
SummaryPlay as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Rated E +10for Everyone +10
Developer:Douze Dixiemes
MIO: Memories in Orbit
Released On:
Jan 20, 2026
Metascore
Generally Favorable
83
User score
Generally Favorable
7.8
My Score
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Metascore
Generally Favorable
83
88% Positive
43 Reviews
43 Reviews
12% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Jan 21, 2026
100
Indie gaming reached new heights last year with Hades 2, Hollow Knight: Silksong and Clair Obscur: Expedition 33 offering thrilling stories that take place in lovingly-crafted worlds for a reasonable price. That indie renaissance continues with MIO: Memories In Orbit, an intriguingly challenging 2D platformer which looks, sounds and handles just as well as the genre’s greatest hits.
Jan 19, 2026
90
Brutal and beautiful. Those are the two words that describe MIO: Memories in Orbit. The game offers a stunning world that’s matched by an equally gorgeous soundtrack, while the level design, enemies, and bosses force you to learn and adapt if you want to survive.
User score
Generally Favorable
7.8
66% Positive
121 Ratings
121 Ratings
23% Mixed
42 Ratings
42 Ratings
10% Negative
19 Ratings
19 Ratings
Jul 7, 2026
10
Le meilleur metroidvania que j'ai fait de ma vie. Magnifique, agréable, équilibré. Et BO exceptionnelle !
Mar 7, 2026
10
A masterpiece. The characters are adorable, and it offers a variety of fun and entertaining challenges. The animations are among the best, and the protagonist is absolutely fantastic! The only thing is that it's a little sad at times, like other Metroidvanias.
Jan 20, 2026
85
MIO: Memories in Orbit doesn’t reinvent the wheel, yet it stands out thanks to its rock-solid foundations, immaculate presentation, and a demanding, multifaceted gameplay loop. Its verbose navigation in the latter half and some steep difficulty spikes keep it from being a must-have for every metroidvania fan, but the most dedicated players will find a rewarding challenge and a truly memorable journey in this small French gem.
Feb 9, 2026
80
MIO: Memories in Orbit leaves a strong first impression and continues to deliver quality content throughout, despite a few questionable design choices here and there. Some clever level design, a fantastic soundtrack, and a gorgeous art style make the entire experience worthwhile.
Jan 19, 2026
80
MIO: Memories in Orbit is a visually stunning Metroidvania that nails exploration, atmosphere, and that “one more room” feeling. The module-based progression keeps combat fresh, and the story has enough mystery and emotional weight to keep you pushing forward. But the game isn’t without issues, including unclear direction, overly punishing platforming sections, limited accessibility options, and a frustrating story moments that can remove hard-earned health upgrades. It’s a great experience overall, albeit with a few flaws.
Jan 28, 2026
75
Aesthetically, I really thought that MIO: Memories in Orbit was beautiful. The stunning visuals mixed with the vocals were super pleasing to experience. This element pulls me in as a player, and it grabs my attention from the very beginning. The developers did a fantastic job in this area. If you believe you are the right kind of player, then I happily recommend you pick this one up, just for the visuals alone.
Jan 19, 2026
60
MIO: Memories in Orbit takes place in a fascinating world, and its story is often beautiful. If there was no combat, it would be a substantially better game. But there is, and it is not. Like all Metroidvanias, MIO: Memories in Orbit asks you to imagine the Vessel as a place that was once wondrous. But I could not imagine a world where I was happy to play in its ruins, no matter how beautiful what’s left of it was.
Feb 11, 2026
10
I think that Mio: Memories in Orbit is a fantastic game. The art and atmospheres are just phenomenal. The soundtrack gets a chef's kiss. My only complaint is that the combat can get repetitive with the lesser enemies, but bosses each provide a unique twist. Even though they introduced a new controversial balancing method in taking away your health, which caused me to struggle at some points (which I would have struggled either way because it is a hard game), I will never dock points from a game for new creative ideas and being to hard, because usually the later is just a skill issue. Overall, amazing game, 10/10, would definitely recommend!
Mar 8, 2026
7
À l’époque de la SNES, quand j’avais un jeu pour plusieurs mois, la difficulté parfois abusive et les points de contrôle rares ne me dérangeaient pas. On avait le temps de recommencer les sections difficiles : il n’y avait pas dix autres jeux qui attendaient derrière. Malgré des contrôles plus rigides qu’aujourd’hui, on acceptait plus facilement la frustration.Aujourd’hui, ce genre de jeu devient plus compliqué à apprécier quand tu as déjà 5 à 10 titres en attente. J’ai abandonné après 8 heures de jeu et 5 boss vaincus : je n’ai plus le temps de refaire sans cesse les mêmes sections, surtout quand les points de contrôle sont parfois loin des passages **** trouve des jeux comme Prince of Persia, Oddworld ou Shinobi plus équilibrés et plus satisfaisants à parcourir que ce Mio, qui manque de sensations et de nervosité. Le jeu est soigné, mais il souffre clairement d’un manque d’équilibre.
Feb 18, 2026
7
was really excited to play this one and in the beginning I really liked it. the art style is amazing, exploration is fine in the beginning. but soon it got too tedious (where's my run button or dash?) and I stopped after 6 or 7 hours.
Jan 28, 2026
3
I was really looking forward to this game, and it couldn't have disappointed me more. Thankfully, I was able to try it without buying it thanks to Game Pass, because if I'd actually spent money on it, I would have lost it. The movement is awkward and slow. The lack of a map is incredibly annoying and torture if you're not good at spatial awareness. In the end, the increased difficulty feels artificial and gratuitous, perhaps to appease the most elite players, to try and achieve legendary status, or simply because it didn't have much else to offer. To say this game is reminiscent of Hollow Knight is an insult. I played it for an hour, and that was more than enough.
Platforms:
- Nintendo Switch 2
- PC
- PlayStation 5
- Xbox Series X
- Nintendo Switch
Initial Release Date:Jan 20, 2026
Publisher:





























