative roguelike sounded brilliant die, learn, **** reality, it’s more like die, restart, rage. A single mistake or a stray bullet can erase hours of progress. The lack of a proper save system at launch (barely fixed later) sums up everything: Housemarque doesn’t seek fairness it tests your emotional endurance. You don’t improve; you just burn out. A vague, pretentious, and hollow narrativeThe story feels like David Lynch on autopilot fragmented memories, cryptic symbols, a haunted house all trying to look profound. But in the end, nothing is said, nothing resonates, and nothing ****’s not mysterious it’s empty. The illusion of meaning collapses under its own self-importance. ️ Punishing gameplay with no real sense of progressYes, the controls are tight. But in a game where death erases nearly everything, tension turns into torture. Random loot drops, overpowered bosses, and zero stable progression make every run feel like an anxiety **** don’t master Returnal you just pray for mercy. Spoiler: it never comes. A “prestige” game that mistakes pain for depth. At $70–$80, Returnal sells itself as a spiritual experience a test of perseverance. But its philosophy of “suffering equals meaning” feels more like elitist gatekeeping than game ****’s technically impressive, yes, but emotionally exhausting and narratively hollow. Verdict: a nightmare wrapped in prestigeReturnal is a technical marvel trapped in a punishing, joyless loop. It pretends to be profound, but beneath the visuals lies a cold, repetitive, joyless grind that mistakes frustration for enlightenment. Summary: Beautiful, empty, cruel. Best for: Players who equate suffering with achievement. Avoid if: You value fun, clarity, or respect for your time.
Oct 15, 2025
9
This game was incredible, it's one of my best games of all time. I loved spending time on it; the atmosphere is amazing. It reminds me of the movie Interstellar and First Contact. I loved the ambiance, the gameplay, everything is crazy. You absolutely have to play it. This game is underrated; it deserves so much more.
Oct 11, 2025
9
Skill issue Skill issue Skill issue Skill issue Skill issue Skill issue Skill issue Skill issue
Sep 28, 2025
5
U julu 2025 presao pola igre i istekao mi ps+. Nisam nastavljao jer mi nije nesto igra. Dosao u biom 3 u online pomoc nekog lika u jednoj seansi.
Sep 27, 2025
0
Pésimo juego, frustrante y con historia y mecánicas mal hechas. Quiero mi dinero de vuelta y claro que no voy a jugar Saros. No es skill issue, me pasé como si nada el wo kong, ese sí es un buen juego, no desperdicien ni un centavo en esta basofia.
Sep 24, 2025
5
Too difficult, no checkpoints...a demotivating progression...they make this video game interesting for very little...only the challenge.
Sep 23, 2025
10
One of the best game of playstation. It's very hard to play but is so funny!
Sep 21, 2025
8
This game is stupid hard, but at least it warns you (hello silksong). The only AAA rogue light, a good content.
But lets admit it, the success of your try is very luck based at some point, more than in Isaac.
Sep 11, 2025
9
Un juego muy dificil, pero muy divertido, me encantó el uso del dualsense, ademas de su ambientación y su divertidisimo gunplay, la variedad de armas y los jefes. De verdad que juego tan bueno, solo que es dificil recomendarlo por su dificultad elevada.
Sep 2, 2025
10
Um jogo que muda a cada ciclo, que vai ficando mais dificil quanto mais equipamentos e armas você consegue chegar ao 100%. atualmente faltam apenas duas armas para ficar full equipamentos, com quase 500h de jogo. Pra mim o melhor jogo de todos os tempos.
Aug 31, 2025
7
(7,5). Returnal è un videogioco genere roguelike e di conseguenza presenta tutti i tratti tipici del genere. Come tutti i titoli di questo tipo è molto ripetitivo, e solo riprovando diverse run il giocatore può davvero prendere confidenza con il titolo. A tutto ciò bisogna aggiungere la parte narrativa, che è davvero ben scritta e rende il giocatore incollato allo schermo, dato che solo alla fine è possibile scoprire veramente il mistero dietro alla protagonista. A mio avviso è davvero troppo criptico e il susseguirsi degli eventi rischia di mandare un po' in confusione il giocatore.
Aug 29, 2025
5
I really tried to get into Returnal, but I don’t think it’s the kind of game for me. The roguelike structure just doesn’t click — I find myself repeating the same areas and encounters, and instead of feeling rewarding, it quickly becomes tedious. I can see why people praise its atmosphere, visuals, and gameplay, but personally it feels more frustrating than fun. For me, it’s not about the difficulty, it’s that the repetition makes the experience less engaging.
May 4, 2024
8
I loved playing this game even more than my score would suggest, but I gave it an 8 because I think it might be a bit polarizing as far as players are concerned. I think there will be quite a few people who might be turned off a bit by the difficulty and the steep learning curve that this game has in the first biome. For example, I played about 45-50 hours to beat the game and it took me about 18 of those hours just to beat the first biome, which is about 1/6th of the game. Once you figure out what you should be doing and unlock certain weapons, then the game becomes quite a bit easier, so everything goes a bit faster. The one annoyance I had at times with the game is actually the fact that I felt almost reliant on getting certain weapons in a run to be able to have a run where I felt like it could be successful. Sometimes you would just keep getting same underperforming weapons over and over in a run and feel like it was a waste of your time. I think this game is so much fun, and I loved playing, but it might not be for everyone.
Jul 19, 2025
6
The game lost me when i reached the first boss and learned what its idea of difficulty is: bulletsponge fights. combine that with little to no variety between runs and obnoxiously long runbacks where even the most direct way to the boss can lead you through a dozen rooms full of enemies and mini bosses and you have a game that consist of a couple fun elements that come together as a pretty damn tedious slog.
Jul 17, 2025
10
une pépite a ne pas manquer graphiquement et techniquement réussi un gamplay vraiment cool une durée de vie généreuse et un scénario intéressant à suivre
Jul 16, 2025
10
Für mich eines der besten ps5 spiele auf dem markt. Gute grafik und perfektes gameplay. Am anfang relativ schwer aber wenn man dran bleibt wird es später recht einfach.
Jun 20, 2025
10
Much more than a rogue-like shooter. In general, I'm not a fan of rogue-likes, but I do make an exception, when the underlying game has more to it than the simple rinse-upgrade-repeat loop characteristic of the genre.
In this case it's one of the best third-person shooters I've seen to date, with very precise and enjoyable controls and incredible, haunting, gloomy and frankly oppressive world design.
If you read a certain kind of books, you might have encounters words like cyclopean, and the level design of Returnal embodies that concept unlike anything else - you feel absolutely insignificant in the halls and chasms of the alien world.
Jun 14, 2025
10
Rarely have I been so outspokenly against a game with a certain art-stlye choosing a genre as I used to be with Returnal. I love the style and just couldn't imagine a frantic bullet hell game would do the setting justice. I still gave it a try and it instantly became my game of the year for 2021.
Firstly the combat feels great. The speed is less frantic than I expected and while quickly reacting to enemy attacks is surely a big element of the combat, understanding enemy patterns and planning around them is just as important. Each of the guns feels unique and the randomized drops and affixes add a lot of variety.
The rogue-like part was another core element that initially turned me off the game, but the difficulty is challenging but fair and every run makes the next one slightly easier through a built in lasting progression system. I managed to beat the game fully on my sixth attempt, yet kept going for several more clears. Lastly, the story is simply amazing. To not spoil anything I won't say more than it is mysterious and keeps the player guessing what is going on til the very end.
Overall I have to admit that I have never before been so wrong about a game. Returnal is plain awesome.
Jun 9, 2025
9
Personnellement, j'ai adoré parcourir ce jeu. Exigeant, déconcertant par moment, extrement gratifiant quand on accepte la proposition et pas si punitif qu'on pourrait le croire, Returnal est un jeu venu de nulle part qui surprend par ses qualités. Incontournable de la PS5
Jun 8, 2025
4
As someone who loved Alienation (even got the platinum trophy), I was excited to see what Housemarque would do next. Sadly, Returnal is a massive letdown. Sure, the graphics and sound are decent, the controls are tight, and the combat starts off feeling like a full 3D Alienation. But that initial excitement vanishes quickly. The roguelike design kills the fun. After every death, you're back at the start with a basic pistol, running through the same levels, fighting the same enemies. Six hours in, and I was still doing the exact same thing. There's almost no real progression, no variety, just repetition. It feels like a never-ending flu dream—confusing, exhausting, and ultimately boring. There’s barely anyone playing online, and no cross-play between PC and PS5. It all feels empty, and soulless like a single demo level. I really wish they made Alienation 2 instead. This isn’t it.
Jun 5, 2025
10
Tinha escrito uma review logo depois de zerar mas tive que alterar bastante coisa nela. Isso porque o jogo simplesmente "alugou um triplex na minha cabeça" kkkk e demorei umas 2 semanas pra digerir tudo da história do jogo. Aqui a review atualizada:
Que JOGAÇO!
Primeiramente, claramente não é um jogo para todo mundo por dois motivos: beem dificil, há quem diga que é mais difícil que muitos jogos souls. Muitos podem dropar por só ficarem morrendo e retornando ao início (é um roguelike - o jogo tem só um checkpoint de "local" na metade, a maioria dos itens ainda é perdida) e a história é estilo Shadow of the Colossus, ou seja, é muito misteriosa e cheio de simbolismos, analogias. Exige pensar kkkk
Mas agora depois de umas 2 semanas de terminado, somado a vídeos no youtube e posts do reddit, com segurança digo que a história é GENIAL (o que eu nunca tinha ouvido falar antes de jogar, só falam da gameplay). É uma história pesadíssima, repleta de significados e mensagens. Também é um prato cheio pra quem curte área de mente humana/psicologia e mitologia grega. Usaram claramente de inspiração o livro/jogo "I have no mouth and I must scream", pra quem conhece. Passa também uma mensagem muito bonita! E o genial mesmo é que quem não ta nem ai pra história também vai se divertir bastante pela ótima gameplay porque ele consegue majestosamente instigar você a pensar, mas sem te obrigar: quem só joga sem pensar muito, acha que a história é só "bonitinha" e ta lá só pra constar (de primeira vista a história nesse jogo não parece muito importante), mas tem uma narrativa muito mais profunda para quem quiser se aventurar (tem finais secretos no jogo base e DLC) e é repleta de paralelos (me lembrou muito das coisas que vc percebe só depois de jogar em The Last of Us). E foi aí que eu decidi que, na MINHA opinião, Returnal é um jogo 10 de 10. Ponto. Jogo mais subestimado que já vi na vida. Só destaco que, igual eu disse, o jogo parece ser um pouco menos interessante do que realmente é se não for ver a história nas entrelinhas.
De resto: gameplay: aulas. Trilha sonora: aulas. Som no geral: aulas. Platina relativamente fácil mas demorada
May 25, 2025
10
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
Oct 17, 2023
10
I can easily say this is ps5 best exclusive so hyped for saros i hops its not that repetitive i know they said it well build up on returnals world but the hell does that mean
May 9, 2025
9
Un juego que me atrapo durante muchas horas, sin embargo debo reconocer que en un principio me frustre bastante al sentir que no avanzaba en mi partida, sin embargo el sentido de logro se da en un momento del juego donde ya no puedes parar. La historia es un mero pretexto porque no le entendí ni madres pero te ayuda a sobre llevar las horas de juego
May 5, 2025
10
The game is amazing! Great atmosphere, great graphics (especially on PS5 Pro), ultra-smooth operation! The game is very difficult, it's like Dark Soul in a cosmic world! It's a shame the game didn't get any DLC.
May 3, 2025
2
Game is just dumb. It’s not about exploration ist not about skill. The roguelike element is nearly non-existent, but you can re-run all the time and „grind“. 2/10 because first hour is cool. After that biggest waste of time and for all the hype absolute disappointing.