This game simply doesn't respect the players time, having to restart entire levels doesn't make the puzzles more challenging it just makes them more monotonous. The controls are slow, picking up "new" items or interacting with "new" objects after you die takes too much time introducing the item again and again. Walking around is tedious with trying to click everywhere and slow movement. Fast reaction speed is randomly required and interactions aren't well telegraphed making for cheap deaths. I just got to the lava world and I quit after 5hours+ of pain. If the game had checkpoints/infinite revives I could look past most of it. I have no clue who thought this was a good gameplay mechanic to force the player to repeat the same steps over and over again that provide zero challenge after you solve them for the first time. It's like the developer got puzzle games and action games confused. There's definitely a good game here if it were ever to be remastered with some additional gameplay polish.