Unfortunately the game is too repetitive, bland, and empty with little enemy variety and poor gameplay decisions such as weapon durability. The world building is lackluster and the game is a slog to get through. The engine and world aesthetics are pretty nice, but it feels more like a demo compared to the better expansive open world games that exist.
Beacon Pines is an incredibly charming game that hooked me not long after the start of the game. The artwork and simplistic animation of the characters is perfect with who they are as a character and adds that edge of excellence to the dialogue. The writing was witty and fun. The game is basically linear yet the gameplay itself doesn't feel that way, and exploration is still encouraged. I couldn't stop myself from talking to everyone at all times. The story kept me very interested and I couldn't help wondering which timeline would be the one we ride to the end. I can tell passion went into the project, and that's how you know it is a good game. Bonus kudos for the narrator for being pleasant the whole journey.
Sea of Thieves is a gorgeous game that is a blast when you enter and explore the game for the first time. However, after a few hours of playing you begin to wonder whether the game was originally a tech demo with content as an after thought. In comparison to all games that have come out by the beginning of 2018,Sea of Thieves doesn't seem to excel over any of them in any area other than the beauty of sea travel. The developers claim it is "a game as a service" yet compared to other games of that nature like Minecraft and Fortnite, this game is a fully priced $60 and comes with significantly less customization and incentive to play. The core gameplay grows stale after a few voyages, and you begin to grow weary of the frequent encounter with other players camping at the outposts. The game could potentially be full of life in a year or two, but as of now it is simply a gorgeous game that leaves much to be desired.
A lot of reviews here seem to be people who were too inexperienced or have awful internet connections. Rainbow Six Siege is a very well developed game that has become more optimized and filled with content over time. All DLC (characters and maps) is free to access for the user, and the in-game credits to buy new characters are easy to earn as you play (like Overwatch but you get the in game-credits quicker). The game is very tactical and you will fail a lot in order to start succeeding. Each operator has their own special ability which serves a purpose in supporting themselves or their teammates. The gunplay is realistic and may take time to adjust to, but once you get the hang of it and lose your CoD-like tendencies then you get the most fun out of the game. Each round can take place defending a different random room on the map, and there are so many operators that you'll rarely face similar situations. You can rappel up a building, destroy the floors and walls, and use a wide range strategies for your advantage. This game is a classic on this generation of consoles, but it is not for the casual gamer who doesn't want to think while they play. My biggest issue is rubber-banding and the sensitivity of the servers, but it only happens every so often.
This game aged like wine for good reason. This game is one of the only RPG's I have played all the way through 20+ times, and I still am discovering things I missed in the other playthroughs. Like Fallout 1 and 2, this game has excellent writing and dialogue. The combat is still clunky as it uses the Fallout 3 engine, but Obsidian did a great job making VATS improved and making stats on guns and other abilities have an impact on gameplay. Almost all the DLC are perfect additions to the story and gameplay. The main story and side stories all give slew of paths to go down and you get to create your own world. A must buy for sure but make sure to add mods to fix unpatched bugs and because the community created a huge load of content for the game.
One of the best RPG's that I've played and can always come back to. With amazing writing and dialogue, more challenging combat mechanics than it's predecessor, and a thrilling adventure the whole way through, this game is a must buy.
While the game is very fresh, well optimized, and all around good, it already is apparent that there is a repetitiveness that could make the game feel stale. An issue I found with the gameplay is that parrying often is only seen with smaller team gamemodes. In the standard gamemodes, you usually are double-teamed and have no chance of blocking a shot so the game basically becomes who can out-number the opponent. The game has no punishment for people who run away, and it is nearly impossible to catch up and finish them off. There also can be some clunkiness with finding where certain customization options are and what special abilities and moves actually do. The game is still overall fun and a challenging time, and I recommend it to all people who enjoy strategy and sword fighting.