JustWatch
Advertisement
Prince of Persia: The Lost Crown is an excellent Metroidvania. Its combat mechanics are very entertaining, and the level design is challenging, so ambitious that you will want to finish it more than once because of how fun it can be. This game deserves a chance and stands out as one of the best in the first half of 2024.
Not only is it soulful, it’s a living, breathing embodiment of ingenuity done right, transcending all expectations and doubts I had.
90
PLAY
A comeback story for the ages. Beautiful, with awesome combat and perfect parkour. Hollow Knight: Silksong may have to cure cancer to top this. [Issue#37, p.82]
0
Bubulao7
um dos piores jogos que tive o desprazer de perder meu tempo.................
0
Maks87
Game doesn’t respect player making them watch unskippable animations during boss fights. In general being unable to make quality product designers just decided to make tight timing for controls.
7
Phil8707
Was war ich erleichtert, als ich nach 25 Stunden endlich den Abspann gesehen habe! Warum? Dass das Spiel eine so lange Spielzeit hat, wusste ich vorher nicht, und es hat mich ehrlich gesagt eher negativ überrascht. Ich dachte, ein Metroidvania dauert im Schnitt maximal 10 Stunden (wenn man alles macht). Nach dem Abschluss der Story stehen bei mir nun gerade einmal 60 % Fortschritt auf der Uhr. ​Die Kritikpunkte im Detail: ​Sammelwahn & Backtracking: Neben der für mich zu langen Spielzeit gibt es – typisch Ubisoft – gefühlt 10.000 Gegenstände zu sammeln, zusätzlich zu den Kristallen, die als Währung dienen. Das ist einfach zu viel des Guten. Dadurch entsteht extrem viel Backtracking; so extrem habe ich das in noch keinem anderen Metroidvania erlebt. ​Die Story: Die Geschichte kommt sehr klischeehaft daher und besteht primär aus Rache und Verrat. Irgendwann gingen mir die Dialoge so auf die Nerven, dass ich sie nur noch weggedrückt habe. Solche Storys kenne ich zur Genüge; da hätte man sich etwas Originelleres einfallen lassen können. So blieb die Handlung für mich nur ein Mittel zum Zweck, um **** Grunde ist es gut vertont aber standbilder sind in der heutigen zeit nicht mehr repräsentativ das ist nicht immer der fall aber zu 50 Prozent. ​Gameplay & Steuerung: Das Gameplay bietet das typische Erkunden und Backtracking nach dem Erwerb neuer Fähigkeiten. Die Kämpfe sind zwar gelungen, stechen aber nicht wirklich heraus. Zudem empfand ich die Steuerung im Kampf oft als unpräzise und schwammig. ​Plattforming: Wie es sich für Prince of Persia gehört, gibt es viele herausfordernde Sprungpassagen, die mal gut, mal schlecht bis hin zu übertrieben ausfallen. Ich bin erfahren in diesem Genre, aber hier waren die Passagen teils überzogen. Das lag nicht am mangelnden Skill, sondern an der überladenen Steuerung sowie der Platzierung von Fallen und Gegnern. Das Original hatte auch schwere Hindernisse, aber diese waren stets fair und keine Abschnitte zum Ausflippen ohne Checkpoint. ​Grafik: Optisch ist das Ganze okay, aber der Cel-Shading-Look holt mich einfach nicht mehr ab. Die technische Umsetzung geht jedoch in Ordnung. ​Fazit ​Im Grunde bekommt man hier einen soliden Genre-Vertreter, allerdings mit einer lahmen Story. Von mir gibt es nur 7 von 10 Punkten, da sich das Spiel mit anderen Vertretern messen muss, die in fast allen Belangen besser sind und mehr Einzigartigkeit besitzen. Ich bin zwar froh, dass Ubisoft dem Prinzen noch eine Chance gibt, aber schade ist es trotzdem, dass es kein vollwertiger 3D-Ableger wurde.

Prince of Persia: The Lost Crown

Released On: 
Jan 18, 2024
Metascore
Generally Favorable
86
User score
Generally Favorable
8.4
My Score
Drag or tap to give a rating
Hover and click to give a rating

Where to Buy

Advertisement
Metascore
Generally Favorable
99% Positive
82 Reviews
1% Mixed
1 Review
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 2, 2024
100
Eurogamer Portugal
A Superb metroidvania amazingly balanced. It can conquer newcomers and leave a sweet taste in the mouth of those who really love these kind of labyrinths with platforms, action, habilities and puzzles.
Jan 11, 2024
92
Power Unlimited
Prince of Persia: The Lost Crown makes it difficult to put down the controller. The fluid action, the beautiful animations and designs, the creative levels and ways you can use the map... I could go on and on. Platforming and action are masterfully balanced and braving the game world and its secrets is as challenging as it is rewarding. There are some bugs here and there during boss fights, and the occasional lack of button responsiveness, but that really doesn't make the game any less fun. This is the Prince of Persia game we deserve in 2024.
User score
Generally Favorable
83% Positive
1305 Ratings
11% Mixed
166 Ratings
6% Negative
99 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jan 11, 2026
10
thexangel20
Una verdadera obra maestra Ubisoft tendría que hacer más juegos de tal calidad y hechos con amor como este.
Jan 9, 2026
10
Tunk74
As far as metroidvanias go it really doesn't get any better than this. It's got it all- great combat, exploration, platforming, enemy variety, graphics/sound, skill tree and leveling up. Even the ubislop haters have to admit a broken clock is right twice a day and this game is pure gold.
Jan 11, 2024
90
Easy Allies
Prince of Persia: The Lost Crown is a successful reinvention of the dormant franchise that carves out a marvelous new identity, one that clearly has a bright future. While it doesn’t revolutionize the Metroidvania genre, it certainly elevates it to new heights by refining it and blending in the best aspects of previous Prince of Persia entries. Combined with a terrific soundtrack, a stylish aesthetic, and an intriguing narrative that avoids the pitfall of becoming too overbearing, The Lost Crown marks an excellent start to 2024.
Jan 11, 2024
86
GamePro Germany
The Lost Crown doesn't reinvent the wheel, but it does an excellent job of implementing the gameplay loop of exploration, character improvement and progression.
Feb 5, 2024
80
PlayStation Country
Prince of Persia: The Lost Crown is a good Metroidvania and a welcome return for this long dormant series. We just wish it had dynamic difficulty as some bosses are just that bit too tough. There’s only so many times we can face failure.
Jan 11, 2024
80
Jeuxvideo.com
Fluid, well-paced, easy to handle and with multiple settings to adapt to all ways of playing, Prince of Persia: The Lost Crown sets the bar high. Relying on the best references of the genre at the risk of not letting its personal touch twirl, the app ticks all the boxes of a very good action adventure platformer. Ubisoft has created a Metroidvania that meets the specifications, clean, without major burrs, but also without a little something that makes it as unique as a legendary gem. If you like the genre, go for it.
Jan 11, 2024
60
Inverse
In its combat and tricky platforming sections, The Lost Crown is mostly a blast. The problem is that it’s surrounded by dull exploration, frequently underwhelming bosses, and enough small frustrations to keep it from greatness. I’m baffled at how little it dives into its unique frozen-time premise, because the moments where it does are the best parts of the game. The Lost Crown’s high points are enough to recommend it to anyone looking for a good action platformer, but if you want a game that scratches the itch for satisfying exploration, you may walk away disappointed.
See All 84 Critic Reviews
Nov 30, 2025
10
KMuhammad
Wow! How did this one fly under the radar? As for Metroidvania’s, it doesn’t get any better than this. It checks all of the boxes, with a wide variety of enemies to fight, epic boss battle, some tricky platforming, huge map, solid story, and great graphics. 10/10. I think the lead character not looking like the traditional prince must have hurt sales. I was hesitant because I thought it was some cheap spin off. Boy, I was wrong. You can even change the skin to make him look more Persian because honestly, he does look like a black dude. Another woke mistake cost Ubisoft. “According to art director Jean-Christophe Alessandri, the team wanted to introduce some "fresh visual design" for the franchise, taking references from "modern culture, urban culture, and fashion".[11] There ya have it. Go woke…. Read they disbanded the team because sales were underwhelming. Shame. Because more people should have played this and a sequel would have been great. Oh well, Ubisoft management strikes again. No wonder Tencenr bought them.
Jan 30, 2026
7
Phil8707
Was war ich erleichtert, als ich nach 25 Stunden endlich den Abspann gesehen habe! Warum? Dass das Spiel eine so lange Spielzeit hat, wusste ich vorher nicht, und es hat mich ehrlich gesagt eher negativ überrascht. Ich dachte, ein Metroidvania dauert im Schnitt maximal 10 Stunden (wenn man alles macht). Nach dem Abschluss der Story stehen bei mir nun gerade einmal 60 % Fortschritt auf der Uhr. ​Die Kritikpunkte im Detail: ​Sammelwahn & Backtracking: Neben der für mich zu langen Spielzeit gibt es – typisch Ubisoft – gefühlt 10.000 Gegenstände zu sammeln, zusätzlich zu den Kristallen, die als Währung dienen. Das ist einfach zu viel des Guten. Dadurch entsteht extrem viel Backtracking; so extrem habe ich das in noch keinem anderen Metroidvania erlebt. ​Die Story: Die Geschichte kommt sehr klischeehaft daher und besteht primär aus Rache und Verrat. Irgendwann gingen mir die Dialoge so auf die Nerven, dass ich sie nur noch weggedrückt habe. Solche Storys kenne ich zur Genüge; da hätte man sich etwas Originelleres einfallen lassen können. So blieb die Handlung für mich nur ein Mittel zum Zweck, um **** Grunde ist es gut vertont aber standbilder sind in der heutigen zeit nicht mehr repräsentativ das ist nicht immer der fall aber zu 50 Prozent. ​Gameplay & Steuerung: Das Gameplay bietet das typische Erkunden und Backtracking nach dem Erwerb neuer Fähigkeiten. Die Kämpfe sind zwar gelungen, stechen aber nicht wirklich heraus. Zudem empfand ich die Steuerung im Kampf oft als unpräzise und schwammig. ​Plattforming: Wie es sich für Prince of Persia gehört, gibt es viele herausfordernde Sprungpassagen, die mal gut, mal schlecht bis hin zu übertrieben ausfallen. Ich bin erfahren in diesem Genre, aber hier waren die Passagen teils überzogen. Das lag nicht am mangelnden Skill, sondern an der überladenen Steuerung sowie der Platzierung von Fallen und Gegnern. Das Original hatte auch schwere Hindernisse, aber diese waren stets fair und keine Abschnitte zum Ausflippen ohne Checkpoint. ​Grafik: Optisch ist das Ganze okay, aber der Cel-Shading-Look holt mich einfach nicht mehr ab. Die technische Umsetzung geht jedoch in Ordnung. ​Fazit ​Im Grunde bekommt man hier einen soliden Genre-Vertreter, allerdings mit einer lahmen Story. Von mir gibt es nur 7 von 10 Punkten, da sich das Spiel mit anderen Vertretern messen muss, die in fast allen Belangen besser sind und mehr Einzigartigkeit besitzen. Ich bin zwar froh, dass Ubisoft dem Prinzen noch eine Chance gibt, aber schade ist es trotzdem, dass es kein vollwertiger 3D-Ableger wurde.
May 2, 2025
7
drlowdon
Excellent combat and traversal mechanics that would have been more enjoyable in a linear game rather than a Metroidvania in which there is too much backtracking and getting lost.
Jul 1, 2025
4
Silksong2025
You can just spam the attack button through the map and just not die. Game is not very fun imo but maybe I was just spoiled by Hollow Knight.
Jan 1, 2025
4
Scabdidly
Overpriced, overhyped, overtuned, and poorly optimized. Playing on PS5, there is infrequent but consistent frame hitching that can severely impact gameplay. The game requires very precise timing and spacing for both platforming and combat and these things can be adversely affected by an inopportune hitch. Post release of the DLC, the additional content is made available within the core game far too early and can result in the player being waylaid into an area where abilities and upgrades are completely independent from the main game and very little carries over when returning to the campaign. The gameplay content of the DLC area is significantly more difficult than the main game and can lead to undue frustration by funneling players away from the experience they were enjoying only to present them with with lengthy, overly complicated puzzle-platforming challenges for virtually no discernible reward. It’s an absolutely mind boggling decision on the part of the developers to, for all intents and purposes, force relatively new players into this content that was clearly intended for players looking for a more hardcore challenge. This mode does include some additional storytelling but it revolves around a character that, at the point the mode becomes available, has appeared for perhaps a total of two minutes and uttered three sentences. Again, why the developers thought it was wise to position a lengthy, frustrating mode about a character the player knows nothing about and therefore cares little for so early into the game is baffling. I’m continually convinced that the art of game design is concept that is all but lost on today’s developers. Once, game design revolved around finding ingenious ways to create new and exciting experiences within the limitations of the hardware. Now, the only limitation (excluding time and money) is that we still can’t quite achieve truly believable, photo realistic human characters. With so few limitations, most developers don’t have the restraint to achieve what I’d call elegant game design. Because they can do everything, they will. The Lost Crown’s combat noticeably suffers from this failure of conceptualization. The most basic fodder enemies have numerous attacks, counters, and evasive maneuvers. This is true of all enemies in the game, including the very first that you encounter. Basic enemies that have projectile attacks can hurl them in any direction they choose. Tools that make implementing these actions simple means that they’re included with little consideration for why they’re being included. Because they can, they will. Almost all enemies are overtuned in this way, with the even lowliest grunts having nearly as many offensive and defensive options available to them as the player themselves. This means that combat can always be fun and exciting… or frustrating. Running around, exploring and platforming can be brought to a halt in an instant by a single, stubborn enemy grunt. It affects the game’s pacing in a way that, while not ruinous, is not ideal. This unnecessary complexity, incorporated without consideration for how it affects other aspects of gameplay, is mirrored in the DLC’s tediously lengthy and complicated platforming challenges. In the DLC, your playtime will be padded with lengthy treks and numerous difficult jumps and dashes from a faraway checkpoint to the spot where failed by the slightest mistake, only to fail again a few steps past that. These puzzle-platforming challenges are designed in such a way that you can never see what’s ahead so your progress is limited to extremely small gains that you only achieve by doing the preceding segments countless times. I found it maddeningly unfun. Prince of Persia: The Lost Crown retails for $39.99. ($49.99 for the Complete Edition) While Metroid Dread might have justified its $60 price tag, I do not feel that PoP:TLC justifies its asking price. The core game is competently made aside from the poor optimization on my platform of choice but it lacks some of the polish and charm of better games in the genre. I believe that it also loses sight of what makes a truly compelling Metroidvania; atmosphere. The map layouts and design are fine but lack the character to be truly memorable or immersive. The backgrounds look decent but they’re just kind of there and don’t really draw you into the fantasy as much as they could and fail to create any real intrigue. I paid $15 for The Lost Crown new on disc and an additional $5 for the DLC at a 50% discount, which was a savings of $30 from the initial asking price and still $5 cheaper than the current sale price of buying both as digital copies. I think this range of $20-$25 if a fair price for anyone interested in playing this title. I would HIGHLY RECOMMEND postponing the start of the DLC until some time after it becomes available as attempting it that early greatly diminished my enjoyment of the game and irrevocably damaged my opinion of the game as a whole.
See All 330 User Reviews
Advertisement
SummaryDash into a stylish and thrilling action-adventure platformer game set in a mythological Persian world where the boundaries of time and space are yours to manipulate. Use your Time Powers, combat and platforming skills to perform deadly combos and defeat time-corrupted enemies and mythological creatures. Acquire and equip new Amulets at ... Read More
Rated Tfor Teen
  • PlayStation 5
  • Xbox Series X
  • PC
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
  • iOS (iPhone/iPad)
Jan 18, 2024
  • Ubisoft Montpellier
Advertisement
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller