The most interesting thing about Titanfall is how bland and generic it feels already. It gets boring and repetitive for however long it takes an average player to get bored of Call of Duty. Except COD has a cohesive main story and multiplayer and even sometimes a zombie mini game. Titanfall doesn't have that excuse though. Its seems reasonable to assume the developers could have added a main story that included the big selling point known as the "Titans." It is fun however and provides great satisfaction from taking a robot down as a pilot or squashing the little ants that are pilots under your giant foot. Its just too bad that the Titans control exactly the same as the pilots, so you might as well just be a pilot and get the exact same result at much less expense. Overall Titanfall is deep, deep in the bargain bin by now and just don't pick it back because you will very swiftly be bored with the knowledge that you might as well just be playing your Call of Duty or any other bland title.
Writing a review on this feels like writing a review on Minecraft. There probably isn't a lot you don't already know about Grand Theft Auto V that hasn't already been bellowed out from the mouths of overbearing game critics who regard this game in particular as the next bold step forward into the future of gaming. Yet this game isn't exactly free from pop-in problems and not very frequent texture bugs. Its not as though these problems aren't going to be fixed when it gets re-released on the PlayStation 4 and Xbox one and PC. Still the same question remains like the one in The Last of Us; why pay another £50 for a re-furbished and slightly bug fixed version **** you've already got? Anyway the game. The gameplay fells adequate enough, but the problem is there are so many things your character can do at any one time. Whether it may be driving a car or plane or just generally walking about, there doesn't seem to be enough buttons on the game controller to fit them all and still be practical and useful enough to actually use them. I imagine this will be fixed for everyone who is anticipating this game for the PC. However the rest of us who are waiting for the game on the remaining consoles will still be stuck with the same controls. Not that this can't be fixed by memorising the controls for vehicle and on foot. Next up the characters. There are three characters you can play as and all posses a different ability and personality. Franklin is the first character you start out with but also seems to be the only one who seems to have had all noticeable traits taken away. Until he's a general straight man who will never say no to someone offering a helicopter ride to immediately parachute from. Or accept an invitation from someone to waste a few in-game months of his life to collect murder notes. Next up is Michael who has retired from bank robbing to spend more time with his family and abuse his kid's privileges. For example about quarter of the way through the game he smashes his son's TV for yelling at it a bit too loudly. Michaels key character motivation is that he is unclear if he is comfortable with the sudden bank heists he's somehow pulled into, and yet seems as equally enthusiastic as everyone else when they actually begin the actual heist. I suppose all that pretty jewellery just got to his head. Finally there's Trevor whose game trailer amusingly barely mentioned him because apparently "The less we say about him, the better." Its said that Trevor is a complete uncontrollable psychopath of the three. A general humorous air surrounds this character by making fun of his "feelings" at his expense and to no-one else. A funny acknowledgement to a mentally damaged man in the complex and cruel world he lives in. The game takes it further by having his partners and friends either be terrified of him or hate his guts or even both. The story is an extremely saving grace because it is very well plotted and given away. Although well-done at points, its sometimes kind of predictable. These tend to mostly be on the side quests which are obviously less important and can be more forgivable for this error in story telling. Having said that, despite our characters committing various and very law-breaking crimes along with their several heists, the authorities don't seem to make any differences to their security. They don't advise the public to be weary of certain people who have been terrorising the city or neighbourhood. In fact the one difference is that a news report comes on a day after your heist and is never mentioned again. I'm aware that this was the least of Rockstar's worries during development, but gameplay and story must weave with each other, not handed to the audience then immediately dropped the second the players attention is diverted to something else. Grand Theft Auto 5 is definitely recommended if you haven't got it yet, but its fair to assume you've got it and love it and that's fine. Overall I am looking forward to its release on the PS4 and Xbox One and so will you.
If your into gaming, there's probably nothing you already don't know about Minecraft. Chances are you have it, played it and love it. However Minecraft is only fun if you have a vivid and strong imagination for things to create. If not then perhaps you waste your savings on the new Call of Duty. Even with 1.8 Minecraft still has a lot to do and improve. I would not say this is for everyone, there are frustrations if you don't know how to start things off. If you have the console version this won't be a problem since there is a tutorial and basically tells you the crafting recipes and points out every block you see. Don't be fooled into thinking this game is only playable on "The master race" that is PC because it isn't. But while it is undoubtedly dumbed down for players in the console version and doesn't have as many updates it is still fun and you do still get a sense of accomplishment on either really. Minecraft should at least be tried by everyone just too see what all the fuss is about then you might find yourself remembering every rule and crafting recipe in the game at three in the morning.
This game is frustrating, old and nearly pointless. Yet there are barriers to stop it from going completely of the rails and into being completely unplayable. This is fun but I don't recommend trying to complete at least one section of the game in one sitting. The phrase "practice makes perfect" could not define this game better. Everything will need to be practiced once to get a taste of it and then move on for completion. You play as a famous surgeon who can't even write his own name properly, who must perform various transplants in different settings. From heart transplant in hospital, to kidney transplant in a corridor, to even an eye transplant in space. This will assure that you will never be bored and yet challenged. As I said before don't try this in one sitting. Pace yourself. Even play co-op so you can have two hands to control, it could be fun. Only recommended if your looking for something to kill time for a big hot triple A release.
The Last of Us Remastered is perhaps the most frustrating game I've seen this year not because of the combat or characters or story or anything in the game itself for that matter. Just how much attention and praise its gotten for being the same game but prettier and on a different system. TLOU is a good game, no doubt about it. The combat is flawless and executed perfectly in every way. Not to get ahead of myself here, but the combat is actually, in my opinion, is as sleek and satisfying as the Batman games. The characters are relatable and none of them are irritating or arbitrary in any way. The game has its eyes on cinematic side to games, just like Uncharted. It pulls it off nicely and thanks to the graphics makes cut scenes look like a Blu-Ray film, and the gameplay look like a work of interactive art. If there's one thing TLOU slips up on is the story progression. As in the places the characters go to seems a little too convenient or pre-determined a lot of the time. For example, in one section of the game you meet someone who just so happens to be a friend of the main character AND a mechanic to get them out of there as well as a car mechanic too. This game is recommended and does deserve the praise it gets despite the fact the people who get this for a second time on PS4 are unmistakably going to be playing the same game again. Not that there's a problem with that.
It feels like Destiny never got a chance. All the hype flooding the web about how this was the game **** and how we would never need to never play another game again. Yet the finished product doesn't feel finished, as though Bungie carefully implementing graphics and exotic character designs and rushed the other half by taking the combat and story out of literally any Halo of Call of Duty game and try to sell it as a "re-definition" of gaming. Its a shame really, because on its own merits, Destiny is actually kind of boring sometimes. You start the game off being revived by some sort of guide known only as a "Ghost" and learn that our solar system is slowly being taken over by an unknown substance known only as "The Darkness." You also soon learn that the Guardians are humanity's last hope to push back the darkness and win. If your confused as to what the darkness is and why alien solders known as the "Fallen" are trying to take over, then you are not alone. The game expects you to understand why all of this is happening, and also praises you, the player, as some sort of saviour of the galaxy. Except we already know that's not true because there are about a million other people who have been told the same thing. As you level up you keep getting flooded with new upgrades and weapon and armour unlocks, which is cool until you realise there is nothing worth keeping in the previous level. Since the challenge increases and unlocks even more loot, there will always be something you worked hard to get that has to go to make way for better things. Perhaps the most interesting thing about destiny is much it doesn't define itself from the soulless and bland shooters like Call of Duty and Battlefield, despite looking like a refurbished and prettier version of Halo. The story of Destiny is flat, but I'm guessing that's not a good thing to speculate on, since all MMO's aren't exactly famous for having the most exiting and deep stories in gaming. Overall I feel Destiny will just be another one for the bargain bin, but so long as Bungie keep regular updates and exclusive content coming in, it may be a while before we see that happen.
Infamous Second Son is a vibrant, smooth and very good looking game. Its a got a very intelligent story with both a good ending and a bad ending, based on your choices. This isn't a moral choice system where only the endings are different. For example, if you choose a bad route, then people start to hate and fear you, and you become more wanted by the D.U.P. Whereas if you choose the good route, then your friends will start to like and trust you. As you progress through the game you gradually pick up new powers. They will not be similar powers, forcing you to use only the same power you started with. They will always be different so you will be straining for choice. You can either take down an entire enemy base with your first smoke power or perhaps pick enemy's off one by one with a beautifully designed neon power. Since its open world, the level designs are always varied with the moral choice system to help jazz it up a bit. Overall if your a fan of the series then this will not disappoint. Its worth the money and is worthy of being called the best PS4 exclusive.
Take my advice and try not to get this on next generation. Its not worth paying extra. I found this out when I sank a ship, and it sank right through my ship. Also the graphics are just above average. Kenway's face moved like it was stuck in a irritating smirk. I found when I killed an enemy they fly a foot forwards when they have been struck by my hideously overpowered swords. Halfway through the game I knew none of my enemy's stood a chance against me when I gained two swords, four pistols, a dart shooter, two hidden blades, smoke bombs, throwing knives and money. All challenge was removed from the game at this point even when I wasn't even trying to accomplish anything. The story missions are the more repetitive than the resident evil series. Nearly all of them require you to tail or eavesdrop on the enemy. They are so easy I was just running on rooftops try to keep up with them. But one thing I noticed, WHERE ARE THE ASSASSINATION MISSIONS? They should have just called this game 'Pirates Creed'. There are only about three in the entire game. It trys to cover this up by having assassins side missions. These only require you to kill a target to get 1000 Reales. There can be a 500 bonus if you stay out of combat. This can be so easy, when I got the berserk darts I was trying to get my target killed by his guards. Sailing is fun as it gets with trying to get cargo from other ships to either sell or use to upgrade your ship. I tried to ignore the ships level, and just see how long it took for the ship to move another way other than the way I was going. Eventually we were just going in circles. Don't bother trying to board a ship unless you want to lower your wanted level or want to send it to 'Kenway's Fleet'. You still get the ships loot regardless of how you destroy it. Kenways fleet is just a small and unnecessary add-on to the game. Its just another way to get more money. The characters are boring and all have a similar personality. They all seem to be okay with Kenway risking his life for their gain. The franchise has got better since the disappointing third installment. The final overview of this is it is not worth getting skull edition or the season pass because you will get bored very quickly with this.