YeahNah
User Overview in Games
8.2Avg. User Score
User Score Distribution
positive
61(80%)
mixed
9(12%)
negative
6(8%)
Highest User Score
Lowest User Score
Games Scores
Nov 6, 2023
EA Sports WRC10
Nov 6, 2023
Personally would rate it 9/10 but people are scoring 1/10 for stutters?
______________________________________________________ Comparison to past Dirt Rally titles/Generations:
- Stages from 17 countries instead of 6, the stages have a lot more design and environmental variety that really elevates the fun factor. A vital component, the main challenge of Rally, is the roads, and EA WRC does this multiple factors better than past Dirt Rally entries. The benefit perceived here compared to the compromise in overall visuals is hands down elevates the gameplay experience, so the move to UE was well worth it.
______________________________________________________
<< Driving physics >> similar underpinnings to DR 2.0 but with overall more grip (makes the game move a bit towards the sim-cade end of the spectrum, making it more accessible to general consumers). However I feel this is not a detriment, in fact I honestly prefer WRC's driving model over DR 2.0's, because the feel of the car is better on a wheel. Once the settings are dialed in to how I had it in DR2.0 (reduced settings besides Self-align, Suspension, Tyre Slip to 60%), you feel more in the FFB than in DR, better gravel texture, feedback through bumps/crests/dips are intuitive and as you would expect, tyre slip when understeering especially on tarmac is also great. << Tarmac physics >> expect much higher cornering speeds (simcade), but with much better feel of the surface which IMO makes it actually fun to drive on tarmac compared to DR2.0. You feel the car has traction and you can really lean into the turns which still require you to keep within the tyre's grip limit.
<< WRC1 car physics >> amazing, better than Generations. The way the car dives diagonally on its compliant suspension as you balance it on the brakes slowing from a straight to a curve is just like you would expect from watching WRC as the downforce does its work. Flinging the car around tight turns and exploiting gear 1/2 for 4wd oversteer works as you'd expect and is lots of fun.
<< Other cars >> expect the same quality as the WRC1 cars as expected from DR2.0, better hands down than in Generations especially the sounds. Greatly improves the career experience as the new structure leans into its pool of rally cars outside of the WRC route.
______________________________________________________
<< Career >> actually really well designed. For the people complaining it strays too far from the main WRC events, you can just skip the invitationals/other events and choose to rest on the weeks that don't have WRC events. For everyone else, it gives you the opportunity to enter other championships using its many other car classes, and gives you a taste of special cars for free in Invitationals. It's a constant rotisserie of all types of rally cars and stages around the world. Better than DR2.0 that locks you into one car class for a whole year, let alone Generations. There is not so much micro-managing your team so you get to race more often which is good, but upgrading your engineers to reduce cost/time of repairs is always nice. Benefactor system means you can borrow huge amounts of money to take a Group B for a spin at the risk of Max's happiness meter, which is always nice.
<< Damage >> I run Hardcore damage and no Restarts, which IMO makes career so much better. I have to drive carefully and have to decide when to push. Car damage is really well balanced with the Service repair allowance so you actively weigh the risk of taking on more damage from pushing or mitigate damage. In longer services you get 30mins which is enough to repair 2 or so major components which do affect your pace. DR 2.0 I found the car barely gets damaged so services are trivial.
______________________________________________________
<< Graphics >> I run this on a mid-spec PC (AMD 5600X and Radeon 6700XT) 1440p ultrawide, medium graphics, 70fps. I don't care that DR2.0 has better car reflections, I love driving the stages in WRC. I encounter stutters in 1/10 stages. Once Codemasters patch out these performance issues, the game's a 10.
______________________________________________________
<< Soundtrack >> its actually good
PC
Dec 14, 2022
Need for Speed Unbound9
Dec 14, 2022
The risk/reward loop and actually satisfying arcade physics is addictive. The difficulty where restarts are limited and you have to stay alive from the cops to bank your cash makes events interesting where you don't win everytime. It's also one of a few racers that have a decent sense of progression.
Xbox Series X
Sep 12, 2019
Astral Chain9
Sep 12, 2019
Almost 800 people gave a negative user score. Not even 20 of them actually wrote a review. Game's gameplay is sweet, flashy, and nothing like I've seen before. 8/10
Nintendo Switch
Sep 10, 2019
Gears 59
Sep 10, 2019
Campaign is genuinely great with a lot of awesome moments and the gameplay is very enjoyable with the variety of weapons. You'd have to tweak the controller settings to get it feeling just right though. Graphics on a base xb1 is still very nice, the lighting and especially fighting infected robots with all the sparks and effects adding a chaotic atmosphere. Escape mode ****, the only thing it does special is make you run out of ammo all the time. Campaign shines the brightest and it's well worth picking up just for it.
Xbox One
Jan 23, 2019
Ace Combat 7: Skies Unknown9
Jan 23, 2019
It has some flaws, but the sheer experience you get with the gameplay mixed with narrative and exceptionally crafted music is masterpiece worthy. Highly recommend learning the 'Expert' control scheme, using cockpit view flying through clouds, and using Hard difficulty or higher so enemy planes manoeuvre more. These games are also extremely replayable. Cutscene narrative: 6.5/10 In-game narrative: 9/10 Gameplay: 9/10 Music: 10/10 (p.s. Deltarune, there is no 'Crushing' difficulty)
PlayStation 4
Sep 28, 2018
Forza Horizon 410
Sep 28, 2018
Under the surface, these are two meaningful improvements that are noticeable if you play the game a lot, but aren't very apparent from watching videos: - AI in FH3 can break physics on higher difficulties, taking corners with much higher grip that you can't match. This is not the case in FH4, along with tweaked physics that add more feel and less understeer, this significantly makes races more enjoyable and less frustrating if you like racing good AI and eeking out the most grip from the track and physics. - Roads are curvy with nice elevation changes, which feel more enjoyable to race or just drive on compared to FH3. In Winter and Autumn, lower grip is even more fun to take turns, with the back end stepping out on loose snow or leaves.
Xbox One
Aug 30, 2018
F1 20188
Aug 30, 2018
There's an immediate noticeable difference in driving physics compared to 2017 that's well worth the upgrade (played on a controller with no assists). ERS adds welcome depth in managing your energy resource through a race (think of it as F1 nitrous), and this time tyres can properly overheat or go cold like you see drivers battle with IRL. Ranked multiplayer is a great addition too, taking notes from GT Sport and iRacing which helps improve the experience all around (as well as region matchmaking). Hoping there won't be much game breaking bugs. If you are into motorsport games this is a solid pick.
PlayStation 4
Jun 9, 2017
DiRT 47
Jun 9, 2017
Dirt 4 is not arcade garbage. At the lowest, it's a great simcade racer. Breaking down its handling model, it's Dirt Rally's but with noticeable improvements in weight transfer, braking, jump characteristics and FFB feel, and large improvements in tarmac and rallycross physics. Dirt 4 can feel more realistic than Dirt Rally at times. The only caveat is high gravel grip, which restricts the car's ability to be thrown to the end of a bend sideways (unless its rallycross). Yes, that takes a hit on the game's realism, but that doesn't mean it is not fun to drive. The game's still highly enjoyable to play, sim handling + no assists on a wheel and a controller. The stage generator produces fun to drive rally stages (but don't expect it to recreate DR's Anglos' complexity). On a scale of Dirt 3 to DR, D4's generated stages are 75% towards DR's. It makes online rally very enjoyable because you don't know the combination of turns ahead, and its up to your skill and your split-second reactions to the pace-notes to determine whose faster, rather than wondering if your opponent practiced that stage a thousand times in custom event prior. Even if you recognise some sections, taking them at 100% pace is still satisfying as driving on a familiar stage in another rally game. ATM yourstage has a solid start, but it has so much more potential and it would be great for CM to improve it for the sequel. TLDR: It's still a very fun game. But if you don't want to touch anything that's not a full simulator, just get RBR.
PC
Jun 6, 2017
DiRT 49
Jun 6, 2017
While it may not be uber-realistic like RBR, or have the visual eye-candy of DriveClub or the massive car list and customisation of Forza... Dirt 4 offers a top-notch Rally/Rallycross racer, with excellent-feeling simcade physics that still conveys the enjoyment of mastering a vehicle's naunces over uneven terrain. Some of the most fun and thrills you can get out of a console racer this gen, and that enjoyment is amplified when up against other players online.
PlayStation 4
Apr 12, 2017
Horizon Zero Dawn8
Apr 12, 2017
I'm more of an xbox fan than a sony fan, who just happens to have both consoles. So far this game has been very enjoyable from a gameplay perspective, from collecting resources to ensure you can craft powerful ammo and upgrades, to hunting a massive machine you came across on your way to a distant village. The story is interesting, which is about discovering the many mysteries of the world you're in. Graphics and sound are excellent and they do add to the enjoyment and immersion of the game, despite some rare occurrences of dodgy animation. Overall, this is simply a well made and fun game, which makes me want to go back and keep playing each time. Edit: After playing it some more, my experience has gone down to an 8/10. Due to a lack of meaningful weapon upgrades, not very creative sidequests, un-engaging combat against humans. Though the story is still good.
PlayStation 4
Mar 7, 2017
Tom Clancy's Ghost Recon: Wildlands6
Mar 7, 2017
Lifehack: Wait for this game to go on sale and get some patches. Don't want to encourage Ubisoft to keep releasing unpolished games, and you save some cash. This game is best played co-op with friends, so if you want you can convince your mates to hold off for some time while the patches and free content updates roll in.
Xbox One
Nov 28, 2016
Titanfall 29
Nov 28, 2016
Got this game not knowing what the praise was all about, and ended up being surprised that there is actually a really good game here. The single player campaign may be short, but it is enjoyable breath of fresh air amongst all the other fps campaigns. The gameplay does a good job of making you feel like a Spartan of the TF's universe, a super-agile parkouring death machine that is showcased in the opening cinematic. Multiplayer is also plenty of fun, the only problem I had with it was that shotguns aren't as effective as in TF1 due to more open and less 'cluttered' maps (though I haven't tried the Mastiff shotgun yet). Titan gameplay without shields does make it harder to keep them alive, however it means every shot that hits won't be wasted when your opponent goes behind a building. This changes up your strategy as a titan, and it also makes the Pilot's anti-titan weapons much more viable. Also the 6 Titan classes are like six siege's Operators, each offering diverse gameplay experiences. Titanfall 2 does many things right: a fun game, free map dlc, no microtransactions that affect gameplay, a highly polished product with barely any bugs. Unfortunately not a lot of people are buying it.
Xbox One
Sep 23, 2016
Forza Horizon 310
Sep 23, 2016
FH3 takes what wasn't done well in FH2 (4 race championships that became repetitive; offroading in hypercars being too easy; race checkpoints encouraging corner cutting or weird lines to be fast; RWD cars being too loose; roads that are not exciting to drive on; a map that felt smaller than it should) and replaces all of them with new systems that completely eradicates those gripes, unlocking the true potential of how this type of racer can be such a joy to play. Races feel much better now, with the roads/checkpoints incentivising proper racing lines and hitting the apex. Offroading is much more suited to proper offroaders, while supercars are prone to skip and flip over the bumpy ground. RWD cars are now much more satisfying to drive. The map is once again littered with many icons, and not just four. The game feels a lot more free and open as a result, you have the power to choose what and where your next activity will be. The map now has well designed roads that feel fun to drive on, plenty of bends and elevation changes to put any car through its paces. The lighting model might look bland on occasion, but more often than not it blows away what FH2 had to offer, especially during sunrise/sunsets. The progression system is addicting. Instead of ticking off the next 4 rave championship for the 30th time with 138 to go, completing activities add fans to your festival which unlocks more activities and the big milestone showcases (basically a REP system). Most importantly, Forza Horizon 3 is genuinely really fun to play - all you ever need in a game.
Xbox One
Apr 5, 2016
DiRT Rally10
Apr 5, 2016
Hands down the most enjoyable racing game I've played this gen. It is very challenging and super easy to crash in, but it is super satisfying when you drive through a section at speed just inches away from certain death (or a 15 second penalty and a puncture)
PlayStation 4
Nov 14, 2015
Fallout 49
Nov 14, 2015
Tbh, despite the graphics, framerate and bugs, the amount of fun I'm getting from playing this game is 9/10. And coincidentally my overall experience with the game is 9/10, because games are really just about having fun.
Xbox One
Nov 10, 2015
Call of Duty: Black Ops III8
Nov 10, 2015
Besides copying lots of elements from other games, this game is actually pretty fun to play (except when dealing with campers). .
Xbox One
Oct 29, 2015
Halo 5: Guardians9
Oct 29, 2015
Campaign: 6.5/10 It was alright, but they could have done it much better. Multiplayer: 9/10 One of the best gunfight mechanics and it's extremely satisfying when you know how to use every weapon or ability to your advantage. However the skill gap is very big, and teamwork is vital, so getting flogged by a good team can happen.
Xbox One
Sep 15, 2015
Forza Motorsport 69
Sep 15, 2015
- Car list? Much better compared to Forza 5. - Track selection? Much better compared to Forza 5. - Music? Better than Forza 5's. - Menus and homespaces? Better than 5's imo. - Leagues is actually rather fun and gives you a purpose to race online. - Car handling may look the same from youtube, but trust me it is so much better than Forza 5's. I can actually drive the 458 and Ariel Atom this time. Suspension and steering feel on a controller at least is much better, as if they now tell you what is happening to the car, then you know what to do to fix it and it works like clockwork. - The puddles with the rain may sound gimmicky, but they really do change up the course. E.g. a large pool of standing water on a highspeed kink forces you attack it at a different angle lest you slide off the track, which makes things interesting when you're 2-wide with an opponent. - Night, I like how dark the place becomes. And racing with cars that don't have headlights online is just hilarious fun. - 24 car races may not make the biggest difference in single player, but online it makes it much more exciting. Well, unless you only want to win, because it's really hectic. Personally I find it enjoyable ducking and weaving through massive pileups, and there's more chances of finding someone to battle it out during a race. So far, for me, this is the best forza motorsport yet. However there are people who want certain features e.g. auction house, storefronts, car gifting/clubs, being able to select cars for ai to drive, to return. Along with that, there is still room for improvement for the career mode, making it more structured like codemasters racers, and adding qualifying so that sp races aren't overtake simulators all the time. However, for what it is, it's still a robust racing game that has a large car list with wide variety, and every car is modifiable, leading to endless possibilities of four-wheeled beasts that you could drive on 26 of the best circuits around the world. 9/10
Xbox One
May 25, 2015
Ori and the Blind Forest10
May 25, 2015
Extremely well-made, its story, gameplay and visuals are all top-notch. Story: doesn't feel shallow, it is perfect for this style of game and it is memoriable. The way its told makes it not really predictable, you learn new things about the story as you progress. Gameplay: it's fun to play, from fighting enemies and dodging their projectiles to platforming and puzzles. You reach certain spots throughout the story where you learn new abilities that feel great to use and really change up the gameplay, making it fresh and not repetitive. Visuals/environment: Beautiful. I especially like it when you find bright, up-lifting environments to contrast with the ill forest full of dangerous monsters, giving it a balance as opposed to LIMBO. Verdict: As someone who enjoys racing games and the occasional shooter, I really enjoyed this game.
Xbox One
Mar 20, 2015
Battlefield Hardline10
Mar 20, 2015
I ran over a guy with a couch. Goty. . .
PlayStation 4
Mar 5, 2015
ScreamRide7
Mar 5, 2015
tbh, it's more enjoyable than I expected from watching gameplay videos. The destruction modelling is sweet, and definitely a highlight of the game. Excited to see what people can make in the sandbox mode. Definitely a 7/10 game. It's not perfect, but it is simply a good game.
Xbox One
Feb 20, 2015
The Order: 188610
Feb 20, 2015
I preordered the collector's edition, 10/10 I had so much fun. Not. At the end of my play time, the thought replaying the story again felt like a chore, because it feels like there is a lot of cutscenes to go through again. I already saw them less than a day ago, I'll have to wait a week or more to forget them so watching them again won't be that boring. Why am I complaining about this? Because the way RAD wanted this game to be - a game that is a cinematic experience, ended up being a frankenstein-like creation, cutting out chunks of gameplay and shoehorning in numerous cutscenes and scripted action. Then they have the audacity to market their qte's as a way to 'involve the player so they don't feel like they're just watching a movie'. Qte's work when they are on rare occasions, not everytime your character gets into a fist fight animation. Why do I replay single-player games? Because it is a game, not a movie. Games are different, everytime you play it. Movies are the same every time you rewatch it, but its story and quality are high enough to compensate. RAD wanted to make the game into a movie, so they made the gameplay as linear as possible, and segmented it with heaps of cutscenes and qte sequences. It's a game. I'm suppose to control the character, not watch him be animated 50% of the time. Gameplay? It's very simple. The environments look diverse, but the playspace is simply different combinations of cover spaced 3 metres from eachother. The AI rebels aren't very dynamic at all, there's two types of enemies, one rushes you with shotguns, the other hides behind cover, periodically shooting at you, and is programmed to so nohing else till his death. And ways of taking down human enemies is the same, even for pretty much every weapon - headshot them. A Halo campaign with only Grunts as enemies would be more dynamic than this game. Well I'm selling my copy. Next time I'll only buy games that have good gameplay, because that is the sole purpose **** - to be fun to play. A game with the best graphics in the world, and the best story in the world is useless if it's no fun to play. If you want the story that much, just watch a walkthrough, and use your money to buy a fun game. Better yet just rent it. With almost zero replayability, you can get its full worth after two days.
PlayStation 4
Nov 11, 2014
Halo: The Master Chief Collection10
Nov 11, 2014
Was surprised at how fun Halo CE's campaign is at Heroic. But doing legendary without the magnum is the most frustrating thing ever. 10/10. Oh, and H2A and H3 multiplayer is uber good.
Xbox One
Oct 26, 2014
Project Spark8
Oct 26, 2014
Buy this game. Because when people tell you playing games aren't productive, this should come in handy ;) Also, if people can make penalty shootouts on Trials Fusion, and spend tens of hours recreating uber accurate race liveries in Forza, just imagine what people would produce in this game.
Xbox One
Oct 11, 2014
Driveclub7
Oct 11, 2014
So I've played it for a bit more and now I understand what this game is. As a realistic driving game, it doesn't do a very good job because the way the cars handle is far from how they would handle in real life. As a fun racing game it does the job well for more casual racers. It does this because it is much easier to get into, learn how to throw the car around the track and have a fun racing experience that does not involve staring at a holographic racing line waiting for it to turn red. This is thanks to the short braking distances, so you don't have to spend half an hour learning the brake points of each track so you don't go blundering into a gravel pit if you brake 50m too close to a turn (which isn't even possible in DC, thanks to invisible walls). So in DriveClub you would learn a track and have fun with it in 4 minutes, while in say F1 2013 you'd have to spend up to an hour to learn the track and tweak your car before you can really set some lap times. So for a game to get casual gamers a taste of the thrill of racing, this game succeeds... initially. Unfortunately the single player mode is really poor for a racing game - you basically either do races, drift events and time trials and complete objectives to get 3 stars in each event. Compared to Codemasters racing games, this career mode is just rubbish. In TOCA you race multiple championships, each a different racing series - V8 supercars, street racing, open wheelers, rally, German touring cars (DTM) and classic cars to name a few. In Dirt 3 there are also different types of events - Rally stages in Finland, Norway, Kenya, Monaco, Michigan, rallycross, Trailblazer events with insanely fast and dangerous cars, Buggies, Trophy trucks and Gymkhana, and the tracks are challenging and extremely rewarding when you do a run without a mistake. In F1 there's a full season career mode where for each race you have practice sessions to learn the track, tweak your car and drive until your lap times are on par with the AI's. Then there are the qualifying sessions where you have to drive your best to get a good grid spot which could mean the difference between a race result of 15th or 1st. Then you have the actual race that could last from 20 minutes to 1.5 hours which is a test of endurance not to make a mistake and consistently drive fast, and there's pit stops so you have to manage your tyres. Then there's DriveClub's career mode, where you drive similar tracks in either a hot hatch, a sports car or a supercar, and there's three objectives to do. And you'd have finished it in 10 or so hours. For a racing game focussing on non-racing cars, its car list very small, which is made much worse because it is not diverse at all. For the few multiplayer races I did, every race I was spun out, and in the end I didn't have a good impression from it. Doing the face-off challenges are fun, but it kinda feels like i'm wasting time driving the same stretch of road repeatedly, while I could be doing so much more in other racing games I have. I'll give it a 7/10, because that's what it would probably feel like for the people this game is suited for. However I'm not going to play this game much because it made me realise I can have a better experience in other racing games that I already have.
PlayStation 4
Oct 7, 2014
DiRT 39
Oct 7, 2014
You probably won't relate to my score, but for me personally, it's a 9/10. It's one of my favourite racing games of all time. The game's soundtrack is very memoriable and one of the best at setting an atmosphere that really goes well with the game. The car physics are on the arcadey side, but how it feels makes it really fun. The tracks are very diverse from area to area, and really tricky so that acing a stage is one of the most satisfying experiences ever. The truck and buggy race events may not be the most fun things to do, but it makes rally events much more appealing in contrast. Also the party modes online are really fun.
Xbox 360
Oct 7, 2014
Gran Turismo 58
Oct 7, 2014
I used to play Gran Turismo 4 and it was one of my favourite racers. Now that i've picked up GT5 i'm hit with a wave of nostalgia, from the menu music, to that grind that makes buying cars a rather satisfying achievement to even the HUD style. If you're looking for a perfect racing game with consistent quality you might be dissapointed with a few things, but for me, GT5 is playable, and offers more content with a dollop of high quality in certain places.
PlayStation 3
Sep 30, 2014
Forza Horizon 210
Sep 30, 2014
7 people are either DriveClub fanboys, or bought the wrong game. Why? Because this game is brilliant and absolutely fun unless you can't play it because you have a different console or don't like playing non-hardcore racing open-world driving games, bought this game, and was dissapointed to find it is open world and that its not so focused on hardcore racing. For me this is the best racing game I've ever played because it is a game that allows me to do so many things I want to do with cars which I can't do in real life. Everything but race on the Nurburgring, but I can simply do that on Forza Motorsport so I'm happy.
Xbox One
Sep 14, 2014
Forza Horizon9
Sep 14, 2014
So after getting this game 2 years ago, I can still pick it up, put it into my 360 and have as much fun in it as if I only got it a month ago. I have like 20 other racing games that I've collected since 2007 for the 360, and 18 of them I haven't even touched. So why did I pick up Horizon again after over a year? Because the virtual driving experience that it provides is really unique and thrilling, and there is no other game out there that can provide such an experience, not until Horizon 2 drops in a few weeks. That experience is having robust sim-cade car handling on the open world. It may feel like an arcade racer at first, but get in a RWD supercar, turn off all the assists, select cockpit view and try to drive as fast as you can while sticking to one road lane, and you'll discover something that you've never experienced before in any Need for Speed game.
Xbox 360
Sep 14, 2014
Destiny6
Sep 14, 2014
The shooting mechanic is the only real good thing about this game. However everything else is not very good, and a lot of promises Bungie made for this game are just not there. On the bright side the repetitive grindfiestival means you get to shoot stuff... a lot. But it doesn't provide much sense of immersion or purpose to go with the shooting.
PlayStation 4