
88
Its innovations with regard to timed-run and in-level goal designs are sure to become trends used in the next generation of alternative sports games.
98
The levels are so large they border on intimidating, yet it never gets dull exploring them thoroughly. And with a dozen skaters, hundreds of tricks, and infinite combinations of trick lines and combos, this is one of those rare games that has no end.
60
Dishes out some truly inventive (if not a tad insane) level design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this. [Oct 2002, p.85]
9
For a short period of time, this was one of the premier extreme sport video games. This game introduced skitching before THPS4 did. There are levels that change drastically as you activate parts of the environment, including dropping a boulder on a movie set, and unhinging a Ferris wheel. These levels are surprisingly huge, with sometimes a whole other half of the level hidden behind doors that require keys from other levels. Every level is distinctly memorable, including the amusement park, the museum, the airport, and the cannery. You can skitch on a plane, sink a ship, grind roller coaster tracks... Abilities level up as you use them, which can be pretty addicting, and adds a natural progression to the game. Ultimately functions like a Tony Hawk game. It introduced non-timed runs based in an open level where you can activate challenges before they did. Definitely an innovator for the genre, and worth considering playing if you appreciate this type of game. The only downsides I can think of about this game: - Leveling up doesn't occur evenly, as wall-riding and manuals will always be a lower level than all the more important stats. - Some parts of levels might take some finagling to reach properly. - Level editor is underwhelming. Just play the main game.
9
Absolutely fantastic. Fun, colorful and I don't usually even like these kinds of games. Great visuals, great soundtrack, over the top moves, varied level design. Just utterly amazing! Overall: FANTASTIC!
7
I played this game when I was still agressive skating as a teen. This game doesn't really cut it. It doesn't get the feel of real skating. Jet Grind radio is better. Tony Hawk was also better. I felt this was a poor clone of tony hawk. They just added skates.
Aggressive Inline
PlayStation 2
Released On:
May 28, 2002
Metascore
Generally Favorable
85
User score
Generally Favorable
7.6
My Score
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Metascore
Generally Favorable
94% Positive
29 Reviews
29 Reviews
6% Mixed
2 Reviews
2 Reviews
0% Negative
0 Reviews
0 Reviews
98
The levels are so large they border on intimidating, yet it never gets dull exploring them thoroughly. And with a dozen skaters, hundreds of tricks, and infinite combinations of trick lines and combos, this is one of those rare games that has no end.
92
I find that Aggressive Inline is definitely one of the greats, and that it raises the bar for the genre. It's not revolutionary like the first THPS was, but it certainly offers higher replay value and more crazy places to trick from than any other game of its kind.
User score
Generally Favorable
65% Positive
11 Ratings
11 Ratings
24% Mixed
4 Ratings
4 Ratings
12% Negative
2 Ratings
2 Ratings
Mar 25, 2021
9
For a short period of time, this was one of the premier extreme sport video games. This game introduced skitching before THPS4 did. There are levels that change drastically as you activate parts of the environment, including dropping a boulder on a movie set, and unhinging a Ferris wheel. These levels are surprisingly huge, with sometimes a whole other half of the level hidden behind doors that require keys from other levels. Every level is distinctly memorable, including the amusement park, the museum, the airport, and the cannery. You can skitch on a plane, sink a ship, grind roller coaster tracks... Abilities level up as you use them, which can be pretty addicting, and adds a natural progression to the game. Ultimately functions like a Tony Hawk game. It introduced non-timed runs based in an open level where you can activate challenges before they did. Definitely an innovator for the genre, and worth considering playing if you appreciate this type of game. The only downsides I can think of about this game: - Leveling up doesn't occur evenly, as wall-riding and manuals will always be a lower level than all the more important stats. - Some parts of levels might take some finagling to reach properly. - Level editor is underwhelming. Just play the main game.
Mar 29, 2013
9
Absolutely fantastic. Fun, colorful and I don't usually even like these kinds of games. Great visuals, great soundtrack, over the top moves, varied level design. Just utterly amazing! Overall: FANTASTIC!
90
Grinding through the seven gigantic levels at snappy speeds, you'll quickly--and happily--realize the controls are tighter than Ebenezer Scrooge's rectum.
90
The levels are massively, monstrously gargantuan. [August 2002, p.107]
88
Its innovations with regard to timed-run and in-level goal designs are sure to become trends used in the next generation of alternative sports games.
80
An addictive romp.
60
Dishes out some truly inventive (if not a tad insane) level design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this. [Oct 2002, p.85]
Nov 13, 2010
7
I played this game when I was still agressive skating as a teen. This game doesn't really cut it. It doesn't get the feel of real skating. Jet Grind radio is better. Tony Hawk was also better. I felt this was a poor clone of tony hawk. They just added skates.
SummaryFeatures the top pros in the industry like 2001 Gravity Games and X Games Vert Champion Taïg Khris, 2001 X Games Street Champion Jaren Grob, the founding father of Inline Skating, Chris Edwards in additon to Franky Morales, Shane Yost, Matt Lindenmuth, Eito Yasutoko, Sven Boekhorst, Matt Salerno and Sam Fogarty. Introduces the Juice Mete... Read More
Rated Tfor Teen
Platforms:
- PlayStation 2
- Xbox
- GameCube
- Game Boy Advance
Initial Release Date:May 28, 2002
Developer:
- Z-Axis, Ltd.
Publisher:




























