
85
I enjoyed Mio: Memories in Orbit more than I expected. I thought it would be like all the other metroidvania titles out there, and I was wrong. The game has a beautiful story, where you wake up on a ship and try to figure out where to go and what to do on your own. It involves a lot of exploration, and you always need to be on your toes, because you never know what might happen next. The game looks great, it’s fun to play and it has a nice soundtrack to boot. With that in mind, there are some downsides, like design choices such as limited healing options or punishing difficulty at times can end up being frustrating. But that didn’t deter me from having one heck of a time with this game. Platforming is very satisfying, the visuals are excellent, and the progression manages to keep combat fresh, since you always end up swapping between modules and experimenting with them.
70
MIO: Memories in Orbit is as beautiful as it is punishing. With an abundance of adventure, solid gameplay and music that’ll make your ears tingle, it’s an excellent addition to the Metroidvania genre, only the combat falls a little short.
90
Mio: Memories in Orbit surprised me in the best possible way. As someone who doesn’t usually play platformers or Metroidvania games, I went in unsure of what to really expect. What I found was a beautifully crafted experience that pulled me in through its atmosphere, movement, and quiet storytelling.
5
Jogo bonito, mas versão mal otimizada no Nintendo Switch. Os chefes bons, mas os trechos de plataforma muito punitivos e frustrantes: pode fazer o jogador a abandonar o jogo.
Principalmente nos trechos de túnel de vento. Barra de estamina muito curta. A física do jogo tem horas que impede do jogador alcançar o objetivo e não há upgrade colecionável para resolver o problema.
Realmente frustrante.
O gancho não responde ao movimento direito porque depois que mira é preciso esperar alguns milissegundos na posição para que o gancho vá para o de se deseja. Por exemplo se virar muito rápido mirando na diagonal o ganho ou o game executa para cima ou para baixo.
São problemas de polimento do jogo.
Tirando isso o jogo é sensacional. São coisas fáceis de arrumar.
8
While I don't understand the incredible glaze this game is getting from Metroidvania enthusiasts, It's still very well made and worth the time investment. Doesn't reinvent the wheel in terms of MV exploration and combat, but it hase some novel ideas that are very well executed
5
Comparto artistico stupendo: Musiche e disegni sono dei veri capolavori.
In generale il gioco ti prende e ti invoglia ad andare avanti. Generalmente divertente e, se si va avanti solo per la storia principale, non si incontrano grossi problemi. Purtroppo poi questi arrivano: - il gioco ha bisogno di una patch strutturale moooolto profonda per quanto riguarda gli imput: se le levette del pad non sono mosse un secondo pieno prima del colpo, Mio colpirà nella direzione in cui guarda. Il 50% dei danni, sia in combattimento che nel platforming, li ho presi così. E ricominciare una sezione di platforming estenuante, quando io ho premuto bene, solo perchè il gioco non registra l'imput è frustrante. Ma ancora: in due ore di bossfight quante volte si può cercare di schivare? sopra il centinaio sicuramente. La maggior parte delle volte non esegue il comando e prendi danno. ho notato questa cosa sia nel platforming che nelle bossfight, nelle fasi più concitate. Come se il gioco non riuscisse a calcolare tutto ciò che c'è da gestire a schermo e si perdesse i comandi per strada (ovviamente non sarà questa la motivazione vera ma è per dare un'idea). Fatto sta che non può assolutamente accadere, in questo tipo di videogioco, una cosa del genere; - dopo la metà del gioco, non si capisce pressochè più nulla su dove andare e, in generale, ho trovato la quantità di ostacoli e porte chiuse decisamente superiore a quelle necessarie per essere "stimolanti". Ho trovato questa scelta un'esagerazione; - è quasi esclusivamente Try and Error. E questo è un problemone.
A mio avviso una sezione di platforming fatta bene è quella che ti permette di capire in breve tempo la mossa successiva da fare. Quella che, bravura permettendo, ti permette di finirla tutta anche first try. E questo non vuol dire che una dose di Try and errore non sia considerata in questo tipo di prodotto. Ma MIO ti costringe, letteralmente, a morire ad ogni passo in avanti per poter solo vedere cosa c'è da fare, per poi dover ricominciare tutto fino al nuovo step sconosciuto. Ci sono sezioni (e sono tante) dove letteralmente non si vede dove andare e bisogna provare a tentavi. Morendo e ricominciando l'intera sezione dall'inizio; - la ricerca ossessiva della difficoltà: quel morbo che, grazie a voi sapete chi e alla sua community tossica, ha rovinato il gaming, spingendo gli altri all'emulazione. Il gioco in diverse occasioni non ha idee su come fare per mettere il giocatore di fronte ad un difficoltà e allora inizia semplicemente a togliere a lui. Questo si traduce in bossfight frustranti (fortunatamente la minor parte, va detto), con boss che ti bishottano a prescindere dalla tua vita o sezioni di platforming eccessivamente noiose (queste di più) solo perchè ti costringono a giocare alle loro regole. Ho fatto il Crogiolo in due giorni, imparandolo a memoria. Perchè difficile, si, ma bello e genuinamente stimolante. Poi ho droppato parti minuscole a confronto perchè davvero vomitevoli (vedere la parte dove bisogna schivare i proiettili di acquacupa per generare cristalli). In generale credo che questo sarebbe potuto essere un dei migliori titoli del 2026 se non fosse stato, come sempre, per le scelte scellerate degli sviluppatori, che, pur di lasciare un segno in questo filone sadomasochista del gaming, scadono in parti del gioco che ne abbassano il livello totale. Che, pur di non fermarsi un attimo prima, arrivano a fare cose che ti portano ad odiare l'intero titolo, quando i presupposti per amarlo alla follia ci sono tutti... dal primo minuto. Questo porta ad un enorme rammarico perchè c'era tutto al suo posto per essere un capolavoro indiscusso. E non fraintendetemi: io l'ho amato fin da subito e ancora non riesco a smettere di provare e riprovare, anche alle "loro regole" tanto è accattivante il concept stesso. E proprio per questo il MIO rammarico è così "amaro". Perchè, dopo Prince of Persia: the lost crown, ero sicuro di aver trovato un altro metroidvania da portare per sempre nel cuore. Tuttavia, credo che le cose vadano detto a prescindere da simpatie o antipatie personali. Veramente avevano tutto lì, a portata di mano. E, invece, no. Ancora una volta.
MIO: Memories in Orbit
Released On:
Jan 20, 2026
Metascore
Generally Favorable
83
User score
Generally Favorable
7.8
My Score
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Metascore
Generally Favorable
83
88% Positive
43 Reviews
43 Reviews
12% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Jan 21, 2026
100
Indie gaming reached new heights last year with Hades 2, Hollow Knight: Silksong and Clair Obscur: Expedition 33 offering thrilling stories that take place in lovingly-crafted worlds for a reasonable price. That indie renaissance continues with MIO: Memories In Orbit, an intriguingly challenging 2D platformer which looks, sounds and handles just as well as the genre’s greatest hits.
Jan 19, 2026
90
Brutal and beautiful. Those are the two words that describe MIO: Memories in Orbit. The game offers a stunning world that’s matched by an equally gorgeous soundtrack, while the level design, enemies, and bosses force you to learn and adapt if you want to survive.
User score
Generally Favorable
7.8
66% Positive
113 Ratings
113 Ratings
23% Mixed
40 Ratings
40 Ratings
11% Negative
18 Ratings
18 Ratings
Mar 7, 2026
10
A masterpiece. The characters are adorable, and it offers a variety of fun and entertaining challenges. The animations are among the best, and the protagonist is absolutely fantastic! The only thing is that it's a little sad at times, like other Metroidvanias.
Feb 11, 2026
10
I think that Mio: Memories in Orbit is a fantastic game. The art and atmospheres are just phenomenal. The soundtrack gets a chef's kiss. My only complaint is that the combat can get repetitive with the lesser enemies, but bosses each provide a unique twist. Even though they introduced a new controversial balancing method in taking away your health, which caused me to struggle at some points (which I would have struggled either way because it is a hard game), I will never dock points from a game for new creative ideas and being to hard, because usually the later is just a skill issue. Overall, amazing game, 10/10, would definitely recommend!
Jan 20, 2026
85
MIO: Memories in Orbit doesn’t reinvent the wheel, yet it stands out thanks to its rock-solid foundations, immaculate presentation, and a demanding, multifaceted gameplay loop. Its verbose navigation in the latter half and some steep difficulty spikes keep it from being a must-have for every metroidvania fan, but the most dedicated players will find a rewarding challenge and a truly memorable journey in this small French gem.
Feb 9, 2026
80
MIO: Memories in Orbit leaves a strong first impression and continues to deliver quality content throughout, despite a few questionable design choices here and there. Some clever level design, a fantastic soundtrack, and a gorgeous art style make the entire experience worthwhile.
Jan 19, 2026
80
MIO: Memories in Orbit is a visually stunning Metroidvania that nails exploration, atmosphere, and that “one more room” feeling. The module-based progression keeps combat fresh, and the story has enough mystery and emotional weight to keep you pushing forward. But the game isn’t without issues, including unclear direction, overly punishing platforming sections, limited accessibility options, and a frustrating story moments that can remove hard-earned health upgrades. It’s a great experience overall, albeit with a few flaws.
Jan 28, 2026
75
Aesthetically, I really thought that MIO: Memories in Orbit was beautiful. The stunning visuals mixed with the vocals were super pleasing to experience. This element pulls me in as a player, and it grabs my attention from the very beginning. The developers did a fantastic job in this area. If you believe you are the right kind of player, then I happily recommend you pick this one up, just for the visuals alone.
Jan 19, 2026
60
MIO: Memories in Orbit takes place in a fascinating world, and its story is often beautiful. If there was no combat, it would be a substantially better game. But there is, and it is not. Like all Metroidvanias, MIO: Memories in Orbit asks you to imagine the Vessel as a place that was once wondrous. But I could not imagine a world where I was happy to play in its ruins, no matter how beautiful what’s left of it was.
Feb 4, 2026
10
Great Indie Game and Metroidvania... For Me Are One Of The Surprises And One Of The Best Indie Games of 2026
Mar 8, 2026
7
À l’époque de la SNES, quand j’avais un jeu pour plusieurs mois, la difficulté parfois abusive et les points de contrôle rares ne me dérangeaient pas. On avait le temps de recommencer les sections difficiles : il n’y avait pas dix autres jeux qui attendaient derrière. Malgré des contrôles plus rigides qu’aujourd’hui, on acceptait plus facilement la frustration.Aujourd’hui, ce genre de jeu devient plus compliqué à apprécier quand tu as déjà 5 à 10 titres en attente. J’ai abandonné après 8 heures de jeu et 5 boss vaincus : je n’ai plus le temps de refaire sans cesse les mêmes sections, surtout quand les points de contrôle sont parfois loin des passages **** trouve des jeux comme Prince of Persia, Oddworld ou Shinobi plus équilibrés et plus satisfaisants à parcourir que ce Mio, qui manque de sensations et de nervosité. Le jeu est soigné, mais il souffre clairement d’un manque d’équilibre.
Feb 18, 2026
7
was really excited to play this one and in the beginning I really liked it. the art style is amazing, exploration is fine in the beginning. but soon it got too tedious (where's my run button or dash?) and I stopped after 6 or 7 hours.
Jan 28, 2026
3
I was really looking forward to this game, and it couldn't have disappointed me more. Thankfully, I was able to try it without buying it thanks to Game Pass, because if I'd actually spent money on it, I would have lost it. The movement is awkward and slow. The lack of a map is incredibly annoying and torture if you're not good at spatial awareness. In the end, the increased difficulty feels artificial and gratuitous, perhaps to appease the most elite players, to try and achieve legendary status, or simply because it didn't have much else to offer. To say this game is reminiscent of Hollow Knight is an insult. I played it for an hour, and that was more than enough.
SummaryPlay as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Rated E +10for Everyone +10
Platforms:
- Nintendo Switch 2
- PC
- PlayStation 5
- Xbox Series X
- Nintendo Switch
Initial Release Date:Jan 20, 2026
Developer:
- Douze Dixiemes
Publisher:





























